0:00:00.980,0:00:05.660 In this video, we're going to be[br]looking at polar. 0:00:06.930,0:00:13.672 Coordinates.[br]Let's begin by actually 0:00:13.672,0:00:20.096 looking at another coordinate[br]system. The Cartesian coordinate 0:00:20.096,0:00:23.355 system. Now in that system we 0:00:23.355,0:00:28.817 take 2. Axes and X axis[br]which is horizontal. 0:00:29.490,0:00:36.094 And Y Axis which is vertical and[br]a fixed .0 called the origin, 0:00:36.094,0:00:41.682 which is where these two points[br]cross. These two lines cross. 0:00:42.350,0:00:49.420 Now we fix a point P in[br]the plane by saying how far it's 0:00:49.420,0:00:54.975 displaced along the X axis to[br]give us the X coordinate. 0:00:55.550,0:01:01.724 And how far it's displaced along[br]the Y access to give us the Y 0:01:01.724,0:01:03.929 coordinate and so we have. 0:01:04.490,0:01:09.198 A point P which is uniquely[br]described by its coordinates XY 0:01:09.198,0:01:13.906 and notice I said how far it's[br]displaced because it is 0:01:13.906,0:01:17.758 displacement that we're talking[br]about and not distance. That's 0:01:17.758,0:01:22.894 what these arrowheads that we[br]put on the axes are all about 0:01:22.894,0:01:27.602 their about showings, in which[br]direction we must move so that 0:01:27.602,0:01:31.454 if we're moving down this[br]direction, it's a negative 0:01:31.454,0:01:34.450 distance and negative[br]displacement that we're making. 0:01:34.680,0:01:40.392 Now that is more than one way of[br]describing where a point is in 0:01:40.392,0:01:47.651 the plane. And we're going to[br]be having a look at a system 0:01:47.651,0:01:49.244 called polar coordinates. 0:01:49.250,0:01:57.086 So in this system of polar[br]coordinates, we take a poll. Oh, 0:01:57.086,0:02:01.004 and we take a fixed line. 0:02:02.740,0:02:08.538 Now, how can we describe a point[br]in the plane using this fixed 0:02:08.538,0:02:14.336 .0? The pole and this baseline.[br]Here. One of the ways is to 0:02:14.336,0:02:17.904 think of it as. What if we turn? 0:02:19.380,0:02:26.753 Around. Centering on oh[br]for the moment we rotate around, 0:02:26.753,0:02:33.430 we can pass through a fixed[br]angle. Let's call that theater. 0:02:33.990,0:02:40.458 And then along this radius we[br]can go a set distance. 0:02:40.970,0:02:44.130 And we'll end up at a point P. 0:02:45.170,0:02:51.098 And so the coordinates of that[br]point would be our theater, and 0:02:51.098,0:02:54.062 this is our system of polar. 0:02:54.600,0:02:57.410 Coordinates. 0:02:59.490,0:03:04.476 Now, just as we've got certain[br]conventions with Cartesian 0:03:04.476,0:03:08.354 coordinates, we have certain[br]conventions with polar 0:03:08.354,0:03:13.340 coordinates, and these are quite[br]strong conventions, so let's 0:03:13.340,0:03:19.988 have a look at what these are.[br]First of all, theater is 0:03:19.988,0:03:23.265 measured. In 0:03:23.265,0:03:29.150 radians. So[br]that's how first convention 0:03:29.150,0:03:32.110 theater is measured in radians. 0:03:32.750,0:03:35.816 2nd convention 0:03:35.816,0:03:42.630 well. Our second convention[br]is this that if this is our 0:03:42.630,0:03:47.767 initial line and this is our[br]poll, then we measure theater 0:03:47.767,0:03:50.569 positive when we go round in 0:03:50.569,0:03:56.296 that direction. Anticlockwise[br]and we measure theater negative. 0:03:56.296,0:04:02.470 When we go around in[br]that direction which is 0:04:02.470,0:04:09.634 clockwise. So in just the same[br]way as we had an Arrowhead on 0:04:09.634,0:04:14.554 our axes X&Y. In a sense, we've[br]got arrowheads here, 0:04:14.554,0:04:18.490 distinguishing a positive[br]direction for theater and a 0:04:18.490,0:04:20.458 negative direction for measuring 0:04:20.458,0:04:24.588 theater. We have 1/3[br]convention to do with theater 0:04:24.588,0:04:29.549 and that is that we never go[br]further round this way. 0:04:30.680,0:04:36.536 Number there's our poll. Oh, our[br]fixed point. We never go further 0:04:36.536,0:04:42.392 around this way then there, so[br]theater is always less than or 0:04:42.392,0:04:48.248 equal to pie and we never go[br]round further that way than 0:04:48.248,0:04:52.640 there again. So theater is[br]always strictly greater than 0:04:52.640,0:04:59.472 minus Π - Π ramped there plus Π[br]round to there. And notice that 0:04:59.472,0:05:06.208 we include. This bit of the line[br]if you like this extended bit of 0:05:06.208,0:05:12.144 the line by going route to their[br]having the less than or equal to 0:05:12.144,0:05:15.960 and having strictly greater than[br]Theta strictly greater than 0:05:15.960,0:05:17.232 minus pie there. 0:05:17.960,0:05:24.002 1/4 Convention 1/4[br]convention is that 0:05:24.002,0:05:27.023 our is always 0:05:27.023,0:05:32.866 positive. One of the things that[br]is quite important is that we be 0:05:32.866,0:05:37.702 able to move from one system of[br]coordinates to another. So the 0:05:37.702,0:05:39.717 question is if we have. 0:05:40.230,0:05:44.184 A point. In our 0:05:44.184,0:05:50.756 XY plane.[br]Who's coordinates are 0:05:50.756,0:05:56.501 X&Y? How can we[br]change from cartesians into 0:05:56.501,0:06:02.144 pohlers? And how can we change[br]back again, but one obvious 0:06:02.144,0:06:08.813 thing to do is to associate the[br]pole with the origin, and then 0:06:08.813,0:06:13.430 to associate the initial line[br]with the X axis. 0:06:13.950,0:06:18.870 And then if we draw the radius[br]out to pee. 0:06:19.920,0:06:21.699 And that's our. 0:06:22.750,0:06:25.708 And that is the angle theater. 0:06:26.350,0:06:30.150 So we can see that in[br]Cartesians, we're 0:06:30.150,0:06:33.950 describing it as XY, and[br]in Pohlers, where 0:06:33.950,0:06:37.750 describing it as our[br]theater. So what's the 0:06:37.750,0:06:39.175 relationship between them? 0:06:40.270,0:06:45.010 Let's drop that perpendicular[br]down and we can see that this is 0:06:45.010,0:06:50.145 a height. Why? Because of the Y[br]coordinate the point and this is 0:06:50.145,0:06:54.885 at a distance X because of the X[br]coordinate of the point. 0:06:55.680,0:07:02.960 And looking at that, we can see[br]that Y is equal to R sign 0:07:02.960,0:07:09.720 theater and X is equal to our[br]cause theater. So given R and 0:07:09.720,0:07:15.440 Theta, we can calculate X&Y.[br]What about moving the other way 0:07:15.440,0:07:22.200 will from Pythagoras? We can see[br]that X squared plus Y squared is 0:07:22.200,0:07:25.320 equal to R-squared. So give now 0:07:25.320,0:07:30.415 X. I'm now why we can[br]calculate all and we can also 0:07:30.415,0:07:34.980 see that if we take the[br]opposite over the adjacent, we 0:07:34.980,0:07:41.205 have Y over X is equal to 10[br]theater. So given AY in an X, 0:07:41.205,0:07:44.110 we can find out what theater[br]is. 0:07:45.370,0:07:45.970 Now. 0:07:46.990,0:07:52.160 Always when doing these, it's[br]best to draw sketches. If we're 0:07:52.160,0:07:56.860 converting from one sort of[br]point in Cartesians to its 0:07:56.860,0:08:01.560 equivalent in Pohlers, or if[br]we're moving back from Pohlers 0:08:01.560,0:08:06.730 to cartesians, draw a picture,[br]see where that point actually is 0:08:06.730,0:08:12.840 now. Want to have a look at some[br]examples. First of all, we're 0:08:12.840,0:08:16.600 going to have a look at how to 0:08:16.600,0:08:22.504 plot points. Then we're going to[br]have a look at how to convert 0:08:22.504,0:08:27.832 from one system into the other[br]and vice versa. So let's begin 0:08:27.832,0:08:30.230 with plotting. Plot. 0:08:31.490,0:08:37.535 And what I'm going to do is I'm[br]going to plot the following 0:08:37.535,0:08:40.325 points and they're all in polar 0:08:40.325,0:08:47.973 coordinates. I'm going to put[br]them all on the same 0:08:47.973,0:08:55.443 picture so we can get[br]a feel for whereabouts things 0:08:55.443,0:09:02.913 are in the polar play[br]or the plane for the 0:09:02.913,0:09:08.638 polar coordinates. So we put[br]our poll, oh. 0:09:09.180,0:09:11.790 And we have our initial line. 0:09:12.710,0:09:15.314 First one that we've got to plot 0:09:15.314,0:09:22.738 is 2. Pie so we know[br]that Pi is the angle all the 0:09:22.738,0:09:29.472 way around here, so there's pie[br]to there and we want to go 0:09:29.472,0:09:31.026 out to units. 0:09:31.630,0:09:37.377 So it's there. This[br]is the .2. 0:09:37.940,0:09:39.490 Pie. 0:09:41.490,0:09:46.950 Next to .1 N wealthy to is 0 so[br]we're on the initial line. 0:09:48.110,0:09:55.250 An one will be about there,[br]so there is the .1 note. 0:09:56.770,0:10:02.672 2 - Π by 3 - π by[br]3 means come around this 0:10:02.672,0:10:07.666 way, and so minus π by[br]three is about there, and 0:10:07.666,0:10:12.206 we're coming around there[br]minus π by three, and we 0:10:12.206,0:10:17.654 want to come out a distance[br]to, so that's roughly 2 out 0:10:17.654,0:10:22.648 there, so this would be the[br].2 - π by 3. 0:10:23.790,0:10:29.458 And finally, we've got the[br]point. One 2/3 of Π. So we take 0:10:29.458,0:10:32.074 the 2/3. That's going all the 0:10:32.074,0:10:34.640 way around. To there. 0:10:35.190,0:10:40.676 And we draw out through there,[br]and we want a distance of one 0:10:40.676,0:10:44.896 along there, which roughly[br]called the scale we're using is 0:10:44.896,0:10:47.428 about there, and so that's the 0:10:47.428,0:10:49.930 .1. 2/3 of Π. 0:10:51.680,0:10:58.100 Notice that we've taken theater[br]first to establish in which 0:10:58.100,0:11:00.668 direction were actually facing. 0:11:02.600,0:11:06.255 OK, let's now have a 0:11:06.255,0:11:11.995 look. Having got used to[br]plotting points, let's now have 0:11:11.995,0:11:16.435 a look in polar coordinates.[br]These points 2. 0:11:17.070,0:11:19.270 Minus Π by 2. 0:11:20.210,0:11:26.210 1.[br]3/4 of 0:11:26.210,0:11:33.380 Π. And 2[br]- π by three. Now these 0:11:33.380,0:11:35.840 are all in Pohlers. 0:11:36.400,0:11:41.801 What I want to do is convert[br]them into cartesian coordinates. 0:11:41.801,0:11:47.693 So first a picture whereabouts[br]are they? And I'll do them one 0:11:47.693,0:11:55.058 at a time. So let's take this[br]one 2 - π by two initial point 0:11:55.058,0:11:57.513 poll. Oh, and initial line. 0:11:58.440,0:12:02.157 Minus Π by two? Well, that's[br]coming down here. 0:12:02.730,0:12:10.060 To there. So that's minus[br]π by two, and we've 0:12:10.060,0:12:13.660 come a distance to to 0:12:13.660,0:12:18.820 there. Well, we don't need to do[br]much calculation. I don't think 0:12:18.820,0:12:23.760 to find this. If again we take[br]our origin for our cartesians as 0:12:23.760,0:12:28.700 being the pole, and we align the[br]X axis with our initial line. 0:12:33.360,0:12:40.315 And there's our X. There's RY[br]and we can see straight away the 0:12:40.315,0:12:47.805 point in Pohlers that's 2 - π[br]by two in fact, goes to the 0:12:47.805,0:12:54.225 point. In Cartesians, That's 0 -[br]2 because it's this point here 0:12:54.225,0:13:01.715 on the Y axis, and it's 2[br]units below the X axis, so it's 0:13:01.715,0:13:03.320 0 - 2. 0:13:03.370,0:13:07.759 Notice how plotting the point[br]actually saved as having to do 0:13:07.759,0:13:12.148 any of the calculations. So[br]let's take the next point now, 0:13:12.148,0:13:14.542 which was one 3/4 of Π. 0:13:15.280,0:13:23.160 1 3/4 of π. So[br]again, let's plot where it 0:13:23.160,0:13:26.560 is. Take our initial. 0:13:27.220,0:13:34.500 .0 our poll and our initial line[br]3/4 of π going round. It's 0:13:34.500,0:13:40.100 positive so it drought there be[br]somewhere out along that. 0:13:40.670,0:13:47.347 Direction there's our angle of[br]3/4 of Π, where somewhere out 0:13:47.347,0:13:54.631 here at a distance one unit.[br]So again, let's take our X&Y 0:13:54.631,0:13:57.059 axes, our X axis. 0:13:58.010,0:14:01.328 To be along the initial line. 0:14:01.850,0:14:07.823 And now why access to be[br]vertical and through the pole? 0:14:08.490,0:14:14.634 Oh So that the polo becomes our[br]origin of, and it's this point. 0:14:15.140,0:14:16.229 But where after? 0:14:17.240,0:14:24.170 Now how we going to work[br]this out that remember the 0:14:24.170,0:14:30.470 formula that we had was X[br]equals our cause theater. 0:14:32.010,0:14:39.678 Let's have a look at that.[br]Are is one an we've got 0:14:39.678,0:14:47.346 cause of 3/4 of Π and[br]the cosine of 3/4 of Π 0:14:47.346,0:14:55.014 is minus one over Route 2,[br]so that's minus one over Route 0:14:55.014,0:14:58.848 2. Why is our sign Theta? 0:14:58.880,0:15:06.155 And so this is one times the[br]sign of 3/4 of Π and the sign 0:15:06.155,0:15:13.915 of 3/4 of Π is just one over[br]Route 2, and so we have one over 0:15:13.915,0:15:19.250 Route 2 for RY coordinate. And[br]notice that these answers agree 0:15:19.250,0:15:24.585 with where the point is in this[br]particular quadrant. Negative X 0:15:24.585,0:15:28.950 and positive Y, negative X and[br]positive Y so. 0:15:28.950,0:15:33.617 Even if I've got the calculation[br]wrong in the sense that I, even 0:15:33.617,0:15:37.566 if I've done the arithmetic[br]wrong, have no, I've got the 0:15:37.566,0:15:39.361 point in the right quadrant. 0:15:39.420,0:15:46.130 Let's have a look at the[br]last one of these two. 0:15:46.900,0:15:50.386 Minus Π by 0:15:50.386,0:15:54.350 3. So again, our poll. 0:15:56.020,0:15:59.050 Our initial line. 0:15:59.050,0:16:02.179 Minus Π by three is around here. 0:16:04.760,0:16:11.533 So we've come around there minus[br]π by three, and we're out a 0:16:11.533,0:16:13.617 distance, two along there. 0:16:15.440,0:16:20.550 Take our X axis to coincide with[br]the initial line. 0:16:21.090,0:16:22.500 And now origin. 0:16:23.410,0:16:25.910 Coincide with the pole. 0:16:28.360,0:16:35.170 Let's write down our equations[br]that tell us X is 0:16:35.170,0:16:41.980 our cause theater, which is[br]2 times the cosine of 0:16:41.980,0:16:48.109 minus π by three, which[br]is equal to 2. 0:16:49.720,0:16:56.980 Times Now we want the cause[br]of minus π by three and 0:16:56.980,0:17:04.240 the cosine of minus π by[br]three is 1/2, and so that 0:17:04.240,0:17:05.450 gives US1. 0:17:06.830,0:17:10.520 Why is equal to our 0:17:10.520,0:17:17.585 sign theater? Which is 2 times[br]the sign of minus π by three, 0:17:17.585,0:17:24.865 which is 2 Times Now we want the[br]sign of my minus Pi π three, and 0:17:24.865,0:17:31.235 that is minus Route 3 over 2.[br]The two is cancelled to give us 0:17:31.235,0:17:32.600 minus Route 3. 0:17:33.130,0:17:37.628 And so again, notice we know[br]that we've got it in the right 0:17:37.628,0:17:41.434 quadrant. 'cause when we drew[br]the diagram, we have positive X 0:17:41.434,0:17:44.894 and negative Y, and that's how[br]we've ended up here. 0:17:46.070,0:17:51.110 What do we do about going back[br]the other way? 0:17:51.650,0:17:59.054 Well, let's have a look at[br]some examples that will do that 0:17:59.054,0:18:05.238 for us. What I'm going to look[br]at as these points, which are 0:18:05.238,0:18:11.230 cartesians. The .22 point[br]minus 3 four. 0:18:12.010,0:18:17.890 The point minus 2 -[br]2 Route 3. 0:18:18.730,0:18:25.150 And the .1 - 1 now these[br]are all points in Cartesian's. 0:18:25.150,0:18:28.360 So let's begin with this one. 0:18:29.060,0:18:32.228 Show where it is. 0:18:32.740,0:18:38.920 To begin with, on the cartesian[br]axes so it's at 2 for X and two 0:18:38.920,0:18:40.980 for Y. So it's there. 0:18:42.220,0:18:48.110 So again.[br]We'll associate the origin in 0:18:48.110,0:18:53.236 Cartesians with the pole in[br]polar's, and the X axis, with 0:18:53.236,0:18:58.828 the initial line and what we[br]want to calculate is what's that 0:18:58.828,0:19:01.158 angle there an what's that 0:19:01.158,0:19:03.550 radius there? Well. 0:19:04.060,0:19:09.400 All squared is equal to X[br]squared plus Y squared. 0:19:10.890,0:19:17.845 So that's 2 squared +2 squared,[br]keeps us 8 and so are is 0:19:17.845,0:19:20.520 equal to 2 Route 2. 0:19:21.260,0:19:23.416 When we take the square root of 0:19:23.416,0:19:31.065 8. What about theater? Well,[br]tan Theta is equal to 0:19:31.065,0:19:33.270 Y over X. 0:19:33.870,0:19:41.010 In this case it's two over[br]2, which is one, and so 0:19:41.010,0:19:46.960 theater is π by 4, and[br]so therefore the polar 0:19:46.960,0:19:52.910 coordinates of this point are[br]two route 2π over 4. 0:19:55.470,0:19:59.782 Let's have a look at this one[br]now, minus 3 four. 0:20:00.750,0:20:05.310 Let's 0:20:05.310,0:20:13.954 begin.[br]By establishing whereabouts it 0:20:13.954,0:20:17.238 is on our cartesian 0:20:17.238,0:20:22.318 axes. Minus 3 means it's back[br]here somewhere, so there's 0:20:22.318,0:20:28.454 minus three and the four on[br]the Y. It's up there, so I'll 0:20:28.454,0:20:29.870 point is there. 0:20:32.450,0:20:39.665 Join it up to the origin as our[br]point P and we are after. Now 0:20:39.665,0:20:44.956 the polar coordinates for this[br]point. So again we associate the 0:20:44.956,0:20:50.728 pole with the origin and the[br]initial line with the X axis, 0:20:50.728,0:20:56.019 and so there's the value of[br]theater that we're after. And 0:20:56.019,0:21:01.791 this opie is the length are that[br]were after, so R-squared is 0:21:01.791,0:21:03.715 equal to X squared. 0:21:03.740,0:21:10.592 Plus Y squared, which in this[br]case is minus 3 squared, +4 0:21:10.592,0:21:18.586 squared. That's 9 + 16, gives us[br]25, and so R is the square 0:21:18.586,0:21:22.583 root of 25, which is just five. 0:21:23.210,0:21:27.560 What about finding[br]theater now well? 0:21:28.640,0:21:30.968 Tan Theta is. 0:21:32.100,0:21:34.839 Y over X. 0:21:35.880,0:21:37.488 Which gives us. 0:21:38.480,0:21:41.948 4 over minus three. 0:21:42.510,0:21:47.119 Now when you put that into your[br]Calculator, you will get. 0:21:47.720,0:21:53.110 A slightly odd answers. It will[br]actually give you a negative 0:21:53.110,0:21:56.130 answer. That might be[br]difficult for you to 0:21:56.130,0:21:58.470 interpret. It sits actually[br]telling you this angle out 0:21:58.470,0:21:58.730 here. 0:21:59.890,0:22:06.415 And we want to be all the way[br]around there now the way that I 0:22:06.415,0:22:11.635 think these are best done is[br]actually to look at a right 0:22:11.635,0:22:16.420 angle triangle like this and[br]call that angle Alpha. Now let's 0:22:16.420,0:22:23.380 have a look at what an Alpha is.[br]Tan Alpha is 4 over 3 and when 0:22:23.380,0:22:28.165 you put that into your[br]Calculator it will tell you that 0:22:28.165,0:22:29.905 Alpha is nought .9. 0:22:29.920,0:22:36.300 Three radians. Remember, theater[br]has to be in radians and 0:22:36.300,0:22:43.074 therefore. Theater here is[br]equal to π minus 0:22:43.074,0:22:49.490 Alpha, and so that's[br]π - 4.9. Three, 0:22:49.490,0:22:52.698 which gives us 2.2 0:22:52.698,0:22:58.202 one radians. And that's[br]theater so you can see that 0:22:58.202,0:23:02.292 the calculation of our is[br]always going to be relatively 0:23:02.292,0:23:05.155 straightforward, but the[br]calculation this angle theater 0:23:05.155,0:23:10.063 is going to be quite tricky,[br]and that's one of the reasons 0:23:10.063,0:23:14.562 why it's best to plot these[br]points before you try and 0:23:14.562,0:23:16.198 workout what theater is. 0:23:17.850,0:23:21.765 Now the next example was the[br]point minus 2. 0:23:22.580,0:23:25.980 Minus 2 Route 3. 0:23:26.730,0:23:28.100 So again. 0:23:30.830,0:23:36.147 Let's have a look where it is in[br]the cartesian plane. These are 0:23:36.147,0:23:40.646 its cartesian coordinates, so[br]we've minus two for X. So we 0:23:40.646,0:23:45.554 somewhere back here and minus 2[br]route 3 four Y. So where 0:23:45.554,0:23:48.826 somewhere down here? So I'll[br]point is here. 0:23:49.690,0:23:52.690 Join it up to our origin. 0:23:53.600,0:23:55.828 Marking our point P. 0:23:56.380,0:24:02.395 Again, we'll take the origin to[br]be the pole and the X axis to be 0:24:02.395,0:24:07.207 the initial line, and we can see[br]that the theater were looking 0:24:07.207,0:24:08.811 for is around there. 0:24:09.510,0:24:12.825 That's our theater, and here's 0:24:12.825,0:24:18.876 our. So again, let's[br]calculate R-squared that's X 0:24:18.876,0:24:21.508 squared plus Y squared. 0:24:22.200,0:24:29.328 Is equal to. Well, in this[br]case we've got minus two all 0:24:29.328,0:24:36.456 squared plus minus 2 route 3[br]all squared, which gives us 4 0:24:36.456,0:24:43.536 + 12. 16 and so R is equal[br]to the square root of 16, which 0:24:43.536,0:24:44.892 is just 4. 0:24:45.730,0:24:50.867 Now, what about this? We can[br]see that theater should be 0:24:50.867,0:24:55.070 negative, so let's just[br]calculate this angle as an 0:24:55.070,0:24:59.273 angle in a right angle[br]triangle. So tan Alpha 0:24:59.273,0:25:03.943 equals, well, it's going to[br]be the opposite, which is 0:25:03.943,0:25:05.344 this side here. 0:25:07.300,0:25:13.324 2 Route 3 in length over the[br]adjacent, which is just two 0:25:13.324,0:25:20.352 which gives us Route 3. So Alpha[br]just calculated as an angle is π 0:25:20.352,0:25:27.380 by three. So if that's pie by[br]three this angle in size is 2π 0:25:27.380,0:25:32.902 by three, but of course we must[br]measure theater negatively when 0:25:32.902,0:25:37.922 we come clockwise from the[br]initial line, and so Theta. 0:25:37.950,0:25:44.255 Is minus 2π by three the 2π[br]three giving us the size the 0:25:44.255,0:25:50.075 minus sign giving us the[br]direction so we can see that the 0:25:50.075,0:25:55.895 point we've got described as[br]minus 2 - 2 route 3 in 0:25:55.895,0:26:03.170 Cartesians is the .4 - 2π over 3[br]or minus 2/3 of Π in Pollas. 0:26:03.970,0:26:08.470 Now we've taken a point in this[br]quadrant. A point in this 0:26:08.470,0:26:12.220 quadrant appointing this[br]quadrant. Let's have a look at a 0:26:12.220,0:26:16.720 point in the fourth quadrant[br]just to finish off this set of 0:26:16.720,0:26:20.470 examples and the point we chose[br]was 1 - 1. 0:26:21.490,0:26:22.650 So again. 0:26:24.320,0:26:29.060 Let's have a look at where it is[br]in our cartesian system. 0:26:30.020,0:26:35.090 So we've a value of one 4X[br]and the value of minus one 0:26:35.090,0:26:39.770 for Y. So there's our point[br]P. Join it to the origin. 0:26:40.790,0:26:45.510 And again will associate the[br]origin in the Cartesian's with 0:26:45.510,0:26:50.230 the pole of the polar[br]coordinates and the initial line 0:26:50.230,0:26:55.894 will be the X axis, so we're[br]looking for this angle theater. 0:26:57.010,0:27:00.290 And this length of OP. 0:27:02.020,0:27:07.487 So all squared is equal to X[br]squared plus Y squared. 0:27:08.130,0:27:14.478 So that's one squared plus minus[br]one squared, and that's one plus 0:27:14.478,0:27:19.768 one is 2 so far is equal[br]to Route 2. 0:27:20.510,0:27:24.713 Let's not worry about the[br]direction here. Let's just 0:27:24.713,0:27:28.916 calculate the magnitude of[br]theater well. The magnitude of 0:27:28.916,0:27:34.053 theater, in fact, to do that,[br]I'd rather actually call it 0:27:34.053,0:27:39.190 Alpha, just want to calculate[br]the magnitude. So tan Alpha is. 0:27:39.860,0:27:45.896 Opposite, which is one over the[br]adjacent, which is one which is 0:27:45.896,0:27:52.938 just one. So Alpha is in fact[br]Π by 4. That means that my 0:27:52.938,0:27:58.471 angle theater for the coordinate[br]coming around this way is minus 0:27:58.471,0:28:04.507 π by 4, and so my polar[br]coordinates for this point, our 0:28:04.507,0:28:08.028 Route 2 and minus π by 4. 0:28:08.760,0:28:15.126 So. We've seen here why it's[br]so important to plot your points 0:28:15.126,0:28:17.406 before you do any calculation. 0:28:18.110,0:28:21.854 Having looked at what happens[br]with points, let's see if we can 0:28:21.854,0:28:25.910 now have a look at what happens[br]to a collection of points. In 0:28:25.910,0:28:27.158 other words, a curve. 0:28:28.000,0:28:31.210 Let's take a very simple curve 0:28:31.210,0:28:37.398 in Cartesians. X squared plus Y[br]squared equals a squared. 0:28:37.950,0:28:42.430 Now this is a circle, a[br]circle centered on the 0:28:42.430,0:28:44.222 origin of Radius A. 0:28:45.260,0:28:47.096 So if we think about that. 0:28:49.650,0:28:56.982 Circle centered on the origin of[br]radius a, so it will go through. 0:28:57.930,0:29:01.470 These points on the axis. 0:29:09.150,0:29:10.080 Like so. 0:29:11.580,0:29:16.910 If we think about what that[br]tells us, it tells us that no 0:29:16.910,0:29:18.960 matter what the angle is. 0:29:22.220,0:29:24.770 For any one of our points. 0:29:26.640,0:29:32.412 If we were thinking in Pohlers,[br]the radius is always a constant. 0:29:32.412,0:29:39.146 So if we were to guess at the[br]polar equation, it would be our 0:29:39.146,0:29:44.918 equals A and it wouldn't involve[br]theater at all. Well, it just 0:29:44.918,0:29:51.171 check that we know that X is[br]equal to our cause theater, and 0:29:51.171,0:29:55.019 we know that Y is equal to our 0:29:55.019,0:30:01.549 sign Theta. So we can[br]substitute these in R-squared 0:30:01.549,0:30:07.642 cost, Square theater plus[br]R-squared. Sine squared Theta is 0:30:07.642,0:30:14.412 equal to a squared. We[br]can take out the R-squared. 0:30:16.770,0:30:24.100 And that leaves us with[br]this factor of Cos squared 0:30:24.100,0:30:26.299 plus sign squared. 0:30:26.410,0:30:31.162 Now cost squared plus sign[br]squared is a well known identity 0:30:31.162,0:30:36.346 cost squared plus sign squared[br]at the same angle is always one, 0:30:36.346,0:30:41.098 so this just reduces two[br]R-squared equals a squared or R 0:30:41.098,0:30:46.282 equals AR is a constant, which[br]is what we predicted for looking 0:30:46.282,0:30:49.738 at the situation there now.[br]Another very straightforward 0:30:49.738,0:30:54.922 curve is the straight line Y[br]equals MX. Let's just have a 0:30:54.922,0:30:56.218 look at that. 0:30:56.760,0:31:01.140 Y equals MX is a straight line[br]that goes through the origin. 0:31:02.550,0:31:07.518 Think about it, is it has a[br]constant gradient and of course 0:31:07.518,0:31:12.900 M. The gradient is defined to be[br]the tangent of the angle that 0:31:12.900,0:31:17.454 the line makes with the positive[br]direction of the X axis. 0:31:18.060,0:31:22.361 So if the gradient is a[br]constant, the tangent of the 0:31:22.361,0:31:27.444 angle is a constant, and so this[br]angle theater is a constant. So 0:31:27.444,0:31:31.745 let's just have a look at that.[br]Why is we know? 0:31:32.350,0:31:39.630 All. Sign[br]Theta equals M times 0:31:39.630,0:31:43.534 by our cause theater. 0:31:44.490,0:31:51.224 The ask cancel out and so I[br]have sign theater over Cos Theta 0:31:51.224,0:31:58.423 equals M. And so I[br]have tan Theta equals M and 0:31:58.423,0:32:01.558 so theater does equal a 0:32:01.558,0:32:08.256 constant. But and here there is[br]a big bot for Y equals MX. 0:32:08.256,0:32:13.129 That's the picture that we get[br]if we're working in Cartesians. 0:32:13.840,0:32:20.033 But if we're working in Pohlers,[br]there's our poll. There's our 0:32:20.033,0:32:25.663 initial line Theta equals a[br]constant. There is the angle 0:32:25.663,0:32:33.056 Theta. And remember, we do not[br]have negative values of R and so 0:32:33.056,0:32:39.888 we get a half line. In other[br]words, we only get this bit of 0:32:39.888,0:32:45.084 the line. The half line there.[br]That simple example should 0:32:45.084,0:32:49.957 warnors that whenever we are[br]moving between one sort of curve 0:32:49.957,0:32:53.944 in cartesians into its[br]equivalent in polar's, we need 0:32:53.944,0:32:58.374 to be very careful about the[br]results that we get. 0:32:59.140,0:33:05.185 So let's just have a look at a[br]couple more examples. Let's take 0:33:05.185,0:33:11.695 X squared plus. Y squared is[br]equal to 9. We know that X is 0:33:11.695,0:33:15.880 our cause theater. And why is[br]our sign theater? 0:33:16.720,0:33:23.170 We can plug those in R-squared,[br]Cos squared Theta plus 0:33:23.170,0:33:25.750 R-squared, sine squared Theta 0:33:25.750,0:33:29.300 equals 9. All squared is a 0:33:29.300,0:33:35.246 common factor. So we can take it[br]out and we've got cost squared 0:33:35.246,0:33:40.238 Theta plus sign squared. Theta[br]is equal to 9 cost squared plus 0:33:40.238,0:33:45.230 sign squared is an identity cost[br]squared plus sign squared of the 0:33:45.230,0:33:50.638 same angle is always one, and so[br]R-squared equals 9. R is equal 0:33:50.638,0:33:53.550 to three IE a circle of radius 0:33:53.550,0:33:56.455 3. Let's 0:33:56.455,0:34:03.265 take. The[br]rectangular hyperbola XY is 0:34:03.265,0:34:05.830 equal to 4. 0:34:06.280,0:34:13.168 And again, we're going to use[br]X equals our cause theater and 0:34:13.168,0:34:18.908 Y equals R sign theater. So[br]we're multiplying X&Y together. 0:34:18.908,0:34:25.222 So when we do that, we're[br]going to have our squared. 0:34:25.290,0:34:32.870 Sign theater[br]Cos Theta equals 4. 0:34:34.350,0:34:41.936 Now. Sign Theta Cos[br]Theta will twice sign tita cost 0:34:41.936,0:34:45.156 theater would be signed to 0:34:45.156,0:34:51.006 theater. But I've taken 2 lots[br]there, so if I've taken 2 lots 0:34:51.006,0:34:54.889 there, it's the equivalent of[br]multiplying that side by two. So 0:34:54.889,0:34:57.007 I've got to multiply that side 0:34:57.007,0:34:59.386 by two. So I end up with that. 0:35:00.580,0:35:01.819 For my equation. 0:35:02.670,0:35:06.856 I still some the other way round[br]now, but one point to notice 0:35:06.856,0:35:10.730 before we do. Knowledge of[br]trig identity's is very 0:35:10.730,0:35:14.105 important. We've used cost[br]squared plus sign. Squared is 0:35:14.105,0:35:18.605 one and we've now used sign to[br]Theta is equal to two 0:35:18.605,0:35:21.980 scientist accosts theater. So[br]knowledge of those is very 0:35:21.980,0:35:26.855 important. So as I said, let's[br]see if we can turn this around 0:35:26.855,0:35:31.355 now and have a look at some[br]examples going the other way. 0:35:32.660,0:35:39.954 First one will take is 2 over,[br]R is equal to 1 plus cause 0:35:39.954,0:35:45.930 theater. I don't like really the[br]way it's written, so let's 0:35:45.930,0:35:51.762 multiply up by R so I get R[br]Plus R cause theater. 0:35:52.540,0:35:57.530 Now, because I've done that,[br]let's just remember that are 0:35:57.530,0:36:02.021 squared is equal to X squared[br]plus Y squared. 0:36:03.080,0:36:09.968 So that means I can replace[br]this are here by the square 0:36:09.968,0:36:13.412 root of X squared plus Y 0:36:13.412,0:36:19.595 squared. Our costs theater.[br]Will, our Cos Theta is equal 0:36:19.595,0:36:25.145 to X so I can replace this[br]bit by X. 0:36:26.420,0:36:31.136 Now it looks untidy's got a[br]square root in it, so naturally 0:36:31.136,0:36:36.638 we would want to get rid of that[br]square root. So let's take X 0:36:36.638,0:36:38.210 away from each side. 0:36:38.370,0:36:44.090 And then let's Square both[br]sides. So that gives us X 0:36:44.090,0:36:50.850 squared plus Y squared there and[br]on this side it's 2 minus X 0:36:50.850,0:36:57.610 all squared, which will give us[br]4 - 4 X plus X squared. 0:36:58.170,0:37:04.570 So I've got an X squared on each[br]side that will go out and so I'm 0:37:04.570,0:37:08.970 left with Y squared is equal to[br]4 - 4 X. 0:37:10.410,0:37:15.503 And what you should notice there[br]is that actually a parabola. 0:37:16.180,0:37:22.251 So this would seem to be the[br]way in which we define a 0:37:22.251,0:37:24.119 parabola in polar coordinates.