WEBVTT 00:00:05.671 --> 00:00:09.091 Hi. My name is Tony and this is Every Frame a Painting. 00:00:09.330 --> 00:00:13.087 And I know exactly what you're thinking: Why am I talking about this guy? 00:00:13.137 --> 00:00:14.987 — Oh my god, you're Michael Bay! 00:00:15.999 --> 00:00:18.509 — Oh my god, I am Michael Bay. Because I don't like his films 00:00:18.524 --> 00:00:20.965 and yet I think it's crucial to study them. 00:00:20.993 --> 00:00:22.015 Why? 00:00:22.016 --> 00:00:26.475 — ...and Paul, I think you have started to watch WrestleMania on television... 00:00:26.477 --> 00:00:27.350 — Well, I... 00:00:27.373 --> 00:00:31.791 — Because you must not avert your eyes: this is what is coming at us. 00:00:31.792 --> 00:00:35.413 this is what what television, what a collective 00:00:35.429 --> 00:00:40.438 anonymous body of majority wants to see on television. 00:00:40.741 --> 00:00:43.507 Like WrestleMania, like Anna Nicole Smith, 00:00:43.531 --> 00:00:46.179 like Jackass, Michael Bay has created something. 00:00:46.179 --> 00:00:47.045 — Spectacle! 00:00:47.051 --> 00:00:51.710 It's what people want. The Romans new it, Louis Quatorze knew it, Wolfowitz knows it. 00:00:51.728 --> 00:00:52.777 — One, two, three... 00:00:52.875 --> 00:00:54.875 Boom! Bayhem!! 00:00:55.093 --> 00:00:58.890 We may find it crass and vulgar, but if we're going to make better movies, 00:00:58.898 --> 00:01:01.075 we have to understand the images that are coming at us. 00:01:01.076 --> 00:01:02.232 — Hey, hey!! 00:01:02.262 --> 00:01:07.600 So let's talk about Bayhem. Is it a unique use of film form? 00:01:09.537 --> 00:01:14.259 If you want to understand Michael Bay, one of the best ways is to watch his copycats. 00:01:14.271 --> 00:01:16.858 Consider this shot from 'Battleship', which tries 00:01:16.884 --> 00:01:19.393 to do that circular camera move he's famous for. 00:01:19.420 --> 00:01:21.862 Doesn't work here. Why? 00:01:21.878 --> 00:01:25.402 It's actually really simple. First, there's no background, except for blue sky. 00:01:25.405 --> 00:01:28.585 Without a background, we don't get parallax, so the shot doesn't feel like it's moving. 00:01:28.593 --> 00:01:30.505 See the difference? 00:01:30.868 --> 00:01:35.177 On top of that, the lens is wrong. Bay frequently shoots these shots with a telephoto lens, 00:01:35.188 --> 00:01:38.481 which compresses the space. This makes the background whizz by. 00:01:38.552 --> 00:01:41.069 Third, the actor's just staring and turning his head, 00:01:41.073 --> 00:01:43.772 but the key to the Bay version is that the actors move vertically. 00:01:43.787 --> 00:01:44.980 Like here. 00:01:45.013 --> 00:01:46.132 And here. 00:01:46.171 --> 00:01:50.650 And last, the low angle is there to give us the scale and slow motion is there to sell it. 00:01:50.974 --> 00:01:54.481 So what we have here in the Bay's shot is multiple types of movement, integrated: 00:01:54.481 --> 00:01:57.420 movement of the camera, movement of the background, 00:01:57.445 --> 00:01:59.873 movement of the actors, expansion of time. 00:01:59.902 --> 00:02:03.236 Then they stand still and look off-screen, creating stillness. 00:02:03.385 --> 00:02:08.161 Even though you're looking at a stationary point in the frame, this shot feels huge. 00:02:08.186 --> 00:02:10.455 — Shit just got real. 00:02:11.870 --> 00:02:15.003 Breakdown any Michael Bay's shot and that is basically what you will see: 00:02:15.008 --> 00:02:18.906 layers of depth, parallax, movement, character and environment 00:02:18.926 --> 00:02:20.687 to give this sense of epicness. 00:02:20.846 --> 00:02:23.322 None of these techniques is particularly unique. 00:02:23.341 --> 00:02:27.326 In fact, most cinematographers will naturally create depth in their images 00:02:27.325 --> 00:02:29.317 and parallax, whenever the camera moves. 00:02:29.332 --> 00:02:31.425 And the Hero Shot is everywhere. 00:02:33.568 --> 00:02:37.347 What makes Bay unique is how many layers and how complex the movement is. 00:02:37.377 --> 00:02:39.669 That doesn't make his shots better, it just makes 00:02:39.694 --> 00:02:41.686 them more complicated than the competition. 00:02:41.704 --> 00:02:44.060 That's why his frames seem to have a lot of stuff going on. 00:02:44.074 --> 00:02:48.091 Lots of dust, dirt, smoke or explosions between the layers. 00:02:48.135 --> 00:02:50.360 Also, lamp-posts. 00:02:52.003 --> 00:02:53.638 Lots of lamp-posts. 00:02:55.040 --> 00:02:58.390 If you go back to the first Bad Boys, you can watch this from the opening credits. 00:02:58.403 --> 00:03:00.889 Here, the car moves one way, the plane another, 00:03:00.896 --> 00:03:04.078 the lamp-posts are in frame for scale and the camera is on a telephoto lens. 00:03:04.180 --> 00:03:07.461 Later in the film, you can see the same compositional techinique. 00:03:07.596 --> 00:03:10.069 And when the explosions happen... 00:03:10.193 --> 00:03:13.242 Once you see this, it's much easier to deconstruct his imagery 00:03:13.272 --> 00:03:14.870 and to see its limits. 00:03:15.067 --> 00:03:18.134 For instance, Bay doesn't distinguish between when to do a shot 00:03:18.150 --> 00:03:20.551 and when not to do it. He'll use the same camera movement, 00:03:20.578 --> 00:03:22.790 whether the charachter's saying something important... 00:03:22.806 --> 00:03:25.226 — You have any money here in the States? 00:03:25.336 --> 00:03:27.003 ... or total gibberish... 00:03:27.019 --> 00:03:29.765 — What did I say?! Did you hear what I said? 00:03:29.795 --> 00:03:32.957 I heard what I said 'cause I was standing there when I said it. 00:03:32.980 --> 00:03:38.322 Every shot is designed for maximum visual impact, regardless of whether it fits. 00:03:40.492 --> 00:03:44.110 But the Bay style also leads to some fascinating visual ideas. 00:03:44.126 --> 00:03:46.230 How can you make something feel big? 00:03:46.252 --> 00:03:49.411 Well, you put lots of things of varying size in the same shot 00:03:49.426 --> 00:03:51.537 and then you move the camera to emphasize. 00:03:51.552 --> 00:03:54.656 This is something "Jurassic Park" also did very well. 00:03:54.862 --> 00:03:58.516 — Ah! — It's... It's a dinosaur. 00:03:58.540 --> 00:04:00.961 Just as important is off-screen space. 00:04:00.969 --> 00:04:04.537 Notice here, this actor isn't looking at the planes we see in the background. 00:04:04.552 --> 00:04:07.132 That means there's even more planes we can't see. 00:04:07.153 --> 00:04:10.799 So while the shot feels huge, it implies even more scale. 00:04:10.838 --> 00:04:13.432 How does a filmmaker come up with images like this? 00:04:13.448 --> 00:04:16.464 In the case of Michael Bay, let's look at one of his favorite films. 00:04:16.480 --> 00:04:19.308 "When you're a Jet, you're a Jet all the way 00:04:19.331 --> 00:04:22.893 From your first cigarette to your last dying day" 00:04:22.908 --> 00:04:25.942 There's a great New York Times interview where he watches "West Side Story" 00:04:25.961 --> 00:04:28.798 and talks about how this is a great shot 00:04:28.819 --> 00:04:30.701 and this is a great cut. 00:04:30.720 --> 00:04:33.799 He can't articulate why they're great, other than "they're dynamic". 00:04:33.810 --> 00:04:36.617 But I think that's it: when you put shots from West Side Story 00:04:36.639 --> 00:04:39.832 back to back with his work, you can feel the similarities. 00:04:40.283 --> 00:04:43.112 I think Bay's goal is to create what he thinks are good shots 00:04:43.136 --> 00:04:45.255 and connect them with what he thinks are good cuts. 00:04:45.468 --> 00:04:48.629 If Howard Hawks defined a good movie as three good scenes and no bad ones, 00:04:48.629 --> 00:04:50.556 Michael Bay seems to think a good film 00:04:50.586 --> 00:04:53.862 is three thousand dynamic shots and no static ones. 00:04:57.019 --> 00:05:01.074 Apart from West Side Story, Bay's biggest influence is actually other blockbusters. 00:05:01.098 --> 00:05:04.584 He frequently borrows the same basic vocabularies and other sequence. 00:05:04.607 --> 00:05:06.815 So something like this... 00:05:08.137 --> 00:05:10.338 ... becomes this. 00:05:11.430 --> 00:05:14.495 You'll notice the tight shots of the character become tighter. 00:05:14.521 --> 00:05:17.037 And the wide shots become wider. 00:05:17.050 --> 00:05:22.068 Everything gets more layers of motion, but the basic vocabulary's the same. 00:05:23.812 --> 00:05:26.987 - I got him! - Great, kid! Don't get cocky. 00:05:27.036 --> 00:05:29.346 And it's not just other people he borrows from. 00:05:29.360 --> 00:05:31.829 Bay cannibalizes himself just as much. 00:05:31.853 --> 00:05:33.870 So this... 00:05:34.233 --> 00:05:36.657 ... becomes this. 00:05:40.494 --> 00:05:43.023 You'll notice every motion in the original shot. 00:05:43.048 --> 00:05:45.256 For instance, the camera turning counter-clockwise, 00:05:45.264 --> 00:05:46.903 while the bomb turns clockwise — 00:05:46.913 --> 00:05:49.153 it's just cranked up in this version. 00:05:49.187 --> 00:05:51.966 — Autobots, I'm in pursuit. 00:05:51.975 --> 00:05:53.797 So what is Bayhem? 00:05:53.829 --> 00:05:56.130 It's the use of movement, composition and fast editing 00:05:56.153 --> 00:05:58.257 to create a sense of epic scale. 00:05:58.278 --> 00:06:02.557 Each individual shot feels huge, but also implies bigger things outside the frame. 00:06:02.564 --> 00:06:07.084 It stacks multiple layers of movement shot either on a very long lens or a very wide one. 00:06:07.194 --> 00:06:09.728 It shows you a lot for just a moment and then takes it away. 00:06:09.744 --> 00:06:13.380 You feel the overall motion, but no grasp of anything concrete. 00:06:13.471 --> 00:06:16.920 And yet, it requires a lot of people and integration to do this. 00:06:17.069 --> 00:06:20.880 But it's basically a variation on the existing vocabulary of the action scene. 00:06:21.017 --> 00:06:25.825 Individual shots are a little dirtier, a little shakier, more complex, few more layers. 00:06:25.845 --> 00:06:28.869 Then you cut it together faster than the brain can register, 00:06:28.889 --> 00:06:30.929 but not faster than the eye can move. 00:06:30.954 --> 00:06:34.480 It's not revolutionary, just the past with a bit of stank on it. 00:06:36.845 --> 00:06:39.807 If you want to see a more etxreme version of similiar ideas, 00:06:39.923 --> 00:06:41.718 you can look at late-era Tony Scott. 00:06:42.062 --> 00:06:45.482 And if you wanna see a less cluttered version, you can look at animation. 00:06:45.494 --> 00:06:47.450 Someone like Glen Keane. 00:06:47.461 --> 00:06:50.995 This is way more legible than what Bay does, but the basic idea is the same: 00:06:50.995 --> 00:06:54.370 character, environment, many layers, one epic sweep. 00:06:54.401 --> 00:06:56.401 The world feels huge. 00:06:58.773 --> 00:07:02.869 One of my favorite adaptations of the Michael Bay style is actually shrinking it down. 00:07:02.875 --> 00:07:07.051 Ironically, Bayhem - which seems to have developed from a kid blowing up his train set - 00:07:07.067 --> 00:07:09.228 is actually kind of charming when it's tiny. 00:07:09.523 --> 00:07:13.023 Instead of blowing up the world, how about a small English town? 00:07:13.048 --> 00:07:14.648 — Swan! 00:07:21.550 --> 00:07:24.773 But in the end, I think the popularity of this style is hugely important. 00:07:24.819 --> 00:07:27.273 Whether we like it or not, the interesting thing here 00:07:27.274 --> 00:07:29.357 is that we are really visually sophisticated 00:07:29.360 --> 00:07:31.449 and totally visually illiterate. 00:07:31.463 --> 00:07:34.829 We can process visual information at a speed that wasn't common before, 00:07:34.843 --> 00:07:37.584 but thinking through what an image means... 00:07:37.607 --> 00:07:39.061 — This is not necessary! 00:07:39.084 --> 00:07:40.314 ... not so much. 00:07:40.384 --> 00:07:41.942 And as Wernor Herzog put it: 00:07:41.958 --> 00:07:45.577 — You do not avert your eyes. That's what's coming at us. 00:07:45.600 --> 00:07:48.855 This might sound a little weird, but the person who loses the most here 00:07:48.855 --> 00:07:52.450 is actually Michael Bay. He is a slave to his own eye. 00:07:52.459 --> 00:07:55.204 He has a need to make every image dynamic, even 00:07:55.230 --> 00:07:57.998 when it runs contrary to the theme of his movie. 00:07:58.023 --> 00:08:03.958 — Some people just don't know a good thing when it's staring them in the face. 00:08:05.091 --> 00:08:08.115 — It really is the simple things in life... 00:08:08.115 --> 00:08:10.216 Yeah, the little things, like a big house, 00:08:10.225 --> 00:08:12.526 a dock, a view of the water and a speed boat. 00:08:12.541 --> 00:08:16.853 What happens when two great storytellers tackle this exact same theme? 00:08:17.108 --> 00:08:20.514 — Heck, Norm, you know, we're doing pretty good. 00:08:23.072 --> 00:08:25.576 — I love you, Margie. 00:08:25.600 --> 00:08:27.956 — I love you, Norm. 00:08:30.612 --> 00:08:33.196 — Two more months. 00:08:35.769 --> 00:08:39.467 — Two more months...