0:00:05.128,0:00:07.040 “Fantastic!”[br] 0:00:15.501,0:00:24.872 ( ♪ Theme Music ♪ ) 0:00:25.750,0:00:28.617 This episode comes with a content warning[br]for game footage involving 0:00:28.617,0:00:32.529 hypersexualized female characters[br]and is not recommended for children. 0:00:32.529,0:00:35.788 As always, remember that it is both[br]possible and even necessary 0:00:35.788,0:00:37.758 to be critical of the media we enjoy. 0:00:37.758,0:00:40.018 That’s going to be especially[br]important to keep in mind 0:00:40.018,0:00:42.538 given the video game franchise[br]we are about to discuss… 0:00:47.049,0:00:50.526 In 1987 Nintendo released a 2D[br]action adventure game for their 0:00:50.526,0:00:52.973 Nintendo Entertainment System[br]which departed 0:00:52.973,0:00:55.189 from traditional video game conventions. 0:00:55.189,0:00:57.573 Metroid starred a bounty hunter[br]named Samus Aran 0:00:57.573,0:01:01.138 who is covered head to toe in the[br]now iconic cybernetic “power suit”. 0:01:01.138,0:01:04.409 The game’s manual referred to the[br]protagonist with male pronouns 0:01:04.409,0:01:07.597 and described his identity as[br]“shrouded in mystery”. 0:01:09.366,0:01:11.658 Metroid was notable as an[br]early example of a game 0:01:11.658,0:01:14.323 that employed multiple alternative[br]endings which could be unlocked 0:01:14.323,0:01:17.291 based on the player’s gaming[br]skill and performance. 0:01:17.291,0:01:19.978 If the player is able to complete[br]the game in under five hours 0:01:19.978,0:01:23.811 a short cutscene will play featuring the[br]protagonist without their armored helmet, 0:01:23.811,0:01:26.945 revealing that Samus Aran is, in fact,[br]a woman. 0:01:28.695,0:01:31.089 This was a significant moment[br]in gaming history, 0:01:31.089,0:01:34.266 especially for many female gaming fans,[br]because, at the time, 0:01:34.266,0:01:37.629 nearly all protagonists were just[br]assumed to be male by default. 0:01:37.629,0:01:39.712 Remember this was back[br]before the internet, 0:01:39.712,0:01:43.243 when you couldn’t just hop online to find[br]out about all the secrets and spoilers, 0:01:43.243,0:01:47.220 so for many players, the ending of[br]Metroid came as a genuine surprise. 0:01:47.220,0:01:50.189 Still, the subversion only worked[br]provided players were skilled enough 0:01:50.189,0:01:52.221 to achieve the surprise ending. 0:01:52.221,0:01:55.929 In retrospect, Samus’ gender reveal perhaps[br]should not have been as shocking as it was, 0:01:55.929,0:02:00.025 considering that Metroid is[br]heavily influenced by the Alien films. 0:02:00.025,0:02:02.698 Sadly the alternate endings[br]did not stop there 0:02:02.698,0:02:05.260 the two “best” endings make Metroid[br]one of the first games 0:02:05.260,0:02:07.230 to exploit the Women as Reward trope,[br] 0:02:07.230,0:02:10.260 as both reveal Samus[br]in various states of undress. 0:02:10.260,0:02:13.218 The better a player does,[br]the more clothing is removed. 0:02:13.218,0:02:17.509 If the player completes the game in under[br]3 hours Samus is shown without her armor 0:02:17.509,0:02:18.865 and in a leotard. 0:02:20.315,0:02:24.439 If the player finishes in under 1 hour[br]they are treated to Samus in a bikini. 0:02:26.129,0:02:30.401 So yes, Samus wasn’t a damsel’ed woman[br]waiting at the end of the game as a trophy 0:02:30.401,0:02:34.999 rather, her body itself became the prize[br]awarded to players for a job well done. 0:02:34.999,0:02:38.025 Later games in the Metroid series[br]continued the convention of 0:02:38.025,0:02:41.872 rewarding players with endings featuring[br]Samus in various states of undress. 0:03:02.322,0:03:05.691 In one sense Samus Aran definitely did[br]subvert traditional gender tropes 0:03:05.691,0:03:09.150 of the 1980s by taking on the role[br]of intrepid hero. 0:03:09.150,0:03:13.358 However she and her body were still[br]presented to players as prizes to be won. 0:03:14.808,0:03:18.055 The convention, of earning access to[br]cutscenes or ending vignettes 0:03:18.055,0:03:22.169 with eroticized female bodies can be found[br]in many titles over the past 30 years. 0:03:22.580,0:03:23.881 “Apollo” 0:03:23.881,0:03:25.532 “Whoa! Whoa!” 0:03:33.872,0:03:36.153 (Audience laughter) 0:03:36.153,0:03:37.415 “Oh!” 0:03:42.905,0:03:45.718 We can trace the roots of the[br]Women as Reward trope all the way back 0:03:45.718,0:03:47.812 to the beginnings of the medium itself. 0:03:47.812,0:03:50.847 As we discussed in our[br]damsel in distress mini-series, 0:03:50.847,0:03:53.238 upon successful completion[br]of many arcade games 0:03:53.238,0:03:56.830 players were rewarded with the[br]related Smooch of Victory trope, so named 0:03:56.830,0:04:00.649 for the kiss the hero received as a reward[br]for rescuing a kidnapped princess. 0:04:02.611,0:04:06.079 Sometimes the prize is blatant as with the[br]Standard Hero Reward 0:04:06.079,0:04:08.070 in which a king will give his[br]daughter to the hero. 0:04:11.360,0:04:15.099 On other occasions, it’s taken a step further[br]by employing the parallel 0:04:15.099,0:04:19.974 Sex of Victory or Rescue Sex trope.[br]Yes, it’s exactly what you think it is: 0:04:19.974,0:04:23.912 instead of a kiss, sex with the rescued[br]victim is the player’s reward. 0:04:23.912,0:04:27.553 “That was gonna get ugly. You saved us!” 0:04:27.553,0:04:29.160 “My pleasure, ladies.” 0:04:29.160,0:04:33.992 “Thank you, thank you. Thank you.” 0:04:37.812,0:04:42.963 “You saved my life. A bit of joy as[br]recumpence is not too much to ask.” 0:04:44.513,0:04:49.700 “I’m intrigued. It’s been a tough day.[br]I think some joy might do me good.” 0:04:49.700,0:04:52.758 (Moaning) 0:04:53.138,0:04:56.170 We’ve coined the Women as Reward trope[br]to describe a long-running pattern 0:04:56.170,0:04:58.490 found in interactive media. 0:04:58.490,0:05:01.115 It occurs when women[br]or more often women’s bodies 0:05:01.115,0:05:04.221 are employed as rewards for[br]player actions in video games. 0:05:04.221,0:05:09.012 The trope frames female bodies as[br]collectible, as tractable or as consumable 0:05:09.012,0:05:10.792 and positions women as status symbols 0:05:10.792,0:05:15.093 designed to validate the masculinity[br]of presumed straight male players. 0:05:15.093,0:05:18.698 There’s some overlap between the[br]Damsel in Distress and Women as Reward 0:05:18.698,0:05:20.458 but they function differently. 0:05:20.458,0:05:22.689 While the Damsel in Distress[br]trope uses women 0:05:22.689,0:05:24.958 as a plot device to motivate male heroes, 0:05:24.958,0:05:28.863 the Women as Reward trope presents women[br]as a formalized reward mechanism, 0:05:28.863,0:05:32.978 meaning that the reward is coded[br]into the game system itself. 0:05:32.978,0:05:36.041 The result of this incentive structure is[br]that access to women’s bodies, 0:05:36.041,0:05:41.008 women’s affection or women’s sexuality is[br]reduced to a simple equation that guarantees 0:05:41.008,0:05:45.235 delivery as long as the correct set of[br]inputs are entered into the system. 0:05:45.235,0:05:48.952 In this way the Women as Reward trope[br]helps foster a sense of entitlement 0:05:48.952,0:05:52.578 where players are encouraged to view women[br]as something they’ve earned the right to 0:05:52.578,0:05:56.057 by virtue of their gaming actions,[br]skills or accomplishments. 0:05:56.057,0:05:59.752 This is illustrated in arcade classics[br]like Joe and Mac 0:05:59.752,0:06:01.420 and Teenage Mutant Ninja Turtles 0:06:04.450,0:06:06.513 after players save the damsel[br]in both games, 0:06:06.513,0:06:10.363 she will bestow a kiss on the character[br]who earned the most points on that stage. 0:06:11.253,0:06:12.959 “I owe you one.” 0:06:15.199,0:06:19.083 Entitlement to women is made even more[br]explicit in many versions of Double Dragon. 0:06:19.083,0:06:22.220 At the end of the game, after the[br]final boss has been defeated 0:06:22.220,0:06:26.288 and the damsel in distress saved, player[br]one and player two must fight each other 0:06:26.288,0:06:30.540 over who “gets” to “have” Marian and[br]with her, the smooch of victory. 0:06:36.980,0:06:41.153 Notice that Marian’s desires are not part[br]of the equation, she has no say in the matter 0:06:41.153,0:06:45.914 she simply fills the role of a trophy for[br]whichever player is ultimately victorious. 0:06:46.434,0:06:49.040 This scene serves as inspiration[br]for similar scenarios 0:06:49.040,0:06:51.404 in more contemporary games[br]like Castle Crashers. 0:06:56.794,0:07:00.809 We’ve identified 6 primary ways the Women[br]as Reward trope manifests in video games. 0:07:00.809,0:07:04.099 Over the course of this episode[br]we will examine each in turn. 0:07:04.099,0:07:08.058 In addition to the “earned cinematics”[br]we’ve already discussed, we will cover 0:07:08.058,0:07:11.306 the trope as it relates to[br]Easter Eggs, Unlockable Costumes, 0:07:11.306,0:07:14.496 Experience Points, Collectibles,[br]and Achievements. 0:07:15.676,0:07:18.295 Easter Eggs are intentionally[br]hidden secrets or jokes 0:07:18.295,0:07:20.610 which developers conceal[br]inside of their games. 0:07:20.610,0:07:22.661 Like the eggs at a[br]children’s easter egg hunt, 0:07:22.661,0:07:26.273 these secrets are usually difficult to find[br]but are meant to be discovered as rewards 0:07:26.273,0:07:28.761 for particularly industrious gamers. 0:07:28.761,0:07:32.471 Easter Eggs can be hidden messages, items,[br]secret characters or random events, 0:07:32.471,0:07:36.169 and their inclusion encourages[br]experimentation with the game’s systems 0:07:36.169,0:07:38.961 and mechanics in order to[br]uncover these extra treasures. 0:07:38.961,0:07:41.313 Some can be found[br]inside game environments, 0:07:41.313,0:07:43.709 while others require a[br]cheat code to unlock. 0:07:43.709,0:07:46.938 For example, if players input a specific[br]button sequence while starting up 0:07:46.938,0:07:51.583 the 1991 role-playing game Rings of Power[br]the title screen would change. 0:07:51.583,0:07:55.071 By pressing down, right, A, B, C and the[br]start button, players were rewarded 0:07:55.071,0:07:58.769 with an image of a topless woman[br]next to the Naughty Dog logo. 0:07:58.769,0:08:01.769 Easter eggs are, of course,[br]not inherently problematic, 0:08:01.769,0:08:05.060 and gaming history is filled with[br]examples of neat secrets 0:08:05.060,0:08:07.528 that designers have hidden[br]away for players to discover. 0:08:07.528,0:08:10.351 But too frequently, Easter eggs[br]are used as another way 0:08:10.351,0:08:13.081 to reward players with women’s bodies. 0:08:13.081,0:08:17.213 Tony Hawk Pro Skater 4 included a secret[br]unlockable character named Daisy, 0:08:17.213,0:08:20.265 who bore the likeness of[br]porn star Jenna Jameson. 0:08:21.725,0:08:24.544 Daisy’s sexualized appearance and[br]skateboard tricks are designed as a reward 0:08:24.544,0:08:27.132 for those players who unlocked her. 0:08:30.582,0:08:37.178 One way to do that is[br]by entering this code 0:08:40.398,0:08:43.406 Probably one of the most famous[br]Women as Reward easter eggs 0:08:43.406,0:08:45.280 brings us back to Samus Aran. 0:08:45.290,0:08:48.072 The original Metroid used a password[br]system to save progress. 0:08:48.072,0:08:51.312 By inputting the secret code[br]“Justin Bailey” into this system, 0:08:51.312,0:08:54.708 gamers would unlock a powered-up[br]playable version of Samus 0:08:54.708,0:08:57.781 wearing only her[br]leotard-style bathing suit. 0:08:59.321,0:09:03.221 Incidentally this is the same outfit we[br]covered earlier as an end-game reward, 0:09:03.221,0:09:07.480 only here she has the powers of the Varia[br]Suit and its associated color pallete swap 0:09:07.480,0:09:09.708 which changes her hair color to green. 0:09:09.708,0:09:13.124 Players can then play the entire game as[br]Samus without her space armor. 0:09:13.124,0:09:15.678 So she ends up exploring[br]a hostile alien world 0:09:15.678,0:09:18.614 and fighting off deadly monsters[br]in her underwear. 0:09:20.024,0:09:23.292 “Welcome to the Hovercon intergalactic[br]hoverboard competition!” 0:09:23.292,0:09:25.694 There’s a bizarre easter egg[br]in the original Ratchet & Clank: 0:09:25.694,0:09:29.424 If the player does a series of side-flips[br]in front of a green-skinned alien, 0:09:29.424,0:09:32.029 the woman’s breasts will[br]suddenly begin to inflate. 0:09:37.239,0:09:40.549 The more gymnastics stunts performed,[br]the larger her boobs will become. 0:09:44.779,0:09:48.850 There are so many Women as Reward-style[br]easter eggs in the Metal Gear Solid series 0:09:48.850,0:09:51.764 that it would take several hours[br]to go over them all. 0:09:51.764,0:09:56.920 First released for the PlayStation in 1998[br]and then remade for the GameCube in 2004, 0:09:56.920,0:10:00.113 Metal Gear Solid featured not one[br]but two separate easter eggs 0:10:00.113,0:10:03.670 that allow players to see[br]Meryl Silverburgh in her underwear. 0:10:03.670,0:10:07.294 The second of these easter eggs requires[br]players to follow Meryl into the ladies room 0:10:07.294,0:10:10.302 and interrupt her while she is changing.[br]If this is done quickly enough 0:10:10.302,0:10:13.217 the next cutscene will play with[br]Meryl in her underwear. 0:10:17.337,0:10:21.025 “Anyway, how did you recognize me in disguise?” 0:10:21.025,0:10:23.780 “I never forget a lady” 0:10:23.780,0:10:25.667 Jumping ahead to the fourth game, 0:10:25.667,0:10:29.320 the protagonist is assigned a psychologist[br]for PTSD counseling. 0:10:29.320,0:10:32.788 During these remote sessions, if[br]players shake their Playstation controller 0:10:32.788,0:10:36.062 the psychologist’s breasts will[br]bounce and jiggle in response. 0:10:36.062,0:10:39.756 “Memories began to resurface[br]from his childhood," 0:10:39.756,0:10:43.118 "when he fought for Solidus[br]in the Liberian Civil War.” 0:10:43.118,0:10:45.878 Keep in mind that easter eggs[br]are not accidents or glitches. 0:10:45.878,0:10:49.731 They are intentionally put into the game[br]by the designers,and as a result, indicate 0:10:49.731,0:10:53.524 the value that the designers themselves[br]place on these female characters. 0:10:53.524,0:10:56.877 They communicate to players that yes,[br]these women exist for players to exploit 0:10:56.877,0:10:59.658 or experiment with[br]for their own amusement. 0:11:00.838,0:11:04.481 Unlockable outfits are additional[br]costumes earned during gameplay 0:11:04.481,0:11:08.336 which allow gamers to play dress up with[br]player characters or party members. 0:11:08.336,0:11:11.584 Alternative “skins” as they are sometimes[br]called come in all shapes and sizes 0:11:11.584,0:11:15.260 and are typically just cosmetic changes[br]to the character’s appearance, 0:11:15.260,0:11:17.845 although sometimes they[br]add special abilities. 0:11:17.845,0:11:20.718 Many unlockable costumes[br]are cool, wacky or bizarre. 0:11:20.718,0:11:23.873 But when applied to female characters[br]we see a distinct pattern 0:11:23.873,0:11:26.830 of revealing, hypersexualized outfits. 0:11:37.700,0:11:42.558 Fetishized bunny, cat, maid or nurse[br]costumes are commonly used by developers 0:11:42.558,0:11:45.891 as a way to pander to an assumed[br]straight male player base. 0:11:45.891,0:11:48.672 It’s important to remember that[br]sexualization is not necessarily 0:11:48.672,0:11:52.191 just about the amount of skin showing,[br]but is instead connected to the question 0:11:52.191,0:11:56.776 of whether or not a costume is eroticized[br]for the express purpose of titillation. 0:11:56.776,0:11:59.826 “Hey, why were you wearing[br]that stuffy-looking suit of armor?” 0:11:59.826,0:12:04.512 “Oh? You didn’t like it? It’s pretty sturdy[br]and protects my body quite nicely... 0:12:04.512,0:12:08.866 See? Look at this beautiful skin,[br]free of bruises and blemishes!” 0:12:08.866,0:12:12.938 “Very nice… I’m actually worried[br]where my eyes might wander.” 0:12:12.938,0:12:15.299 “You don’t look all that worried to me.” 0:12:15.299,0:12:18.183 “I’ve just got a good poker face.[br]So, you’re okay?... 0:12:18.183,0:12:20.339 You don’t mind leaving your armor behind?” 0:12:20.339,0:12:24.604 “It’s sturdy, but it’s heavy. Walking[br]around with that on tires me out.” 0:12:24.604,0:12:29.517 “Hey, no complaints here. I prefer[br]eye candy to scary armor any day.” 0:12:29.517,0:12:32.752 These types of unlockable outfits[br]can be especially pernicious 0:12:32.752,0:12:34.889 since they often end up[br]undermining women who are 0:12:34.889,0:12:38.390 otherwise appropriately dressed[br]for active or professional roles. 0:12:38.390,0:12:41.885 The Resident Evil franchise has been[br]particularly guilty of this over the years. 0:12:41.885,0:12:46.250 Almost every major release in the series[br]has included the Women as Reward trope. 0:12:46.250,0:12:49.812 Resident Evil is a bit unusual in that,[br]since its beginnings in the mid 90s, 0:12:49.812,0:12:53.331 the franchise has featured a large[br]number of playable female protagonists 0:12:53.331,0:12:55.459 most of whom are skilled zombie fighters 0:12:55.459,0:12:58.622 and have impressive professional[br]resumés, to say the least. 0:12:58.622,0:13:02.904 Rebecca Chambers is a police officer and medic[br]in the Special Tactics And Rescue Service. 0:13:02.904,0:13:06.728 Players can dress her up in “sexy nurse”[br]and cheerleader costumes. 0:13:07.218,0:13:10.486 Jill Valentine is a high-ranking[br]Special Operations Agent 0:13:10.486,0:13:15.013 in the Bioterrorism Security Assessment[br]Alliance, and also the master of unlocking. 0:13:15.013,0:13:18.664 She can be placed in sexy police woman[br]and sexy pirate outfits. 0:13:19.344,0:13:22.004 Claire Redfield is a member of a[br]human rights organization 0:13:22.004,0:13:24.362 that provides aid during[br]bioterrorism incidents. 0:13:24.362,0:13:27.711 She can be turned into a[br]motorsport umbrella girl. 0:13:28.141,0:13:32.830 Sherry Birkin is a US government agent working[br]with the Division of Security Operations. 0:13:32.830,0:13:35.795 And here she’s wearing[br]a schoolgirl outfit. 0:13:36.125,0:13:40.259 Helena Harper is a Secret Service agent[br]and a former member of the CIA. 0:13:40.259,0:13:43.518 Her unlockable costumes include[br]another “sexy” police woman 0:13:43.518,0:13:46.173 complete with mini skirt and garter belt. 0:13:46.403,0:13:50.528 Sheva Alomar is an agent for the[br]Bioterrorism Security Assessment Alliance, 0:13:50.528,0:13:52.922 operating in the West African branch. 0:13:52.922,0:13:56.184 The tribal print bikini outfit is[br]especially disconcerting, 0:13:56.184,0:13:59.090 because it combines the sexualization[br]of a female character 0:13:59.090,0:14:02.652 with the racist tradition of[br]exotifying women of color, 0:14:02.652,0:14:04.941 particularly women of African ancestry. 0:14:04.941,0:14:07.294 More on that topic in an upcoming video. 0:14:07.294,0:14:10.920 As a reward for completing the[br]main game under specific conditions, 0:14:10.920,0:14:14.180 players gain the ability to shove these[br]female police and special agents 0:14:14.180,0:14:18.180 into the digital equivalent of those[br]patronizing “sexy” Halloween costumes 0:14:18.180,0:14:20.305 we see mass produced every year. 0:14:20.305,0:14:23.524 These ensembles are not only completely[br]inappropriate for the mission at hand, 0:14:23.524,0:14:27.119 but also reduce otherwise capable[br]characters to sexual objects 0:14:27.119,0:14:29.593 for the voyeuristic enjoyment of players. 0:14:30.993,0:14:34.342 “None of this makes any sense.[br]What did we do?” 0:14:35.412,0:14:36.892 “I wish I could tell ya.” 0:14:36.992,0:14:40.713 The latest game in the series, 2015’s[br]Resident Evil: Revelations 2 0:14:40.713,0:14:43.652 continues this condescending[br]tradition by offering DLC 0:14:43.652,0:14:46.849 that puts Claire Redfield into a[br]sexualized cowgirl outfit 0:14:46.849,0:14:50.652 and forces Moira into whatever[br]the hell that is supposed to be…? 0:14:50.652,0:14:54.996 The developers call it an[br]“urban ninja” costume? 0:14:54.996,0:14:57.556 [Sigh.] 0:14:57.556,0:14:59.889 Meanwhile, the male[br]playable character Barry 0:14:59.889,0:15:02.878 gets a gentleman’s Commandant[br]alternative costume. 0:15:02.878,0:15:05.960 Alternative costumes for men[br]are rarely objectifying. 0:15:05.960,0:15:08.803 They’re instead presented[br]as “tough guy” power fantasies 0:15:08.803,0:15:11.178 for other straight men to identify with. 0:15:11.178,0:15:13.020 And when men are stripped[br]down to their beachwear 0:15:13.020,0:15:15.792 it’s most often meant[br]as a lighthearted joke. 0:15:16.832,0:15:19.935 Shifting to an example of a game that[br]does alternative female costumes right, 0:15:19.935,0:15:25.200 Alice: Madness Returns features a wide[br]assortment of imaginative unlockable dresses. 0:15:26.500,0:15:28.909 And if you must go the[br]“bunnygirl” or “catgirl” route, 0:15:28.909,0:15:31.669 this right here is definitely[br]the way to do it. 0:15:33.049,0:15:37.017 In many games experience points,[br]or XP, are earned by completing tasks 0:15:37.017,0:15:39.370 like defeating monsters[br]or finishing quests. 0:15:39.370,0:15:42.013 Once enough experience points[br]have been accumulated 0:15:42.013,0:15:44.564 player characters can[br]periodically level up, 0:15:44.564,0:15:48.138 making them stronger or giving[br]them access to new abilities. 0:15:48.138,0:15:51.461 Unfortunately designers sometimes[br]tie the awarding of experience points 0:15:51.461,0:15:54.541 directly to sexual interactions[br]with female characters, 0:15:54.541,0:15:58.304 effectively transforming women into[br]conduits which players can utilize 0:15:58.304,0:16:01.001 to become more powerful warriors. 0:16:01.001,0:16:02.969 In the 2007 game Conan, for example, 0:16:02.969,0:16:06.198 dozens of half naked “maidens”[br]are chained up throughout the game. 0:16:06.868,0:16:09.368 “Take me and crush me with your love!” 0:16:10.308,0:16:13.768 When rescued they essentially function[br]as sexualized treasure chests 0:16:13.768,0:16:15.708 rewarding the player[br]with experience points 0:16:16.738,0:16:20.040 which are then used to unlock[br]more powerful fighting moves. 0:16:20.040,0:16:21.667 “…just a bit longer” 0:16:21.667,0:16:25.018 “We’ve reached Athens.[br]Get your things and get out.” 0:16:28.488,0:16:32.329 A number of other games tie[br]experience points directly to sex. 0:16:32.329,0:16:35.765 The God of War games, for instance,[br]established a tradition of including mini-games 0:16:35.765,0:16:39.462 that reward the player for successfully[br]having sex with one or more women. 0:16:43.412,0:16:46.792 Completing these little quick-time[br]events earn players red orbs 0:16:46.792,0:16:48.595 that are used to upgrade[br]attacks and magic. 0:16:50.085,0:16:52.811 Beginning with the 3rd game,[br]the Grand Theft Auto series 0:16:52.811,0:16:55.311 allows players to buy[br]sex from prostitutes… 0:16:55.311,0:16:56.133 “Get in the car.” 0:16:56.133,0:16:58.843 …and rewards them by[br]restoring their health meter. 0:17:00.713,0:17:03.653 In Grand Theft Auto 5, players are[br]given additional encouragement 0:17:03.653,0:17:05.718 to solicit prostitutes, in the[br]form of an increase to 0:17:05.718,0:17:10.414 their character’s stamina rating, which[br]enables those characters to sprint, swim, 0:17:10.414,0:17:13.580 or ride a bike faster for[br]longer periods of time. 0:17:14.720,0:17:18.298 Similarly, in The Witcher 3, Geralt earns[br]a handful of experience points for 0:17:18.298,0:17:22.133 buying sex from prostitutes, and he earns[br]more points for sex with the “courtesans” 0:17:22.133,0:17:26.558 in the wealthier districts than with the[br]“strumpets” in the poor parts of the city. 0:17:26.558,0:17:30.850 “Greetings to the honorable gentleman.[br]Welcome, make yourself at home... 0:17:30.850,0:17:34.671 What have you come for? We’re[br]prepared to fulfill your every whim.” 0:17:36.001,0:17:40.389 “I like you. Like how you look,[br]like how you smell.” 0:17:40.389,0:17:43.544 When women are used as sexualized[br]experience point dispensers, 0:17:43.544,0:17:46.276 the sexual scenarios are[br]themselves a reward 0:17:46.276,0:17:49.898 designed to validate the masculinity of[br]presumed straight male players. 0:17:49.898,0:17:53.949 But there’s a dual reward here: absorbing[br]these expressions of female sexuality 0:17:53.949,0:17:57.918 carries with it the ability for male[br]characters to grow stronger, faster, 0:17:57.918,0:18:01.938 and more capable, reducing the women[br]to points in a mathematical equation 0:18:01.938,0:18:05.260 that directly links the flippant[br]consumption of female sexuality 0:18:05.260,0:18:07.886 to an increase in male power. 0:18:07.886,0:18:10.416 Note that, while the consumption of[br]women makes male characters more powerful 0:18:10.416,0:18:13.280 it has nothing to do with mutual[br]relationship building. 0:18:13.280,0:18:17.478 The “relationship,” such as it is, ends[br]with sex, or rescuing the woman. 0:18:17.478,0:18:20.102 At that point, she has[br]served her purpose. 0:18:20.102,0:18:23.633 Players have reaped the benefits[br]and her value has been depleted. 0:18:23.633,0:18:28.663 Like an empty energy drink container, she[br]is simply cast aside after being consumed. 0:18:28.663,0:18:30.091 “That was nice!” 0:18:30.451,0:18:33.174 That’s hardly the only[br]problem with female NPCs 0:18:33.174,0:18:36.154 who are designed to function as[br]sexually objectified set dressing. 0:18:36.154,0:18:38.619 For more on the myriad of issues[br]with these types of characters, 0:18:38.619,0:18:42.400 see our two videos on the[br]Women as Background Decoration trope. 0:18:43.770,0:18:45.889 Collectibles are virtual[br]items placed or hidden 0:18:45.889,0:18:47.952 throughout a game[br]world for players to find. 0:18:47.952,0:18:50.244 Some collectible objects have[br]effects on gameplay, 0:18:50.244,0:18:53.410 such as boosting player stats or[br]serving as score multipliers. 0:18:53.410,0:18:56.336 Other collectibles are designed[br]simply to be accumulated 0:18:56.336,0:18:58.429 to provide a sense of accomplishment. 0:18:58.429,0:19:02.512 Once acquired, some collectibles unlock[br]concept art or other media fragments 0:19:02.512,0:19:06.411 that can be viewed later in galleries[br]selected from the game’s menu screen. 0:19:06.411,0:19:10.837 When done well, collectibles inspire[br]exploration and replayability. 0:19:10.837,0:19:13.323 However, when they’re designed to[br]function as an extension 0:19:13.323,0:19:16.778 of the Women as Reward trope, players[br]are encouraged to view women’s bodies 0:19:16.778,0:19:18.571 as souvenirs of their adventures. 0:19:19.851,0:19:22.659 In the 2010 remake of Splatterhouse[br]players are encouraged 0:19:22.659,0:19:26.124 to collect ripped-up pieces of photographs[br]of the protagonist’s girlfriend 0:19:26.124,0:19:28.174 which are strewn around each level. 0:19:31.254,0:19:33.032 Once the player pieces them together, 0:19:33.032,0:19:37.131 the completed images consist mostly of[br]private, personal sexual photos. 0:19:37.761,0:19:43.754 “I swear to God, you put this on the[br]internet, and your ass is grass, buster.” 0:19:44.384,0:19:46.080 Sometimes the Women as Reward trope 0:19:46.080,0:19:48.691 takes the form of corporate-branded[br]product placement. 0:19:48.691,0:19:52.080 For instance 2K Games officially[br]partnered with Playboy to include 0:19:52.080,0:19:56.178 50 hidden magazines scattered throughout[br]Mafia 2’s open world environment. 0:19:56.178,0:19:59.991 Once found, each collectible opens[br]to reveal vintage centerfolds 0:19:59.991,0:20:03.021 from real 1950s Playboy issues. 0:20:03.021,0:20:05.762 The discovered magazines are then[br]stored in the game’s inventory 0:20:09.422,0:20:12.837 and are available to be perused[br]at the player’s whim. 0:20:16.247,0:20:19.418 Konami’s Metal Gear Solid series[br]took this trend a step further 0:20:19.418,0:20:21.842 by actually turning pornography[br]into a weapon. 0:20:23.302,0:20:26.038 In Metal Gear Solid 4,[br]there are Playboy magazines scattered 0:20:26.038,0:20:28.473 throughout the game world[br]for players to find. 0:20:28.473,0:20:33.033 When acquired, the magazines are[br]stored in the game’s weapons inventory 0:20:33.033,0:20:36.007 alongside rifles and handguns,[br]and serve a dual purpose. 0:20:39.487,0:20:43.579 Players can look through the images at their[br]leisure, and also use them to set traps 0:20:43.579,0:20:47.584 by laying the centerfolds open on the[br]battlefield to distract enemies. 0:20:49.794,0:20:59.195 “Ooh, what’s this?[br]Heh heh heh…heh heh heh…”[br] 0:20:59.835,0:21:03.038 In the first Witcher game, players are[br]awarded “romance cards” for successfully 0:21:03.038,0:21:07.420 seducing each of over two dozen different[br]non-playable female characters. 0:21:07.420,0:21:09.653 “Let’s take our relationship further.” 0:21:09.653,0:21:12.983 “Come home with me. Let me thank you” 0:21:12.983,0:21:14.206 “Let’s go.” 0:21:15.666,0:21:19.131 Like other examples we’ve talked about,[br]these pornographic collectibles 0:21:19.131,0:21:23.547 are saved in the player’s inventory and[br]are available to be ogled at anytime. 0:21:23.547,0:21:26.210 The souvenirs function as a[br]private trophy collection, 0:21:26.210,0:21:29.578 encouraging players to view these female[br]characters as sexual conquests 0:21:29.578,0:21:34.654 and acquire as many different flavors of[br]women as possible during their playthrough. 0:21:34.654,0:21:38.250 If collectibles in the player’s inventory[br]work as a private trophy collection, 0:21:38.250,0:21:42.400 then achievements serve as a public[br]trophy case, on display for all to see. 0:21:42.400,0:21:45.432 Achievements, or trophies,[br]are meta-goal award systems 0:21:45.432,0:21:48.063 built into most popular gaming platforms. 0:21:48.063,0:21:50.956 Unlike collectibles, achievements are[br]earned through in-game actions 0:21:50.956,0:21:55.364 but awarded outside of the game environment[br]itself and have no effect on gameplay. 0:21:55.364,0:21:58.876 Some achievements are rewarded[br]for skill or completion of tasks 0:21:58.876,0:22:02.978 while others are arbitrary[br]challenges set up by developers. 0:22:02.978,0:22:06.390 “Oh, please. Are you really just[br]doing this for the achievement?... 0:22:06.390,0:22:10.649 Click a door five times? Is that all that[br]you think an achievement is worth?... 0:22:10.649,0:22:15.345 No, no, no, no, no. I can’t just give[br]these merits away for such little effort.” 0:22:15.345,0:22:19.442 These systems encourage “replayability”[br]and provide players with incentives 0:22:19.442,0:22:22.091 to spend more time inside the[br]game space experimenting 0:22:22.091,0:22:24.388 with its environments and characters. 0:22:24.388,0:22:27.698 By default, your achievements are visible[br]to anyone who views your profile 0:22:27.698,0:22:31.198 on a gaming platform and thus they allow[br]players to show off their gaming skill 0:22:31.198,0:22:33.264 or dedication to their friends. 0:22:33.264,0:22:37.522 In other words, achievements are designed[br]to function as status symbols for gamers. 0:22:37.522,0:22:40.238 A whole host of games reward[br]players with trophies for 0:22:40.238,0:22:43.095 successfully having sex with[br]one or more female characters. 0:22:43.095,0:22:46.118 A suspicious number of those[br]achievements are called “ladies man”. 0:22:46.968,0:22:53.243 (Giggling.)[br]“The Gods have truly blessed you, Kratos” 0:22:54.453,0:22:56.051 Other games in the God of War series 0:22:56.051,0:22:59.179 use a variety of euphemistic[br]naming schemes for this. 0:22:59.179,0:23:03.652 In the PS3 version of the original game[br]the trophy is titled “Rockin’ the Boat.” 0:23:06.072,0:23:10.238 In Ghost of Sparta players receive the[br]“A Hero’s Welcome” trophy 0:23:10.748,0:23:15.022 and in Chains of Olympus the award[br]is called “Two Girls One Spartan.” 0:23:15.572,0:23:18.528 “Oh, Nico! I really like you!” 0:23:18.528,0:23:22.410 Some games in the Grand Theft Auto series[br]offer achievements for bedding a “girlfriend.” 0:23:22.410,0:23:24.717 “I think she likes me.” 0:23:25.440,0:23:27.374 Just so we’re clear on[br]what’s happening here, 0:23:27.374,0:23:31.504 players are receiving a literal trophy[br]for “achieving sex” with a woman. 0:23:31.504,0:23:34.591 When games such as these award[br]players with achievements or trophies 0:23:34.591,0:23:38.174 for sexual conquests they are directly[br]reinforcing negative ways of thinking 0:23:38.174,0:23:41.436 about the dynamics between men[br]and women in our society. 0:23:41.436,0:23:45.578 By presenting sex as an end goal of men’s[br]interactions or relationships with women, 0:23:45.578,0:23:49.402 these games frame sexual encounters[br]as challenges to be overcome. 0:23:49.402,0:23:51.661 Let me emphasize that the problem here 0:23:51.661,0:23:54.194 is not necessarily that sex[br]is included in these games. 0:23:54.194,0:23:57.423 By presenting sex as a goal and[br]then presenting players 0:23:57.423,0:23:59.442 with an award for accomplishing that goal, 0:23:59.442,0:24:02.169 these achievements function[br]as a form of trophyism. 0:24:02.169,0:24:06.025 Simply put, trophyism is the tendency[br]for men to view women as objects 0:24:06.025,0:24:10.879 to be collected and displayed as status[br]symbols of their sexual prowess or virility. 0:24:10.879,0:24:13.218 These “trophy women” then[br]serve as a way for men 0:24:13.218,0:24:17.068 to assert their social status among[br]and relative to other men. 0:24:17.818,0:24:21.450 The “fame points” system in the[br]2004 version of Sid Meier’s Pirates! 0:24:21.450,0:24:23.874 provides us with a stark[br]illustration of trophyism. 0:24:26.764,0:24:30.668 In the game, romancing and then rescuing[br]any of the game’s many governors’ daughters 0:24:30.668,0:24:33.219 not only rewards your pirate with[br]the option to marry her, 0:24:33.219,0:24:35.611 but also wins him extra fame points. 0:24:39.671,0:24:43.291 The daughters are largely interchangeable;[br]they don’t even have names, 0:24:43.291,0:24:46.621 and their value as a reward is[br]tied directly to their appearance. 0:24:46.884,0:24:49.661 Courting and marrying a “plain”[br]daughter earns fewer fame points 0:24:49.661,0:24:52.782 than marrying an “attractive” one,[br]and marrying a “beautiful” daughter 0:24:52.782,0:24:55.106 earns the most points of all. 0:24:55.106,0:24:57.170 Fame points then directly[br]contribute to the social status 0:24:57.170,0:24:59.281 your character achieves[br]at the end of the game. 0:24:59.281,0:25:02.227 Depending on the amount of points accrued,[br]you could end up as anything 0:25:02.227,0:25:04.955 from a lowly pauper[br]to a powerful governor. 0:25:04.955,0:25:09.562 Other ways to earn fame points include[br]acquiring wealth and defeating rivals. 0:25:09.562,0:25:12.322 Like all your swashbuckling escapades,[br]acquiring a woman becomes 0:25:12.322,0:25:14.725 just another feather[br]in your proverbial cap, 0:25:14.725,0:25:17.892 functioning to elevate your[br]prestige and renown in society. 0:25:17.892,0:25:21.511 And since, in the game’s Xbox Live Arcade[br]release, there are achievements 0:25:21.511,0:25:23.878 for getting married, and for[br]courting governors’ daughters 0:25:23.878,0:25:26.364 from all four nations at once,[br]these accomplishments 0:25:26.364,0:25:28.361 also increase your gaming status. 0:25:28.361,0:25:31.859 Achievements on Sony Playstation[br]platforms are called “trophies” 0:25:31.859,0:25:34.918 but back when they were first introduced[br]they were called “entitlements,” 0:25:34.918,0:25:38.642 which is a fitting name for those that[br]fall into the Women as Reward trope. 0:25:38.642,0:25:41.099 Since entitlement, or more[br]specifically “male entitlement”, 0:25:41.099,0:25:43.566 is the crux of much of what we’ve[br]been discussing in this video, 0:25:43.566,0:25:47.260 let’s take a moment to define what[br]“male entitlement” actually means. 0:25:47.260,0:25:51.284 First, the word “entitlement” refers to the[br]conviction that someone deserves something, 0:25:51.284,0:25:54.172 that they are owed it,[br]that they have a right to it. 0:25:54.172,0:25:56.942 By extension, “male entitlement”[br]is the conviction 0:25:56.942,0:25:59.925 that men are owed something[br]by virtue of their gender. 0:25:59.925,0:26:03.014 It’s the belief structure that tells men they[br]deserve to have their whims catered to, 0:26:03.014,0:26:05.529 both culturally and interpersonally. 0:26:05.529,0:26:07.994 One of the most harmful aspects[br]of male entitlement 0:26:07.994,0:26:12.286 is the false belief that men have a right[br]to survey and use women’s bodies. 0:26:12.286,0:26:16.045 This mentality carries with it a[br]corresponding set of expectations 0:26:16.045,0:26:18.418 about what women should provide for men. 0:26:18.418,0:26:22.514 It’s a worldview that primarily defines[br]women’s social role as vessels of sexuality, 0:26:22.514,0:26:26.698 and men’s roles as consumers[br]or patrons of that sexuality. 0:26:26.698,0:26:29.568 Unlike access to clean water[br]or health care, which should be 0:26:29.568,0:26:32.814 considered human rights that all people[br]deserve simply for being human, 0:26:32.814,0:26:36.149 access to a woman’s affections,[br]her body or her sexuality 0:26:36.149,0:26:38.916 is not a right owed to[br]anyone, except herself. 0:26:38.916,0:26:41.563 This should be obvious, but unfortunately 0:26:41.563,0:26:45.159 male entitlement is a pervasive[br]problem in our culture today. 0:26:45.159,0:26:47.367 The male entitlement mindset[br]has a profound impact 0:26:47.367,0:26:49.854 on how men relate to[br]and interact with women. 0:26:49.854,0:26:53.182 We see it manifest whenever a man orders[br]a woman to show him her “tits”, 0:26:53.182,0:26:55.810 or makes demands during an online game 0:26:55.810,0:26:58.071 that a woman send him[br]nude or sexual photos. 0:26:58.071,0:27:01.705 We see it in real-world spaces whenever[br]men catcall women on the street. 0:27:01.705,0:27:05.436 We see it whenever a man gropes a[br]woman at an event or convention. 0:27:05.436,0:27:10.131 We see it whenever a man expects sex[br]in return for buying a woman dinner. 0:27:10.131,0:27:14.057 At its most serious, male entitlement is[br]the mentality that serves as the foundation 0:27:14.057,0:27:18.392 for the epidemics of date rape[br]and sexual assault in our society. 0:27:18.392,0:27:21.941 To be clear, this doesn’t mean that[br]every individual man consciously thinks 0:27:21.941,0:27:25.461 that he has a right to the body[br]of every individual woman he sees. 0:27:25.461,0:27:28.285 Rather, male entitlement operates[br]in the background of our culture; 0:27:28.285,0:27:32.222 it’s a socially constructed mentality[br]that is so deeply ingrained 0:27:32.222,0:27:36.085 that it’s often invisible, operating as[br]an unquestioned base assumption. 0:27:36.085,0:27:38.306 The critical thing to[br]remember here is that 0:27:38.306,0:27:41.795 men are not born with this sense of[br]entitlement; it’s a learned way of thinking 0:27:41.795,0:27:45.155 that shapes the ways men[br]relate to women and women’s bodies. 0:27:45.525,0:27:47.275 "Fantastic!" 0:27:47.815,0:27:50.950 This attitude is taught through[br]a complex socialization process 0:27:50.950,0:27:53.443 impacted by a whole host of factors. 0:27:53.443,0:27:56.810 Families, religions, peer groups,[br]movies, pop-music, 0:27:56.810,0:28:00.157 mainstream pornography and[br]video games can all play a part 0:28:00.157,0:28:03.072 in the construction and[br]perpetuation of this mentality. 0:28:03.118,0:28:05.799 So of course video games[br]on their own are not responsible 0:28:05.799,0:28:08.599 for singlehandedly creating[br]“male entitlement”; however, 0:28:08.599,0:28:11.750 because games are interactive[br]systems, they can be programmed 0:28:11.750,0:28:16.552 to reinforce male entitlement in some unique[br]ways not found in other forms of media. 0:28:26.802,0:28:30.272 For instance in Asura’s Wrath, when the[br]player stares at a maiden’s breasts, 0:28:30.272,0:28:33.677 she’ll try to cover herself up.[br]But if the player keeps staring 0:28:33.677,0:28:36.581 they will unlock an achievement[br]called “View of the Valley”. 0:28:42.861,0:28:45.678 Similarly, in Lollipop Chainsaw[br]the player can unlock the 0:28:45.678,0:28:49.568 “I swear! I did it by mistake!”[br]achievement for using the game-camera 0:28:49.568,0:28:52.875 to look up Juliette’s skirt for[br]an extended period of time 0:28:52.875,0:28:56.062 despite her coy efforts to[br]block players from doing so. 0:29:03.782,0:29:06.303 The “Casanova” achievement in[br]The Saboteur can be unlocked 0:29:06.303,0:29:10.258 for utilizing a mechanic in which players[br]kiss 50 random women on the street 0:29:10.258,0:29:14.449 without their consent as a form of[br]camouflage to evade pursuing Nazis. 0:29:16.319,0:29:18.387 “That’s what I’m looking for.” 0:29:24.077,0:29:26.463 These achievements are[br]directly rewarding players 0:29:26.463,0:29:29.814 for in-game behavior that[br]amounts to sexual harassment. 0:29:29.814,0:29:32.462 Players are actively being encouraged[br]to think of women’s bodies 0:29:32.462,0:29:35.307 as something they are[br]entitled to interact with. 0:29:35.307,0:29:38.678 That fact, in and of itself, is troubling[br]but it’s just another example 0:29:38.678,0:29:41.326 of the core problem with[br]the Women as Reward trope. 0:29:41.326,0:29:44.698 Game systems are designed to provide[br]feedback mechanisms that either 0:29:44.698,0:29:48.556 punish or reward players for the ways they[br]interact with virtual environments. 0:29:48.556,0:29:52.183 Because video games are constructed[br]around these formal input/output systems, 0:29:52.183,0:29:56.172 they can be an especially powerful tool[br]for reinforcing cognitive patterns 0:29:56.172,0:29:58.617 by modeling and rewarding[br]player behavior. 0:29:59.867,0:30:03.258 In a game, you’re not just watching someone[br]else being rewarded with a woman. 0:30:03.258,0:30:06.451 You, the player, are earning a[br]woman as a reward yourself 0:30:06.451,0:30:08.628 for the actions you[br]yourself have performed. 0:30:09.548,0:30:11.570 Players make the correct[br]inputs into the game; 0:30:11.570,0:30:14.945 a woman’s affection or her body[br]is the corresponding output. 0:30:17.415,0:30:20.999 Players go through the process of saving[br]the princess, and the game’s algorithm 0:30:20.999,0:30:24.455 dutifully rewards them with what they think[br]they are rightfully owed for doing so: 0:30:26.095,0:30:29.484 whether it be a kiss,[br]a girlfriend, or sexual attention. 0:30:35.224,0:30:39.026 Social science indicates that one of the[br]primary ways we learn about the world 0:30:39.026,0:30:40.594 and our relationships to each other, 0:30:40.594,0:30:43.982 is through a process of[br]observation and imitation. 0:30:43.982,0:30:47.086 Human beings also learn by[br]seeing something modeled for us, 0:30:47.086,0:30:51.502 especially when the modeled actions are[br]accompanied by rewards or punishments. 0:30:51.502,0:30:55.703 Video games are uniquely positioned to provide[br]experiences that do all of these things, 0:30:55.703,0:30:59.454 because in most games, the player[br]occupies both the role of participant, 0:30:59.454,0:31:02.907 and the role of spectator[br]to their own actions. 0:31:02.907,0:31:05.103 In this way the women as[br]reward trope in video games 0:31:05.103,0:31:06.993 becomes a mechanism through[br]which male entitlement 0:31:06.993,0:31:10.091 is taught and reinforced[br]in our wider culture. 0:31:10.091,0:31:12.942 Cognitively, it’s strikingly[br]similar to the expectation 0:31:12.942,0:31:16.845 that if a man buys a woman a[br]few drinks, then he is owed sex. 0:31:16.845,0:31:20.040 The money and time for the alcohol[br]and conversation are the inputs, 0:31:20.040,0:31:22.474 the sexual gratification is the output. 0:31:23.204,0:31:25.931 When men’s entitlement-based[br]expectations are not fulfilled 0:31:25.931,0:31:30.060 they sometimes lash out in resentment[br]or aggression towards women. 0:31:30.060,0:31:34.016 This is clearly illustrated in the[br]catcalling scenarios I mentioned earlier: 0:31:34.016,0:31:37.890 street harassers feel entitled to[br]women’s time and women’s attention. 0:31:37.890,0:31:40.472 If they don’t get the response they[br]feel they are owed, they can become 0:31:40.472,0:31:44.618 increasingly angry, following their targets,[br]insulting them, groping them, 0:31:44.618,0:31:48.638 or otherwise aggressively[br]demanding to be acknowledged. 0:31:48.638,0:31:51.337 In the gaming community, we see[br]this entitlement-fueled outrage 0:31:51.337,0:31:54.226 bubble to the surface when some[br]gamers encounter indications 0:31:54.226,0:31:57.758 that games aren’t made exclusively[br]with their fantasies in mind. 0:31:57.758,0:32:01.550 Angry public temper tantrums from straight[br]male players have occurred when 0:32:01.550,0:32:05.165 role-playing games have forced them[br]to interact with gay male characters, 0:32:05.165,0:32:06.961 or presented them with lesbian characters 0:32:06.961,0:32:10.505 who were not available as[br]romance options to male avatars. 0:32:10.505,0:32:13.567 Angry backlash from straight[br]male players also materializes when 0:32:13.567,0:32:17.848 Western releases of Japanese games place[br]women in slightly less revealing outfits, 0:32:17.848,0:32:22.290 or increase the age of young[br]sexualized female characters to 18. 0:32:22.290,0:32:25.082 In the same vein, when presented[br]with critical analyses of the 0:32:25.082,0:32:27.907 poor representations of women[br]in many popular games, 0:32:27.907,0:32:32.850 this intense male entitlement manifests[br]in aggression, abuse and threats. 0:32:33.560,0:32:36.803 As we’ve demonstrated in this episode,[br]the Women as Reward trope 0:32:36.803,0:32:40.681 is set up to fulfill a very specific[br]male entitlement-oriented fantasy. 0:32:40.681,0:32:44.214 In many cases game creators may[br]not even realize their mechanics 0:32:44.214,0:32:46.606 are working to cement this[br]mentality, but when games use 0:32:46.606,0:32:50.977 a woman’s affection, her body, or her[br]sexuality as a carrot on a stick, 0:32:50.977,0:32:52.494 they’re actively encouraging men 0:32:52.494,0:32:55.961 to think of women as objects,[br]prizes, and status symbols. 0:32:55.961,0:32:57.993 And it’s not just men who are affected. 0:32:57.993,0:33:02.033 This ideology of male entitlement[br]seeps into the wider social consciousness 0:33:02.033,0:33:06.099 of everyone, regardless of gender, a[br]byproduct of which can negatively impact 0:33:06.099,0:33:08.757 the ways women relate to[br]one another and the ways 0:33:08.757,0:33:12.876 we think about our relationships to our[br]own bodies, and our own sexuality. 0:33:12.876,0:33:15.919 The good news is that because male[br]entitlement is a learned attitude, 0:33:15.919,0:33:19.570 it can, through education and[br]conscious effort, be unlearned. 0:33:19.570,0:33:23.701 And game systems are capable of[br]being part of that transformative process. 0:33:23.701,0:33:27.643 Just as their interactivity makes them a[br]powerful tool for reinforcing male entitlement, 0:33:27.643,0:33:32.228 so too could that interactivity be harnessed[br]to disrupt antiquated gender dynamics 0:33:32.228,0:33:35.791 and engage us with game mechanics[br]that explore more equitable interactions 0:33:35.791,0:33:37.794 between people of all genders.