WEBVTT 99:59:59.999 --> 99:59:59.999 “Fantastic!” 99:59:59.999 --> 99:59:59.999 Theme Music 99:59:59.999 --> 99:59:59.999 This episode comes with a content warning for game footage involving 99:59:59.999 --> 99:59:59.999 hypersexualized female characters and is not recommended for children. 99:59:59.999 --> 99:59:59.999 As always, remember that it is both possible and even necessary 99:59:59.999 --> 99:59:59.999 to be critical of the media we enjoy. 99:59:59.999 --> 99:59:59.999 That’s going to be especially important to keep in mind 99:59:59.999 --> 99:59:59.999 given the video game franchise we are about to discuss… 99:59:59.999 --> 99:59:59.999 In 1987 Nintendo released a 2D action adventure game for their 99:59:59.999 --> 99:59:59.999 Nintendo Entertainment System which departed 99:59:59.999 --> 99:59:59.999 from traditional video game conventions. 99:59:59.999 --> 99:59:59.999 Metroid starred a bounty hunter named Samus Aran 99:59:59.999 --> 99:59:59.999 who is covered head to toe in the now iconic cybernetic “power suit”. 99:59:59.999 --> 99:59:59.999 The game’s manual referred to the protagonist with male pronouns 99:59:59.999 --> 99:59:59.999 and described his identity as “shrouded in mystery”. 99:59:59.999 --> 99:59:59.999 Metroid was notable as an early example of a game 99:59:59.999 --> 99:59:59.999 that employed multiple alternative endings which could be unlocked 99:59:59.999 --> 99:59:59.999 based on the player’s gaming skill and performance. 99:59:59.999 --> 99:59:59.999 If the player is able to complete the game in under five hours 99:59:59.999 --> 99:59:59.999 a short cutscene will play featuring the protagonist without their armored helmet, 99:59:59.999 --> 99:59:59.999 revealing that Samus Aran is, in fact, a woman. 99:59:59.999 --> 99:59:59.999 This was a significant moment in gaming history, 99:59:59.999 --> 99:59:59.999 especially for many female gaming fans, because, at the time, 99:59:59.999 --> 99:59:59.999 nearly all protagonists were just assumed to be male by default. 99:59:59.999 --> 99:59:59.999 Remember this was back before the internet, 99:59:59.999 --> 99:59:59.999 when you couldn’t just hop online to find out about all the secrets and spoilers, 99:59:59.999 --> 99:59:59.999 so for many players, the ending of Metroid came as a genuine surprise. 99:59:59.999 --> 99:59:59.999 Still, the subversion only worked provided players were skilled enough 99:59:59.999 --> 99:59:59.999 to achieve the surprise ending. 99:59:59.999 --> 99:59:59.999 In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, 99:59:59.999 --> 99:59:59.999 considering that Metroid is heavily influenced by the Alien films. 99:59:59.999 --> 99:59:59.999 Sadly the alternate endings did not stop there 99:59:59.999 --> 99:59:59.999 the two “best” endings make Metroid one of the first games 99:59:59.999 --> 99:59:59.999 to exploit the Women as Reward trope, 99:59:59.999 --> 99:59:59.999 as both reveal Samus in various states of undress. 99:59:59.999 --> 99:59:59.999 The better a player does, the more clothing is removed. 99:59:59.999 --> 99:59:59.999 If the player completes the game in under 3 hours Samus is shown without her armor 99:59:59.999 --> 99:59:59.999 and in a leotard. 99:59:59.999 --> 99:59:59.999 If the player finishes in under 1 hour they are treated to Samus in a bikini. 99:59:59.999 --> 99:59:59.999 So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy 99:59:59.999 --> 99:59:59.999 rather, her body itself became the prize awarded to players for a job well done. 99:59:59.999 --> 99:59:59.999 Later games in the Metroid series continued the convention of 99:59:59.999 --> 99:59:59.999 rewarding players with endings featuring Samus in various states of undress. 99:59:59.999 --> 99:59:59.999 In one sense Samus Aran definitely did subvert traditional gender tropes 99:59:59.999 --> 99:59:59.999 of the 1980s by taking on the role of intrepid hero. 99:59:59.999 --> 99:59:59.999 However she and her body were still presented to players as prizes to be won. 99:59:59.999 --> 99:59:59.999 The convention, of earning access to cutscenes or ending vignettes 99:59:59.999 --> 99:59:59.999 with eroticized female bodies can be found in many titles over the past 30 years. 99:59:59.999 --> 99:59:59.999 “Apollo” 99:59:59.999 --> 99:59:59.999 “Whoa! Whoa!” 99:59:59.999 --> 99:59:59.999 (Audience laughter) 99:59:59.999 --> 99:59:59.999 “Oh!” 99:59:59.999 --> 99:59:59.999 We can trace the roots of the Women as Reward trope all the way back 99:59:59.999 --> 99:59:59.999 to the beginnings of the medium itself. 99:59:59.999 --> 99:59:59.999 As we discussed in our damsel in distress mini-series, 99:59:59.999 --> 99:59:59.999 upon successful completion of many arcade games 99:59:59.999 --> 99:59:59.999 players were rewarded with the related Smooch of Victory trope, so named 99:59:59.999 --> 99:59:59.999 for the kiss the hero received as a reward for rescuing a kidnapped princess. 99:59:59.999 --> 99:59:59.999 Sometimes the prize is blatant as with the Standard Hero Reward 99:59:59.999 --> 99:59:59.999 in which a king will give his daughter to the hero. 99:59:59.999 --> 99:59:59.999 On other occasions, it’s taken a step further by employing the parallel 99:59:59.999 --> 99:59:59.999 Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: 99:59:59.999 --> 99:59:59.999 instead of a kiss, sex with the rescued victim is the player’s reward. 99:59:59.999 --> 99:59:59.999 “That was gonna get ugly. You saved us!” 99:59:59.999 --> 99:59:59.999 “My pleasure, ladies.” 99:59:59.999 --> 99:59:59.999 “Thank you, thank you. Thank you.” 99:59:59.999 --> 99:59:59.999 “You saved my life. A bit of joy as recumpence is not too much to ask.” 99:59:59.999 --> 99:59:59.999 “I’m intrigued. It’s been a tough day. I think some joy might do me good.” 99:59:59.999 --> 99:59:59.999 (Moaning) 99:59:59.999 --> 99:59:59.999 We’ve coined the Women as Reward trope to describe a long-running pattern 99:59:59.999 --> 99:59:59.999 found in interactive media. 99:59:59.999 --> 99:59:59.999 It occurs when women or more often women’s bodies 99:59:59.999 --> 99:59:59.999 are employed as rewards for player actions in video games. 99:59:59.999 --> 99:59:59.999 The trope frames female bodies as collectible, as tractable or as consumable 99:59:59.999 --> 99:59:59.999 and positions women as status symbols 99:59:59.999 --> 99:59:59.999 designed to validate the masculinity of presumed straight male players. 99:59:59.999 --> 99:59:59.999 There’s some overlap between the Damsel in Distress and Women as Reward 99:59:59.999 --> 99:59:59.999 but they function differently. 99:59:59.999 --> 99:59:59.999 While the Damsel in Distress trope uses women 99:59:59.999 --> 99:59:59.999 as a plot device to motivate male heroes, 99:59:59.999 --> 99:59:59.999 the Women as Reward trope presents women as a formalized reward mechanism, 99:59:59.999 --> 99:59:59.999 meaning that the reward is coded into the game system itself. 99:59:59.999 --> 99:59:59.999 The result of this incentive structure is that access to women’s bodies, 99:59:59.999 --> 99:59:59.999 women’s affection or women’s sexuality is reduced to a simple equation that guarantees 99:59:59.999 --> 99:59:59.999 delivery as long as the correct set of inputs are entered into the system.