1 00:00:05,128 --> 00:00:07,040 “Fantastic!” 2 00:00:15,501 --> 00:00:24,872 ( ♪ Theme Music ♪ ) 3 00:00:25,750 --> 00:00:28,617 This episode comes with a content warning for game footage involving 4 00:00:28,617 --> 00:00:32,529 hypersexualized female characters and is not recommended for children. 5 00:00:32,529 --> 00:00:35,788 As always, remember that it is both possible and even necessary 6 00:00:35,788 --> 00:00:37,758 to be critical of the media we enjoy. 7 00:00:37,758 --> 00:00:40,018 That’s going to be especially important to keep in mind 8 00:00:40,018 --> 00:00:42,538 given the video game franchise we are about to discuss… 9 00:00:47,049 --> 00:00:50,526 In 1987 Nintendo released a 2D action adventure game for their 10 00:00:50,526 --> 00:00:52,973 Nintendo Entertainment System which departed 11 00:00:52,973 --> 00:00:55,189 from traditional video game conventions. 12 00:00:55,189 --> 00:00:57,573 Metroid starred a bounty hunter named Samus Aran 13 00:00:57,573 --> 00:01:01,138 who is covered head to toe in the now iconic cybernetic “power suit”. 14 00:01:01,138 --> 00:01:04,409 The game’s manual referred to the protagonist with male pronouns 15 00:01:04,409 --> 00:01:07,597 and described his identity as “shrouded in mystery”. 16 00:01:09,366 --> 00:01:11,658 Metroid was notable as an early example of a game 17 00:01:11,658 --> 00:01:14,323 that employed multiple alternative endings which could be unlocked 18 00:01:14,323 --> 00:01:17,291 based on the player’s gaming skill and performance. 19 00:01:17,291 --> 00:01:19,978 If the player is able to complete the game in under five hours 20 00:01:19,978 --> 00:01:23,811 a short cutscene will play featuring the protagonist without their armored helmet, 21 00:01:23,811 --> 00:01:26,945 revealing that Samus Aran is, in fact, a woman. 22 00:01:28,695 --> 00:01:31,089 This was a significant moment in gaming history, 23 00:01:31,089 --> 00:01:34,266 especially for many female gaming fans, because, at the time, 24 00:01:34,266 --> 00:01:37,629 nearly all protagonists were just assumed to be male by default. 25 00:01:37,629 --> 00:01:39,712 Remember this was back before the internet, 26 00:01:39,712 --> 00:01:43,243 when you couldn’t just hop online to find out about all the secrets and spoilers, 27 00:01:43,243 --> 00:01:47,220 so for many players, the ending of Metroid came as a genuine surprise. 28 00:01:47,220 --> 00:01:50,189 Still, the subversion only worked provided players were skilled enough 29 00:01:50,189 --> 00:01:52,221 to achieve the surprise ending. 30 00:01:52,221 --> 00:01:55,929 In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, 31 00:01:55,929 --> 00:02:00,025 considering that Metroid is heavily influenced by the Alien films. 32 00:02:00,025 --> 00:02:02,698 Sadly the alternate endings did not stop there 33 00:02:02,698 --> 00:02:05,260 the two “best” endings make Metroid one of the first games 34 00:02:05,260 --> 00:02:07,230 to exploit the Women as Reward trope, 35 00:02:07,230 --> 00:02:10,260 as both reveal Samus in various states of undress. 36 00:02:10,260 --> 00:02:13,218 The better a player does, the more clothing is removed. 37 00:02:13,218 --> 00:02:17,509 If the player completes the game in under 3 hours Samus is shown without her armor 38 00:02:17,509 --> 00:02:18,865 and in a leotard. 39 00:02:20,315 --> 00:02:24,439 If the player finishes in under 1 hour they are treated to Samus in a bikini. 40 00:02:26,129 --> 00:02:30,401 So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy 41 00:02:30,401 --> 00:02:34,999 rather, her body itself became the prize awarded to players for a job well done. 42 00:02:34,999 --> 00:02:38,025 Later games in the Metroid series continued the convention of 43 00:02:38,025 --> 00:02:41,872 rewarding players with endings featuring Samus in various states of undress. 44 00:03:02,322 --> 00:03:05,691 In one sense Samus Aran definitely did subvert traditional gender tropes 45 00:03:05,691 --> 00:03:09,150 of the 1980s by taking on the role of intrepid hero. 46 00:03:09,150 --> 00:03:13,358 However she and her body were still presented to players as prizes to be won. 47 00:03:14,808 --> 00:03:18,055 The convention, of earning access to cutscenes or ending vignettes 48 00:03:18,055 --> 00:03:22,169 with eroticized female bodies can be found in many titles over the past 30 years. 49 00:03:22,580 --> 00:03:23,881 “Apollo” 50 00:03:23,881 --> 00:03:25,532 “Whoa! Whoa!” 51 00:03:33,872 --> 00:03:36,153 (Audience laughter) 52 00:03:36,153 --> 00:03:37,415 “Oh!” 53 00:03:42,905 --> 00:03:45,718 We can trace the roots of the Women as Reward trope all the way back 54 00:03:45,718 --> 00:03:47,812 to the beginnings of the medium itself. 55 00:03:47,812 --> 00:03:50,847 As we discussed in our damsel in distress mini-series, 56 00:03:50,847 --> 00:03:53,238 upon successful completion of many arcade games 57 00:03:53,238 --> 00:03:56,830 players were rewarded with the related Smooch of Victory trope, so named 58 00:03:56,830 --> 00:04:00,649 for the kiss the hero received as a reward for rescuing a kidnapped princess. 59 00:04:02,611 --> 00:04:06,079 Sometimes the prize is blatant as with the Standard Hero Reward 60 00:04:06,079 --> 00:04:08,070 in which a king will give his daughter to the hero. 61 00:04:11,360 --> 00:04:15,099 On other occasions, it’s taken a step further by employing the parallel 62 00:04:15,099 --> 00:04:19,974 Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: 63 00:04:19,974 --> 00:04:23,912 instead of a kiss, sex with the rescued victim is the player’s reward. 64 00:04:23,912 --> 00:04:27,553 “That was gonna get ugly. You saved us!” 65 00:04:27,553 --> 00:04:29,160 “My pleasure, ladies.” 66 00:04:29,160 --> 00:04:33,992 “Thank you, thank you. Thank you.” 67 00:04:37,812 --> 00:04:42,963 “You saved my life. A bit of joy as recumpence is not too much to ask.” 68 00:04:44,513 --> 00:04:49,700 “I’m intrigued. It’s been a tough day. I think some joy might do me good.” 69 00:04:49,700 --> 00:04:52,758 (Moaning) 70 00:04:53,138 --> 00:04:56,170 We’ve coined the Women as Reward trope to describe a long-running pattern 71 00:04:56,170 --> 00:04:58,490 found in interactive media. 72 00:04:58,490 --> 00:05:01,115 It occurs when women or more often women’s bodies 73 00:05:01,115 --> 00:05:04,221 are employed as rewards for player actions in video games. 74 00:05:04,221 --> 00:05:09,012 The trope frames female bodies as collectible, as tractable or as consumable 75 00:05:09,012 --> 00:05:10,792 and positions women as status symbols 76 00:05:10,792 --> 00:05:15,093 designed to validate the masculinity of presumed straight male players. 77 00:05:15,093 --> 00:05:18,698 There’s some overlap between the Damsel in Distress and Women as Reward 78 00:05:18,698 --> 00:05:20,458 but they function differently. 79 00:05:20,458 --> 00:05:22,689 While the Damsel in Distress trope uses women 80 00:05:22,689 --> 00:05:24,958 as a plot device to motivate male heroes, 81 00:05:24,958 --> 00:05:28,863 the Women as Reward trope presents women as a formalized reward mechanism, 82 00:05:28,863 --> 00:05:32,978 meaning that the reward is coded into the game system itself. 83 00:05:32,978 --> 00:05:36,041 The result of this incentive structure is that access to women’s bodies, 84 00:05:36,041 --> 00:05:41,008 women’s affection or women’s sexuality is reduced to a simple equation that guarantees 85 00:05:41,008 --> 00:05:45,235 delivery as long as the correct set of inputs are entered into the system. 86 00:05:45,235 --> 00:05:48,952 In this way the Women as Reward trope helps foster a sense of entitlement 87 00:05:48,952 --> 00:05:52,578 where players are encouraged to view women as something they’ve earned the right to 88 00:05:52,578 --> 00:05:56,057 by virtue of their gaming actions, skills or accomplishments. 89 00:05:56,057 --> 00:05:59,752 This is illustrated in arcade classics like Joe and Mac 90 00:05:59,752 --> 00:06:01,420 and Teenage Mutant Ninja Turtles 91 00:06:04,450 --> 00:06:06,513 after players save the damsel in both games, 92 00:06:06,513 --> 00:06:10,363 she will bestow a kiss on the character who earned the most points on that stage. 93 00:06:11,253 --> 00:06:12,959 “I owe you one.” 94 00:06:15,199 --> 00:06:19,083 Entitlement to women is made even more explicit in many versions of Double Dragon. 95 00:06:19,083 --> 00:06:22,220 At the end of the game, after the final boss has been defeated 96 00:06:22,220 --> 00:06:26,288 and the damsel in distress saved, player one and player two must fight each other 97 00:06:26,288 --> 00:06:30,540 over who “gets” to “have” Marian and with her, the smooch of victory. 98 00:06:36,980 --> 00:06:41,153 Notice that Marian’s desires are not part of the equation, she has no say in the matter 99 00:06:41,153 --> 00:06:45,914 she simply fills the role of a trophy for whichever player is ultimately victorious. 100 00:06:46,434 --> 00:06:49,040 This scene serves as inspiration for similar scenarios 101 00:06:49,040 --> 00:06:51,404 in more contemporary games like Castle Crashers. 102 00:06:56,794 --> 00:07:00,809 We’ve identified 6 primary ways the Women as Reward trope manifests in video games. 103 00:07:00,809 --> 00:07:04,099 Over the course of this episode we will examine each in turn. 104 00:07:04,099 --> 00:07:08,058 In addition to the “earned cinematics” we’ve already discussed, we will cover 105 00:07:08,058 --> 00:07:11,306 the trope as it relates to Easter Eggs, Unlockable Costumes, 106 00:07:11,306 --> 00:07:14,496 Experience Points, Collectibles, and Achievements. 107 00:07:15,676 --> 00:07:18,295 Easter Eggs are intentionally hidden secrets or jokes 108 00:07:18,295 --> 00:07:20,610 which developers conceal inside of their games. 109 00:07:20,610 --> 00:07:22,661 Like the eggs at a children’s easter egg hunt, 110 00:07:22,661 --> 00:07:26,273 these secrets are usually difficult to find but are meant to be discovered as rewards 111 00:07:26,273 --> 00:07:28,761 for particularly industrious gamers. 112 00:07:28,761 --> 00:07:32,471 Easter Eggs can be hidden messages, items, secret characters or random events, 113 00:07:32,471 --> 00:07:36,169 and their inclusion encourages experimentation with the game’s systems 114 00:07:36,169 --> 00:07:38,961 and mechanics in order to uncover these extra treasures. 115 00:07:38,961 --> 00:07:41,313 Some can be found inside game environments, 116 00:07:41,313 --> 00:07:43,709 while others require a cheat code to unlock. 117 00:07:43,709 --> 00:07:46,938 For example, if players input a specific button sequence while starting up 118 00:07:46,938 --> 00:07:51,583 the 1991 role-playing game Rings of Power the title screen would change. 119 00:07:51,583 --> 00:07:55,071 By pressing down, right, A, B, C and the start button, players were rewarded 120 00:07:55,071 --> 00:07:58,769 with an image of a topless woman next to the Naughty Dog logo. 121 00:07:58,769 --> 00:08:01,769 Easter eggs are, of course, not inherently problematic, 122 00:08:01,769 --> 00:08:05,060 and gaming history is filled with examples of neat secrets 123 00:08:05,060 --> 00:08:07,528 that designers have hidden away for players to discover. 124 00:08:07,528 --> 00:08:10,351 But too frequently, Easter eggs are used as another way 125 00:08:10,351 --> 00:08:13,081 to reward players with women’s bodies. 126 00:08:13,081 --> 00:08:17,213 Tony Hawk Pro Skater 4 included a secret unlockable character named Daisy, 127 00:08:17,213 --> 00:08:20,265 who bore the likeness of porn star Jenna Jameson. 128 00:08:21,725 --> 00:08:24,544 Daisy’s sexualized appearance and skateboard tricks are designed as a reward 129 00:08:24,544 --> 00:08:27,132 for those players who unlocked her. 130 00:08:30,582 --> 00:08:37,178 One way to do that is by entering this code 131 00:08:40,398 --> 00:08:43,406 Probably one of the most famous Women as Reward easter eggs 132 00:08:43,406 --> 00:08:45,280 brings us back to Samus Aran. 133 00:08:45,290 --> 00:08:48,072 The original Metroid used a password system to save progress. 134 00:08:48,072 --> 00:08:51,312 By inputting the secret code “Justin Bailey” into this system, 135 00:08:51,312 --> 00:08:54,708 gamers would unlock a powered-up playable version of Samus 136 00:08:54,708 --> 00:08:57,781 wearing only her leotard-style bathing suit. 137 00:08:59,321 --> 00:09:03,221 Incidentally this is the same outfit we covered earlier as an end-game reward, 138 00:09:03,221 --> 00:09:07,480 only here she has the powers of the Varia Suit and its associated color pallete swap 139 00:09:07,480 --> 00:09:09,708 which changes her hair color to green. 140 00:09:09,708 --> 00:09:13,124 Players can then play the entire game as Samus without her space armor. 141 00:09:13,124 --> 00:09:15,678 So she ends up exploring a hostile alien world 142 00:09:15,678 --> 00:09:18,614 and fighting off deadly monsters in her underwear. 143 00:09:20,024 --> 00:09:23,292 “Welcome to the Hovercon intergalactic hoverboard competition!” 144 00:09:23,292 --> 00:09:25,694 There’s a bizarre easter egg in the original Ratchet & Clank: 145 00:09:25,694 --> 00:09:29,424 If the player does a series of side-flips in front of a green-skinned alien, 146 00:09:29,424 --> 00:09:32,029 the woman’s breasts will suddenly begin to inflate. 147 00:09:37,239 --> 00:09:40,549 The more gymnastics stunts performed, the larger her boobs will become. 148 00:09:44,779 --> 00:09:48,850 There are so many Women as Reward-style easter eggs in the Metal Gear Solid series 149 00:09:48,850 --> 00:09:51,764 that it would take several hours to go over them all. 150 00:09:51,764 --> 00:09:56,920 First released for the PlayStation in 1998 and then remade for the GameCube in 2004, 151 00:09:56,920 --> 00:10:00,113 Metal Gear Solid featured not one but two separate easter eggs 152 00:10:00,113 --> 00:10:03,670 that allow players to see Meryl Silverburgh in her underwear. 153 00:10:03,670 --> 00:10:07,294 The second of these easter eggs requires players to follow Meryl into the ladies room 154 00:10:07,294 --> 00:10:10,302 and interrupt her while she is changing. If this is done quickly enough 155 00:10:10,302 --> 00:10:13,217 the next cutscene will play with Meryl in her underwear. 156 00:10:17,337 --> 00:10:21,025 “Anyway, how did you recognize me in disguise?” 157 00:10:21,025 --> 00:10:23,780 “I never forget a lady” 158 00:10:23,780 --> 00:10:25,667 Jumping ahead to the fourth game, 159 00:10:25,667 --> 00:10:29,320 the protagonist is assigned a psychologist for PTSD counseling. 160 00:10:29,320 --> 00:10:32,788 During these remote sessions, if players shake their Playstation controller 161 00:10:32,788 --> 00:10:36,062 the psychologist’s breasts will bounce and jiggle in response. 162 00:10:36,062 --> 00:10:39,756 “Memories began to resurface from his childhood," 163 00:10:39,756 --> 00:10:43,118 "when he fought for Solidus in the Liberian Civil War.” 164 00:10:43,118 --> 00:10:45,878 Keep in mind that easter eggs are not accidents or glitches. 165 00:10:45,878 --> 00:10:49,731 They are intentionally put into the game by the designers,and as a result, indicate 166 00:10:49,731 --> 00:10:53,524 the value that the designers themselves place on these female characters. 167 00:10:53,524 --> 00:10:56,877 They communicate to players that yes, these women exist for players to exploit 168 00:10:56,877 --> 00:10:59,658 or experiment with for their own amusement. 169 00:11:00,838 --> 00:11:04,481 Unlockable outfits are additional costumes earned during gameplay 170 00:11:04,481 --> 00:11:08,336 which allow gamers to play dress up with player characters or party members. 171 00:11:08,336 --> 00:11:11,584 Alternative “skins” as they are sometimes called come in all shapes and sizes 172 00:11:11,584 --> 00:11:15,260 and are typically just cosmetic changes to the character’s appearance, 173 00:11:15,260 --> 00:11:17,845 although sometimes they add special abilities. 174 00:11:17,845 --> 00:11:20,718 Many unlockable costumes are cool, wacky or bizarre. 175 00:11:20,718 --> 00:11:23,873 But when applied to female characters we see a distinct pattern 176 00:11:23,873 --> 00:11:26,830 of revealing, hypersexualized outfits. 177 00:11:37,700 --> 00:11:42,558 Fetishized bunny, cat, maid or nurse costumes are commonly used by developers 178 00:11:42,558 --> 00:11:45,891 as a way to pander to an assumed straight male player base. 179 00:11:45,891 --> 00:11:48,672 It’s important to remember that sexualization is not necessarily 180 00:11:48,672 --> 00:11:52,191 just about the amount of skin showing, but is instead connected to the question 181 00:11:52,191 --> 00:11:56,776 of whether or not a costume is eroticized for the express purpose of titillation. 182 00:11:56,776 --> 00:11:59,826 “Hey, why were you wearing that stuffy-looking suit of armor?” 183 00:11:59,826 --> 00:12:04,512 “Oh? You didn’t like it? It’s pretty sturdy and protects my body quite nicely... 184 00:12:04,512 --> 00:12:08,866 See? Look at this beautiful skin, free of bruises and blemishes!” 185 00:12:08,866 --> 00:12:12,938 “Very nice… I’m actually worried where my eyes might wander.” 186 00:12:12,938 --> 00:12:15,299 “You don’t look all that worried to me.” 187 00:12:15,299 --> 00:12:18,183 “I’ve just got a good poker face. So, you’re okay?... 188 00:12:18,183 --> 00:12:20,339 You don’t mind leaving your armor behind?” 189 00:12:20,339 --> 00:12:24,604 “It’s sturdy, but it’s heavy. Walking around with that on tires me out.” 190 00:12:24,604 --> 00:12:29,517 “Hey, no complaints here. I prefer eye candy to scary armor any day.” 191 00:12:29,517 --> 00:12:32,752 These types of unlockable outfits can be especially pernicious 192 00:12:32,752 --> 00:12:34,889 since they often end up undermining women who are 193 00:12:34,889 --> 00:12:38,390 otherwise appropriately dressed for active or professional roles. 194 00:12:38,390 --> 00:12:41,885 The Resident Evil franchise has been particularly guilty of this over the years. 195 00:12:41,885 --> 00:12:46,250 Almost every major release in the series has included the Women as Reward trope. 196 00:12:46,250 --> 00:12:49,812 Resident Evil is a bit unusual in that, since its beginnings in the mid 90s, 197 00:12:49,812 --> 00:12:53,331 the franchise has featured a large number of playable female protagonists 198 00:12:53,331 --> 00:12:55,459 most of whom are skilled zombie fighters 199 00:12:55,459 --> 00:12:58,622 and have impressive professional resumés, to say the least. 200 00:12:58,622 --> 00:13:02,904 Rebecca Chambers is a police officer and medic in the Special Tactics And Rescue Service. 201 00:13:02,904 --> 00:13:06,728 Players can dress her up in “sexy nurse” and cheerleader costumes. 202 00:13:07,218 --> 00:13:10,486 Jill Valentine is a high-ranking Special Operations Agent 203 00:13:10,486 --> 00:13:15,013 in the Bioterrorism Security Assessment Alliance, and also the master of unlocking. 204 00:13:15,013 --> 00:13:18,664 She can be placed in sexy police woman and sexy pirate outfits. 205 00:13:19,344 --> 00:13:22,004 Claire Redfield is a member of a human rights organization 206 00:13:22,004 --> 00:13:24,362 that provides aid during bioterrorism incidents. 207 00:13:24,362 --> 00:13:27,711 She can be turned into a motorsport umbrella girl. 208 00:13:28,141 --> 00:13:32,830 Sherry Birkin is a US government agent working with the Division of Security Operations. 209 00:13:32,830 --> 00:13:35,795 And here she’s wearing a schoolgirl outfit. 210 00:13:36,125 --> 00:13:40,259 Helena Harper is a Secret Service agent and a former member of the CIA. 211 00:13:40,259 --> 00:13:43,518 Her unlockable costumes include another “sexy” police woman 212 00:13:43,518 --> 00:13:46,173 complete with mini skirt and garter belt. 213 00:13:46,403 --> 00:13:50,528 Sheva Alomar is an agent for the Bioterrorism Security Assessment Alliance, 214 00:13:50,528 --> 00:13:52,922 operating in the West African branch. 215 00:13:52,922 --> 00:13:56,184 The tribal print bikini outfit is especially disconcerting, 216 00:13:56,184 --> 00:13:59,090 because it combines the sexualization of a female character 217 00:13:59,090 --> 00:14:02,652 with the racist tradition of exotifying women of color, 218 00:14:02,652 --> 00:14:04,941 particularly women of African ancestry. 219 00:14:04,941 --> 00:14:07,294 More on that topic in an upcoming video. 220 00:14:07,294 --> 00:14:10,920 As a reward for completing the main game under specific conditions, 221 00:14:10,920 --> 00:14:14,180 players gain the ability to shove these female police and special agents 222 00:14:14,180 --> 00:14:18,180 into the digital equivalent of those patronizing “sexy” Halloween costumes 223 00:14:18,180 --> 00:14:20,305 we see mass produced every year. 224 00:14:20,305 --> 00:14:23,524 These ensembles are not only completely inappropriate for the mission at hand, 225 00:14:23,524 --> 00:14:27,119 but also reduce otherwise capable characters to sexual objects 226 00:14:27,119 --> 00:14:29,593 for the voyeuristic enjoyment of players. 227 00:14:30,993 --> 00:14:34,342 “None of this makes any sense. What did we do?” 228 00:14:35,412 --> 00:14:36,892 “I wish I could tell ya.” 229 00:14:36,992 --> 00:14:40,713 The latest game in the series, 2015’s Resident Evil: Revelations 2 230 00:14:40,713 --> 00:14:43,652 continues this condescending tradition by offering DLC 231 00:14:43,652 --> 00:14:46,849 that puts Claire Redfield into a sexualized cowgirl outfit 232 00:14:46,849 --> 00:14:50,652 and forces Moira into whatever the hell that is supposed to be…? 233 00:14:50,652 --> 00:14:54,996 The developers call it an “urban ninja” costume? 234 00:14:54,996 --> 00:14:57,556 [Sigh.] 235 00:14:57,556 --> 00:14:59,889 Meanwhile, the male playable character Barry 236 00:14:59,889 --> 00:15:02,878 gets a gentleman’s Commandant alternative costume. 237 00:15:02,878 --> 00:15:05,960 Alternative costumes for men are rarely objectifying. 238 00:15:05,960 --> 00:15:08,803 They’re instead presented as “tough guy” power fantasies 239 00:15:08,803 --> 00:15:11,178 for other straight men to identify with. 240 00:15:11,178 --> 00:15:13,020 And when men are stripped down to their beachwear 241 00:15:13,020 --> 00:15:15,792 it’s most often meant as a lighthearted joke. 242 00:15:16,832 --> 00:15:19,935 Shifting to an example of a game that does alternative female costumes right, 243 00:15:19,935 --> 00:15:25,200 Alice: Madness Returns features a wide assortment of imaginative unlockable dresses. 244 00:15:26,500 --> 00:15:28,909 And if you must go the “bunnygirl” or “catgirl” route, 245 00:15:28,909 --> 00:15:31,669 this right here is definitely the way to do it. 246 00:15:33,049 --> 00:15:37,017 In many games experience points, or XP, are earned by completing tasks 247 00:15:37,017 --> 00:15:39,370 like defeating monsters or finishing quests. 248 00:15:39,370 --> 00:15:42,013 Once enough experience points have been accumulated 249 00:15:42,013 --> 00:15:44,564 player characters can periodically level up, 250 00:15:44,564 --> 00:15:48,138 making them stronger or giving them access to new abilities. 251 00:15:48,138 --> 00:15:51,461 Unfortunately designers sometimes tie the awarding of experience points 252 00:15:51,461 --> 00:15:54,541 directly to sexual interactions with female characters, 253 00:15:54,541 --> 00:15:58,304 effectively transforming women into conduits which players can utilize 254 00:15:58,304 --> 00:16:01,001 to become more powerful warriors. 255 00:16:01,001 --> 00:16:02,969 In the 2007 game Conan, for example, 256 00:16:02,969 --> 00:16:06,198 dozens of half naked “maidens” are chained up throughout the game. 257 00:16:06,868 --> 00:16:09,368 “Take me and crush me with your love!” 258 00:16:10,308 --> 00:16:13,768 When rescued they essentially function as sexualized treasure chests 259 00:16:13,768 --> 00:16:15,708 rewarding the player with experience points 260 00:16:16,738 --> 00:16:20,040 which are then used to unlock more powerful fighting moves. 261 00:16:20,040 --> 00:16:21,667 “…just a bit longer” 262 00:16:21,667 --> 00:16:25,018 “We’ve reached Athens. Get your things and get out.” 263 00:16:28,488 --> 00:16:32,329 A number of other games tie experience points directly to sex. 264 00:16:32,329 --> 00:16:35,765 The God of War games, for instance, established a tradition of including mini-games 265 00:16:35,765 --> 00:16:39,462 that reward the player for successfully having sex with one or more women. 266 00:16:43,412 --> 00:16:46,792 Completing these little quick-time events earn players red orbs 267 00:16:46,792 --> 00:16:48,595 that are used to upgrade attacks and magic. 268 00:16:50,085 --> 00:16:52,811 Beginning with the 3rd game, the Grand Theft Auto series 269 00:16:52,811 --> 00:16:55,311 allows players to buy sex from prostitutes… 270 00:16:55,311 --> 00:16:56,133 “Get in the car.” 271 00:16:56,133 --> 00:16:58,843 …and rewards them by restoring their health meter. 272 00:17:00,713 --> 00:17:03,653 In Grand Theft Auto 5, players are given additional encouragement 273 00:17:03,653 --> 00:17:05,718 to solicit prostitutes, in the form of an increase to 274 00:17:05,718 --> 00:17:10,414 their character’s stamina rating, which enables those characters to sprint, swim, 275 00:17:10,414 --> 00:17:13,580 or ride a bike faster for longer periods of time. 276 00:17:14,720 --> 00:17:18,298 Similarly, in The Witcher 3, Geralt earns a handful of experience points for 277 00:17:18,298 --> 00:17:22,133 buying sex from prostitutes, and he earns more points for sex with the “courtesans” 278 00:17:22,133 --> 00:17:26,558 in the wealthier districts than with the “strumpets” in the poor parts of the city. 279 00:17:26,558 --> 00:17:30,850 “Greetings to the honorable gentleman. Welcome, make yourself at home... 280 00:17:30,850 --> 00:17:34,671 What have you come for? We’re prepared to fulfill your every whim.” 281 00:17:36,001 --> 00:17:40,389 “I like you. Like how you look, like how you smell.” 282 00:17:40,389 --> 00:17:43,544 When women are used as sexualized experience point dispensers, 283 00:17:43,544 --> 00:17:46,276 the sexual scenarios are themselves a reward 284 00:17:46,276 --> 00:17:49,898 designed to validate the masculinity of presumed straight male players. 285 00:17:49,898 --> 00:17:53,949 But there’s a dual reward here: absorbing these expressions of female sexuality 286 00:17:53,949 --> 00:17:57,918 carries with it the ability for male characters to grow stronger, faster, 287 00:17:57,918 --> 00:18:01,938 and more capable, reducing the women to points in a mathematical equation 288 00:18:01,938 --> 00:18:05,260 that directly links the flippant consumption of female sexuality 289 00:18:05,260 --> 00:18:07,886 to an increase in male power. 290 00:18:07,886 --> 00:18:10,416 Note that, while the consumption of women makes male characters more powerful 291 00:18:10,416 --> 00:18:13,280 it has nothing to do with mutual relationship building. 292 00:18:13,280 --> 00:18:17,478 The “relationship,” such as it is, ends with sex, or rescuing the woman. 293 00:18:17,478 --> 00:18:20,102 At that point, she has served her purpose. 294 00:18:20,102 --> 00:18:23,633 Players have reaped the benefits and her value has been depleted. 295 00:18:23,633 --> 00:18:28,663 Like an empty energy drink container, she is simply cast aside after being consumed. 296 00:18:28,663 --> 00:18:30,091 “That was nice!” 297 00:18:30,451 --> 00:18:33,174 That’s hardly the only problem with female NPCs 298 00:18:33,174 --> 00:18:36,154 who are designed to function as sexually objectified set dressing. 299 00:18:36,154 --> 00:18:38,619 For more on the myriad of issues with these types of characters, 300 00:18:38,619 --> 00:18:42,400 see our two videos on the Women as Background Decoration trope. 301 00:18:43,770 --> 00:18:45,889 Collectibles are virtual items placed or hidden 302 00:18:45,889 --> 00:18:47,952 throughout a game world for players to find. 303 00:18:47,952 --> 00:18:50,244 Some collectible objects have effects on gameplay, 304 00:18:50,244 --> 00:18:53,410 such as boosting player stats or serving as score multipliers. 305 00:18:53,410 --> 00:18:56,336 Other collectibles are designed simply to be accumulated 306 00:18:56,336 --> 00:18:58,429 to provide a sense of accomplishment. 307 00:18:58,429 --> 00:19:02,512 Once acquired, some collectibles unlock concept art or other media fragments 308 00:19:02,512 --> 00:19:06,411 that can be viewed later in galleries selected from the game’s menu screen. 309 00:19:06,411 --> 00:19:10,837 When done well, collectibles inspire exploration and replayability. 310 00:19:10,837 --> 00:19:13,323 However, when they’re designed to function as an extension 311 00:19:13,323 --> 00:19:16,778 of the Women as Reward trope, players are encouraged to view women’s bodies 312 00:19:16,778 --> 00:19:18,571 as souvenirs of their adventures. 313 00:19:19,851 --> 00:19:22,659 In the 2010 remake of Splatterhouse players are encouraged 314 00:19:22,659 --> 00:19:26,124 to collect ripped-up pieces of photographs of the protagonist’s girlfriend 315 00:19:26,124 --> 00:19:28,174 which are strewn around each level. 316 00:19:31,254 --> 00:19:33,032 Once the player pieces them together, 317 00:19:33,032 --> 00:19:37,131 the completed images consist mostly of private, personal sexual photos. 318 00:19:37,761 --> 00:19:43,754 “I swear to God, you put this on the internet, and your ass is grass, buster.” 319 00:19:44,384 --> 00:19:46,080 Sometimes the Women as Reward trope 320 00:19:46,080 --> 00:19:48,691 takes the form of corporate-branded product placement. 321 00:19:48,691 --> 00:19:52,080 For instance 2K Games officially partnered with Playboy to include 322 00:19:52,080 --> 00:19:56,178 50 hidden magazines scattered throughout Mafia 2’s open world environment. 323 00:19:56,178 --> 00:19:59,991 Once found, each collectible opens to reveal vintage centerfolds 324 00:19:59,991 --> 00:20:03,021 from real 1950s Playboy issues. 325 00:20:03,021 --> 00:20:05,762 The discovered magazines are then stored in the game’s inventory 326 00:20:09,422 --> 00:20:12,837 and are available to be perused at the player’s whim. 327 00:20:16,247 --> 00:20:19,418 Konami’s Metal Gear Solid series took this trend a step further 328 00:20:19,418 --> 00:20:21,842 by actually turning pornography into a weapon. 329 00:20:23,302 --> 00:20:26,038 In Metal Gear Solid 4, there are Playboy magazines scattered 330 00:20:26,038 --> 00:20:28,473 throughout the game world for players to find. 331 00:20:28,473 --> 00:20:33,033 When acquired, the magazines are stored in the game’s weapons inventory 332 00:20:33,033 --> 00:20:36,007 alongside rifles and handguns, and serve a dual purpose. 333 00:20:39,487 --> 00:20:43,579 Players can look through the images at their leisure, and also use them to set traps 334 00:20:43,579 --> 00:20:47,584 by laying the centerfolds open on the battlefield to distract enemies. 335 00:20:49,794 --> 00:20:59,195 “Ooh, what’s this? Heh heh heh…heh heh heh…” 336 00:20:59,835 --> 00:21:03,038 In the first Witcher game, players are awarded “romance cards” for successfully 337 00:21:03,038 --> 00:21:07,420 seducing each of over two dozen different non-playable female characters. 338 00:21:07,420 --> 00:21:09,653 “Let’s take our relationship further.” 339 00:21:09,653 --> 00:21:12,983 “Come home with me. Let me thank you” 340 00:21:12,983 --> 00:21:14,206 “Let’s go.” 341 00:21:15,666 --> 00:21:19,131 Like other examples we’ve talked about, these pornographic collectibles 342 00:21:19,131 --> 00:21:23,547 are saved in the player’s inventory and are available to be ogled at anytime. 343 00:21:23,547 --> 00:21:26,210 The souvenirs function as a private trophy collection, 344 00:21:26,210 --> 00:21:29,578 encouraging players to view these female characters as sexual conquests 345 00:21:29,578 --> 00:21:34,654 and acquire as many different flavors of women as possible during their playthrough. 346 00:21:34,654 --> 00:21:38,250 If collectibles in the player’s inventory work as a private trophy collection, 347 00:21:38,250 --> 00:21:42,400 then achievements serve as a public trophy case, on display for all to see. 348 00:21:42,400 --> 00:21:45,432 Achievements, or trophies, are meta-goal award systems 349 00:21:45,432 --> 00:21:48,063 built into most popular gaming platforms. 350 00:21:48,063 --> 00:21:50,956 Unlike collectibles, achievements are earned through in-game actions 351 00:21:50,956 --> 00:21:55,364 but awarded outside of the game environment itself and have no effect on gameplay. 352 00:21:55,364 --> 00:21:58,876 Some achievements are rewarded for skill or completion of tasks 353 00:21:58,876 --> 00:22:02,978 while others are arbitrary challenges set up by developers. 354 00:22:02,978 --> 00:22:06,390 “Oh, please. Are you really just doing this for the achievement?... 355 00:22:06,390 --> 00:22:10,649 Click a door five times? Is that all that you think an achievement is worth?... 356 00:22:10,649 --> 00:22:15,345 No, no, no, no, no. I can’t just give these merits away for such little effort.” 357 00:22:15,345 --> 00:22:19,442 These systems encourage “replayability” and provide players with incentives 358 00:22:19,442 --> 00:22:22,091 to spend more time inside the game space experimenting 359 00:22:22,091 --> 00:22:24,388 with its environments and characters. 360 00:22:24,388 --> 00:22:27,698 By default, your achievements are visible to anyone who views your profile 361 00:22:27,698 --> 00:22:31,198 on a gaming platform and thus they allow players to show off their gaming skill 362 00:22:31,198 --> 00:22:33,264 or dedication to their friends. 363 00:22:33,264 --> 00:22:37,522 In other words, achievements are designed to function as status symbols for gamers. 364 00:22:37,522 --> 00:22:40,238 A whole host of games reward players with trophies for 365 00:22:40,238 --> 00:22:43,095 successfully having sex with one or more female characters. 366 00:22:43,095 --> 00:22:46,118 A suspicious number of those achievements are called “ladies man”. 367 00:22:46,968 --> 00:22:53,243 (Giggling.) “The Gods have truly blessed you, Kratos” 368 00:22:54,453 --> 00:22:56,051 Other games in the God of War series 369 00:22:56,051 --> 00:22:59,179 use a variety of euphemistic naming schemes for this. 370 00:22:59,179 --> 00:23:03,652 In the PS3 version of the original game the trophy is titled “Rockin’ the Boat.” 371 00:23:06,072 --> 00:23:10,238 In Ghost of Sparta players receive the “A Hero’s Welcome” trophy 372 00:23:10,748 --> 00:23:15,022 and in Chains of Olympus the award is called “Two Girls One Spartan.” 373 00:23:15,572 --> 00:23:18,528 “Oh, Nico! I really like you!” 374 00:23:18,528 --> 00:23:22,410 Some games in the Grand Theft Auto series offer achievements for bedding a “girlfriend.” 375 00:23:22,410 --> 00:23:24,717 “I think she likes me.” 376 00:23:25,440 --> 00:23:27,374 Just so we’re clear on what’s happening here, 377 00:23:27,374 --> 00:23:31,504 players are receiving a literal trophy for “achieving sex” with a woman. 378 00:23:31,504 --> 00:23:34,591 When games such as these award players with achievements or trophies 379 00:23:34,591 --> 00:23:38,174 for sexual conquests they are directly reinforcing negative ways of thinking 380 00:23:38,174 --> 00:23:41,436 about the dynamics between men and women in our society. 381 00:23:41,436 --> 00:23:45,578 By presenting sex as an end goal of men’s interactions or relationships with women, 382 00:23:45,578 --> 00:23:49,402 these games frame sexual encounters as challenges to be overcome. 383 00:23:49,402 --> 00:23:51,661 Let me emphasize that the problem here 384 00:23:51,661 --> 00:23:54,194 is not necessarily that sex is included in these games. 385 00:23:54,194 --> 00:23:57,423 By presenting sex as a goal and then presenting players 386 00:23:57,423 --> 00:23:59,442 with an award for accomplishing that goal, 387 00:23:59,442 --> 00:24:02,169 these achievements function as a form of trophyism. 388 00:24:02,169 --> 00:24:06,025 Simply put, trophyism is the tendency for men to view women as objects 389 00:24:06,025 --> 00:24:10,879 to be collected and displayed as status symbols of their sexual prowess or virility. 390 00:24:10,879 --> 00:24:13,218 These “trophy women” then serve as a way for men 391 00:24:13,218 --> 00:24:17,068 to assert their social status among and relative to other men. 392 00:24:17,818 --> 00:24:21,450 The “fame points” system in the 2004 version of Sid Meier’s Pirates! 393 00:24:21,450 --> 00:24:23,874 provides us with a stark illustration of trophyism. 394 00:24:26,764 --> 00:24:30,668 In the game, romancing and then rescuing any of the game’s many governors’ daughters 395 00:24:30,668 --> 00:24:33,219 not only rewards your pirate with the option to marry her, 396 00:24:33,219 --> 00:24:35,611 but also wins him extra fame points. 397 00:24:39,671 --> 00:24:43,291 The daughters are largely interchangeable; they don’t even have names, 398 00:24:43,291 --> 00:24:46,621 and their value as a reward is tied directly to their appearance. 399 00:24:46,884 --> 00:24:49,661 Courting and marrying a “plain” daughter earns fewer fame points 400 00:24:49,661 --> 00:24:52,782 than marrying an “attractive” one, and marrying a “beautiful” daughter 401 00:24:52,782 --> 00:24:55,106 earns the most points of all. 402 00:24:55,106 --> 00:24:57,170 Fame points then directly contribute to the social status 403 00:24:57,170 --> 00:24:59,281 your character achieves at the end of the game. 404 00:24:59,281 --> 00:25:02,227 Depending on the amount of points accrued, you could end up as anything 405 00:25:02,227 --> 00:25:04,955 from a lowly pauper to a powerful governor. 406 00:25:04,955 --> 00:25:09,562 Other ways to earn fame points include acquiring wealth and defeating rivals. 407 00:25:09,562 --> 00:25:12,322 Like all your swashbuckling escapades, acquiring a woman becomes 408 00:25:12,322 --> 00:25:14,725 just another feather in your proverbial cap, 409 00:25:14,725 --> 00:25:17,892 functioning to elevate your prestige and renown in society. 410 00:25:17,892 --> 00:25:21,511 And since, in the game’s Xbox Live Arcade release, there are achievements 411 00:25:21,511 --> 00:25:23,878 for getting married, and for courting governors’ daughters 412 00:25:23,878 --> 00:25:26,364 from all four nations at once, these accomplishments 413 00:25:26,364 --> 00:25:28,361 also increase your gaming status. 414 00:25:28,361 --> 00:25:31,859 Achievements on Sony Playstation platforms are called “trophies” 415 00:25:31,859 --> 00:25:34,918 but back when they were first introduced they were called “entitlements,” 416 00:25:34,918 --> 00:25:38,642 which is a fitting name for those that fall into the Women as Reward trope. 417 00:25:38,642 --> 00:25:41,099 Since entitlement, or more specifically “male entitlement”, 418 00:25:41,099 --> 00:25:43,566 is the crux of much of what we’ve been discussing in this video, 419 00:25:43,566 --> 00:25:47,260 let’s take a moment to define what “male entitlement” actually means. 420 00:25:47,260 --> 00:25:51,284 First, the word “entitlement” refers to the conviction that someone deserves something, 421 00:25:51,284 --> 00:25:54,172 that they are owed it, that they have a right to it. 422 00:25:54,172 --> 00:25:56,942 By extension, “male entitlement” is the conviction 423 00:25:56,942 --> 00:25:59,925 that men are owed something by virtue of their gender. 424 00:25:59,925 --> 00:26:03,014 It’s the belief structure that tells men they deserve to have their whims catered to, 425 00:26:03,014 --> 00:26:05,529 both culturally and interpersonally. 426 00:26:05,529 --> 00:26:07,994 One of the most harmful aspects of male entitlement 427 00:26:07,994 --> 00:26:12,286 is the false belief that men have a right to survey and use women’s bodies. 428 00:26:12,286 --> 00:26:16,045 This mentality carries with it a corresponding set of expectations 429 00:26:16,045 --> 00:26:18,418 about what women should provide for men. 430 00:26:18,418 --> 00:26:22,514 It’s a worldview that primarily defines women’s social role as vessels of sexuality, 431 00:26:22,514 --> 00:26:26,698 and men’s roles as consumers or patrons of that sexuality. 432 00:26:26,698 --> 00:26:29,568 Unlike access to clean water or health care, which should be 433 00:26:29,568 --> 00:26:32,814 considered human rights that all people deserve simply for being human, 434 00:26:32,814 --> 00:26:36,149 access to a woman’s affections, her body or her sexuality 435 00:26:36,149 --> 00:26:38,916 is not a right owed to anyone, except herself. 436 00:26:38,916 --> 00:26:41,563 This should be obvious, but unfortunately 437 00:26:41,563 --> 00:26:45,159 male entitlement is a pervasive problem in our culture today. 438 00:26:45,159 --> 00:26:47,367 The male entitlement mindset has a profound impact 439 00:26:47,367 --> 00:26:49,854 on how men relate to and interact with women. 440 00:26:49,854 --> 00:26:53,182 We see it manifest whenever a man orders a woman to show him her “tits”, 441 00:26:53,182 --> 00:26:55,810 or makes demands during an online game 442 00:26:55,810 --> 00:26:58,071 that a woman send him nude or sexual photos. 443 00:26:58,071 --> 00:27:01,705 We see it in real-world spaces whenever men catcall women on the street. 444 00:27:01,705 --> 00:27:05,436 We see it whenever a man gropes a woman at an event or convention. 445 00:27:05,436 --> 00:27:10,131 We see it whenever a man expects sex in return for buying a woman dinner. 446 00:27:10,131 --> 00:27:14,057 At its most serious, male entitlement is the mentality that serves as the foundation 447 00:27:14,057 --> 00:27:18,392 for the epidemics of date rape and sexual assault in our society. 448 00:27:18,392 --> 00:27:21,941 To be clear, this doesn’t mean that every individual man consciously thinks 449 00:27:21,941 --> 00:27:25,461 that he has a right to the body of every individual woman he sees. 450 00:27:25,461 --> 00:27:28,285 Rather, male entitlement operates in the background of our culture; 451 00:27:28,285 --> 00:27:32,222 it’s a socially constructed mentality that is so deeply ingrained 452 00:27:32,222 --> 00:27:36,085 that it’s often invisible, operating as an unquestioned base assumption. 453 00:27:36,085 --> 00:27:38,306 The critical thing to remember here is that 454 00:27:38,306 --> 00:27:41,795 men are not born with this sense of entitlement; it’s a learned way of thinking 455 00:27:41,795 --> 00:27:45,155 that shapes the ways men relate to women and women’s bodies. 456 00:27:45,525 --> 00:27:47,275 "Fantastic!" 457 00:27:47,815 --> 00:27:50,950 This attitude is taught through a complex socialization process 458 00:27:50,950 --> 00:27:53,443 impacted by a whole host of factors. 459 00:27:53,443 --> 00:27:56,810 Families, religions, peer groups, movies, pop-music, 460 00:27:56,810 --> 00:28:00,157 mainstream pornography and video games can all play a part 461 00:28:00,157 --> 00:28:03,072 in the construction and perpetuation of this mentality. 462 00:28:03,118 --> 00:28:05,799 So of course video games on their own are not responsible 463 00:28:05,799 --> 00:28:08,599 for singlehandedly creating “male entitlement”; however, 464 00:28:08,599 --> 00:28:11,750 because games are interactive systems, they can be programmed 465 00:28:11,750 --> 00:28:16,552 to reinforce male entitlement in some unique ways not found in other forms of media. 466 00:28:26,802 --> 00:28:30,272 For instance in Asura’s Wrath, when the player stares at a maiden’s breasts, 467 00:28:30,272 --> 00:28:33,677 she’ll try to cover herself up. But if the player keeps staring 468 00:28:33,677 --> 00:28:36,581 they will unlock an achievement called “View of the Valley”. 469 00:28:42,861 --> 00:28:45,678 Similarly, in Lollipop Chainsaw the player can unlock the 470 00:28:45,678 --> 00:28:49,568 “I swear! I did it by mistake!” achievement for using the game-camera 471 00:28:49,568 --> 00:28:52,875 to look up Juliette’s skirt for an extended period of time 472 00:28:52,875 --> 00:28:56,062 despite her coy efforts to block players from doing so. 473 00:29:03,782 --> 00:29:06,303 The “Casanova” achievement in The Saboteur can be unlocked 474 00:29:06,303 --> 00:29:10,258 for utilizing a mechanic in which players kiss 50 random women on the street 475 00:29:10,258 --> 00:29:14,449 without their consent as a form of camouflage to evade pursuing Nazis. 476 00:29:16,319 --> 00:29:18,387 “That’s what I’m looking for.” 477 00:29:24,077 --> 00:29:26,463 These achievements are directly rewarding players 478 00:29:26,463 --> 00:29:29,814 for in-game behavior that amounts to sexual harassment. 479 00:29:29,814 --> 00:29:32,462 Players are actively being encouraged to think of women’s bodies 480 00:29:32,462 --> 00:29:35,307 as something they are entitled to interact with. 481 00:29:35,307 --> 00:29:38,678 That fact, in and of itself, is troubling but it’s just another example 482 00:29:38,678 --> 00:29:41,326 of the core problem with the Women as Reward trope. 483 00:29:41,326 --> 00:29:44,698 Game systems are designed to provide feedback mechanisms that either 484 00:29:44,698 --> 00:29:48,556 punish or reward players for the ways they interact with virtual environments. 485 00:29:48,556 --> 00:29:52,183 Because video games are constructed around these formal input/output systems, 486 00:29:52,183 --> 00:29:56,172 they can be an especially powerful tool for reinforcing cognitive patterns 487 00:29:56,172 --> 00:29:58,617 by modeling and rewarding player behavior. 488 00:29:59,867 --> 00:30:03,258 In a game, you’re not just watching someone else being rewarded with a woman. 489 00:30:03,258 --> 00:30:06,451 You, the player, are earning a woman as a reward yourself 490 00:30:06,451 --> 00:30:08,628 for the actions you yourself have performed. 491 00:30:09,548 --> 00:30:11,570 Players make the correct inputs into the game; 492 00:30:11,570 --> 00:30:14,945 a woman’s affection or her body is the corresponding output. 493 00:30:17,415 --> 00:30:20,999 Players go through the process of saving the princess, and the game’s algorithm 494 00:30:20,999 --> 00:30:24,455 dutifully rewards them with what they think they are rightfully owed for doing so: 495 00:30:26,095 --> 00:30:29,484 whether it be a kiss, a girlfriend, or sexual attention. 496 00:30:35,224 --> 00:30:39,026 Social science indicates that one of the primary ways we learn about the world 497 00:30:39,026 --> 00:30:40,594 and our relationships to each other, 498 00:30:40,594 --> 00:30:43,982 is through a process of observation and imitation. 499 00:30:43,982 --> 00:30:47,086 Human beings also learn by seeing something modeled for us, 500 00:30:47,086 --> 00:30:51,502 especially when the modeled actions are accompanied by rewards or punishments. 501 00:30:51,502 --> 00:30:55,703 Video games are uniquely positioned to provide experiences that do all of these things, 502 00:30:55,703 --> 00:30:59,454 because in most games, the player occupies both the role of participant, 503 00:30:59,454 --> 00:31:02,907 and the role of spectator to their own actions. 504 00:31:02,907 --> 00:31:05,103 In this way the women as reward trope in video games 505 00:31:05,103 --> 00:31:06,993 becomes a mechanism through which male entitlement 506 00:31:06,993 --> 00:31:10,091 is taught and reinforced in our wider culture. 507 00:31:10,091 --> 00:31:12,942 Cognitively, it’s strikingly similar to the expectation 508 00:31:12,942 --> 00:31:16,845 that if a man buys a woman a few drinks, then he is owed sex. 509 00:31:16,845 --> 00:31:20,040 The money and time for the alcohol and conversation are the inputs, 510 00:31:20,040 --> 00:31:22,474 the sexual gratification is the output. 511 00:31:23,204 --> 00:31:25,931 When men’s entitlement-based expectations are not fulfilled 512 00:31:25,931 --> 00:31:30,060 they sometimes lash out in resentment or aggression towards women. 513 00:31:30,060 --> 00:31:34,016 This is clearly illustrated in the catcalling scenarios I mentioned earlier: 514 00:31:34,016 --> 00:31:37,890 street harassers feel entitled to women’s time and women’s attention. 515 00:31:37,890 --> 00:31:40,472 If they don’t get the response they feel they are owed, they can become 516 00:31:40,472 --> 00:31:44,618 increasingly angry, following their targets, insulting them, groping them, 517 00:31:44,618 --> 00:31:48,638 or otherwise aggressively demanding to be acknowledged. 518 00:31:48,638 --> 00:31:51,337 In the gaming community, we see this entitlement-fueled outrage 519 00:31:51,337 --> 00:31:54,226 bubble to the surface when some gamers encounter indications 520 00:31:54,226 --> 00:31:57,758 that games aren’t made exclusively with their fantasies in mind. 521 00:31:57,758 --> 00:32:01,550 Angry public temper tantrums from straight male players have occurred when 522 00:32:01,550 --> 00:32:05,165 role-playing games have forced them to interact with gay male characters, 523 00:32:05,165 --> 00:32:06,961 or presented them with lesbian characters 524 00:32:06,961 --> 00:32:10,505 who were not available as romance options to male avatars. 525 00:32:10,505 --> 00:32:13,567 Angry backlash from straight male players also materializes when 526 00:32:13,567 --> 00:32:17,848 Western releases of Japanese games place women in slightly less revealing outfits, 527 00:32:17,848 --> 00:32:22,290 or increase the age of young sexualized female characters to 18. 528 00:32:22,290 --> 00:32:25,082 In the same vein, when presented with critical analyses of the 529 00:32:25,082 --> 00:32:27,907 poor representations of women in many popular games, 530 00:32:27,907 --> 00:32:32,850 this intense male entitlement manifests in aggression, abuse and threats. 531 00:32:33,560 --> 00:32:36,803 As we’ve demonstrated in this episode, the Women as Reward trope 532 00:32:36,803 --> 00:32:40,681 is set up to fulfill a very specific male entitlement-oriented fantasy. 533 00:32:40,681 --> 00:32:44,214 In many cases game creators may not even realize their mechanics 534 00:32:44,214 --> 00:32:46,606 are working to cement this mentality, but when games use 535 00:32:46,606 --> 00:32:50,977 a woman’s affection, her body, or her sexuality as a carrot on a stick, 536 00:32:50,977 --> 00:32:52,494 they’re actively encouraging men 537 00:32:52,494 --> 00:32:55,961 to think of women as objects, prizes, and status symbols. 538 00:32:55,961 --> 00:32:57,993 And it’s not just men who are affected. 539 00:32:57,993 --> 00:33:02,033 This ideology of male entitlement seeps into the wider social consciousness 540 00:33:02,033 --> 00:33:06,099 of everyone, regardless of gender, a byproduct of which can negatively impact 541 00:33:06,099 --> 00:33:08,757 the ways women relate to one another and the ways 542 00:33:08,757 --> 00:33:12,876 we think about our relationships to our own bodies, and our own sexuality. 543 00:33:12,876 --> 00:33:15,919 The good news is that because male entitlement is a learned attitude, 544 00:33:15,919 --> 00:33:19,570 it can, through education and conscious effort, be unlearned. 545 00:33:19,570 --> 00:33:23,701 And game systems are capable of being part of that transformative process. 546 00:33:23,701 --> 00:33:27,643 Just as their interactivity makes them a powerful tool for reinforcing male entitlement, 547 00:33:27,643 --> 00:33:32,228 so too could that interactivity be harnessed to disrupt antiquated gender dynamics 548 00:33:32,228 --> 00:33:35,791 and engage us with game mechanics that explore more equitable interactions 549 00:33:35,791 --> 00:33:37,794 between people of all genders.