WEBVTT 99:59:59.999 --> 99:59:59.999 This video is not about a haunted house as 99:59:59.999 --> 99:59:59.999 in a house that has a ghost in it. 99:59:59.999 --> 99:59:59.999 This video is about the history of 99:59:59.999 --> 99:59:59.999 haunted house attractions. 99:59:59.999 --> 99:59:59.999 Specifically, American haunted house 99:59:59.999 --> 99:59:59.999 attractions. 99:59:59.999 --> 99:59:59.999 A form of live entertainment 99:59:59.999 --> 99:59:59.999 that simulates the experience of 99:59:59.999 --> 99:59:59.999 visiting haunted locations 99:59:59.999 --> 99:59:59.999 or storylines typical of 99:59:59.999 --> 99:59:59.999 horror fiction. 99:59:59.999 --> 99:59:59.999 In this video, I'm gonna touch on three 99:59:59.999 --> 99:59:59.999 key moments in the evolution of the 99:59:59.999 --> 99:59:59.999 American haunted house attraction: 99:59:59.999 --> 99:59:59.999 The Depression 99:59:59.999 --> 99:59:59.999 The Mansion 99:59:59.999 --> 99:59:59.999 and The Fire 99:59:59.999 --> 99:59:59.999 (laughing) 99:59:59.999 --> 99:59:59.999 That's amazing! 99:59:59.999 --> 99:59:59.999 That's so scary. 99:59:59.999 --> 99:59:59.999 I spent a lot of time looking for books, 99:59:59.999 --> 99:59:59.999 documentaries, whatever. 99:59:59.999 --> 99:59:59.999 But I could not find any long-form 99:59:59.999 --> 99:59:59.999 comprehensive history of haunted houses. 99:59:59.999 --> 99:59:59.999 There are a ton of documentaries about 99:59:59.999 --> 99:59:59.999 individual houses--whether home haunts or 99:59:59.999 --> 99:59:59.999 professional ones--along with tons of 99:59:59.999 --> 99:59:59.999 promotional videos or fan-made videos 99:59:59.999 --> 99:59:59.999 about bigger and more famous attractions, 99:59:59.999 --> 99:59:59.999 but as far as I could find, they all focus 99:59:59.999 --> 99:59:59.999 on a limited number of houses, with little 99:59:59.999 --> 99:59:59.999 attention paid to overall history. 99:59:59.999 --> 99:59:59.999 For general short-form haunted house 99:59:59.999 --> 99:59:59.999 history sources, the two I saw cited 99:59:59.999 --> 99:59:59.999 the most were were a short but dense 99:59:59.999 --> 99:59:59.999 section of Lisa Morton's book 99:59:59.999 --> 99:59:59.999 "trick or treat: a history of halloween" 99:59:59.999 --> 99:59:59.999 and a Rebekah McKendry's article for a 99:59:59.999 --> 99:59:59.999 (questioningly) 2013 99:59:59.999 --> 99:59:59.999 (normal voice) special edition of Fangoria 99:59:59.999 --> 99:59:59.999 After hunting down an archived version 99:59:59.999 --> 99:59:59.999 online, I found out later 99:59:59.999 --> 99:59:59.999 to my surprise, while at Netherworld 99:59:59.999 --> 99:59:59.999 that you can buy it for like eight dollars 99:59:59.999 --> 99:59:59.999 at the Netherworld gift shop. 99:59:59.999 --> 99:59:59.999 So I did. 99:59:59.999 --> 99:59:59.999 Most short haunted house histories 99:59:59.999 --> 99:59:59.999 I've found start by talking about 99:59:59.999 --> 99:59:59.999 Marie Tussaud and The Grand Guignol. 99:59:59.999 --> 99:59:59.999 Sorry for French pronunciation. 99:59:59.999 --> 99:59:59.999 I'm doing my best. 99:59:59.999 --> 99:59:59.999 Both McKendry's Fangoria piece and 99:59:59.999 --> 99:59:59.999 Adam Warner's "The History of 99:59:59.999 --> 99:59:59.999 Haunted Houses: A Fight for Frights 99:59:59.999 --> 99:59:59.999 as Tastes Change" 99:59:59.999 --> 99:59:59.999 which interviews both McKendry 99:59:59.999 --> 99:59:59.999 and Margee Kerr, a haunted house 99:59:59.999 --> 99:59:59.999 consultant and sociologist who studies 99:59:59.999 --> 99:59:59.999 trends in fear, start earlier. 99:59:59.999 --> 99:59:59.999 McKendry starts with the 99:59:59.999 --> 99:59:59.999 Ancient Egyptians. 99:59:59.999 --> 99:59:59.999 "Mazes, moving walls, self-opening 99:59:59.999 --> 99:59:59.999 doors, traps and the use of snakes 99:59:59.999 --> 99:59:59.999 were commonplace in preserving treasures 99:59:59.999 --> 99:59:59.999 and dead royalty." 99:59:59.999 --> 99:59:59.999 Outside of maybe some traps 99:59:59.999 --> 99:59:59.999 like pits or like 99:59:59.999 --> 99:59:59.999 false endings to tombs, 99:59:59.999 --> 99:59:59.999 I had trouble finding any evidence 99:59:59.999 --> 99:59:59.999 supporting what she's talking about here. 99:59:59.999 --> 99:59:59.999 But we can say the myths of these traps 99:59:59.999 --> 99:59:59.999 certainly endured 99:59:59.999 --> 99:59:59.999 and maybe inspired the moving walls and 99:59:59.999 --> 99:59:59.999 mummy scares of modern haunted houses. 99:59:59.999 --> 99:59:59.999 Kerr says, "From the beginning, 99:59:59.999 --> 99:59:59.999 Greeks, Romans, and other 99:59:59.999 --> 99:59:59.999 ancient civilizations created Gods to 99:59:59.999 --> 99:59:59.999 speak to their fears of an 99:59:59.999 --> 99:59:59.999 unforgiving world. 99:59:59.999 --> 99:59:59.999 To bring these fears to life, 99:59:59.999 --> 99:59:59.999 they put on plays, spawning theatrical 99:59:59.999 --> 99:59:59.999 techniques still used in today's haunts, 99:59:59.999 --> 99:59:59.999 like fog, fake blood, and trapdoors." 99:59:59.999 --> 99:59:59.999 Again, though 99:59:59.999 --> 99:59:59.999 I couldn't find any evidence of use of 99:59:59.999 --> 99:59:59.999 smoke or fog effects before the 99:59:59.999 --> 99:59:59.999 Globe Theatre, which had occasional use 99:59:59.999 --> 99:59:59.999 of cannons or fireworks. 99:59:59.999 --> 99:59:59.999 And in reference to the cannons, according 99:59:59.999 --> 99:59:59.999 to bardstage.org, "This particular Globe 99:59:59.999 --> 99:59:59.999 Theatre special effect, eventually 99:59:59.999 --> 99:59:59.999 leading to the fire of 1613 99:59:59.999 --> 99:59:59.999 which lead to the total destruction of 99:59:59.999 --> 99:59:59.999 the Globe Theatre, within just two hours." 99:59:59.999 --> 99:59:59.999 Anyway. 99:59:59.999 --> 99:59:59.999 "As civilizations grew and people migrated 99:59:59.999 --> 99:59:59.999 a fear of the elements transitioned into 99:59:59.999 --> 99:59:59.999 a fear of other people in the form of 99:59:59.999 --> 99:59:59.999 ghosts, demons, and witches. 99:59:59.999 --> 99:59:59.999 Christians in the Middle Ages traveled 99:59:59.999 --> 99:59:59.999 from town to town, 99:59:59.999 --> 99:59:59.999 putting on plays and pageants to scare 99:59:59.999 --> 99:59:59.999 locals away from sin. 99:59:59.999 --> 99:59:59.999 By the 1800s, industry was booming, 99:59:59.999 --> 99:59:59.999 and with it the fear of a rapidly 99:59:59.999 --> 99:59:59.999 unrecognizable world, one fueled by 99:59:59.999 --> 99:59:59.999 electricity and other 99:59:59.999 --> 99:59:59.999 mystifying inventions. 99:59:59.999 --> 99:59:59.999 This sparked a renewed interest in 99:59:59.999 --> 99:59:59.999 ghosts, spirits, and the supernatural. 99:59:59.999 --> 99:59:59.999 People paid to watch magic shows, get 99:59:59.999 --> 99:59:59.999 their fortunes told, and enter houses 99:59:59.999 --> 99:59:59.999 supposedly haunted by spirits." 99:59:59.999 --> 99:59:59.999 Horror was incorporated into all sorts 99:59:59.999 --> 99:59:59.999 of theatre and attractions. 99:59:59.999 --> 99:59:59.999 According to a whole bunch of different 99:59:59.999 --> 99:59:59.999 sources, Marie Tussauds