1 00:00:05,671 --> 00:00:09,091 Hi. My name is Tony and this is Every Frame a Painting. 2 00:00:09,330 --> 00:00:13,087 And I know exactly what you're thinking: Why am I talking about this guy? 3 00:00:13,137 --> 00:00:14,987 — Oh my god, you're Michael Bay! 4 00:00:15,999 --> 00:00:18,509 — Oh my god, I am Michael Bay. Because I don't like his films 5 00:00:18,524 --> 00:00:20,965 and yet I think it's crucial to study them. 6 00:00:20,993 --> 00:00:22,015 Why? 7 00:00:22,016 --> 00:00:26,475 — ...and Paul, I think you have started to watch WrestleMania on television... 8 00:00:26,477 --> 00:00:27,350 — Well, I... 9 00:00:27,373 --> 00:00:31,791 — Because you must not avert your eyes: this is what is coming at us. 10 00:00:31,792 --> 00:00:35,413 this is what what television, what a collective 11 00:00:35,429 --> 00:00:40,438 anonymous body of majority wants to see on television. 12 00:00:40,741 --> 00:00:43,507 Like WrestleMania, like Anna Nicole Smith, 13 00:00:43,531 --> 00:00:46,179 like Jackass, Michael Bay has created something. 14 00:00:46,179 --> 00:00:47,045 — Spectacle! 15 00:00:47,051 --> 00:00:51,710 It's what people want. The Romans new it, Louis Quatorze knew it, Wolfowitz knows it. 16 00:00:51,728 --> 00:00:52,777 — One, two, three... 17 00:00:52,875 --> 00:00:54,875 Boom! Bayhem!! 18 00:00:55,093 --> 00:00:58,890 We may find it crass and vulgar, but if we're going to make better movies, 19 00:00:58,898 --> 00:01:01,075 we have to understand the images that are coming at us. 20 00:01:01,076 --> 00:01:02,232 — Hey, hey!! 21 00:01:02,262 --> 00:01:07,600 So let's talk about Bayhem. Is it a unique use of film form? 22 00:01:09,537 --> 00:01:14,259 If you want to understand Michael Bay, one of the best ways is to watch his copycats. 23 00:01:14,271 --> 00:01:16,858 Consider this shot from 'Battleship', which tries 24 00:01:16,884 --> 00:01:19,393 to do that circular camera move he's famous for. 25 00:01:19,420 --> 00:01:21,862 Doesn't work here. Why? 26 00:01:21,878 --> 00:01:25,402 It's actually really simple. First, there's no background, except for blue sky. 27 00:01:25,405 --> 00:01:28,585 Without a background, we don't get parallax, so the shot doesn't feel like it's moving. 28 00:01:28,593 --> 00:01:30,505 See the difference? 29 00:01:30,868 --> 00:01:35,177 On top of that, the lens is wrong. Bay frequently shoots these shots with a telephoto lens, 30 00:01:35,188 --> 00:01:38,481 which compresses the space. This makes the background whizz by. 31 00:01:38,552 --> 00:01:41,069 Third, the actor's just staring and turning his head, 32 00:01:41,073 --> 00:01:43,772 but the key to the Bay version is that the actors move vertically. 33 00:01:43,787 --> 00:01:44,980 Like here. 34 00:01:45,013 --> 00:01:46,132 And here. 35 00:01:46,171 --> 00:01:50,650 And last, the low angle is there to give us the scale and slow motion is there to sell it. 36 00:01:50,974 --> 00:01:54,481 So what we have here in the Bay's shot is multiple types of movement, integrated: 37 00:01:54,481 --> 00:01:57,420 movement of the camera, movement of the background, 38 00:01:57,445 --> 00:01:59,873 movement of the actors, expansion of time. 39 00:01:59,902 --> 00:02:03,236 Then they stand still and look off-screen, creating stillness. 40 00:02:03,385 --> 00:02:08,161 Even though you're looking at a stationary point in the frame, this shot feels huge. 41 00:02:08,186 --> 00:02:10,455 — Shit just got real. 42 00:02:11,870 --> 00:02:15,003 Breakdown any Michael Bay's shot and that is basically what you will see: 43 00:02:15,008 --> 00:02:18,906 layers of depth, parallax, movement, character and environment 44 00:02:18,926 --> 00:02:20,687 to give this sense of epicness. 45 00:02:20,846 --> 00:02:23,322 None of these techniques is particularly unique. 46 00:02:23,341 --> 00:02:27,326 In fact, most cinematographers will naturally create depth in their images 47 00:02:27,325 --> 00:02:29,317 and parallax, whenever the camera moves. 48 00:02:29,332 --> 00:02:31,425 And the Hero Shot is everywhere. 49 00:02:33,568 --> 00:02:37,347 What makes Bay unique is how many layers and how complex the movement is. 50 00:02:37,377 --> 00:02:39,669 That doesn't make his shots better, it just makes 51 00:02:39,694 --> 00:02:41,686 them more complicated than the competition. 52 00:02:41,704 --> 00:02:44,060 That's why his frames seem to have a lot of stuff going on. 53 00:02:44,074 --> 00:02:48,091 Lots of dust, dirt, smoke or explosions between the layers. 54 00:02:48,135 --> 00:02:50,360 Also, lamp-posts. 55 00:02:52,003 --> 00:02:53,638 Lots of lamp-posts. 56 00:02:55,040 --> 00:02:58,390 If you go back to the first Bad Boys, you can watch this from the opening credits. 57 00:02:58,403 --> 00:03:00,889 Here, the car moves one way, the plane another, 58 00:03:00,896 --> 00:03:04,078 the lamp-posts are in frame for scale and the camera is on a telephoto lens. 59 00:03:04,180 --> 00:03:07,461 Later in the film, you can see the same compositional techinique. 60 00:03:07,596 --> 00:03:10,069 And when the explosions happen... 61 00:03:10,193 --> 00:03:13,242 Once you see this, it's much easier to deconstruct his imagery 62 00:03:13,272 --> 00:03:14,870 and to see its limits. 63 00:03:15,067 --> 00:03:18,134 For instance, Bay doesn't distinguish between when to do a shot 64 00:03:18,150 --> 00:03:20,551 and when not to do it. He'll use the same camera movement, 65 00:03:20,578 --> 00:03:22,790 whether the charachter's saying something important... 66 00:03:22,806 --> 00:03:25,226 — You have any money here in the States? 67 00:03:25,336 --> 00:03:27,003 ... or total gibberish... 68 00:03:27,019 --> 00:03:29,765 — What did I say?! Did you hear what I said? 69 00:03:29,795 --> 00:03:32,957 I heard what I said 'cause I was standing there when I said it. 70 00:03:32,980 --> 00:03:38,322 Every shot is designed for maximum visual impact, regardless of whether it fits. 71 00:03:40,492 --> 00:03:44,110 But the Bay style also leads to some fascinating visual ideas. 72 00:03:44,126 --> 00:03:46,230 How can you make something feel big? 73 00:03:46,252 --> 00:03:49,411 Well, you put lots of things of varying size in the same shot 74 00:03:49,426 --> 00:03:51,537 and then you move the camera to emphasize. 75 00:03:51,552 --> 00:03:54,656 This is something "Jurassic Park" also did very well. 76 00:03:54,862 --> 00:03:58,516 — Ah! — It's... It's a dinosaur. 77 00:03:58,540 --> 00:04:00,961 Just as important is off-screen space. 78 00:04:00,969 --> 00:04:04,537 Notice here, this actor isn't looking at the planes we see in the background. 79 00:04:04,552 --> 00:04:07,132 That means there's even more planes we can't see. 80 00:04:07,153 --> 00:04:10,799 So while the shot feels huge, it implies even more scale. 81 00:04:10,838 --> 00:04:13,432 How does a filmmaker come up with images like this? 82 00:04:13,448 --> 00:04:16,464 In the case of Michael Bay, let's look at one of his favorite films. 83 00:04:16,480 --> 00:04:19,308 "When you're a Jet, you're a Jet all the way 84 00:04:19,331 --> 00:04:22,893 From your first cigarette to your last dying day" 85 00:04:22,908 --> 00:04:25,942 There's a great New York Times interview where he watches "West Side Story" 86 00:04:25,961 --> 00:04:28,798 and talks about how this is a great shot 87 00:04:28,819 --> 00:04:30,701 and this is a great cut. 88 00:04:30,720 --> 00:04:33,799 He can't articulate why they're great, other than "they're dynamic". 89 00:04:33,810 --> 00:04:36,617 But I think that's it: when you put shots from West Side Story 90 00:04:36,639 --> 00:04:39,832 back to back with his work, you can feel the similarities. 91 00:04:40,283 --> 00:04:43,112 I think Bay's goal is to create what he thinks are good shots 92 00:04:43,136 --> 00:04:45,255 and connect them with what he thinks are good cuts. 93 00:04:45,468 --> 00:04:48,629 If Howard Hawks defined a good movie as three good scenes and no bad ones, 94 00:04:48,629 --> 00:04:50,556 Michael Bay seems to think a good film 95 00:04:50,586 --> 00:04:53,862 is three thousand dynamic shots and no static ones. 96 00:04:57,019 --> 00:05:01,074 Apart from West Side Story, Bay's biggest influence is actually other blockbusters. 97 00:05:01,098 --> 00:05:04,584 He frequently borrows the same basic vocabularies and other sequence. 98 00:05:04,607 --> 00:05:06,815 So something like this... 99 00:05:08,137 --> 00:05:10,338 ... becomes this. 100 00:05:11,430 --> 00:05:14,495 You'll notice the tight shots of the character become tighter. 101 00:05:14,521 --> 00:05:17,037 And the wide shots become wider. 102 00:05:17,050 --> 00:05:22,068 Everything gets more layers of motion, but the basic vocabulary's the same. 103 00:05:23,812 --> 00:05:26,987 - I got him! - Great, kid! Don't get cocky. 104 00:05:27,036 --> 00:05:29,346 And it's not just other people he borrows from. 105 00:05:29,360 --> 00:05:31,829 Bay cannibalizes himself just as much. 106 00:05:31,853 --> 00:05:33,870 So this... 107 00:05:34,233 --> 00:05:36,657 ... becomes this. 108 00:05:40,494 --> 00:05:43,023 You'll notice every motion in the original shot. 109 00:05:43,048 --> 00:05:45,256 For instance, the camera turning counter-clockwise, 110 00:05:45,264 --> 00:05:46,903 while the bomb turns clockwise — 111 00:05:46,913 --> 00:05:49,153 it's just cranked up in this version. 112 00:05:49,187 --> 00:05:51,966 — Autobots, I'm in pursuit. 113 00:05:51,975 --> 00:05:53,797 So what is Bayhem? 114 00:05:53,829 --> 00:05:56,130 It's the use of movement, composition and fast editing 115 00:05:56,153 --> 00:05:58,257 to create a sense of epic scale. 116 00:05:58,278 --> 00:06:02,557 Each individual shot feels huge, but also implies bigger things outside the frame. 117 00:06:02,564 --> 00:06:07,084 It stacks multiple layers of movement shot either on a very long lens or a very wide one. 118 00:06:07,194 --> 00:06:09,728 It shows you a lot for just a moment and then takes it away. 119 00:06:09,744 --> 00:06:13,380 You feel the overall motion, but no grasp of anything concrete. 120 00:06:13,471 --> 00:06:16,920 And yet, it requires a lot of people and integration to do this. 121 00:06:17,069 --> 00:06:20,880 But it's basically a variation on the existing vocabulary of the action scene. 122 00:06:21,017 --> 00:06:25,825 Individual shots are a little dirtier, a little shakier, more complex, few more layers. 123 00:06:25,845 --> 00:06:28,869 Then you cut it together faster than the brain can register, 124 00:06:28,889 --> 00:06:30,929 but not faster than the eye can move. 125 00:06:30,954 --> 00:06:34,480 It's not revolutionary, just the past with a bit of stank on it. 126 00:06:36,845 --> 00:06:39,807 If you want to see a more etxreme version of similiar ideas, 127 00:06:39,923 --> 00:06:41,718 you can look at late-era Tony Scott. 128 00:06:42,062 --> 00:06:45,482 And if you wanna see a less cluttered version, you can look at animation. 129 00:06:45,494 --> 00:06:47,450 Someone like Glen Keane. 130 00:06:47,461 --> 00:06:50,995 This is way more legible than what Bay does, but the basic idea is the same: 131 00:06:50,995 --> 00:06:54,370 character, environment, many layers, one epic sweep. 132 00:06:54,401 --> 00:06:56,401 The world feels huge. 133 00:06:58,773 --> 00:07:02,869 One of my favorite adaptations of the Michael Bay style is actually shrinking it down. 134 00:07:02,875 --> 00:07:07,051 Ironically, Bayhem - which seems to have developed from a kid blowing up his train set - 135 00:07:07,067 --> 00:07:09,228 is actually kind of charming when it's tiny. 136 00:07:09,523 --> 00:07:13,023 Instead of blowing up the world, how about a small English town? 137 00:07:13,048 --> 00:07:14,648 — Swan! 138 00:07:21,550 --> 00:07:24,773 But in the end, I think the popularity of this style is hugely important. 139 00:07:24,819 --> 00:07:27,273 Whether we like it or not, the interesting thing here 140 00:07:27,274 --> 00:07:29,357 is that we are really visually sophisticated 141 00:07:29,360 --> 00:07:31,449 and totally visually illiterate. 142 00:07:31,463 --> 00:07:34,829 We can process visual information at a speed that wasn't common before, 143 00:07:34,843 --> 00:07:37,584 but thinking through what an image means... 144 00:07:37,607 --> 00:07:39,061 — This is not necessary! 145 00:07:39,084 --> 00:07:40,314 ... not so much. 146 00:07:40,384 --> 00:07:41,942 And as Wernor Herzog put it: 147 00:07:41,958 --> 00:07:45,577 — You do not avert your eyes. That's what's coming at us. 148 00:07:45,600 --> 00:07:48,855 This might sound a little weird, but the person who loses the most here 149 00:07:48,855 --> 00:07:52,450 is actually Michael Bay. He is a slave to his own eye. 150 00:07:52,459 --> 00:07:55,204 He has a need to make every image dynamic, even 151 00:07:55,230 --> 00:07:57,998 when it runs contrary to the theme of his movie. 152 00:07:58,023 --> 00:08:03,958 — Some people just don't know a good thing when it's staring them in the face. 153 00:08:05,091 --> 00:08:08,115 — It really is the simple things in life... 154 00:08:08,115 --> 00:08:10,216 Yeah, the little things, like a big house, 155 00:08:10,225 --> 00:08:12,526 a dock, a view of the water and a speed boat. 156 00:08:12,541 --> 00:08:16,853 What happens when two great storytellers tackle this exact same theme? 157 00:08:17,108 --> 00:08:20,514 — Heck, Norm, you know, we're doing pretty good. 158 00:08:23,072 --> 00:08:25,576 — I love you, Margie. 159 00:08:25,600 --> 00:08:27,956 — I love you, Norm. 160 00:08:30,612 --> 00:08:33,196 — Two more months. 161 00:08:35,769 --> 00:08:39,467 — Two more months...