WEBVTT 99:59:59.999 --> 99:59:59.999 “Fantastic!” 99:59:59.999 --> 99:59:59.999 Theme Music 99:59:59.999 --> 99:59:59.999 This episode comes with a content warning for game footage involving 99:59:59.999 --> 99:59:59.999 hypersexualized female characters and is not recommended for children. 99:59:59.999 --> 99:59:59.999 As always, remember that it is both possible and even necessary 99:59:59.999 --> 99:59:59.999 to be critical of the media we enjoy. 99:59:59.999 --> 99:59:59.999 That’s going to be especially important to keep in mind 99:59:59.999 --> 99:59:59.999 given the video game franchise we are about to discuss… 99:59:59.999 --> 99:59:59.999 In 1987 Nintendo released a 2D action adventure game for their 99:59:59.999 --> 99:59:59.999 Nintendo Entertainment System which departed 99:59:59.999 --> 99:59:59.999 from traditional video game conventions. 99:59:59.999 --> 99:59:59.999 Metroid starred a bounty hunter named Samus Aran 99:59:59.999 --> 99:59:59.999 who is covered head to toe in the now iconic cybernetic “power suit”. 99:59:59.999 --> 99:59:59.999 The game’s manual referred to the protagonist with male pronouns 99:59:59.999 --> 99:59:59.999 and described his identity as “shrouded in mystery”. 99:59:59.999 --> 99:59:59.999 Metroid was notable as an early example of a game 99:59:59.999 --> 99:59:59.999 that employed multiple alternative endings which could be unlocked 99:59:59.999 --> 99:59:59.999 based on the player’s gaming skill and performance. 99:59:59.999 --> 99:59:59.999 If the player is able to complete the game in under five hours 99:59:59.999 --> 99:59:59.999 a short cutscene will play featuring the protagonist without their armored helmet, 99:59:59.999 --> 99:59:59.999 revealing that Samus Aran is, in fact, a woman. 99:59:59.999 --> 99:59:59.999 This was a significant moment in gaming history, 99:59:59.999 --> 99:59:59.999 especially for many female gaming fans, because, at the time, 99:59:59.999 --> 99:59:59.999 nearly all protagonists were just assumed to be male by default. 99:59:59.999 --> 99:59:59.999 Remember this was back before the internet, 99:59:59.999 --> 99:59:59.999 when you couldn’t just hop online to find out about all the secrets and spoilers, 99:59:59.999 --> 99:59:59.999 so for many players, the ending of Metroid came as a genuine surprise. 99:59:59.999 --> 99:59:59.999 Still, the subversion only worked provided players were skilled enough 99:59:59.999 --> 99:59:59.999 to achieve the surprise ending. 99:59:59.999 --> 99:59:59.999 In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, 99:59:59.999 --> 99:59:59.999 considering that Metroid is heavily influenced by the Alien films. 99:59:59.999 --> 99:59:59.999 Sadly the alternate endings did not stop there 99:59:59.999 --> 99:59:59.999 the two “best” endings make Metroid one of the first games 99:59:59.999 --> 99:59:59.999 to exploit the Women as Reward trope, 99:59:59.999 --> 99:59:59.999 as both reveal Samus in various states of undress. 99:59:59.999 --> 99:59:59.999 The better a player does, the more clothing is removed. 99:59:59.999 --> 99:59:59.999 If the player completes the game in under 3 hours Samus is shown without her armor 99:59:59.999 --> 99:59:59.999 and in a leotard. 99:59:59.999 --> 99:59:59.999 If the player finishes in under 1 hour they are treated to Samus in a bikini. 99:59:59.999 --> 99:59:59.999 So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy 99:59:59.999 --> 99:59:59.999 rather, her body itself became the prize awarded to players for a job well done. 99:59:59.999 --> 99:59:59.999 Later games in the Metroid series continued the convention of 99:59:59.999 --> 99:59:59.999 rewarding players with endings featuring Samus in various states of undress. 99:59:59.999 --> 99:59:59.999 In one sense Samus Aran definitely did subvert traditional gender tropes 99:59:59.999 --> 99:59:59.999 of the 1980s by taking on the role of intrepid hero. 99:59:59.999 --> 99:59:59.999 However she and her body were still presented to players as prizes to be won. 99:59:59.999 --> 99:59:59.999 The convention, of earning access to cutscenes or ending vignettes 99:59:59.999 --> 99:59:59.999 with eroticized female bodies can be found in many titles over the past 30 years. 99:59:59.999 --> 99:59:59.999 “Apollo” 99:59:59.999 --> 99:59:59.999 “Whoa! Whoa!” 99:59:59.999 --> 99:59:59.999 (Audience laughter) 99:59:59.999 --> 99:59:59.999 “Oh!” 99:59:59.999 --> 99:59:59.999 We can trace the roots of the Women as Reward trope all the way back 99:59:59.999 --> 99:59:59.999 to the beginnings of the medium itself. 99:59:59.999 --> 99:59:59.999 As we discussed in our damsel in distress mini-series, 99:59:59.999 --> 99:59:59.999 upon successful completion of many arcade games 99:59:59.999 --> 99:59:59.999 players were rewarded with the related Smooch of Victory trope, so named 99:59:59.999 --> 99:59:59.999 for the kiss the hero received as a reward for rescuing a kidnapped princess. 99:59:59.999 --> 99:59:59.999 Sometimes the prize is blatant as with the Standard Hero Reward 99:59:59.999 --> 99:59:59.999 in which a king will give his daughter to the hero. 99:59:59.999 --> 99:59:59.999 On other occasions, it’s taken a step further by employing the parallel 99:59:59.999 --> 99:59:59.999 Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: 99:59:59.999 --> 99:59:59.999 instead of a kiss, sex with the rescued victim is the player’s reward. 99:59:59.999 --> 99:59:59.999 “That was gonna get ugly. You saved us!” 99:59:59.999 --> 99:59:59.999 “My pleasure, ladies.” 99:59:59.999 --> 99:59:59.999 “Thank you, thank you. Thank you.” 99:59:59.999 --> 99:59:59.999 “You saved my life. A bit of joy as recumpence is not too much to ask.” 99:59:59.999 --> 99:59:59.999 “I’m intrigued. It’s been a tough day. I think some joy might do me good.” 99:59:59.999 --> 99:59:59.999 (Moaning) 99:59:59.999 --> 99:59:59.999 We’ve coined the Women as Reward trope to describe a long-running pattern 99:59:59.999 --> 99:59:59.999 found in interactive media. 99:59:59.999 --> 99:59:59.999 It occurs when women or more often women’s bodies 99:59:59.999 --> 99:59:59.999 are employed as rewards for player actions in video games. 99:59:59.999 --> 99:59:59.999 The trope frames female bodies as collectible, as tractable or as consumable 99:59:59.999 --> 99:59:59.999 and positions women as status symbols 99:59:59.999 --> 99:59:59.999 designed to validate the masculinity of presumed straight male players. 99:59:59.999 --> 99:59:59.999 There’s some overlap between the Damsel in Distress and Women as Reward 99:59:59.999 --> 99:59:59.999 but they function differently. 99:59:59.999 --> 99:59:59.999 While the Damsel in Distress trope uses women 99:59:59.999 --> 99:59:59.999 as a plot device to motivate male heroes, 99:59:59.999 --> 99:59:59.999 the Women as Reward trope presents women as a formalized reward mechanism, 99:59:59.999 --> 99:59:59.999 meaning that the reward is coded into the game system itself. 99:59:59.999 --> 99:59:59.999 The result of this incentive structure is that access to women’s bodies, 99:59:59.999 --> 99:59:59.999 women’s affection or women’s sexuality is reduced to a simple equation that guarantees 99:59:59.999 --> 99:59:59.999 delivery as long as the correct set of inputs are entered into the system. 99:59:59.999 --> 99:59:59.999 In this way the Women as Reward trope helps foster a sense of entitlement 99:59:59.999 --> 99:59:59.999 where players are encouraged to view women as something they’ve earned the right to 99:59:59.999 --> 99:59:59.999 by virtue of their gaming actions, skills or accomplishments. 99:59:59.999 --> 99:59:59.999 This is illustrated in arcade classics like Joe and Mac 99:59:59.999 --> 99:59:59.999 and Teenage Mutant Ninja Turtles 99:59:59.999 --> 99:59:59.999 after players save the damsel in both games, 99:59:59.999 --> 99:59:59.999 she will bestow a kiss on the character who earned the most points on that stage. 99:59:59.999 --> 99:59:59.999 “I owe you one.” 99:59:59.999 --> 99:59:59.999 Entitlement to women is made even more explicit in many versions of Double Dragon. 99:59:59.999 --> 99:59:59.999 At the end of the game, after the final boss has been defeated 99:59:59.999 --> 99:59:59.999 and the damsel in distress saved, player one and player two must fight each other 99:59:59.999 --> 99:59:59.999 over who “gets” to “have” Marian and with her, the smooch of victory. 99:59:59.999 --> 99:59:59.999 Notice that Marian’s desires are not part of the equation, she has no say in the matter 99:59:59.999 --> 99:59:59.999 she simply fills the role of a trophy for whichever player is ultimately victorious. 99:59:59.999 --> 99:59:59.999 This scene serves as inspiration for similar scenarios 99:59:59.999 --> 99:59:59.999 in more contemporary games like Castle Crashers. 99:59:59.999 --> 99:59:59.999 We’ve identified 6 primary ways the Women as Reward trope manifests in video games. 99:59:59.999 --> 99:59:59.999 Over the course of this episode we will examine each in turn. 99:59:59.999 --> 99:59:59.999 In addition to the “earned cinematics” we’ve already discussed, we will cover 99:59:59.999 --> 99:59:59.999 the trope as it relates to Easter Eggs, Unlockable Costumes, 99:59:59.999 --> 99:59:59.999 Experience Points, Collectibles, and Achievements. 99:59:59.999 --> 99:59:59.999 Easter Eggs are intentionally hidden secrets or jokes 99:59:59.999 --> 99:59:59.999 which developers conceal inside of their games. 99:59:59.999 --> 99:59:59.999 Like the eggs at a children’s easter egg hunt, 99:59:59.999 --> 99:59:59.999 these secrets are usually difficult to find but are meant to be discovered as rewards 99:59:59.999 --> 99:59:59.999 for particularly industrious gamers. 99:59:59.999 --> 99:59:59.999 Easter Eggs can be hidden messages, items, secret characters or random events, 99:59:59.999 --> 99:59:59.999 and their inclusion encourages experimentation with the game’s systems 99:59:59.999 --> 99:59:59.999 and mechanics in order to uncover these extra treasures. 99:59:59.999 --> 99:59:59.999 Some can be found inside game environments, 99:59:59.999 --> 99:59:59.999 while others require a cheat code to unlock. 99:59:59.999 --> 99:59:59.999 For example, if players input a specific button sequence while starting up 99:59:59.999 --> 99:59:59.999 the 1991 role-playing game Rings of Power the title screen would change. 99:59:59.999 --> 99:59:59.999 By pressing down, right, A, B, C and the start button, players were rewarded 99:59:59.999 --> 99:59:59.999 with an image of a topless woman next to the Naughty Dog logo. 99:59:59.999 --> 99:59:59.999 Easter eggs are, of course, not inherently problematic, 99:59:59.999 --> 99:59:59.999 and gaming history is filled with examples of neat secrets 99:59:59.999 --> 99:59:59.999 that designers have hidden away for players to discover. 99:59:59.999 --> 99:59:59.999 But too frequently, Easter eggs are used as another way 99:59:59.999 --> 99:59:59.999 to reward players with women’s bodies. 99:59:59.999 --> 99:59:59.999 Tony Hawk Pro Skater 4 included a secret unlockable character named Daisy, 99:59:59.999 --> 99:59:59.999 who bore the likeness of porn star Jenna Jameson. 99:59:59.999 --> 99:59:59.999 Daisy’s sexualized appearance and skateboard tricks are designed as a reward 99:59:59.999 --> 99:59:59.999 for those players who unlocked her. 99:59:59.999 --> 99:59:59.999 One way to do that is by entering this code 99:59:59.999 --> 99:59:59.999 Probably one of the most famous Women as Reward easter eggs 99:59:59.999 --> 99:59:59.999 brings us back to Samus Aran. 99:59:59.999 --> 99:59:59.999 The original Metroid used a password system to save progress. 99:59:59.999 --> 99:59:59.999 By inputting the secret code “Justin Bailey” into this system, 99:59:59.999 --> 99:59:59.999 gamers would unlock a powered-up playable version of Samus 99:59:59.999 --> 99:59:59.999 wearing only her leotard-style bathing suit. 99:59:59.999 --> 99:59:59.999 Incidentally this is the same outfit we covered earlier as an end-game reward, 99:59:59.999 --> 99:59:59.999 only here she has the powers of the Varia Suit and its associated color pallete swap 99:59:59.999 --> 99:59:59.999 which changes her hair color to green. 99:59:59.999 --> 99:59:59.999 Players can then play the entire game as Samus without her space armor. 99:59:59.999 --> 99:59:59.999 So she ends up exploring a hostile alien world 99:59:59.999 --> 99:59:59.999 and fighting off deadly monsters in her underwear. 99:59:59.999 --> 99:59:59.999 “Welcome to the Hovercon intergalactic hoverboard competition!” 99:59:59.999 --> 99:59:59.999 There’s a bizarre easter egg in the original Ratchet & Clank: 99:59:59.999 --> 99:59:59.999 If the player does a series of side-flips in front of a green-skinned alien, 99:59:59.999 --> 99:59:59.999 the woman’s breasts will suddenly begin to inflate. 99:59:59.999 --> 99:59:59.999 The more gymnastics stunts performed, the larger her boobs will become. 99:59:59.999 --> 99:59:59.999 There are so many Women as Reward-style easter eggs in the Metal Gear Solid series 99:59:59.999 --> 99:59:59.999 that it would take several hours to go over them all. 99:59:59.999 --> 99:59:59.999 First released for the PlayStation in 1998 and then remade for the GameCube in 2004, 99:59:59.999 --> 99:59:59.999 Metal Gear Solid featured not one but two separate easter eggs 99:59:59.999 --> 99:59:59.999 that allow players to see Meryl Silverburgh in her underwear. 99:59:59.999 --> 99:59:59.999 The second of these easter eggs requires players to follow Meryl into the ladies room 99:59:59.999 --> 99:59:59.999 and interrupt her while she is changing. If this is done quickly enough 99:59:59.999 --> 99:59:59.999 the next cutscene will play with Meryl in her underwear. 99:59:59.999 --> 99:59:59.999 “Anyway, how did you recognize me in disguise?” 99:59:59.999 --> 99:59:59.999 “I never forget a lady” 99:59:59.999 --> 99:59:59.999 Jumping ahead to the fourth game, 99:59:59.999 --> 99:59:59.999 the protagonist is assigned a psychologist for PTSD counseling. 99:59:59.999 --> 99:59:59.999 During these remote sessions, if players shake their Playstation controller 99:59:59.999 --> 99:59:59.999 the psychologist’s breasts will bounce and jiggle in response. 99:59:59.999 --> 99:59:59.999 “Memories began to resurface from his childhood," 99:59:59.999 --> 99:59:59.999 "when he fought for Solidus in the Liberian Civil War.” 99:59:59.999 --> 99:59:59.999 Keep in mind that easter eggs are not accidents or glitches. 99:59:59.999 --> 99:59:59.999 They are intentionally put into the game by the designers,and as a result, indicate 99:59:59.999 --> 99:59:59.999 the value that the designers themselves place on these female characters. 99:59:59.999 --> 99:59:59.999 They communicate to players that yes, these women exist for players to exploit 99:59:59.999 --> 99:59:59.999 or experiment with for their own amusement. 99:59:59.999 --> 99:59:59.999 Unlockable outfits are additional costumes earned during gameplay 99:59:59.999 --> 99:59:59.999 which allow gamers to play dress up with player characters or party members. 99:59:59.999 --> 99:59:59.999 Alternative “skins” as they are sometimes called come in all shapes and sizes 99:59:59.999 --> 99:59:59.999 and are typically just cosmetic changes to the character’s appearance, 99:59:59.999 --> 99:59:59.999 although sometimes they add special abilities. 99:59:59.999 --> 99:59:59.999 Many unlockable costumes are cool, wacky or bizarre. 99:59:59.999 --> 99:59:59.999 But when applied to female characters we see a distinct pattern 99:59:59.999 --> 99:59:59.999 of revealing, hypersexualized outfits. 99:59:59.999 --> 99:59:59.999 Fetishized bunny, cat, maid or nurse costumes are commonly used by developers 99:59:59.999 --> 99:59:59.999 as a way to pander to an assumed straight male player base. 99:59:59.999 --> 99:59:59.999 It’s important to remember that sexualization is not necessarily 99:59:59.999 --> 99:59:59.999 just about the amount of skin showing, but is instead connected to the question 99:59:59.999 --> 99:59:59.999 of whether or not a costume is eroticized for the express purpose of titillation. 99:59:59.999 --> 99:59:59.999 “Hey, why were you wearing that stuffy-looking suit of armor?” 99:59:59.999 --> 99:59:59.999 “Oh? You didn’t like it? It’s pretty sturdy and protects my body quite nicely... 99:59:59.999 --> 99:59:59.999 See? Look at this beautiful skin, free of bruises and blemishes!” 99:59:59.999 --> 99:59:59.999 “Very nice… I’m actually worried where my eyes might wander.” 99:59:59.999 --> 99:59:59.999 “You don’t look all that worried to me.” 99:59:59.999 --> 99:59:59.999 “I’ve just got a good poker face. So, you’re okay?... 99:59:59.999 --> 99:59:59.999 You don’t mind leaving your armor behind?” 99:59:59.999 --> 99:59:59.999 “It’s sturdy, but it’s heavy. Walking around with that on tires me out.” 99:59:59.999 --> 99:59:59.999 “Hey, no complaints here. I prefer eye candy to scary armor any day.” 99:59:59.999 --> 99:59:59.999 These types of unlockable outfits can be especially pernicious 99:59:59.999 --> 99:59:59.999 since they often end up undermining women who are 99:59:59.999 --> 99:59:59.999 otherwise appropriately dressed for active or professional roles. 99:59:59.999 --> 99:59:59.999 The Resident Evil franchise has been particularly guilty of this over the years. 99:59:59.999 --> 99:59:59.999 Almost every major release in the series has included the Women as Reward trope. 99:59:59.999 --> 99:59:59.999 Resident Evil is a bit unusual in that, since its beginnings in the mid 90s, 99:59:59.999 --> 99:59:59.999 the franchise has featured a large number of playable female protagonists 99:59:59.999 --> 99:59:59.999 most of whom are skilled zombie fighters 99:59:59.999 --> 99:59:59.999 and have impressive professional resumés, to say the least. 99:59:59.999 --> 99:59:59.999 Rebecca Chambers is a police officer and medic in the Special Tactics And Rescue Service. 99:59:59.999 --> 99:59:59.999 Players can dress her up in “sexy nurse” and cheerleader costumes. 99:59:59.999 --> 99:59:59.999 Jill Valentine is a high-ranking Special Operations Agent 99:59:59.999 --> 99:59:59.999 in the Bioterrorism Security Assessment Alliance, and also the master of unlocking. 99:59:59.999 --> 99:59:59.999 She can be placed in sexy police woman and sexy pirate outfits. 99:59:59.999 --> 99:59:59.999 Claire Redfield is a member of a human rights organization 99:59:59.999 --> 99:59:59.999 that provides aid during bioterrorism incidents. 99:59:59.999 --> 99:59:59.999 She can be turned into a motorsport umbrella girl. 99:59:59.999 --> 99:59:59.999 Sherry Birkin is a US government agent working with the Division of Security Operations. 99:59:59.999 --> 99:59:59.999 And here she’s wearing a schoolgirl outfit. 99:59:59.999 --> 99:59:59.999 Helena Harper is a Secret Service agent and a former member of the CIA. 99:59:59.999 --> 99:59:59.999 Her unlockable costumes include another “sexy” police woman 99:59:59.999 --> 99:59:59.999 complete with mini skirt and garter belt. 99:59:59.999 --> 99:59:59.999 Sheva Alomar is an agent for the Bioterrorism Security Assessment Alliance, 99:59:59.999 --> 99:59:59.999 operating in the West African branch. 99:59:59.999 --> 99:59:59.999 The tribal print bikini outfit is especially disconcerting, 99:59:59.999 --> 99:59:59.999 because it combines the sexualization of a female character 99:59:59.999 --> 99:59:59.999 with the racist tradition of exotifying women of color, 99:59:59.999 --> 99:59:59.999 particularly women of African ancestry. 99:59:59.999 --> 99:59:59.999 More on that topic in an upcoming video. 99:59:59.999 --> 99:59:59.999 As a reward for completing the main game under specific conditions, 99:59:59.999 --> 99:59:59.999 players gain the ability to shove these female police and special agents 99:59:59.999 --> 99:59:59.999 into the digital equivalent of those patronizing “sexy” Halloween costumes 99:59:59.999 --> 99:59:59.999 we see mass produced every year. 99:59:59.999 --> 99:59:59.999 These ensembles are not only completely inappropriate for the mission at hand, 99:59:59.999 --> 99:59:59.999 but also reduce otherwise capable characters to sexual objects 99:59:59.999 --> 99:59:59.999 for the voyeuristic enjoyment of players. 99:59:59.999 --> 99:59:59.999 “None of this makes any sense. What did we do?” 99:59:59.999 --> 99:59:59.999 “I wish I could tell ya.” 99:59:59.999 --> 99:59:59.999 The latest game in the series, 2015’s Resident Evil: Revelations 2 99:59:59.999 --> 99:59:59.999 continues this condescending tradition by offering DLC 99:59:59.999 --> 99:59:59.999 that puts Claire Redfield into a sexualized cowgirl outfit 99:59:59.999 --> 99:59:59.999 and forces Moira into whatever the hell that is supposed to be…? 99:59:59.999 --> 99:59:59.999 The developers call it an “urban ninja” costume? 99:59:59.999 --> 99:59:59.999 [Sigh.] 99:59:59.999 --> 99:59:59.999 Meanwhile, the male playable character Barry 99:59:59.999 --> 99:59:59.999 gets a gentleman’s Commandant alternative costume. 99:59:59.999 --> 99:59:59.999 Alternative costumes for men are rarely objectifying. 99:59:59.999 --> 99:59:59.999 They’re instead presented as “tough guy” power fantasies 99:59:59.999 --> 99:59:59.999 for other straight men to identify with. 99:59:59.999 --> 99:59:59.999 And when men are stripped down to their beachwear 99:59:59.999 --> 99:59:59.999 it’s most often meant as a lighthearted joke. 99:59:59.999 --> 99:59:59.999 Shifting to an example of a game that does alternative female costumes right, 99:59:59.999 --> 99:59:59.999 Alice: Madness Returns features a wide assortment of imaginative unlockable dresses. 99:59:59.999 --> 99:59:59.999 And if you must go the “bunnygirl” or “catgirl” route, 99:59:59.999 --> 99:59:59.999 this right here is definitely the way to do it. 99:59:59.999 --> 99:59:59.999 In many games experience points, or XP, are earned by completing tasks 99:59:59.999 --> 99:59:59.999 like defeating monsters or finishing quests. 99:59:59.999 --> 99:59:59.999 Once enough experience points have been accumulated 99:59:59.999 --> 99:59:59.999 player characters can periodically level up, 99:59:59.999 --> 99:59:59.999 making them stronger or giving them access to new abilities. 99:59:59.999 --> 99:59:59.999 Unfortunately designers sometimes tie the awarding of experience points 99:59:59.999 --> 99:59:59.999 directly to sexual interactions with female characters, 99:59:59.999 --> 99:59:59.999 effectively transforming women into conduits which players can utilize 99:59:59.999 --> 99:59:59.999 to become more powerful warriors. 99:59:59.999 --> 99:59:59.999 In the 2007 game Conan, for example, 99:59:59.999 --> 99:59:59.999 dozens of half naked “maidens” are chained up throughout the game. 99:59:59.999 --> 99:59:59.999 “Take me and crush me with your love!” 99:59:59.999 --> 99:59:59.999 When rescued they essentially function as sexualized treasure chests 99:59:59.999 --> 99:59:59.999 rewarding the player with experience points 99:59:59.999 --> 99:59:59.999 which are then used to unlock more powerful fighting moves. 99:59:59.999 --> 99:59:59.999 “…just a bit longer” 99:59:59.999 --> 99:59:59.999 “We’ve reached Athens. Get your things and get out.” 99:59:59.999 --> 99:59:59.999 A number of other games tie experience points directly to sex. 99:59:59.999 --> 99:59:59.999 The God of War games, for instance, established a tradition of including mini-games 99:59:59.999 --> 99:59:59.999 that reward the player for successfully having sex with one or more women. 99:59:59.999 --> 99:59:59.999 Completing these little quick-time events earn players red orbs 99:59:59.999 --> 99:59:59.999 that are used to upgrade attacks and magic. 99:59:59.999 --> 99:59:59.999 Beginning with the 3rd game, the Grand Theft Auto series 99:59:59.999 --> 99:59:59.999 allows players to buy sex from prostitutes… 99:59:59.999 --> 99:59:59.999 “Get in the car.” 99:59:59.999 --> 99:59:59.999 …and rewards them by restoring their health meter. 99:59:59.999 --> 99:59:59.999 In Grand Theft Auto 5, players are given additional encouragement 99:59:59.999 --> 99:59:59.999 to solicit prostitutes, in the form of an increase to 99:59:59.999 --> 99:59:59.999 their character’s stamina rating, which enables those characters to sprint, swim, 99:59:59.999 --> 99:59:59.999 or ride a bike faster for longer periods of time. 99:59:59.999 --> 99:59:59.999 Similarly, in The Witcher 3, Geralt earns a handful of experience points for 99:59:59.999 --> 99:59:59.999 buying sex from prostitutes, and he earns more points for sex with the “courtesans” 99:59:59.999 --> 99:59:59.999 in the wealthier districts than with the “strumpets” in the poor parts of the city. 99:59:59.999 --> 99:59:59.999 “Greetings to the honorable gentleman. Welcome, make yourself at home... 99:59:59.999 --> 99:59:59.999 What have you come for? We’re prepared to fulfill your every whim.” 99:59:59.999 --> 99:59:59.999 “I like you. Like how you look, like how you smell.” 99:59:59.999 --> 99:59:59.999 When women are used as sexualized experience point dispensers, 99:59:59.999 --> 99:59:59.999 the sexual scenarios are themselves a reward 99:59:59.999 --> 99:59:59.999 designed to validate the masculinity of presumed straight male players. 99:59:59.999 --> 99:59:59.999 But there’s a dual reward here: absorbing these expressions of female sexuality 99:59:59.999 --> 99:59:59.999 carries with it the ability for male characters to grow stronger, faster, 99:59:59.999 --> 99:59:59.999 and more capable, reducing the women to points in a mathematical equation 99:59:59.999 --> 99:59:59.999 that directly links the flippant consumption of female sexuality 99:59:59.999 --> 99:59:59.999 to an increase in male power. 99:59:59.999 --> 99:59:59.999 Note that, while the consumption of women makes male characters more powerful 99:59:59.999 --> 99:59:59.999 it has nothing to do with mutual relationship building. 99:59:59.999 --> 99:59:59.999 The “relationship,” such as it is, ends with sex, or rescuing the woman. 99:59:59.999 --> 99:59:59.999 At that point, she has served her purpose. 99:59:59.999 --> 99:59:59.999 Players have reaped the benefits and her value has been depleted. 99:59:59.999 --> 99:59:59.999 Like an empty energy drink container, she is simply cast aside after being consumed. 99:59:59.999 --> 99:59:59.999 “That was nice!” 99:59:59.999 --> 99:59:59.999 That’s hardly the only problem with female NPCs 99:59:59.999 --> 99:59:59.999 who are designed to function as sexually objectified set dressing. 99:59:59.999 --> 99:59:59.999 For more on the myriad of issues with these types of characters, 99:59:59.999 --> 99:59:59.999 see our two videos on the Women as Background Decoration trope. 99:59:59.999 --> 99:59:59.999 Collectibles are virtual items placed or hidden 99:59:59.999 --> 99:59:59.999 throughout a game world for players to find. 99:59:59.999 --> 99:59:59.999 Some collectible objects have effects on gameplay, 99:59:59.999 --> 99:59:59.999 such as boosting player stats or serving as score multipliers. 99:59:59.999 --> 99:59:59.999 Other collectibles are designed simply to be accumulated 99:59:59.999 --> 99:59:59.999 to provide a sense of accomplishment. 99:59:59.999 --> 99:59:59.999 Once acquired, some collectibles unlock concept art or other media fragments 99:59:59.999 --> 99:59:59.999 that can be viewed later in galleries selected from the game’s menu screen. 99:59:59.999 --> 99:59:59.999 When done well, collectibles inspire exploration and replayability. 99:59:59.999 --> 99:59:59.999 However, when they’re designed to function as an extension 99:59:59.999 --> 99:59:59.999 of the Women as Reward trope, players are encouraged to view women’s bodies 99:59:59.999 --> 99:59:59.999 as souvenirs of their adventures.