WEBVTT 00:00:05.128 --> 00:00:07.040 “Fantastic!” 00:00:15.501 --> 00:00:24.872 ( ♪ Theme Music ♪ ) 00:00:25.750 --> 00:00:28.617 This episode comes with a content warning for game footage involving 00:00:28.617 --> 00:00:32.529 hypersexualized female characters and is not recommended for children. 00:00:32.529 --> 00:00:35.788 As always, remember that it is both possible and even necessary 00:00:35.788 --> 00:00:37.758 to be critical of the media we enjoy. 00:00:37.758 --> 00:00:40.018 That’s going to be especially important to keep in mind 00:00:40.018 --> 00:00:42.538 given the video game franchise we are about to discuss… 00:00:47.049 --> 00:00:50.526 In 1987 Nintendo released a 2D action adventure game for their 00:00:50.526 --> 00:00:52.973 Nintendo Entertainment System which departed 00:00:52.973 --> 00:00:55.189 from traditional video game conventions. 00:00:55.189 --> 00:00:57.573 Metroid starred a bounty hunter named Samus Aran 00:00:57.573 --> 00:01:01.138 who is covered head to toe in the now iconic cybernetic “power suit”. 00:01:01.138 --> 00:01:04.409 The game’s manual referred to the protagonist with male pronouns 00:01:04.409 --> 00:01:07.597 and described his identity as “shrouded in mystery”. 00:01:09.366 --> 00:01:11.658 Metroid was notable as an early example of a game 00:01:11.658 --> 00:01:14.323 that employed multiple alternative endings which could be unlocked 00:01:14.323 --> 00:01:17.291 based on the player’s gaming skill and performance. 00:01:17.291 --> 00:01:19.978 If the player is able to complete the game in under five hours 00:01:19.978 --> 00:01:23.811 a short cutscene will play featuring the protagonist without their armored helmet, 00:01:23.811 --> 00:01:26.945 revealing that Samus Aran is, in fact, a woman. 00:01:28.695 --> 00:01:31.089 This was a significant moment in gaming history, 00:01:31.089 --> 00:01:34.266 especially for many female gaming fans, because, at the time, 00:01:34.266 --> 00:01:37.629 nearly all protagonists were just assumed to be male by default. 00:01:37.629 --> 00:01:39.712 Remember this was back before the internet, 00:01:39.712 --> 00:01:43.243 when you couldn’t just hop online to find out about all the secrets and spoilers, 00:01:43.243 --> 00:01:47.220 so for many players, the ending of Metroid came as a genuine surprise. 00:01:47.220 --> 00:01:50.189 Still, the subversion only worked provided players were skilled enough 00:01:50.189 --> 00:01:52.221 to achieve the surprise ending. 00:01:52.221 --> 00:01:55.929 In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, 00:01:55.929 --> 00:02:00.025 considering that Metroid is heavily influenced by the Alien films. 00:02:00.025 --> 00:02:02.698 Sadly the alternate endings did not stop there 00:02:02.698 --> 00:02:05.260 the two “best” endings make Metroid one of the first games 00:02:05.260 --> 00:02:07.230 to exploit the Women as Reward trope, 00:02:07.230 --> 00:02:10.260 as both reveal Samus in various states of undress. 00:02:10.260 --> 00:02:13.218 The better a player does, the more clothing is removed. 00:02:13.218 --> 00:02:17.509 If the player completes the game in under 3 hours Samus is shown without her armor 00:02:17.509 --> 00:02:18.865 and in a leotard. 00:02:20.315 --> 00:02:24.439 If the player finishes in under 1 hour they are treated to Samus in a bikini. 00:02:26.129 --> 00:02:30.401 So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy 00:02:30.401 --> 00:02:34.999 rather, her body itself became the prize awarded to players for a job well done. 00:02:34.999 --> 00:02:38.025 Later games in the Metroid series continued the convention of 00:02:38.025 --> 00:02:41.872 rewarding players with endings featuring Samus in various states of undress. 00:03:02.322 --> 00:03:05.691 In one sense Samus Aran definitely did subvert traditional gender tropes 00:03:05.691 --> 00:03:09.150 of the 1980s by taking on the role of intrepid hero. 00:03:09.150 --> 00:03:13.358 However she and her body were still presented to players as prizes to be won. 00:03:14.808 --> 00:03:18.055 The convention, of earning access to cutscenes or ending vignettes 00:03:18.055 --> 00:03:22.169 with eroticized female bodies can be found in many titles over the past 30 years. 00:03:22.580 --> 00:03:23.881 “Apollo” 00:03:23.881 --> 00:03:25.532 “Whoa! Whoa!” 00:03:33.872 --> 00:03:36.153 (Audience laughter) 00:03:36.153 --> 00:03:37.415 “Oh!” 00:03:42.905 --> 00:03:45.718 We can trace the roots of the Women as Reward trope all the way back 00:03:45.718 --> 00:03:47.812 to the beginnings of the medium itself. 00:03:47.812 --> 00:03:50.847 As we discussed in our damsel in distress mini-series, 00:03:50.847 --> 00:03:53.238 upon successful completion of many arcade games 00:03:53.238 --> 00:03:56.830 players were rewarded with the related Smooch of Victory trope, so named 00:03:56.830 --> 00:04:00.649 for the kiss the hero received as a reward for rescuing a kidnapped princess. 00:04:02.611 --> 00:04:06.079 Sometimes the prize is blatant as with the Standard Hero Reward 00:04:06.079 --> 00:04:08.070 in which a king will give his daughter to the hero. 00:04:11.360 --> 00:04:15.099 On other occasions, it’s taken a step further by employing the parallel 00:04:15.099 --> 00:04:19.974 Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: 00:04:19.974 --> 00:04:23.912 instead of a kiss, sex with the rescued victim is the player’s reward. 00:04:23.912 --> 00:04:27.553 “That was gonna get ugly. You saved us!” 00:04:27.553 --> 00:04:29.160 “My pleasure, ladies.” 00:04:29.160 --> 00:04:33.992 “Thank you, thank you. Thank you.” 00:04:37.812 --> 00:04:42.963 “You saved my life. A bit of joy as recumpence is not too much to ask.” 00:04:44.513 --> 00:04:49.700 “I’m intrigued. It’s been a tough day. I think some joy might do me good.” 00:04:49.700 --> 00:04:52.758 (Moaning) 00:04:53.138 --> 00:04:56.170 We’ve coined the Women as Reward trope to describe a long-running pattern 00:04:56.170 --> 00:04:58.490 found in interactive media. 00:04:58.490 --> 00:05:01.115 It occurs when women or more often women’s bodies 00:05:01.115 --> 00:05:04.221 are employed as rewards for player actions in video games. 00:05:04.221 --> 00:05:09.012 The trope frames female bodies as collectible, as tractable or as consumable 00:05:09.012 --> 00:05:10.792 and positions women as status symbols 00:05:10.792 --> 00:05:15.093 designed to validate the masculinity of presumed straight male players. 00:05:15.093 --> 00:05:18.698 There’s some overlap between the Damsel in Distress and Women as Reward 00:05:18.698 --> 00:05:20.458 but they function differently. 00:05:20.458 --> 00:05:22.689 While the Damsel in Distress trope uses women 00:05:22.689 --> 00:05:24.958 as a plot device to motivate male heroes, 00:05:24.958 --> 00:05:28.863 the Women as Reward trope presents women as a formalized reward mechanism, 00:05:28.863 --> 00:05:32.978 meaning that the reward is coded into the game system itself. 00:05:32.978 --> 00:05:36.041 The result of this incentive structure is that access to women’s bodies, 00:05:36.041 --> 00:05:41.008 women’s affection or women’s sexuality is reduced to a simple equation that guarantees 00:05:41.008 --> 00:05:45.235 delivery as long as the correct set of inputs are entered into the system. 00:05:45.235 --> 00:05:48.952 In this way the Women as Reward trope helps foster a sense of entitlement 00:05:48.952 --> 00:05:52.578 where players are encouraged to view women as something they’ve earned the right to 00:05:52.578 --> 00:05:56.057 by virtue of their gaming actions, skills or accomplishments. 00:05:56.057 --> 00:05:59.752 This is illustrated in arcade classics like Joe and Mac 00:05:59.752 --> 00:06:01.420 and Teenage Mutant Ninja Turtles 00:06:04.450 --> 00:06:06.513 after players save the damsel in both games, 00:06:06.513 --> 00:06:10.363 she will bestow a kiss on the character who earned the most points on that stage. 00:06:11.253 --> 00:06:12.959 “I owe you one.” 00:06:15.199 --> 00:06:19.083 Entitlement to women is made even more explicit in many versions of Double Dragon. 00:06:19.083 --> 00:06:22.220 At the end of the game, after the final boss has been defeated 00:06:22.220 --> 00:06:26.288 and the damsel in distress saved, player one and player two must fight each other 00:06:26.288 --> 00:06:30.540 over who “gets” to “have” Marian and with her, the smooch of victory. 00:06:36.980 --> 00:06:41.153 Notice that Marian’s desires are not part of the equation, she has no say in the matter 00:06:41.153 --> 00:06:45.914 she simply fills the role of a trophy for whichever player is ultimately victorious. 00:06:46.434 --> 00:06:49.040 This scene serves as inspiration for similar scenarios 00:06:49.040 --> 00:06:51.404 in more contemporary games like Castle Crashers. 00:06:56.794 --> 00:07:00.809 We’ve identified 6 primary ways the Women as Reward trope manifests in video games. 00:07:00.809 --> 00:07:04.099 Over the course of this episode we will examine each in turn. 00:07:04.099 --> 00:07:08.058 In addition to the “earned cinematics” we’ve already discussed, we will cover 00:07:08.058 --> 00:07:11.306 the trope as it relates to Easter Eggs, Unlockable Costumes, 00:07:11.306 --> 00:07:14.496 Experience Points, Collectibles, and Achievements. 00:07:15.676 --> 00:07:18.295 Easter Eggs are intentionally hidden secrets or jokes 00:07:18.295 --> 00:07:20.610 which developers conceal inside of their games. 00:07:20.610 --> 00:07:22.661 Like the eggs at a children’s easter egg hunt, 00:07:22.661 --> 00:07:26.273 these secrets are usually difficult to find but are meant to be discovered as rewards 00:07:26.273 --> 00:07:28.761 for particularly industrious gamers. 00:07:28.761 --> 00:07:32.471 Easter Eggs can be hidden messages, items, secret characters or random events, 00:07:32.471 --> 00:07:36.169 and their inclusion encourages experimentation with the game’s systems 00:07:36.169 --> 00:07:38.961 and mechanics in order to uncover these extra treasures. 00:07:38.961 --> 00:07:41.313 Some can be found inside game environments, 00:07:41.313 --> 00:07:43.709 while others require a cheat code to unlock. 00:07:43.709 --> 00:07:46.938 For example, if players input a specific button sequence while starting up 00:07:46.938 --> 00:07:51.583 the 1991 role-playing game Rings of Power the title screen would change. 00:07:51.583 --> 00:07:55.071 By pressing down, right, A, B, C and the start button, players were rewarded 00:07:55.071 --> 00:07:58.769 with an image of a topless woman next to the Naughty Dog logo. 00:07:58.769 --> 00:08:01.769 Easter eggs are, of course, not inherently problematic, 00:08:01.769 --> 00:08:05.060 and gaming history is filled with examples of neat secrets 00:08:05.060 --> 00:08:07.528 that designers have hidden away for players to discover. 00:08:07.528 --> 00:08:10.351 But too frequently, Easter eggs are used as another way 00:08:10.351 --> 00:08:13.081 to reward players with women’s bodies. 00:08:13.081 --> 00:08:17.213 Tony Hawk Pro Skater 4 included a secret unlockable character named Daisy, 00:08:17.213 --> 00:08:20.265 who bore the likeness of porn star Jenna Jameson. 00:08:21.725 --> 00:08:24.544 Daisy’s sexualized appearance and skateboard tricks are designed as a reward 00:08:24.544 --> 00:08:27.132 for those players who unlocked her. 00:08:30.582 --> 00:08:37.178 One way to do that is by entering this code 00:08:40.398 --> 00:08:43.406 Probably one of the most famous Women as Reward easter eggs 00:08:43.406 --> 00:08:45.280 brings us back to Samus Aran. 00:08:45.290 --> 00:08:48.072 The original Metroid used a password system to save progress. 00:08:48.072 --> 00:08:51.312 By inputting the secret code “Justin Bailey” into this system, 00:08:51.312 --> 00:08:54.708 gamers would unlock a powered-up playable version of Samus 00:08:54.708 --> 00:08:57.781 wearing only her leotard-style bathing suit. 00:08:59.321 --> 00:09:03.221 Incidentally this is the same outfit we covered earlier as an end-game reward, 00:09:03.221 --> 00:09:07.480 only here she has the powers of the Varia Suit and its associated color pallete swap 00:09:07.480 --> 00:09:09.708 which changes her hair color to green. 00:09:09.708 --> 00:09:13.124 Players can then play the entire game as Samus without her space armor. 00:09:13.124 --> 00:09:15.678 So she ends up exploring a hostile alien world 00:09:15.678 --> 00:09:18.614 and fighting off deadly monsters in her underwear. 00:09:20.024 --> 00:09:23.292 “Welcome to the Hovercon intergalactic hoverboard competition!” 00:09:23.292 --> 00:09:25.694 There’s a bizarre easter egg in the original Ratchet & Clank: 00:09:25.694 --> 00:09:29.424 If the player does a series of side-flips in front of a green-skinned alien, 00:09:29.424 --> 00:09:32.029 the woman’s breasts will suddenly begin to inflate. 00:09:37.239 --> 00:09:40.549 The more gymnastics stunts performed, the larger her boobs will become. 00:09:44.779 --> 00:09:48.850 There are so many Women as Reward-style easter eggs in the Metal Gear Solid series 00:09:48.850 --> 00:09:51.764 that it would take several hours to go over them all. 00:09:51.764 --> 00:09:56.920 First released for the PlayStation in 1998 and then remade for the GameCube in 2004, 00:09:56.920 --> 00:10:00.113 Metal Gear Solid featured not one but two separate easter eggs 00:10:00.113 --> 00:10:03.670 that allow players to see Meryl Silverburgh in her underwear. 00:10:03.670 --> 00:10:07.294 The second of these easter eggs requires players to follow Meryl into the ladies room 00:10:07.294 --> 00:10:10.302 and interrupt her while she is changing. If this is done quickly enough 00:10:10.302 --> 00:10:13.217 the next cutscene will play with Meryl in her underwear. 00:10:17.337 --> 00:10:21.025 “Anyway, how did you recognize me in disguise?” 00:10:21.025 --> 00:10:23.780 “I never forget a lady” 00:10:23.780 --> 00:10:25.667 Jumping ahead to the fourth game, 00:10:25.667 --> 00:10:29.320 the protagonist is assigned a psychologist for PTSD counseling. 00:10:29.320 --> 00:10:32.788 During these remote sessions, if players shake their Playstation controller 00:10:32.788 --> 00:10:36.062 the psychologist’s breasts will bounce and jiggle in response. 00:10:36.062 --> 00:10:39.756 “Memories began to resurface from his childhood," 00:10:39.756 --> 00:10:43.118 "when he fought for Solidus in the Liberian Civil War.” 00:10:43.118 --> 00:10:45.878 Keep in mind that easter eggs are not accidents or glitches. 00:10:45.878 --> 00:10:49.731 They are intentionally put into the game by the designers,and as a result, indicate 00:10:49.731 --> 00:10:53.524 the value that the designers themselves place on these female characters. 00:10:53.524 --> 00:10:56.877 They communicate to players that yes, these women exist for players to exploit 00:10:56.877 --> 00:10:59.658 or experiment with for their own amusement. 00:11:00.838 --> 00:11:04.481 Unlockable outfits are additional costumes earned during gameplay 00:11:04.481 --> 00:11:08.336 which allow gamers to play dress up with player characters or party members. 00:11:08.336 --> 00:11:11.584 Alternative “skins” as they are sometimes called come in all shapes and sizes 00:11:11.584 --> 00:11:15.260 and are typically just cosmetic changes to the character’s appearance, 00:11:15.260 --> 00:11:17.845 although sometimes they add special abilities. 00:11:17.845 --> 00:11:20.718 Many unlockable costumes are cool, wacky or bizarre. 00:11:20.718 --> 00:11:23.873 But when applied to female characters we see a distinct pattern 00:11:23.873 --> 00:11:26.830 of revealing, hypersexualized outfits. 00:11:37.700 --> 00:11:42.558 Fetishized bunny, cat, maid or nurse costumes are commonly used by developers 00:11:42.558 --> 00:11:45.891 as a way to pander to an assumed straight male player base. 00:11:45.891 --> 00:11:48.672 It’s important to remember that sexualization is not necessarily 00:11:48.672 --> 00:11:52.191 just about the amount of skin showing, but is instead connected to the question 00:11:52.191 --> 00:11:56.776 of whether or not a costume is eroticized for the express purpose of titillation. 00:11:56.776 --> 00:11:59.826 “Hey, why were you wearing that stuffy-looking suit of armor?” 00:11:59.826 --> 00:12:04.512 “Oh? You didn’t like it? It’s pretty sturdy and protects my body quite nicely... 00:12:04.512 --> 00:12:08.866 See? Look at this beautiful skin, free of bruises and blemishes!” 00:12:08.866 --> 00:12:12.938 “Very nice… I’m actually worried where my eyes might wander.” 00:12:12.938 --> 00:12:15.299 “You don’t look all that worried to me.” 00:12:15.299 --> 00:12:18.183 “I’ve just got a good poker face. So, you’re okay?... 00:12:18.183 --> 00:12:20.339 You don’t mind leaving your armor behind?” 00:12:20.339 --> 00:12:24.604 “It’s sturdy, but it’s heavy. Walking around with that on tires me out.” 00:12:24.604 --> 00:12:29.517 “Hey, no complaints here. I prefer eye candy to scary armor any day.” 00:12:29.517 --> 00:12:32.752 These types of unlockable outfits can be especially pernicious 00:12:32.752 --> 00:12:34.889 since they often end up undermining women who are 00:12:34.889 --> 00:12:38.390 otherwise appropriately dressed for active or professional roles. 00:12:38.390 --> 00:12:41.885 The Resident Evil franchise has been particularly guilty of this over the years. 00:12:41.885 --> 00:12:46.250 Almost every major release in the series has included the Women as Reward trope. 00:12:46.250 --> 00:12:49.812 Resident Evil is a bit unusual in that, since its beginnings in the mid 90s, 00:12:49.812 --> 00:12:53.331 the franchise has featured a large number of playable female protagonists 00:12:53.331 --> 00:12:55.459 most of whom are skilled zombie fighters 00:12:55.459 --> 00:12:58.622 and have impressive professional resumés, to say the least. 00:12:58.622 --> 00:13:02.904 Rebecca Chambers is a police officer and medic in the Special Tactics And Rescue Service. 00:13:02.904 --> 00:13:06.728 Players can dress her up in “sexy nurse” and cheerleader costumes. 00:13:07.218 --> 00:13:10.486 Jill Valentine is a high-ranking Special Operations Agent 00:13:10.486 --> 00:13:15.013 in the Bioterrorism Security Assessment Alliance, and also the master of unlocking. 00:13:15.013 --> 00:13:18.664 She can be placed in sexy police woman and sexy pirate outfits. 00:13:19.344 --> 00:13:22.004 Claire Redfield is a member of a human rights organization 00:13:22.004 --> 00:13:24.362 that provides aid during bioterrorism incidents. 00:13:24.362 --> 00:13:27.711 She can be turned into a motorsport umbrella girl. 00:13:28.141 --> 00:13:32.830 Sherry Birkin is a US government agent working with the Division of Security Operations. 00:13:32.830 --> 00:13:35.795 And here she’s wearing a schoolgirl outfit. 00:13:36.125 --> 00:13:40.259 Helena Harper is a Secret Service agent and a former member of the CIA. 00:13:40.259 --> 00:13:43.518 Her unlockable costumes include another “sexy” police woman 00:13:43.518 --> 00:13:46.173 complete with mini skirt and garter belt. 00:13:46.403 --> 00:13:50.528 Sheva Alomar is an agent for the Bioterrorism Security Assessment Alliance, 00:13:50.528 --> 00:13:52.922 operating in the West African branch. 00:13:52.922 --> 00:13:56.184 The tribal print bikini outfit is especially disconcerting, 00:13:56.184 --> 00:13:59.090 because it combines the sexualization of a female character 00:13:59.090 --> 00:14:02.652 with the racist tradition of exotifying women of color, 00:14:02.652 --> 00:14:04.941 particularly women of African ancestry. 00:14:04.941 --> 00:14:07.294 More on that topic in an upcoming video. 00:14:07.294 --> 00:14:10.920 As a reward for completing the main game under specific conditions, 00:14:10.920 --> 00:14:14.180 players gain the ability to shove these female police and special agents 00:14:14.180 --> 00:14:18.180 into the digital equivalent of those patronizing “sexy” Halloween costumes 00:14:18.180 --> 00:14:20.305 we see mass produced every year. 00:14:20.305 --> 00:14:23.524 These ensembles are not only completely inappropriate for the mission at hand, 00:14:23.524 --> 00:14:27.119 but also reduce otherwise capable characters to sexual objects 00:14:27.119 --> 00:14:29.593 for the voyeuristic enjoyment of players. 00:14:30.993 --> 00:14:34.342 “None of this makes any sense. What did we do?” 00:14:35.412 --> 00:14:36.892 “I wish I could tell ya.” 00:14:36.992 --> 00:14:40.713 The latest game in the series, 2015’s Resident Evil: Revelations 2 00:14:40.713 --> 00:14:43.652 continues this condescending tradition by offering DLC 00:14:43.652 --> 00:14:46.849 that puts Claire Redfield into a sexualized cowgirl outfit 00:14:46.849 --> 00:14:50.652 and forces Moira into whatever the hell that is supposed to be…? 00:14:50.652 --> 00:14:54.996 The developers call it an “urban ninja” costume? 00:14:54.996 --> 00:14:57.556 [Sigh.] 00:14:57.556 --> 00:14:59.889 Meanwhile, the male playable character Barry 00:14:59.889 --> 00:15:02.878 gets a gentleman’s Commandant alternative costume. 00:15:02.878 --> 00:15:05.960 Alternative costumes for men are rarely objectifying. 00:15:05.960 --> 00:15:08.803 They’re instead presented as “tough guy” power fantasies 00:15:08.803 --> 00:15:11.178 for other straight men to identify with. 00:15:11.178 --> 00:15:13.020 And when men are stripped down to their beachwear 00:15:13.020 --> 00:15:15.792 it’s most often meant as a lighthearted joke. 00:15:16.832 --> 00:15:19.935 Shifting to an example of a game that does alternative female costumes right, 00:15:19.935 --> 00:15:25.200 Alice: Madness Returns features a wide assortment of imaginative unlockable dresses. 00:15:26.500 --> 00:15:28.909 And if you must go the “bunnygirl” or “catgirl” route, 00:15:28.909 --> 00:15:31.669 this right here is definitely the way to do it. 00:15:33.049 --> 00:15:37.017 In many games experience points, or XP, are earned by completing tasks 00:15:37.017 --> 00:15:39.370 like defeating monsters or finishing quests. 00:15:39.370 --> 00:15:42.013 Once enough experience points have been accumulated 00:15:42.013 --> 00:15:44.564 player characters can periodically level up, 00:15:44.564 --> 00:15:48.138 making them stronger or giving them access to new abilities. 00:15:48.138 --> 00:15:51.461 Unfortunately designers sometimes tie the awarding of experience points 00:15:51.461 --> 00:15:54.541 directly to sexual interactions with female characters, 00:15:54.541 --> 00:15:58.304 effectively transforming women into conduits which players can utilize 00:15:58.304 --> 00:16:01.001 to become more powerful warriors. 00:16:01.001 --> 00:16:02.969 In the 2007 game Conan, for example, 00:16:02.969 --> 00:16:06.198 dozens of half naked “maidens” are chained up throughout the game. 00:16:06.868 --> 00:16:09.368 “Take me and crush me with your love!” 00:16:10.308 --> 00:16:13.768 When rescued they essentially function as sexualized treasure chests 00:16:13.768 --> 00:16:15.708 rewarding the player with experience points 00:16:16.738 --> 00:16:20.040 which are then used to unlock more powerful fighting moves. 00:16:20.040 --> 00:16:21.667 “…just a bit longer” 00:16:21.667 --> 00:16:25.018 “We’ve reached Athens. Get your things and get out.” 00:16:28.488 --> 00:16:32.329 A number of other games tie experience points directly to sex. 00:16:32.329 --> 00:16:35.765 The God of War games, for instance, established a tradition of including mini-games 00:16:35.765 --> 00:16:39.462 that reward the player for successfully having sex with one or more women. 00:16:43.412 --> 00:16:46.792 Completing these little quick-time events earn players red orbs 00:16:46.792 --> 00:16:48.595 that are used to upgrade attacks and magic. 00:16:50.085 --> 00:16:52.811 Beginning with the 3rd game, the Grand Theft Auto series 00:16:52.811 --> 00:16:55.311 allows players to buy sex from prostitutes… 00:16:55.311 --> 00:16:56.133 “Get in the car.” 00:16:56.133 --> 00:16:58.843 …and rewards them by restoring their health meter. 00:17:00.713 --> 00:17:03.653 In Grand Theft Auto 5, players are given additional encouragement 00:17:03.653 --> 00:17:05.718 to solicit prostitutes, in the form of an increase to 00:17:05.718 --> 00:17:10.414 their character’s stamina rating, which enables those characters to sprint, swim, 00:17:10.414 --> 00:17:13.580 or ride a bike faster for longer periods of time. 00:17:14.720 --> 00:17:18.298 Similarly, in The Witcher 3, Geralt earns a handful of experience points for 00:17:18.298 --> 00:17:22.133 buying sex from prostitutes, and he earns more points for sex with the “courtesans” 00:17:22.133 --> 00:17:26.558 in the wealthier districts than with the “strumpets” in the poor parts of the city. 00:17:26.558 --> 00:17:30.850 “Greetings to the honorable gentleman. Welcome, make yourself at home... 00:17:30.850 --> 00:17:34.671 What have you come for? We’re prepared to fulfill your every whim.” 00:17:36.001 --> 00:17:40.389 “I like you. Like how you look, like how you smell.” 00:17:40.389 --> 00:17:43.544 When women are used as sexualized experience point dispensers, 00:17:43.544 --> 00:17:46.276 the sexual scenarios are themselves a reward 00:17:46.276 --> 00:17:49.898 designed to validate the masculinity of presumed straight male players. 00:17:49.898 --> 00:17:53.949 But there’s a dual reward here: absorbing these expressions of female sexuality 00:17:53.949 --> 00:17:57.918 carries with it the ability for male characters to grow stronger, faster, 00:17:57.918 --> 00:18:01.938 and more capable, reducing the women to points in a mathematical equation 00:18:01.938 --> 00:18:05.260 that directly links the flippant consumption of female sexuality 00:18:05.260 --> 00:18:07.886 to an increase in male power. 00:18:07.886 --> 00:18:10.416 Note that, while the consumption of women makes male characters more powerful 00:18:10.416 --> 00:18:13.280 it has nothing to do with mutual relationship building. 00:18:13.280 --> 00:18:17.478 The “relationship,” such as it is, ends with sex, or rescuing the woman. 00:18:17.478 --> 00:18:20.102 At that point, she has served her purpose. 00:18:20.102 --> 00:18:23.633 Players have reaped the benefits and her value has been depleted. 00:18:23.633 --> 00:18:28.663 Like an empty energy drink container, she is simply cast aside after being consumed. 00:18:28.663 --> 00:18:30.091 “That was nice!” 00:18:30.451 --> 00:18:33.174 That’s hardly the only problem with female NPCs 00:18:33.174 --> 00:18:36.154 who are designed to function as sexually objectified set dressing. 00:18:36.154 --> 00:18:38.619 For more on the myriad of issues with these types of characters, 00:18:38.619 --> 00:18:42.400 see our two videos on the Women as Background Decoration trope. 00:18:43.770 --> 00:18:45.889 Collectibles are virtual items placed or hidden 00:18:45.889 --> 00:18:47.952 throughout a game world for players to find. 00:18:47.952 --> 00:18:50.244 Some collectible objects have effects on gameplay, 00:18:50.244 --> 00:18:53.410 such as boosting player stats or serving as score multipliers. 00:18:53.410 --> 00:18:56.336 Other collectibles are designed simply to be accumulated 00:18:56.336 --> 00:18:58.429 to provide a sense of accomplishment. 00:18:58.429 --> 00:19:02.512 Once acquired, some collectibles unlock concept art or other media fragments 00:19:02.512 --> 00:19:06.411 that can be viewed later in galleries selected from the game’s menu screen. 00:19:06.411 --> 00:19:10.837 When done well, collectibles inspire exploration and replayability. 00:19:10.837 --> 00:19:13.323 However, when they’re designed to function as an extension 00:19:13.323 --> 00:19:16.778 of the Women as Reward trope, players are encouraged to view women’s bodies 00:19:16.778 --> 00:19:18.571 as souvenirs of their adventures. 00:19:19.851 --> 00:19:22.659 In the 2010 remake of Splatterhouse players are encouraged 00:19:22.659 --> 00:19:26.124 to collect ripped-up pieces of photographs of the protagonist’s girlfriend 00:19:26.124 --> 00:19:28.174 which are strewn around each level. 00:19:31.254 --> 00:19:33.032 Once the player pieces them together, 00:19:33.032 --> 00:19:37.131 the completed images consist mostly of private, personal sexual photos. 00:19:37.761 --> 00:19:43.754 “I swear to God, you put this on the internet, and your ass is grass, buster.” 00:19:44.384 --> 00:19:46.080 Sometimes the Women as Reward trope 00:19:46.080 --> 00:19:48.691 takes the form of corporate-branded product placement. 00:19:48.691 --> 00:19:52.080 For instance 2K Games officially partnered with Playboy to include 00:19:52.080 --> 00:19:56.178 50 hidden magazines scattered throughout Mafia 2’s open world environment. 00:19:56.178 --> 00:19:59.991 Once found, each collectible opens to reveal vintage centerfolds 00:19:59.991 --> 00:20:03.021 from real 1950s Playboy issues. 00:20:03.021 --> 00:20:05.762 The discovered magazines are then stored in the game’s inventory 00:20:09.422 --> 00:20:12.837 and are available to be perused at the player’s whim. 00:20:16.247 --> 00:20:19.418 Konami’s Metal Gear Solid series took this trend a step further 00:20:19.418 --> 00:20:21.842 by actually turning pornography into a weapon. 00:20:23.302 --> 00:20:26.038 In Metal Gear Solid 4, there are Playboy magazines scattered 00:20:26.038 --> 00:20:28.473 throughout the game world for players to find. 00:20:28.473 --> 00:20:33.033 When acquired, the magazines are stored in the game’s weapons inventory 00:20:33.033 --> 00:20:36.007 alongside rifles and handguns, and serve a dual purpose. 00:20:39.487 --> 00:20:43.579 Players can look through the images at their leisure, and also use them to set traps 00:20:43.579 --> 00:20:47.584 by laying the centerfolds open on the battlefield to distract enemies. 00:20:49.794 --> 00:20:59.195 “Ooh, what’s this? Heh heh heh…heh heh heh…” 00:20:59.835 --> 00:21:03.038 In the first Witcher game, players are awarded “romance cards” for successfully 00:21:03.038 --> 00:21:07.420 seducing each of over two dozen different non-playable female characters. 00:21:07.420 --> 00:21:09.653 “Let’s take our relationship further.” 00:21:09.653 --> 00:21:12.983 “Come home with me. Let me thank you” 00:21:12.983 --> 00:21:14.206 “Let’s go.” 00:21:15.666 --> 00:21:19.131 Like other examples we’ve talked about, these pornographic collectibles 00:21:19.131 --> 00:21:23.547 are saved in the player’s inventory and are available to be ogled at anytime. 00:21:23.547 --> 00:21:26.210 The souvenirs function as a private trophy collection, 00:21:26.210 --> 00:21:29.578 encouraging players to view these female characters as sexual conquests 00:21:29.578 --> 00:21:34.654 and acquire as many different flavors of women as possible during their playthrough. 00:21:34.654 --> 00:21:38.250 If collectibles in the player’s inventory work as a private trophy collection, 00:21:38.250 --> 00:21:42.400 then achievements serve as a public trophy case, on display for all to see. 00:21:42.400 --> 00:21:45.432 Achievements, or trophies, are meta-goal award systems 00:21:45.432 --> 00:21:48.063 built into most popular gaming platforms. 00:21:48.063 --> 00:21:50.956 Unlike collectibles, achievements are earned through in-game actions 00:21:50.956 --> 00:21:55.364 but awarded outside of the game environment itself and have no effect on gameplay. 00:21:55.364 --> 00:21:58.876 Some achievements are rewarded for skill or completion of tasks 00:21:58.876 --> 00:22:02.978 while others are arbitrary challenges set up by developers. 00:22:02.978 --> 00:22:06.390 “Oh, please. Are you really just doing this for the achievement?... 00:22:06.390 --> 00:22:10.649 Click a door five times? Is that all that you think an achievement is worth?... 00:22:10.649 --> 00:22:15.345 No, no, no, no, no. I can’t just give these merits away for such little effort.” 00:22:15.345 --> 00:22:19.442 These systems encourage “replayability” and provide players with incentives 00:22:19.442 --> 00:22:22.091 to spend more time inside the game space experimenting 00:22:22.091 --> 00:22:24.388 with its environments and characters. 00:22:24.388 --> 00:22:27.698 By default, your achievements are visible to anyone who views your profile 00:22:27.698 --> 00:22:31.198 on a gaming platform and thus they allow players to show off their gaming skill 00:22:31.198 --> 00:22:33.264 or dedication to their friends. 00:22:33.264 --> 00:22:37.522 In other words, achievements are designed to function as status symbols for gamers. 00:22:37.522 --> 00:22:40.238 A whole host of games reward players with trophies for 00:22:40.238 --> 00:22:43.095 successfully having sex with one or more female characters. 00:22:43.095 --> 00:22:46.118 A suspicious number of those achievements are called “ladies man”. 00:22:46.968 --> 00:22:53.243 (Giggling.) “The Gods have truly blessed you, Kratos” 00:22:54.453 --> 00:22:56.051 Other games in the God of War series 00:22:56.051 --> 00:22:59.179 use a variety of euphemistic naming schemes for this. 00:22:59.179 --> 00:23:03.652 In the PS3 version of the original game the trophy is titled “Rockin’ the Boat.” 00:23:06.072 --> 00:23:10.238 In Ghost of Sparta players receive the “A Hero’s Welcome” trophy 00:23:10.748 --> 00:23:15.022 and in Chains of Olympus the award is called “Two Girls One Spartan.” 00:23:15.572 --> 00:23:18.528 “Oh, Nico! I really like you!” 00:23:18.528 --> 00:23:22.410 Some games in the Grand Theft Auto series offer achievements for bedding a “girlfriend.” 00:23:22.410 --> 00:23:24.717 “I think she likes me.” 00:23:25.440 --> 00:23:27.374 Just so we’re clear on what’s happening here, 00:23:27.374 --> 00:23:31.504 players are receiving a literal trophy for “achieving sex” with a woman. 00:23:31.504 --> 00:23:34.591 When games such as these award players with achievements or trophies 00:23:34.591 --> 00:23:38.174 for sexual conquests they are directly reinforcing negative ways of thinking 00:23:38.174 --> 00:23:41.436 about the dynamics between men and women in our society. 00:23:41.436 --> 00:23:45.578 By presenting sex as an end goal of men’s interactions or relationships with women, 00:23:45.578 --> 00:23:49.402 these games frame sexual encounters as challenges to be overcome. 00:23:49.402 --> 00:23:51.661 Let me emphasize that the problem here 00:23:51.661 --> 00:23:54.194 is not necessarily that sex is included in these games. 00:23:54.194 --> 00:23:57.423 By presenting sex as a goal and then presenting players 00:23:57.423 --> 00:23:59.442 with an award for accomplishing that goal, 00:23:59.442 --> 00:24:02.169 these achievements function as a form of trophyism. 00:24:02.169 --> 00:24:06.025 Simply put, trophyism is the tendency for men to view women as objects 00:24:06.025 --> 00:24:10.879 to be collected and displayed as status symbols of their sexual prowess or virility. 00:24:10.879 --> 00:24:13.218 These “trophy women” then serve as a way for men 00:24:13.218 --> 00:24:17.068 to assert their social status among and relative to other men. 00:24:17.818 --> 00:24:21.450 The “fame points” system in the 2004 version of Sid Meier’s Pirates! 00:24:21.450 --> 00:24:23.874 provides us with a stark illustration of trophyism. 00:24:26.764 --> 00:24:30.668 In the game, romancing and then rescuing any of the game’s many governors’ daughters 00:24:30.668 --> 00:24:33.219 not only rewards your pirate with the option to marry her, 00:24:33.219 --> 00:24:35.611 but also wins him extra fame points. 00:24:39.671 --> 00:24:43.291 The daughters are largely interchangeable; they don’t even have names, 00:24:43.291 --> 00:24:46.621 and their value as a reward is tied directly to their appearance. 00:24:46.884 --> 00:24:49.661 Courting and marrying a “plain” daughter earns fewer fame points 00:24:49.661 --> 00:24:52.782 than marrying an “attractive” one, and marrying a “beautiful” daughter 00:24:52.782 --> 00:24:55.106 earns the most points of all. 00:24:55.106 --> 00:24:57.170 Fame points then directly contribute to the social status 00:24:57.170 --> 00:24:59.281 your character achieves at the end of the game. 00:24:59.281 --> 00:25:02.227 Depending on the amount of points accrued, you could end up as anything 00:25:02.227 --> 00:25:04.955 from a lowly pauper to a powerful governor. 00:25:04.955 --> 00:25:09.562 Other ways to earn fame points include acquiring wealth and defeating rivals. 00:25:09.562 --> 00:25:12.322 Like all your swashbuckling escapades, acquiring a woman becomes 00:25:12.322 --> 00:25:14.725 just another feather in your proverbial cap, 00:25:14.725 --> 00:25:17.892 functioning to elevate your prestige and renown in society. 00:25:17.892 --> 00:25:21.511 And since, in the game’s Xbox Live Arcade release, there are achievements 00:25:21.511 --> 00:25:23.878 for getting married, and for courting governors’ daughters 00:25:23.878 --> 00:25:26.364 from all four nations at once, these accomplishments 00:25:26.364 --> 00:25:28.361 also increase your gaming status. 00:25:28.361 --> 00:25:31.859 Achievements on Sony Playstation platforms are called “trophies” 00:25:31.859 --> 00:25:34.918 but back when they were first introduced they were called “entitlements,” 00:25:34.918 --> 00:25:38.642 which is a fitting name for those that fall into the Women as Reward trope. 00:25:38.642 --> 00:25:41.099 Since entitlement, or more specifically “male entitlement”, 00:25:41.099 --> 00:25:43.566 is the crux of much of what we’ve been discussing in this video, 00:25:43.566 --> 00:25:47.260 let’s take a moment to define what “male entitlement” actually means. 00:25:47.260 --> 00:25:51.284 First, the word “entitlement” refers to the conviction that someone deserves something, 00:25:51.284 --> 00:25:54.172 that they are owed it, that they have a right to it. 00:25:54.172 --> 00:25:56.942 By extension, “male entitlement” is the conviction 00:25:56.942 --> 00:25:59.925 that men are owed something by virtue of their gender. 00:25:59.925 --> 00:26:03.014 It’s the belief structure that tells men they deserve to have their whims catered to, 00:26:03.014 --> 00:26:05.529 both culturally and interpersonally. 00:26:05.529 --> 00:26:07.994 One of the most harmful aspects of male entitlement 00:26:07.994 --> 00:26:12.286 is the false belief that men have a right to survey and use women’s bodies. 00:26:12.286 --> 00:26:16.045 This mentality carries with it a corresponding set of expectations 00:26:16.045 --> 00:26:18.418 about what women should provide for men. 00:26:18.418 --> 00:26:22.514 It’s a worldview that primarily defines women’s social role as vessels of sexuality, 00:26:22.514 --> 00:26:26.698 and men’s roles as consumers or patrons of that sexuality. 00:26:26.698 --> 00:26:29.568 Unlike access to clean water or health care, which should be 00:26:29.568 --> 00:26:32.814 considered human rights that all people deserve simply for being human, 00:26:32.814 --> 00:26:36.149 access to a woman’s affections, her body or her sexuality 00:26:36.149 --> 00:26:38.916 is not a right owed to anyone, except herself. 00:26:38.916 --> 00:26:41.563 This should be obvious, but unfortunately 00:26:41.563 --> 00:26:45.159 male entitlement is a pervasive problem in our culture today. 00:26:45.159 --> 00:26:47.367 The male entitlement mindset has a profound impact 00:26:47.367 --> 00:26:49.854 on how men relate to and interact with women. 00:26:49.854 --> 00:26:53.182 We see it manifest whenever a man orders a woman to show him her “tits”, 00:26:53.182 --> 00:26:55.810 or makes demands during an online game 00:26:55.810 --> 00:26:58.071 that a woman send him nude or sexual photos. 00:26:58.071 --> 00:27:01.705 We see it in real-world spaces whenever men catcall women on the street. 00:27:01.705 --> 00:27:05.436 We see it whenever a man gropes a woman at an event or convention. 00:27:05.436 --> 00:27:10.131 We see it whenever a man expects sex in return for buying a woman dinner. 00:27:10.131 --> 00:27:14.057 At its most serious, male entitlement is the mentality that serves as the foundation 00:27:14.057 --> 00:27:18.392 for the epidemics of date rape and sexual assault in our society. 00:27:18.392 --> 00:27:21.941 To be clear, this doesn’t mean that every individual man consciously thinks 00:27:21.941 --> 00:27:25.461 that he has a right to the body of every individual woman he sees. 00:27:25.461 --> 00:27:28.285 Rather, male entitlement operates in the background of our culture; 00:27:28.285 --> 00:27:32.222 it’s a socially constructed mentality that is so deeply ingrained 00:27:32.222 --> 00:27:36.085 that it’s often invisible, operating as an unquestioned base assumption. 00:27:36.085 --> 00:27:38.306 The critical thing to remember here is that 00:27:38.306 --> 00:27:41.795 men are not born with this sense of entitlement; it’s a learned way of thinking 00:27:41.795 --> 00:27:45.155 that shapes the ways men relate to women and women’s bodies. 00:27:45.525 --> 00:27:47.275 "Fantastic!" 00:27:47.815 --> 00:27:50.950 This attitude is taught through a complex socialization process 00:27:50.950 --> 00:27:53.443 impacted by a whole host of factors. 00:27:53.443 --> 00:27:56.810 Families, religions, peer groups, movies, pop-music, 00:27:56.810 --> 00:28:00.157 mainstream pornography and video games can all play a part 00:28:00.157 --> 00:28:03.072 in the construction and perpetuation of this mentality. 00:28:03.118 --> 00:28:05.799 So of course video games on their own are not responsible 00:28:05.799 --> 00:28:08.599 for singlehandedly creating “male entitlement”; however, 00:28:08.599 --> 00:28:11.750 because games are interactive systems, they can be programmed 00:28:11.750 --> 00:28:16.552 to reinforce male entitlement in some unique ways not found in other forms of media. 00:28:26.802 --> 00:28:30.272 For instance in Asura’s Wrath, when the player stares at a maiden’s breasts, 00:28:30.272 --> 00:28:33.677 she’ll try to cover herself up. But if the player keeps staring 00:28:33.677 --> 00:28:36.581 they will unlock an achievement called “View of the Valley”. 00:28:42.861 --> 00:28:45.678 Similarly, in Lollipop Chainsaw the player can unlock the 00:28:45.678 --> 00:28:49.568 “I swear! I did it by mistake!” achievement for using the game-camera 00:28:49.568 --> 00:28:52.875 to look up Juliette’s skirt for an extended period of time 00:28:52.875 --> 00:28:56.062 despite her coy efforts to block players from doing so. 00:29:03.782 --> 00:29:06.303 The “Casanova” achievement in The Saboteur can be unlocked 00:29:06.303 --> 00:29:10.258 for utilizing a mechanic in which players kiss 50 random women on the street 00:29:10.258 --> 00:29:14.449 without their consent as a form of camouflage to evade pursuing Nazis. 00:29:16.319 --> 00:29:18.387 “That’s what I’m looking for.” 00:29:24.077 --> 00:29:26.463 These achievements are directly rewarding players 00:29:26.463 --> 00:29:29.814 for in-game behavior that amounts to sexual harassment. 00:29:29.814 --> 00:29:32.462 Players are actively being encouraged to think of women’s bodies 00:29:32.462 --> 00:29:35.307 as something they are entitled to interact with. 00:29:35.307 --> 00:29:38.678 That fact, in and of itself, is troubling but it’s just another example 00:29:38.678 --> 00:29:41.326 of the core problem with the Women as Reward trope. 00:29:41.326 --> 00:29:44.698 Game systems are designed to provide feedback mechanisms that either 00:29:44.698 --> 00:29:48.556 punish or reward players for the ways they interact with virtual environments. 00:29:48.556 --> 00:29:52.183 Because video games are constructed around these formal input/output systems, 00:29:52.183 --> 00:29:56.172 they can be an especially powerful tool for reinforcing cognitive patterns 00:29:56.172 --> 00:29:58.617 by modeling and rewarding player behavior. 00:29:59.867 --> 00:30:03.258 In a game, you’re not just watching someone else being rewarded with a woman. 00:30:03.258 --> 00:30:06.451 You, the player, are earning a woman as a reward yourself 00:30:06.451 --> 00:30:08.628 for the actions you yourself have performed. 00:30:09.548 --> 00:30:11.570 Players make the correct inputs into the game; 00:30:11.570 --> 00:30:14.945 a woman’s affection or her body is the corresponding output. 00:30:17.415 --> 00:30:20.999 Players go through the process of saving the princess, and the game’s algorithm 00:30:20.999 --> 00:30:24.455 dutifully rewards them with what they think they are rightfully owed for doing so: 00:30:26.095 --> 00:30:29.484 whether it be a kiss, a girlfriend, or sexual attention. 00:30:35.224 --> 00:30:39.026 Social science indicates that one of the primary ways we learn about the world 00:30:39.026 --> 00:30:40.594 and our relationships to each other, 00:30:40.594 --> 00:30:43.982 is through a process of observation and imitation. 00:30:43.982 --> 00:30:47.086 Human beings also learn by seeing something modeled for us, 00:30:47.086 --> 00:30:51.502 especially when the modeled actions are accompanied by rewards or punishments. 00:30:51.502 --> 00:30:55.703 Video games are uniquely positioned to provide experiences that do all of these things, 00:30:55.703 --> 00:30:59.454 because in most games, the player occupies both the role of participant, 00:30:59.454 --> 00:31:02.907 and the role of spectator to their own actions. 00:31:02.907 --> 00:31:05.103 In this way the women as reward trope in video games 00:31:05.103 --> 00:31:06.993 becomes a mechanism through which male entitlement 00:31:06.993 --> 00:31:10.091 is taught and reinforced in our wider culture. 00:31:10.091 --> 00:31:12.942 Cognitively, it’s strikingly similar to the expectation 00:31:12.942 --> 00:31:16.845 that if a man buys a woman a few drinks, then he is owed sex. 00:31:16.845 --> 00:31:20.040 The money and time for the alcohol and conversation are the inputs, 00:31:20.040 --> 00:31:22.474 the sexual gratification is the output. 00:31:23.204 --> 00:31:25.931 When men’s entitlement-based expectations are not fulfilled 00:31:25.931 --> 00:31:30.060 they sometimes lash out in resentment or aggression towards women. 00:31:30.060 --> 00:31:34.016 This is clearly illustrated in the catcalling scenarios I mentioned earlier: 00:31:34.016 --> 00:31:37.890 street harassers feel entitled to women’s time and women’s attention. 00:31:37.890 --> 00:31:40.472 If they don’t get the response they feel they are owed, they can become 00:31:40.472 --> 00:31:44.618 increasingly angry, following their targets, insulting them, groping them, 00:31:44.618 --> 00:31:48.638 or otherwise aggressively demanding to be acknowledged. 00:31:48.638 --> 00:31:51.337 In the gaming community, we see this entitlement-fueled outrage 00:31:51.337 --> 00:31:54.226 bubble to the surface when some gamers encounter indications 00:31:54.226 --> 00:31:57.758 that games aren’t made exclusively with their fantasies in mind. 00:31:57.758 --> 00:32:01.550 Angry public temper tantrums from straight male players have occurred when 00:32:01.550 --> 00:32:05.165 role-playing games have forced them to interact with gay male characters, 00:32:05.165 --> 00:32:06.961 or presented them with lesbian characters 00:32:06.961 --> 00:32:10.505 who were not available as romance options to male avatars. 00:32:10.505 --> 00:32:13.567 Angry backlash from straight male players also materializes when 00:32:13.567 --> 00:32:17.848 Western releases of Japanese games place women in slightly less revealing outfits, 00:32:17.848 --> 00:32:22.290 or increase the age of young sexualized female characters to 18. 00:32:22.290 --> 00:32:25.082 In the same vein, when presented with critical analyses of the 00:32:25.082 --> 00:32:27.907 poor representations of women in many popular games, 00:32:27.907 --> 00:32:32.850 this intense male entitlement manifests in aggression, abuse and threats. 00:32:33.560 --> 00:32:36.803 As we’ve demonstrated in this episode, the Women as Reward trope 00:32:36.803 --> 00:32:40.681 is set up to fulfill a very specific male entitlement-oriented fantasy. 00:32:40.681 --> 00:32:44.214 In many cases game creators may not even realize their mechanics 00:32:44.214 --> 00:32:46.606 are working to cement this mentality, but when games use 00:32:46.606 --> 00:32:50.977 a woman’s affection, her body, or her sexuality as a carrot on a stick, 00:32:50.977 --> 00:32:52.494 they’re actively encouraging men 00:32:52.494 --> 00:32:55.961 to think of women as objects, prizes, and status symbols. 00:32:55.961 --> 00:32:57.993 And it’s not just men who are affected. 00:32:57.993 --> 00:33:02.033 This ideology of male entitlement seeps into the wider social consciousness 00:33:02.033 --> 00:33:06.099 of everyone, regardless of gender, a byproduct of which can negatively impact 00:33:06.099 --> 00:33:08.757 the ways women relate to one another and the ways 00:33:08.757 --> 00:33:12.876 we think about our relationships to our own bodies, and our own sexuality. 00:33:12.876 --> 00:33:15.919 The good news is that because male entitlement is a learned attitude, 00:33:15.919 --> 00:33:19.570 it can, through education and conscious effort, be unlearned. 00:33:19.570 --> 00:33:23.701 And game systems are capable of being part of that transformative process. 00:33:23.701 --> 00:33:27.643 Just as their interactivity makes them a powerful tool for reinforcing male entitlement, 00:33:27.643 --> 00:33:32.228 so too could that interactivity be harnessed to disrupt antiquated gender dynamics 00:33:32.228 --> 00:33:35.791 and engage us with game mechanics that explore more equitable interactions 00:33:35.791 --> 00:33:37.794 between people of all genders.