1 99:59:59,999 --> 99:59:59,999 “Fantastic!” 2 99:59:59,999 --> 99:59:59,999 Theme Music 3 99:59:59,999 --> 99:59:59,999 This episode comes with a content warning for game footage involving 4 99:59:59,999 --> 99:59:59,999 hypersexualized female characters and is not recommended for children. 5 99:59:59,999 --> 99:59:59,999 As always, remember that it is both possible and even necessary 6 99:59:59,999 --> 99:59:59,999 to be critical of the media we enjoy. 7 99:59:59,999 --> 99:59:59,999 That’s going to be especially important to keep in mind 8 99:59:59,999 --> 99:59:59,999 given the video game franchise we are about to discuss… 9 99:59:59,999 --> 99:59:59,999 In 1987 Nintendo released a 2D action adventure game for their 10 99:59:59,999 --> 99:59:59,999 Nintendo Entertainment System which departed 11 99:59:59,999 --> 99:59:59,999 from traditional video game conventions. 12 99:59:59,999 --> 99:59:59,999 Metroid starred a bounty hunter named Samus Aran 13 99:59:59,999 --> 99:59:59,999 who is covered head to toe in the now iconic cybernetic “power suit”. 14 99:59:59,999 --> 99:59:59,999 The game’s manual referred to the protagonist with male pronouns 15 99:59:59,999 --> 99:59:59,999 and described his identity as “shrouded in mystery”. 16 99:59:59,999 --> 99:59:59,999 Metroid was notable as an early example of a game 17 99:59:59,999 --> 99:59:59,999 that employed multiple alternative endings which could be unlocked 18 99:59:59,999 --> 99:59:59,999 based on the player’s gaming skill and performance. 19 99:59:59,999 --> 99:59:59,999 If the player is able to complete the game in under five hours 20 99:59:59,999 --> 99:59:59,999 a short cutscene will play featuring the protagonist without their armored helmet, 21 99:59:59,999 --> 99:59:59,999 revealing that Samus Aran is, in fact, a woman. 22 99:59:59,999 --> 99:59:59,999 This was a significant moment in gaming history, 23 99:59:59,999 --> 99:59:59,999 especially for many female gaming fans, because, at the time, 24 99:59:59,999 --> 99:59:59,999 nearly all protagonists were just assumed to be male by default. 25 99:59:59,999 --> 99:59:59,999 Remember this was back before the internet, 26 99:59:59,999 --> 99:59:59,999 when you couldn’t just hop online to find out about all the secrets and spoilers, 27 99:59:59,999 --> 99:59:59,999 so for many players, the ending of Metroid came as a genuine surprise. 28 99:59:59,999 --> 99:59:59,999 Still, the subversion only worked provided players were skilled enough 29 99:59:59,999 --> 99:59:59,999 to achieve the surprise ending. 30 99:59:59,999 --> 99:59:59,999 In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, 31 99:59:59,999 --> 99:59:59,999 considering that Metroid is heavily influenced by the Alien films. 32 99:59:59,999 --> 99:59:59,999 Sadly the alternate endings did not stop there 33 99:59:59,999 --> 99:59:59,999 the two “best” endings make Metroid one of the first games 34 99:59:59,999 --> 99:59:59,999 to exploit the Women as Reward trope, 35 99:59:59,999 --> 99:59:59,999 as both reveal Samus in various states of undress. 36 99:59:59,999 --> 99:59:59,999 The better a player does, the more clothing is removed. 37 99:59:59,999 --> 99:59:59,999 If the player completes the game in under 3 hours Samus is shown without her armor 38 99:59:59,999 --> 99:59:59,999 and in a leotard. 39 99:59:59,999 --> 99:59:59,999 If the player finishes in under 1 hour they are treated to Samus in a bikini. 40 99:59:59,999 --> 99:59:59,999 So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy 41 99:59:59,999 --> 99:59:59,999 rather, her body itself became the prize awarded to players for a job well done. 42 99:59:59,999 --> 99:59:59,999 Later games in the Metroid series continued the convention of 43 99:59:59,999 --> 99:59:59,999 rewarding players with endings featuring Samus in various states of undress. 44 99:59:59,999 --> 99:59:59,999 In one sense Samus Aran definitely did subvert traditional gender tropes 45 99:59:59,999 --> 99:59:59,999 of the 1980s by taking on the role of intrepid hero. 46 99:59:59,999 --> 99:59:59,999 However she and her body were still presented to players as prizes to be won. 47 99:59:59,999 --> 99:59:59,999 The convention, of earning access to cutscenes or ending vignettes 48 99:59:59,999 --> 99:59:59,999 with eroticized female bodies can be found in many titles over the past 30 years. 49 99:59:59,999 --> 99:59:59,999 “Apollo” 50 99:59:59,999 --> 99:59:59,999 “Whoa! Whoa!” 51 99:59:59,999 --> 99:59:59,999 (Audience laughter) 52 99:59:59,999 --> 99:59:59,999 “Oh!” 53 99:59:59,999 --> 99:59:59,999 We can trace the roots of the Women as Reward trope all the way back 54 99:59:59,999 --> 99:59:59,999 to the beginnings of the medium itself. 55 99:59:59,999 --> 99:59:59,999 As we discussed in our damsel in distress mini-series, 56 99:59:59,999 --> 99:59:59,999 upon successful completion of many arcade games 57 99:59:59,999 --> 99:59:59,999 players were rewarded with the related Smooch of Victory trope, so named 58 99:59:59,999 --> 99:59:59,999 for the kiss the hero received as a reward for rescuing a kidnapped princess. 59 99:59:59,999 --> 99:59:59,999 Sometimes the prize is blatant as with the Standard Hero Reward 60 99:59:59,999 --> 99:59:59,999 in which a king will give his daughter to the hero. 61 99:59:59,999 --> 99:59:59,999 On other occasions, it’s taken a step further by employing the parallel 62 99:59:59,999 --> 99:59:59,999 Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: 63 99:59:59,999 --> 99:59:59,999 instead of a kiss, sex with the rescued victim is the player’s reward. 64 99:59:59,999 --> 99:59:59,999 “That was gonna get ugly. You saved us!” 65 99:59:59,999 --> 99:59:59,999 “My pleasure, ladies.” 66 99:59:59,999 --> 99:59:59,999 “Thank you, thank you. Thank you.” 67 99:59:59,999 --> 99:59:59,999 “You saved my life. A bit of joy as recumpence is not too much to ask.” 68 99:59:59,999 --> 99:59:59,999 “I’m intrigued. It’s been a tough day. I think some joy might do me good.” 69 99:59:59,999 --> 99:59:59,999 (Moaning) 70 99:59:59,999 --> 99:59:59,999 We’ve coined the Women as Reward trope to describe a long-running pattern 71 99:59:59,999 --> 99:59:59,999 found in interactive media. 72 99:59:59,999 --> 99:59:59,999 It occurs when women or more often women’s bodies 73 99:59:59,999 --> 99:59:59,999 are employed as rewards for player actions in video games. 74 99:59:59,999 --> 99:59:59,999 The trope frames female bodies as collectible, as tractable or as consumable 75 99:59:59,999 --> 99:59:59,999 and positions women as status symbols 76 99:59:59,999 --> 99:59:59,999 designed to validate the masculinity of presumed straight male players. 77 99:59:59,999 --> 99:59:59,999 There’s some overlap between the Damsel in Distress and Women as Reward 78 99:59:59,999 --> 99:59:59,999 but they function differently. 79 99:59:59,999 --> 99:59:59,999 While the Damsel in Distress trope uses women 80 99:59:59,999 --> 99:59:59,999 as a plot device to motivate male heroes, 81 99:59:59,999 --> 99:59:59,999 the Women as Reward trope presents women as a formalized reward mechanism, 82 99:59:59,999 --> 99:59:59,999 meaning that the reward is coded into the game system itself. 83 99:59:59,999 --> 99:59:59,999 The result of this incentive structure is that access to women’s bodies, 84 99:59:59,999 --> 99:59:59,999 women’s affection or women’s sexuality is reduced to a simple equation that guarantees 85 99:59:59,999 --> 99:59:59,999 delivery as long as the correct set of inputs are entered into the system. 86 99:59:59,999 --> 99:59:59,999 In this way the Women as Reward trope helps foster a sense of entitlement 87 99:59:59,999 --> 99:59:59,999 where players are encouraged to view women as something they’ve earned the right to 88 99:59:59,999 --> 99:59:59,999 by virtue of their gaming actions, skills or accomplishments. 89 99:59:59,999 --> 99:59:59,999 This is illustrated in arcade classics like Joe and Mac 90 99:59:59,999 --> 99:59:59,999 and Teenage Mutant Ninja Turtles 91 99:59:59,999 --> 99:59:59,999 after players save the damsel in both games, 92 99:59:59,999 --> 99:59:59,999 she will bestow a kiss on the character who earned the most points on that stage. 93 99:59:59,999 --> 99:59:59,999 “I owe you one.” 94 99:59:59,999 --> 99:59:59,999 Entitlement to women is made even more explicit in many versions of Double Dragon. 95 99:59:59,999 --> 99:59:59,999 At the end of the game, after the final boss has been defeated 96 99:59:59,999 --> 99:59:59,999 and the damsel in distress saved, player one and player two must fight each other 97 99:59:59,999 --> 99:59:59,999 over who “gets” to “have” Marian and with her, the smooch of victory. 98 99:59:59,999 --> 99:59:59,999 Notice that Marian’s desires are not part of the equation, she has no say in the matter 99 99:59:59,999 --> 99:59:59,999 she simply fills the role of a trophy for whichever player is ultimately victorious. 100 99:59:59,999 --> 99:59:59,999 This scene serves as inspiration for similar scenarios 101 99:59:59,999 --> 99:59:59,999 in more contemporary games like Castle Crashers. 102 99:59:59,999 --> 99:59:59,999 We’ve identified 6 primary ways the Women as Reward trope manifests in video games. 103 99:59:59,999 --> 99:59:59,999 Over the course of this episode we will examine each in turn. 104 99:59:59,999 --> 99:59:59,999 In addition to the “earned cinematics” we’ve already discussed, we will cover 105 99:59:59,999 --> 99:59:59,999 the trope as it relates to Easter Eggs, Unlockable Costumes, 106 99:59:59,999 --> 99:59:59,999 Experience Points, Collectibles, and Achievements. 107 99:59:59,999 --> 99:59:59,999 Easter Eggs are intentionally hidden secrets or jokes 108 99:59:59,999 --> 99:59:59,999 which developers conceal inside of their games. 109 99:59:59,999 --> 99:59:59,999 Like the eggs at a children’s easter egg hunt, 110 99:59:59,999 --> 99:59:59,999 these secrets are usually difficult to find but are meant to be discovered as rewards 111 99:59:59,999 --> 99:59:59,999 for particularly industrious gamers. 112 99:59:59,999 --> 99:59:59,999 Easter Eggs can be hidden messages, items, secret characters or random events, 113 99:59:59,999 --> 99:59:59,999 and their inclusion encourages experimentation with the game’s systems 114 99:59:59,999 --> 99:59:59,999 and mechanics in order to uncover these extra treasures. 115 99:59:59,999 --> 99:59:59,999 Some can be found inside game environments, 116 99:59:59,999 --> 99:59:59,999 while others require a cheat code to unlock. 117 99:59:59,999 --> 99:59:59,999 For example, if players input a specific button sequence while starting up 118 99:59:59,999 --> 99:59:59,999 the 1991 role-playing game Rings of Power the title screen would change. 119 99:59:59,999 --> 99:59:59,999 By pressing down, right, A, B, C and the start button, players were rewarded 120 99:59:59,999 --> 99:59:59,999 with an image of a topless woman next to the Naughty Dog logo. 121 99:59:59,999 --> 99:59:59,999 Easter eggs are, of course, not inherently problematic, 122 99:59:59,999 --> 99:59:59,999 and gaming history is filled with examples of neat secrets 123 99:59:59,999 --> 99:59:59,999 that designers have hidden away for players to discover. 124 99:59:59,999 --> 99:59:59,999 But too frequently, Easter eggs are used as another way 125 99:59:59,999 --> 99:59:59,999 to reward players with women’s bodies. 126 99:59:59,999 --> 99:59:59,999 Tony Hawk Pro Skater 4 included a secret unlockable character named Daisy, 127 99:59:59,999 --> 99:59:59,999 who bore the likeness of porn star Jenna Jameson. 128 99:59:59,999 --> 99:59:59,999 Daisy’s sexualized appearance and skateboard tricks are designed as a reward 129 99:59:59,999 --> 99:59:59,999 for those players who unlocked her. 130 99:59:59,999 --> 99:59:59,999 One way to do that is by entering this code 131 99:59:59,999 --> 99:59:59,999 Probably one of the most famous Women as Reward easter eggs 132 99:59:59,999 --> 99:59:59,999 brings us back to Samus Aran. 133 99:59:59,999 --> 99:59:59,999 The original Metroid used a password system to save progress. 134 99:59:59,999 --> 99:59:59,999 By inputting the secret code “Justin Bailey” into this system, 135 99:59:59,999 --> 99:59:59,999 gamers would unlock a powered-up playable version of Samus 136 99:59:59,999 --> 99:59:59,999 wearing only her leotard-style bathing suit. 137 99:59:59,999 --> 99:59:59,999 Incidentally this is the same outfit we covered earlier as an end-game reward, 138 99:59:59,999 --> 99:59:59,999 only here she has the powers of the Varia Suit and its associated color pallete swap 139 99:59:59,999 --> 99:59:59,999 which changes her hair color to green. 140 99:59:59,999 --> 99:59:59,999 Players can then play the entire game as Samus without her space armor. 141 99:59:59,999 --> 99:59:59,999 So she ends up exploring a hostile alien world 142 99:59:59,999 --> 99:59:59,999 and fighting off deadly monsters in her underwear. 143 99:59:59,999 --> 99:59:59,999 “Welcome to the Hovercon intergalactic hoverboard competition!” 144 99:59:59,999 --> 99:59:59,999 There’s a bizarre easter egg in the original Ratchet & Clank: 145 99:59:59,999 --> 99:59:59,999 If the player does a series of side-flips in front of a green-skinned alien, 146 99:59:59,999 --> 99:59:59,999 the woman’s breasts will suddenly begin to inflate. 147 99:59:59,999 --> 99:59:59,999 The more gymnastics stunts performed, the larger her boobs will become. 148 99:59:59,999 --> 99:59:59,999 There are so many Women as Reward-style easter eggs in the Metal Gear Solid series 149 99:59:59,999 --> 99:59:59,999 that it would take several hours to go over them all. 150 99:59:59,999 --> 99:59:59,999 First released for the PlayStation in 1998 and then remade for the GameCube in 2004, 151 99:59:59,999 --> 99:59:59,999 Metal Gear Solid featured not one but two separate easter eggs 152 99:59:59,999 --> 99:59:59,999 that allow players to see Meryl Silverburgh in her underwear. 153 99:59:59,999 --> 99:59:59,999 The second of these easter eggs requires players to follow Meryl into the ladies room 154 99:59:59,999 --> 99:59:59,999 and interrupt her while she is changing. If this is done quickly enough 155 99:59:59,999 --> 99:59:59,999 the next cutscene will play with Meryl in her underwear. 156 99:59:59,999 --> 99:59:59,999 “Anyway, how did you recognize me in disguise?” 157 99:59:59,999 --> 99:59:59,999 “I never forget a lady” 158 99:59:59,999 --> 99:59:59,999 Jumping ahead to the fourth game, 159 99:59:59,999 --> 99:59:59,999 the protagonist is assigned a psychologist for PTSD counseling. 160 99:59:59,999 --> 99:59:59,999 During these remote sessions, if players shake their Playstation controller 161 99:59:59,999 --> 99:59:59,999 the psychologist’s breasts will bounce and jiggle in response. 162 99:59:59,999 --> 99:59:59,999 “Memories began to resurface from his childhood," 163 99:59:59,999 --> 99:59:59,999 "when he fought for Solidus in the Liberian Civil War.” 164 99:59:59,999 --> 99:59:59,999 Keep in mind that easter eggs are not accidents or glitches. 165 99:59:59,999 --> 99:59:59,999 They are intentionally put into the game by the designers,and as a result, indicate 166 99:59:59,999 --> 99:59:59,999 the value that the designers themselves place on these female characters. 167 99:59:59,999 --> 99:59:59,999 They communicate to players that yes, these women exist for players to exploit 168 99:59:59,999 --> 99:59:59,999 or experiment with for their own amusement. 169 99:59:59,999 --> 99:59:59,999 Unlockable outfits are additional costumes earned during gameplay 170 99:59:59,999 --> 99:59:59,999 which allow gamers to play dress up with player characters or party members. 171 99:59:59,999 --> 99:59:59,999 Alternative “skins” as they are sometimes called come in all shapes and sizes 172 99:59:59,999 --> 99:59:59,999 and are typically just cosmetic changes to the character’s appearance, 173 99:59:59,999 --> 99:59:59,999 although sometimes they add special abilities. 174 99:59:59,999 --> 99:59:59,999 Many unlockable costumes are cool, wacky or bizarre. 175 99:59:59,999 --> 99:59:59,999 But when applied to female characters we see a distinct pattern 176 99:59:59,999 --> 99:59:59,999 of revealing, hypersexualized outfits. 177 99:59:59,999 --> 99:59:59,999 Fetishized bunny, cat, maid or nurse costumes are commonly used by developers 178 99:59:59,999 --> 99:59:59,999 as a way to pander to an assumed straight male player base. 179 99:59:59,999 --> 99:59:59,999 It’s important to remember that sexualization is not necessarily 180 99:59:59,999 --> 99:59:59,999 just about the amount of skin showing, but is instead connected to the question 181 99:59:59,999 --> 99:59:59,999 of whether or not a costume is eroticized for the express purpose of titillation. 182 99:59:59,999 --> 99:59:59,999 “Hey, why were you wearing that stuffy-looking suit of armor?” 183 99:59:59,999 --> 99:59:59,999 “Oh? You didn’t like it? It’s pretty sturdy and protects my body quite nicely... 184 99:59:59,999 --> 99:59:59,999 See? Look at this beautiful skin, free of bruises and blemishes!” 185 99:59:59,999 --> 99:59:59,999 “Very nice… I’m actually worried where my eyes might wander.” 186 99:59:59,999 --> 99:59:59,999 “You don’t look all that worried to me.” 187 99:59:59,999 --> 99:59:59,999 “I’ve just got a good poker face. So, you’re okay?... 188 99:59:59,999 --> 99:59:59,999 You don’t mind leaving your armor behind?” 189 99:59:59,999 --> 99:59:59,999 “It’s sturdy, but it’s heavy. Walking around with that on tires me out.” 190 99:59:59,999 --> 99:59:59,999 “Hey, no complaints here. I prefer eye candy to scary armor any day.” 191 99:59:59,999 --> 99:59:59,999 These types of unlockable outfits can be especially pernicious 192 99:59:59,999 --> 99:59:59,999 since they often end up undermining women who are 193 99:59:59,999 --> 99:59:59,999 otherwise appropriately dressed for active or professional roles. 194 99:59:59,999 --> 99:59:59,999 The Resident Evil franchise has been particularly guilty of this over the years. 195 99:59:59,999 --> 99:59:59,999 Almost every major release in the series has included the Women as Reward trope. 196 99:59:59,999 --> 99:59:59,999 Resident Evil is a bit unusual in that, since its beginnings in the mid 90s, 197 99:59:59,999 --> 99:59:59,999 the franchise has featured a large number of playable female protagonists 198 99:59:59,999 --> 99:59:59,999 most of whom are skilled zombie fighters 199 99:59:59,999 --> 99:59:59,999 and have impressive professional resumés, to say the least. 200 99:59:59,999 --> 99:59:59,999 Rebecca Chambers is a police officer and medic in the Special Tactics And Rescue Service. 201 99:59:59,999 --> 99:59:59,999 Players can dress her up in “sexy nurse” and cheerleader costumes. 202 99:59:59,999 --> 99:59:59,999 Jill Valentine is a high-ranking Special Operations Agent 203 99:59:59,999 --> 99:59:59,999 in the Bioterrorism Security Assessment Alliance, and also the master of unlocking. 204 99:59:59,999 --> 99:59:59,999 She can be placed in sexy police woman and sexy pirate outfits. 205 99:59:59,999 --> 99:59:59,999 Claire Redfield is a member of a human rights organization 206 99:59:59,999 --> 99:59:59,999 that provides aid during bioterrorism incidents. 207 99:59:59,999 --> 99:59:59,999 She can be turned into a motorsport umbrella girl. 208 99:59:59,999 --> 99:59:59,999 Sherry Birkin is a US government agent working with the Division of Security Operations. 209 99:59:59,999 --> 99:59:59,999 And here she’s wearing a schoolgirl outfit. 210 99:59:59,999 --> 99:59:59,999 Helena Harper is a Secret Service agent and a former member of the CIA. 211 99:59:59,999 --> 99:59:59,999 Her unlockable costumes include another “sexy” police woman 212 99:59:59,999 --> 99:59:59,999 complete with mini skirt and garter belt. 213 99:59:59,999 --> 99:59:59,999 Sheva Alomar is an agent for the Bioterrorism Security Assessment Alliance, 214 99:59:59,999 --> 99:59:59,999 operating in the West African branch. 215 99:59:59,999 --> 99:59:59,999 The tribal print bikini outfit is especially disconcerting, 216 99:59:59,999 --> 99:59:59,999 because it combines the sexualization of a female character 217 99:59:59,999 --> 99:59:59,999 with the racist tradition of exotifying women of color, 218 99:59:59,999 --> 99:59:59,999 particularly women of African ancestry. 219 99:59:59,999 --> 99:59:59,999 More on that topic in an upcoming video. 220 99:59:59,999 --> 99:59:59,999 As a reward for completing the main game under specific conditions, 221 99:59:59,999 --> 99:59:59,999 players gain the ability to shove these female police and special agents 222 99:59:59,999 --> 99:59:59,999 into the digital equivalent of those patronizing “sexy” Halloween costumes 223 99:59:59,999 --> 99:59:59,999 we see mass produced every year. 224 99:59:59,999 --> 99:59:59,999 These ensembles are not only completely inappropriate for the mission at hand, 225 99:59:59,999 --> 99:59:59,999 but also reduce otherwise capable characters to sexual objects 226 99:59:59,999 --> 99:59:59,999 for the voyeuristic enjoyment of players. 227 99:59:59,999 --> 99:59:59,999 “None of this makes any sense. What did we do?” 228 99:59:59,999 --> 99:59:59,999 “I wish I could tell ya.” 229 99:59:59,999 --> 99:59:59,999 The latest game in the series, 2015’s Resident Evil: Revelations 2 230 99:59:59,999 --> 99:59:59,999 continues this condescending tradition by offering DLC 231 99:59:59,999 --> 99:59:59,999 that puts Claire Redfield into a sexualized cowgirl outfit 232 99:59:59,999 --> 99:59:59,999 and forces Moira into whatever the hell that is supposed to be…? 233 99:59:59,999 --> 99:59:59,999 The developers call it an “urban ninja” costume? 234 99:59:59,999 --> 99:59:59,999 [Sigh.] 235 99:59:59,999 --> 99:59:59,999 Meanwhile, the male playable character Barry 236 99:59:59,999 --> 99:59:59,999 gets a gentleman’s Commandant alternative costume. 237 99:59:59,999 --> 99:59:59,999 Alternative costumes for men are rarely objectifying. 238 99:59:59,999 --> 99:59:59,999 They’re instead presented as “tough guy” power fantasies 239 99:59:59,999 --> 99:59:59,999 for other straight men to identify with. 240 99:59:59,999 --> 99:59:59,999 And when men are stripped down to their beachwear 241 99:59:59,999 --> 99:59:59,999 it’s most often meant as a lighthearted joke. 242 99:59:59,999 --> 99:59:59,999 Shifting to an example of a game that does alternative female costumes right, 243 99:59:59,999 --> 99:59:59,999 Alice: Madness Returns features a wide assortment of imaginative unlockable dresses. 244 99:59:59,999 --> 99:59:59,999 And if you must go the “bunnygirl” or “catgirl” route, 245 99:59:59,999 --> 99:59:59,999 this right here is definitely the way to do it. 246 99:59:59,999 --> 99:59:59,999 In many games experience points, or XP, are earned by completing tasks 247 99:59:59,999 --> 99:59:59,999 like defeating monsters or finishing quests. 248 99:59:59,999 --> 99:59:59,999 Once enough experience points have been accumulated 249 99:59:59,999 --> 99:59:59,999 player characters can periodically level up, 250 99:59:59,999 --> 99:59:59,999 making them stronger or giving them access to new abilities. 251 99:59:59,999 --> 99:59:59,999 Unfortunately designers sometimes tie the awarding of experience points 252 99:59:59,999 --> 99:59:59,999 directly to sexual interactions with female characters, 253 99:59:59,999 --> 99:59:59,999 effectively transforming women into conduits which players can utilize 254 99:59:59,999 --> 99:59:59,999 to become more powerful warriors. 255 99:59:59,999 --> 99:59:59,999 In the 2007 game Conan, for example, 256 99:59:59,999 --> 99:59:59,999 dozens of half naked “maidens” are chained up throughout the game. 257 99:59:59,999 --> 99:59:59,999 “Take me and crush me with your love!” 258 99:59:59,999 --> 99:59:59,999 When rescued they essentially function as sexualized treasure chests 259 99:59:59,999 --> 99:59:59,999 rewarding the player with experience points 260 99:59:59,999 --> 99:59:59,999 which are then used to unlock more powerful fighting moves. 261 99:59:59,999 --> 99:59:59,999 “…just a bit longer” 262 99:59:59,999 --> 99:59:59,999 “We’ve reached Athens. Get your things and get out.” 263 99:59:59,999 --> 99:59:59,999 A number of other games tie experience points directly to sex. 264 99:59:59,999 --> 99:59:59,999 The God of War games, for instance, established a tradition of including mini-games 265 99:59:59,999 --> 99:59:59,999 that reward the player for successfully having sex with one or more women. 266 99:59:59,999 --> 99:59:59,999 Completing these little quick-time events earn players red orbs 267 99:59:59,999 --> 99:59:59,999 that are used to upgrade attacks and magic. 268 99:59:59,999 --> 99:59:59,999 Beginning with the 3rd game, the Grand Theft Auto series 269 99:59:59,999 --> 99:59:59,999 allows players to buy sex from prostitutes… 270 99:59:59,999 --> 99:59:59,999 “Get in the car.” 271 99:59:59,999 --> 99:59:59,999 …and rewards them by restoring their health meter. 272 99:59:59,999 --> 99:59:59,999 In Grand Theft Auto 5, players are given additional encouragement 273 99:59:59,999 --> 99:59:59,999 to solicit prostitutes, in the form of an increase to 274 99:59:59,999 --> 99:59:59,999 their character’s stamina rating, which enables those characters to sprint, swim, 275 99:59:59,999 --> 99:59:59,999 or ride a bike faster for longer periods of time. 276 99:59:59,999 --> 99:59:59,999 Similarly, in The Witcher 3, Geralt earns a handful of experience points for 277 99:59:59,999 --> 99:59:59,999 buying sex from prostitutes, and he earns more points for sex with the “courtesans” 278 99:59:59,999 --> 99:59:59,999 in the wealthier districts than with the “strumpets” in the poor parts of the city. 279 99:59:59,999 --> 99:59:59,999 “Greetings to the honorable gentleman. Welcome, make yourself at home... 280 99:59:59,999 --> 99:59:59,999 What have you come for? We’re prepared to fulfill your every whim.” 281 99:59:59,999 --> 99:59:59,999 “I like you. Like how you look, like how you smell.” 282 99:59:59,999 --> 99:59:59,999 When women are used as sexualized experience point dispensers, 283 99:59:59,999 --> 99:59:59,999 the sexual scenarios are themselves a reward 284 99:59:59,999 --> 99:59:59,999 designed to validate the masculinity of presumed straight male players. 285 99:59:59,999 --> 99:59:59,999 But there’s a dual reward here: absorbing these expressions of female sexuality 286 99:59:59,999 --> 99:59:59,999 carries with it the ability for male characters to grow stronger, faster, 287 99:59:59,999 --> 99:59:59,999 and more capable, reducing the women to points in a mathematical equation 288 99:59:59,999 --> 99:59:59,999 that directly links the flippant consumption of female sexuality 289 99:59:59,999 --> 99:59:59,999 to an increase in male power. 290 99:59:59,999 --> 99:59:59,999 Note that, while the consumption of women makes male characters more powerful 291 99:59:59,999 --> 99:59:59,999 it has nothing to do with mutual relationship building. 292 99:59:59,999 --> 99:59:59,999 The “relationship,” such as it is, ends with sex, or rescuing the woman. 293 99:59:59,999 --> 99:59:59,999 At that point, she has served her purpose. 294 99:59:59,999 --> 99:59:59,999 Players have reaped the benefits and her value has been depleted. 295 99:59:59,999 --> 99:59:59,999 Like an empty energy drink container, she is simply cast aside after being consumed. 296 99:59:59,999 --> 99:59:59,999 “That was nice!” 297 99:59:59,999 --> 99:59:59,999 That’s hardly the only problem with female NPCs 298 99:59:59,999 --> 99:59:59,999 who are designed to function as sexually objectified set dressing. 299 99:59:59,999 --> 99:59:59,999 For more on the myriad of issues with these types of characters, 300 99:59:59,999 --> 99:59:59,999 see our two videos on the Women as Background Decoration trope. 301 99:59:59,999 --> 99:59:59,999 Collectibles are virtual items placed or hidden 302 99:59:59,999 --> 99:59:59,999 throughout a game world for players to find. 303 99:59:59,999 --> 99:59:59,999 Some collectible objects have effects on gameplay, 304 99:59:59,999 --> 99:59:59,999 such as boosting player stats or serving as score multipliers. 305 99:59:59,999 --> 99:59:59,999 Other collectibles are designed simply to be accumulated 306 99:59:59,999 --> 99:59:59,999 to provide a sense of accomplishment. 307 99:59:59,999 --> 99:59:59,999 Once acquired, some collectibles unlock concept art or other media fragments 308 99:59:59,999 --> 99:59:59,999 that can be viewed later in galleries selected from the game’s menu screen. 309 99:59:59,999 --> 99:59:59,999 When done well, collectibles inspire exploration and replayability. 310 99:59:59,999 --> 99:59:59,999 However, when they’re designed to function as an extension 311 99:59:59,999 --> 99:59:59,999 of the Women as Reward trope, players are encouraged to view women’s bodies 312 99:59:59,999 --> 99:59:59,999 as souvenirs of their adventures. 313 99:59:59,999 --> 99:59:59,999 In the 2010 remake of Splatterhouse players are encouraged 314 99:59:59,999 --> 99:59:59,999 to collect ripped-up pieces of photographs of the protagonist’s girlfriend 315 99:59:59,999 --> 99:59:59,999 which are strewn around each level. 316 99:59:59,999 --> 99:59:59,999 Once the player pieces them together, 317 99:59:59,999 --> 99:59:59,999 the completed images consist mostly of private, personal sexual photos. 318 99:59:59,999 --> 99:59:59,999 “I swear to God, you put this on the internet, and your ass is grass, buster.” 319 99:59:59,999 --> 99:59:59,999 Sometimes the Women as Reward trope 320 99:59:59,999 --> 99:59:59,999 takes the form of corporate-branded product placement. 321 99:59:59,999 --> 99:59:59,999 For instance 2K Games officially partnered with Playboy to include 322 99:59:59,999 --> 99:59:59,999 50 hidden magazines scattered throughout Mafia 2’s open world environment. 323 99:59:59,999 --> 99:59:59,999 Once found, each collectible opens to reveal vintage centerfolds 324 99:59:59,999 --> 99:59:59,999 from real 1950s Playboy issues. 325 99:59:59,999 --> 99:59:59,999 The discovered magazines are then stored in the game’s inventory 326 99:59:59,999 --> 99:59:59,999 and are available to be perused at the player’s whim. 327 99:59:59,999 --> 99:59:59,999 Konami’s Metal Gear Solid series took this trend a step further 328 99:59:59,999 --> 99:59:59,999 by actually turning pornography into a weapon. 329 99:59:59,999 --> 99:59:59,999 In Metal Gear Solid 4, there are Playboy magazines scattered 330 99:59:59,999 --> 99:59:59,999 throughout the game world for players to find. 331 99:59:59,999 --> 99:59:59,999 When acquired, the magazines are stored in the game’s weapons inventory 332 99:59:59,999 --> 99:59:59,999 alongside rifles and handguns, and serve a dual purpose. 333 99:59:59,999 --> 99:59:59,999 Players can look through the images at their leisure, and also use them to set traps 334 99:59:59,999 --> 99:59:59,999 by laying the centerfolds open on the battlefield to distract enemies. 335 99:59:59,999 --> 99:59:59,999 “Ooh, what’s this? Heh heh heh…heh heh heh…” 336 99:59:59,999 --> 99:59:59,999 In the first Witcher game, players are awarded “romance cards” for successfully 337 99:59:59,999 --> 99:59:59,999 seducing each of over two dozen different non-playable female characters. 338 99:59:59,999 --> 99:59:59,999 “Let’s take our relationship further.” 339 99:59:59,999 --> 99:59:59,999 “Come home with me. Let me thank you” 340 99:59:59,999 --> 99:59:59,999 “Let’s go.”