0:00:12.983,0:00:16.336 RGB+DToolkit is a workflow for making volumetric video 0:00:16.336,0:00:19.631 with a Kinect and a Digital SLR. 0:00:20.363,0:00:23.767 I perceive a continuum between abstraction and figuration. 0:00:23.767,0:00:28.833 I see a place all along there with with a lot of really interesting places to go. 0:00:28.833,0:00:31.850 I think that abstraction has the capacity to 0:00:31.850,0:00:35.170 kind of communicate in ways of building on language 0:00:35.170,0:00:41.276 in ways that talk to us in a really low perceptual level. 0:01:24.962,0:01:30.134 So for us it's important that we're teaching you how to do this using all open source software. 0:01:30.134,0:01:33.765 Using things you can do yourself. 0:01:44.735,0:01:49.280 The design philosophy with this software is that these cameras are changing very quickly. 0:01:49.280,0:01:53.037 The technology is changing very quickly. We're sort of figuring it out as we go. 0:01:53.037,0:01:54.985 So there's very little emphasis put on the permanence 0:01:54.985,0:01:59.773 of the software, but rather the methodology that goes into it. 0:02:00.711,0:02:07.049 The process involves taking images of a checkerboard in order to calibrate the two cameras together. 0:02:08.436,0:02:12.160 Recording data from the Kinect and the SLR simultaneously. 0:02:13.960,0:02:18.426 [Speaking French] 0:02:18.817,0:02:23.734 Then visualizing it in 3D space with our application. 0:02:24.369,0:02:27.956 By creating open source tools that combine consumer electronics, 0:02:27.956,0:02:31.732 we can discover new asthetics. 0:02:34.103,0:02:38.892 We've just seen the beginning of what's possible.