1 00:00:04,817 --> 00:00:06,627 Hey everyone, Sinix here. 2 00:00:06,631 --> 00:00:10,044 It's time for another episode of Anatomy Quick Tips, 3 00:00:10,056 --> 00:00:13,510 the series that is here to give you some useful observations 4 00:00:13,510 --> 00:00:17,687 and help you feel more comfortable with drawing people from imagination. 5 00:00:17,687 --> 00:00:22,746 Today, we'll be talking about arms - and also, don't be alarmed but 6 00:00:22,746 --> 00:00:27,018 this all-arm video puts us near the end of this series, 7 00:00:27,018 --> 00:00:29,457 only two more videos remain. 8 00:00:29,457 --> 00:00:34,276 Regardless, for now let's just focus on these upper appendages. 9 00:00:34,276 --> 00:00:37,831 This probably won't be the funniest video in this series or anything, 10 00:00:37,831 --> 00:00:40,288 but it will be definitely be the most humerus - 11 00:00:40,288 --> 00:00:43,485 so roll up your sleeves and let's get to work. 12 00:00:43,485 --> 00:00:47,838 Starting out with structure, we've already covered both shoulders 13 00:00:47,838 --> 00:00:51,471 and hands in other videos, so we just need to make sure we 14 00:00:51,471 --> 00:00:53,445 can bridge these things together. 15 00:00:53,445 --> 00:00:58,506 I'm sketching a quick front, side and back view of a shoulder to start. 16 00:00:58,506 --> 00:01:01,367 Seeing a shoulder and torso without the arm 17 00:01:01,367 --> 00:01:04,922 always reminds me of a little lamb or something, but anyway, 18 00:01:04,922 --> 00:01:09,628 we're going to focus on the skeletal breakdown of the arm first. 19 00:01:09,628 --> 00:01:13,562 Of course we have a single major bone in the upper arm 20 00:01:13,562 --> 00:01:16,983 and two in the lower arm, connected at the elbow. 21 00:01:16,983 --> 00:01:21,198 But as i draw that, the first thing I actually want to point out 22 00:01:21,198 --> 00:01:24,090 is that things aren't in a perfect straight line. 23 00:01:24,090 --> 00:01:27,737 You can even take a moment and try to see this yourself; 24 00:01:27,737 --> 00:01:32,341 just hold one arm out straight and close your opposite eye. 25 00:01:32,341 --> 00:01:35,520 Now do your best to look directly straight down 26 00:01:35,520 --> 00:01:38,967 the barrel of that massive gun you call your upper arm. 27 00:01:38,967 --> 00:01:42,186 If you line up your sight from shoulder to elbow, 28 00:01:42,186 --> 00:01:47,018 you'll notice the lower arm doesn't really line up as much as you might've thought. 29 00:01:47,018 --> 00:01:51,181 To get really good at drawing any organic forms, 30 00:01:51,181 --> 00:01:55,776 it's important to try and identify these types of subtle offsets 31 00:01:55,776 --> 00:01:57,733 as much as possible. 32 00:01:57,733 --> 00:01:59,833 Anyway, let's get back to these bones. 33 00:01:59,833 --> 00:02:03,216 The humerus is of course the bone of the upper arm, 34 00:02:03,216 --> 00:02:05,982 meanwhile the lower arm has the ulna, 35 00:02:05,982 --> 00:02:08,989 which I would consider the primary lower arm bone. 36 00:02:08,989 --> 00:02:11,498 It's the one you would be hitting someone with 37 00:02:11,498 --> 00:02:12,609 if you elbowed them. 38 00:02:12,609 --> 00:02:17,933 And then the radius, which originates on the exterior side of the elbow, 39 00:02:17,933 --> 00:02:20,806 A.K.A the side that's further away from your body - 40 00:02:20,806 --> 00:02:24,817 and always connects to the thumb-side of your hand. 41 00:02:24,817 --> 00:02:27,799 So we can do a bit of a rotational twisting 42 00:02:27,799 --> 00:02:29,303 around the lower arm. 43 00:02:29,303 --> 00:02:30,761 Hence the name 'radius'. 44 00:02:30,814 --> 00:02:33,336 The last skeletal thing I want to mention 45 00:02:33,336 --> 00:02:34,798 is the funny bone. 46 00:02:34,798 --> 00:02:37,423 This is just an extension of the humerus 47 00:02:37,423 --> 00:02:40,465 which protrudes on the inner side of the elbow, 48 00:02:40,465 --> 00:02:42,081 closest to the body. 49 00:02:42,081 --> 00:02:44,601 It's called the funny bone because of an exposed 50 00:02:44,601 --> 00:02:48,193 nerve ending next to it that will send a shock up your arm 51 00:02:48,193 --> 00:02:50,900 if you hit this part of the elbow against something. 52 00:02:50,900 --> 00:02:54,526 So if you ever see a chance to whack your friend's funny bone 53 00:02:54,526 --> 00:02:57,636 with your pencil or stylus, it's you know, free comedy. 54 00:02:57,636 --> 00:03:00,987 Alright, I added some hands to these drawings, 55 00:03:00,987 --> 00:03:03,532 and I know this isn't the hands video 56 00:03:03,532 --> 00:03:07,556 but since wrists and organic offsets are so important, 57 00:03:07,556 --> 00:03:11,140 let's do a quick look at that connection anyway. 58 00:03:11,140 --> 00:03:15,083 Now keep in mind by the time the radius and ulna get to the wrist 59 00:03:15,083 --> 00:03:19,602 they'll always be side by side, and therefore the lower arm connects in 60 00:03:19,602 --> 00:03:23,289 a much flatter and wider way into the palm and back of hand, 61 00:03:23,289 --> 00:03:26,412 and thinner from the side view of the hand. 62 00:03:26,412 --> 00:03:31,327 Basic stuff, but the fun part is any time you're adding a hand to an arm, 63 00:03:31,327 --> 00:03:35,680 make sure to give it a bit of an offset and step over toward the 64 00:03:35,680 --> 00:03:38,488 thumb/radius side of things. 65 00:03:38,488 --> 00:03:42,113 Similarly, from the side view the hand should always 66 00:03:42,113 --> 00:03:46,697 take a noticeable offsetting step toward the palm side. 67 00:03:46,697 --> 00:03:49,032 By the way when I say the word 'offset' 68 00:03:49,032 --> 00:03:53,698 it usually just means not lined up evenly with surrounding things. 69 00:03:53,698 --> 00:03:56,802 Anyway, always make sure the thumb side of the hand 70 00:03:56,802 --> 00:04:01,606 feels more chunkier and substantial than the pinkie side of the palm. 71 00:04:01,606 --> 00:04:05,600 With all of these ideas in mind, you should be able to develop a quick 72 00:04:05,600 --> 00:04:08,834 shorthand for getting from the arm into the hand. 73 00:04:08,834 --> 00:04:13,657 In fact, you should be able to quickly deduce everything about the bones 74 00:04:13,657 --> 00:04:16,587 and orientation of the wrist without ever seeing 75 00:04:16,587 --> 00:04:20,283 the thumbs or fingers or any interior information. 76 00:04:20,283 --> 00:04:23,133 So maybe see how quickly you can determine 77 00:04:23,133 --> 00:04:28,106 where the radius and the ulna are in any of these rough sketches I'm making. 78 00:04:28,106 --> 00:04:31,557 Hopefully that seems easy enough. 79 00:04:31,557 --> 00:04:35,488 Let's get back to structure and talk about the muscle side of things. 80 00:04:35,488 --> 00:04:38,946 We're going to make it really easy for our drawing purposes 81 00:04:38,946 --> 00:04:41,834 and only focus on three muscle groups. 82 00:04:41,834 --> 00:04:47,375 The biceps are on the front of your upper arm and allow you to curl up your arm. 83 00:04:47,375 --> 00:04:51,982 They insert under your shoulder muscles and chest muscles on one end 84 00:04:51,982 --> 00:04:56,340 and connect to the radius and tissue around the ulna on the other end. 85 00:04:56,340 --> 00:05:01,550 The triceps are on the back of your arm and allow you to pull your arm straight. 86 00:05:01,550 --> 00:05:06,206 They also come out from under your shoulder muscles and similar back muscles 87 00:05:06,206 --> 00:05:08,682 and connect to the end of the ulna. 88 00:05:08,682 --> 00:05:12,532 And yes, the deltoids are of course the shoulder muscles, 89 00:05:12,532 --> 00:05:17,244 but the third muscle that we're going to be fixating on in this video 90 00:05:17,244 --> 00:05:20,212 is going to be the brachioradialis. 91 00:05:20,212 --> 00:05:23,585 You must learn to love the brachioradialis, 92 00:05:23,585 --> 00:05:28,308 it will be a pivotal part of this video in more ways than one. 93 00:05:28,308 --> 00:05:32,315 These insertions points are important, so keep them in mind. 94 00:05:32,315 --> 00:05:35,980 It connects from the lower back of the humerus 95 00:05:35,980 --> 00:05:39,369 under the triceps and it wraps around a bit 96 00:05:39,369 --> 00:05:45,167 over parts of the lower biceps and connects to the radius on the other side. 97 00:05:45,167 --> 00:05:49,536 I will be exaggerating this muscle heavily throughout this video, 98 00:05:49,536 --> 00:05:52,791 so be aware of that strategic inflation. 99 00:05:52,791 --> 00:05:55,453 We are going all in on the bray-ray. 100 00:05:55,453 --> 00:05:58,100 I think that's enough structure though, so 101 00:05:58,100 --> 00:06:00,737 let's get into some drawing practice. 102 00:06:00,737 --> 00:06:05,563 A big theme in the land of arms will be controlling our organic curves. 103 00:06:05,563 --> 00:06:09,768 So I guess I will do a quick recap on s-curves and c-curves. 104 00:06:09,768 --> 00:06:12,224 Don't let the names throw you off too much, 105 00:06:12,224 --> 00:06:15,363 most of the s-curves and c-curves you'll be drawing 106 00:06:15,363 --> 00:06:17,974 are going to be extremely subtle. 107 00:06:17,974 --> 00:06:21,204 Just a whisper of curvature going on most of the time. 108 00:06:21,204 --> 00:06:24,291 And it's good to practice that level of control 109 00:06:24,291 --> 00:06:27,208 but an even more important thing to practise 110 00:06:27,208 --> 00:06:29,810 is your ability to weight your curves. 111 00:06:29,810 --> 00:06:33,244 Weighting a curve means changing up the harshness of the 112 00:06:33,244 --> 00:06:35,395 curvature through the line. 113 00:06:35,395 --> 00:06:39,091 So if the curve stays consistent from start to finish, 114 00:06:39,091 --> 00:06:41,345 that would be a weightless curve. 115 00:06:41,345 --> 00:06:44,617 You can have the curve be increasingly strong at the start 116 00:06:44,617 --> 00:06:48,924 or the end of the line to give it weight in a specific direction. 117 00:06:48,924 --> 00:06:52,032 This is very, very important to practise because we spend our 118 00:06:52,032 --> 00:06:59,243 entire childhoods writing letters and shapes which curve in a very balanced way, 119 00:06:59,243 --> 00:07:04,022 but the more you can break away from that the more organic your drawings will be, 120 00:07:04,022 --> 00:07:06,324 so warm up with these often. 121 00:07:06,324 --> 00:07:10,062 Alright, let's get into those simplifications and reductions. 122 00:07:10,062 --> 00:07:13,689 Or, rather maybe mention another little side thing...? 123 00:07:13,689 --> 00:07:16,692 Sorry, there's a lot of ways to think about arms. 124 00:07:16,692 --> 00:07:20,353 Such as the chain, a common trick for approaching arms 125 00:07:20,353 --> 00:07:26,366 is to imagine a giant linking chain; the idea being that since the upper arm is 126 00:07:26,366 --> 00:07:31,264 wider from the side view than from a front view, and meanwhile the forearm is 127 00:07:31,264 --> 00:07:34,901 the opposite, it will generally create a nice little back and forth 128 00:07:34,901 --> 00:07:39,733 between wide and narrow, which is definitely good for aesthetic purposes. 129 00:07:39,733 --> 00:07:43,491 So you can use that as a little mental note when applicable. 130 00:07:43,491 --> 00:07:46,516 Meanwhile, to go back to what we've just talked about 131 00:07:46,516 --> 00:07:50,616 with curve weight, the most important mental note I fixate on 132 00:07:50,616 --> 00:07:55,150 is usually just where to weight the curve for each part of the arm. 133 00:07:55,150 --> 00:08:00,922 On the bicep side of the upper arm, the curve weight is further toward the elbow. 134 00:08:00,922 --> 00:08:05,535 Whereas on the back or tricep side of things, the curve weight is 135 00:08:05,535 --> 00:08:07,037 closer to the shoulder. 136 00:08:07,037 --> 00:08:11,537 The brachioradialis is definitely weighted toward the upper forearm, 137 00:08:11,537 --> 00:08:16,015 but is more rounded and gradual than the opposite side of the forearm. 138 00:08:16,015 --> 00:08:20,900 All of these things relate to the actual muscle bodies of each muscle group, 139 00:08:20,900 --> 00:08:24,138 the tricep being the most important one to always remember, 140 00:08:24,138 --> 00:08:28,645 because the muscle bodies are located in the top half of the upper arm. 141 00:08:28,645 --> 00:08:32,247 Okay so let's sum up the straight arm simplifications 142 00:08:32,247 --> 00:08:33,738 a bit more directly. 143 00:08:33,738 --> 00:08:36,976 Back view of the arm, pop forward, minimal twisting. 144 00:08:36,976 --> 00:08:40,758 The upper arm might as well just be a simple cylinder 145 00:08:40,758 --> 00:08:42,303 with minimal tapering. 146 00:08:42,303 --> 00:08:46,516 But the lower arm is going to feel closer to an upside down bowling pin. 147 00:08:46,516 --> 00:08:51,675 The important part is that the exterior side, with the brachioradialis 148 00:08:51,675 --> 00:08:55,616 is going to not only curve outward more than the interior side, 149 00:08:55,616 --> 00:08:58,498 but also come up a bit higher than it. 150 00:08:58,498 --> 00:09:03,683 It should definitely feel like it starts its s-curve above the elbow. 151 00:09:03,683 --> 00:09:09,350 If we raise the arm up out to the side, yes you'll get a bit of the chain concept, 152 00:09:09,350 --> 00:09:13,392 but since you'll probably not be drawing massive bodybuilders, 153 00:09:13,392 --> 00:09:15,679 it can become pretty minor. 154 00:09:15,679 --> 00:09:20,300 You do want to make sure that you're thinking about weight and gravity though. 155 00:09:20,300 --> 00:09:25,236 Obviously this gets a lot more extreme with age, but on any body type 156 00:09:25,236 --> 00:09:28,861 you should still be using these ideas to give you at least a little 157 00:09:28,861 --> 00:09:30,706 bit of subtle curve weight. 158 00:09:30,706 --> 00:09:35,088 Another useful reference point to think about comes from the shoulder muscle. 159 00:09:35,088 --> 00:09:40,629 The deltoid comes down to a bit of a point on the exterior of the arm. 160 00:09:40,629 --> 00:09:45,519 While not exact, this can still be used as a good way to indicate a break 161 00:09:45,519 --> 00:09:50,684 between the front bicep side of the arm, and the rare tricep side. 162 00:09:50,684 --> 00:09:55,582 Especially when you're dealing with more complex poses and off angle views. 163 00:09:55,582 --> 00:10:01,444 If I draw a quick arm over here on the left from a slightly awkward angle, 164 00:10:01,444 --> 00:10:06,241 adding the deltoid and letting it point a line towards the elbow can at least 165 00:10:06,241 --> 00:10:10,908 help us visualise the tricep and bicep sides of the arm. 166 00:10:10,908 --> 00:10:14,914 If this drawing looks weirdly off to you at first, that's good! 167 00:10:14,914 --> 00:10:18,914 The brachioradialis was not coming from the correct spot. 168 00:10:18,914 --> 00:10:22,666 Let's first recall that the brachioradialis should come from 169 00:10:22,666 --> 00:10:27,993 under the triceps and over the biceps, and using that line from the deltoid 170 00:10:27,993 --> 00:10:31,653 we can visualise this insertion much more clearly. 171 00:10:31,653 --> 00:10:34,925 Moving along, some of these straight armed elbows 172 00:10:34,925 --> 00:10:39,041 might be looking a bit wonky, so let's briefly mention them. 173 00:10:39,041 --> 00:10:43,911 The most important part of simplifying the elbow will definitely come 174 00:10:43,911 --> 00:10:48,524 from seeing the triceps and humerus, all come together in a mass 175 00:10:48,524 --> 00:10:52,328 that leads straight down through the elbow and into the ulna. 176 00:10:52,328 --> 00:10:57,377 The funny bone and radius both become a bit indented on a straight arm, 177 00:10:57,377 --> 00:11:02,142 so you'll mostly see these little pockets of depth off to both sides of the 178 00:11:02,142 --> 00:11:06,510 triceps and ulna, with the forearm muscles pulling the forms back out 179 00:11:06,510 --> 00:11:09,431 and really solidifying those crevices. 180 00:11:09,431 --> 00:11:13,044 There's definitely a lot of skin going on in this area, 181 00:11:13,044 --> 00:11:15,670 so it tends to become quite wrinkly. 182 00:11:15,670 --> 00:11:17,790 There's even a slang name for this 183 00:11:17,790 --> 00:11:20,545 folded up skin - it's called the wenis. 184 00:11:20,545 --> 00:11:24,403 So, everybody should draw the wenis, the wenis is not a dance, 185 00:11:24,403 --> 00:11:26,760 and I'm happy to tell you this in advance. 186 00:11:26,760 --> 00:11:31,633 [laughs] Anyway, wrinkles are tricky. The general rule is to fold the skin with 187 00:11:31,633 --> 00:11:35,789 c-curves and s-curves in a way that squishes the curves together 188 00:11:35,789 --> 00:11:39,580 without ever feeling like they're going to cross each other, or pass through 189 00:11:39,580 --> 00:11:42,656 the extended implied lines of other curves. 190 00:11:42,656 --> 00:11:45,947 You can compress a bunch of them into a small space, 191 00:11:45,947 --> 00:11:51,271 or just a couple, but I recommend wrinkling things up a bit above the elbow 192 00:11:51,271 --> 00:11:55,376 with perhaps some more drapery style folds hanging underneath. 193 00:11:55,376 --> 00:11:59,238 You can definitely develop your own stylistic approach to wrinkles, 194 00:11:59,238 --> 00:12:03,117 and they should feel similar in theory to clothing folds, 195 00:12:03,117 --> 00:12:05,481 but more organic with the lines. 196 00:12:05,481 --> 00:12:08,170 Just keep in mind, like with clothing folds, 197 00:12:08,170 --> 00:12:11,180 doing less is usually better when learning. 198 00:12:11,180 --> 00:12:14,362 Alright, a little bit more drawing in this section, 199 00:12:14,362 --> 00:12:18,881 because I want to also just quickly mention some size relations. 200 00:12:18,881 --> 00:12:23,377 I'm a serial offender of making my deltoids too small in drawings, 201 00:12:23,377 --> 00:12:27,815 so I'm trying to correct that. I think it can be useful to think of the upper 202 00:12:27,815 --> 00:12:32,262 arms as a length that goes from the top of the shoulder to the elbow. 203 00:12:32,262 --> 00:12:35,567 The top third of that length can be the distance of the 204 00:12:35,567 --> 00:12:37,370 deltoid going down the arm. 205 00:12:37,370 --> 00:12:40,165 I barely mentioned it before, but the triceps 206 00:12:40,165 --> 00:12:44,840 really have two main visible muscle bodies on the back of the arm. 207 00:12:44,840 --> 00:12:47,844 While they both have those high up muscle bodies, 208 00:12:47,844 --> 00:12:51,965 the interior side one is a bit longer down toward the elbow, 209 00:12:51,965 --> 00:12:56,227 while the exterior one is even more focused at the top. 210 00:12:56,227 --> 00:13:00,434 The bottom of these muscle bodies and strong separation of them 211 00:13:00,434 --> 00:13:03,794 occurs roughly halfway down the upper arm unit, 212 00:13:03,794 --> 00:13:07,294 that we mentioned going from top of shoulder to elbow. 213 00:13:07,294 --> 00:13:11,627 You can kind of indicate this with a little butt shape on the back of the arm, 214 00:13:11,627 --> 00:13:15,327 especially if it's being flexed. The arm... not the butt. 215 00:13:15,327 --> 00:13:19,390 Okay, moving along to the world of movement, 216 00:13:19,390 --> 00:13:25,182 the elbow is basically just a fancy hinge joint with the funny bone on the interior, 217 00:13:25,182 --> 00:13:29,644 the ulna being the king in the center, and the radius on the exterior. 218 00:13:29,644 --> 00:13:34,559 When the arm is straight, they somewhat line up with the ulna sticking out a bit. 219 00:13:34,559 --> 00:13:38,558 From the interior view though, once we start curling the arm, 220 00:13:38,558 --> 00:13:41,597 obviously the funny bone isn't going anywhere. 221 00:13:41,597 --> 00:13:46,666 But the ulna is going to hinge around it and form a very boxy and angular 222 00:13:46,666 --> 00:13:51,951 silhouette, by letting your brain fixate on the line from funny bone to ulna. 223 00:13:51,951 --> 00:13:57,105 All of the tissue of the arm is going to crease at the insertion of the bicep and 224 00:13:57,105 --> 00:14:01,950 form a bit of a line that points mostly toward the funny bone side of things. 225 00:14:01,950 --> 00:14:07,537 The important take away is that interior arm equals boxy shape and long crease. 226 00:14:07,537 --> 00:14:11,297 Also, when you raise your arm with your bicep toward the sky, 227 00:14:11,297 --> 00:14:15,473 that means the deltoid is going to be pulled to the back of the shoulder. 228 00:14:15,473 --> 00:14:19,556 As it, once again, needs to be pointing towards the exterior line between 229 00:14:19,556 --> 00:14:20,973 bicep and tricep. 230 00:14:20,973 --> 00:14:24,843 Anyway, the exterior elbow view is a bit interesting. 231 00:14:24,843 --> 00:14:28,454 You'll of course be seeing the deltoid a lot more in this view 232 00:14:28,454 --> 00:14:30,259 where the exterior is facing back, 233 00:14:30,259 --> 00:14:33,208 but the interesting part is that you're now seeing 234 00:14:33,208 --> 00:14:36,910 both the radius and ulna in the straightened arm view. 235 00:14:36,910 --> 00:14:39,939 This means that when you curl your arm, those two lower 236 00:14:39,939 --> 00:14:42,933 arm bones are going to be traveling together. 237 00:14:42,933 --> 00:14:46,494 Even though the silhouette will fundamentally be the same, 238 00:14:46,494 --> 00:14:50,514 I find it very useful to acknowledge this anatomy by making the elbow 239 00:14:50,514 --> 00:14:53,740 feel like it just rounds up to and around these bones, 240 00:14:53,740 --> 00:14:55,809 instead of feeling boxy. 241 00:14:55,809 --> 00:15:00,633 You might also remember that the brachioradialis is on the exterior side, 242 00:15:00,633 --> 00:15:04,740 so that will create a mass in form that will squeeze from upper arm 243 00:15:04,740 --> 00:15:05,847 to lower arm. 244 00:15:05,847 --> 00:15:09,549 Because of this mass, the exterior crease here becomes a lot more 245 00:15:09,549 --> 00:15:11,220 chubbier and compressed. 246 00:15:11,220 --> 00:15:14,766 I like to use a shorter and splitting crease to hint at this 247 00:15:14,766 --> 00:15:15,797 thicker form. 248 00:15:15,797 --> 00:15:18,775 And you should try to hint at these things in any body type. 249 00:15:18,775 --> 00:15:23,172 From a different view, you can get some idea how all of these bones 250 00:15:23,172 --> 00:15:27,072 and muscles are working, but for now let's jump over to the 251 00:15:27,072 --> 00:15:30,527 forearm movements, because we have rotation to deal with. 252 00:15:30,527 --> 00:15:34,788 If you stick your right arm out in front of you, palm side up, 253 00:15:34,788 --> 00:15:37,979 this is the least twisted view of your forearm. 254 00:15:37,979 --> 00:15:42,403 The muscles and bones just carry forth to the hand in a linear fashion. 255 00:15:42,403 --> 00:15:46,488 This represents one extreme of your rotational movement. 256 00:15:46,488 --> 00:15:49,998 As we rotate the hand, the elbow won't be changing much, 257 00:15:49,998 --> 00:15:53,998 but the radius and brachioradialis will start twisting a bit 258 00:15:53,998 --> 00:15:56,298 to line up vertically at the wrist. 259 00:15:56,298 --> 00:15:58,766 The best thing you should observe on your own arm 260 00:15:58,766 --> 00:16:02,766 is how the s-curves adjust as you rotate your hand. 261 00:16:02,782 --> 00:16:05,584 I'm not in love with the drawing on the right here, 262 00:16:05,584 --> 00:16:09,563 but the interior ulna side of things definitely changes up its 263 00:16:09,563 --> 00:16:14,544 s-curve the most, whereas the exterior side just shifts weight a little. 264 00:16:14,544 --> 00:16:18,916 Once your palm is facing downwards, the full range of motion is complete. 265 00:16:18,916 --> 00:16:21,172 This is as far as things can twist. 266 00:16:21,172 --> 00:16:24,914 The radius and ulna are now on opposite sides from the elbow. 267 00:16:24,914 --> 00:16:28,348 You might be thinking, "what if I want to give a thumbs down?'" 268 00:16:28,348 --> 00:16:33,099 Well, physically you can't. So be sure to remember that and like this video. 269 00:16:33,099 --> 00:16:35,704 If you do really want to point your thumb down, 270 00:16:35,704 --> 00:16:39,765 it requires you to actually rotate your entire arm so that your 271 00:16:39,765 --> 00:16:42,258 elbow is facing a different direction. 272 00:16:42,258 --> 00:16:46,414 Lastly, here I'll just mention, when your arms are at rest at your sides, 273 00:16:46,414 --> 00:16:50,924 the default comfortable state is that central, half-twisted state, 274 00:16:50,924 --> 00:16:53,590 not the completely untwisted state. 275 00:16:53,590 --> 00:16:58,196 Alright, let's go back to reducing information and recap what we've learned. 276 00:16:58,196 --> 00:17:01,958 Of course, it's pretty fun to draw giant musclebound arms, 277 00:17:01,958 --> 00:17:05,348 especially when you're trying to commit all these concepts to memory, 278 00:17:05,348 --> 00:17:08,588 but we also want to be able to simplify these things down 279 00:17:08,588 --> 00:17:10,961 into little anime stick arms. 280 00:17:10,961 --> 00:17:15,182 When you start out in art, it's fine to just think of the upper and lower arms 281 00:17:15,182 --> 00:17:18,590 as just cylinders, and as you get more comfortable, 282 00:17:18,590 --> 00:17:21,717 you can introduce some tapering into these forms. 283 00:17:21,717 --> 00:17:25,009 Eventually you will want to be capable of some level 284 00:17:25,009 --> 00:17:29,009 of form complexity. These cross sections are never just round. 285 00:17:29,009 --> 00:17:33,146 They have weird oblong shapes and blobby looking contours. 286 00:17:33,146 --> 00:17:37,350 I like to practice these things with what I would call "skinny muscle forms". 287 00:17:37,350 --> 00:17:40,781 Maybe it's just my Samurai Champloo roots coming through again. 288 00:17:40,781 --> 00:17:44,363 A quick example though, starting with a deltoid and shoulder, 289 00:17:44,363 --> 00:17:49,192 letting it point toward an elbow, think I'll twist the bicep to the bottom on 290 00:17:49,192 --> 00:17:54,374 this one, bicep means curve weight closer to elbows, so we can even dive in 291 00:17:54,374 --> 00:17:55,827 with some angular shapes. 292 00:17:55,827 --> 00:17:59,326 With the bicep facing forward, that means the deltoid 293 00:17:59,326 --> 00:18:02,518 can be a bit further on top instead of on the back, 294 00:18:02,518 --> 00:18:06,972 and we can even hint at some tricep form above the separating line. 295 00:18:06,972 --> 00:18:10,972 That line will let us know where to pull the brachioradialis from, 296 00:18:10,972 --> 00:18:15,554 and then we can decide on the hand rotation and make everything line up. 297 00:18:15,554 --> 00:18:19,673 Design wise, it's good to play around with the ratios of rounded 298 00:18:19,673 --> 00:18:21,585 shapes and angular shapes. 299 00:18:21,585 --> 00:18:25,165 We alluded earlier to the exterior side feeling more rounded 300 00:18:25,165 --> 00:18:28,930 and the interior feeling more angular, when discussing the elbow hinge, 301 00:18:28,930 --> 00:18:31,357 so let's just run with that a bit more. 302 00:18:31,357 --> 00:18:34,609 What if we just always simplified things around the elbow 303 00:18:34,609 --> 00:18:39,828 by playing up rounded exteriors and angular interiors in the forearm? 304 00:18:39,828 --> 00:18:44,581 I just noticed that that letter pointing towards the tricep is a D instead of a T. 305 00:18:44,581 --> 00:18:47,107 Clearly getting a bit delirious at this point. 306 00:18:47,107 --> 00:18:49,208 Regardless, let's keep sketching. 307 00:18:49,208 --> 00:18:54,025 Here's a quick side view, still mostly practicing curve weights and that 308 00:18:54,025 --> 00:18:58,583 brachioradialis. Some slightly more exciting things we could try 309 00:18:58,583 --> 00:19:02,453 would be playing around with perspective and dynamic angles. 310 00:19:02,453 --> 00:19:06,290 If we imagine a Spiderman type arm pose, we could still 311 00:19:06,290 --> 00:19:10,015 think about where we could exaggerate our forearm muscles. 312 00:19:10,015 --> 00:19:12,310 I'll be honest though, I sort of got distracted 313 00:19:12,310 --> 00:19:16,586 right after starting this one, because I thought of some more stuff to mention. 314 00:19:16,586 --> 00:19:20,360 Such as, what does it look like if you just have your elbow 315 00:19:20,360 --> 00:19:23,563 sticking up in the air with your arm curled behind it? 316 00:19:23,563 --> 00:19:27,363 A lot of tricep weight at the bottom, but it really thins out 317 00:19:27,363 --> 00:19:30,270 into a very skeletal look at the elbow. 318 00:19:30,270 --> 00:19:33,522 It does give a nice look at the radius, ulna and funny bone. 319 00:19:33,522 --> 00:19:36,982 This becomes instantly obscured by the forearm once you 320 00:19:36,982 --> 00:19:40,344 straighten the arm out a bit, with those forearm muscles just 321 00:19:40,344 --> 00:19:42,927 taking both sides of the elbow. 322 00:19:42,927 --> 00:19:45,483 But, this made me think of another scenario, 323 00:19:45,483 --> 00:19:49,730 how about when you're resting your weight on your elbow at a desk or table? 324 00:19:49,730 --> 00:19:52,226 Where do those forearm muscles go then? 325 00:19:52,226 --> 00:19:55,756 Well, since the brachioradialis connects to the humerus, 326 00:19:55,756 --> 00:20:01,103 it actually sits up higher, away from the elbow on the exterior side of things. 327 00:20:01,103 --> 00:20:02,826 I guess that's obvious enough, 328 00:20:02,826 --> 00:20:06,044 kind of like how it would look if you were drinking something. 329 00:20:06,044 --> 00:20:10,038 Just always be keeping track of where the thumb is, and where the exterior 330 00:20:10,038 --> 00:20:13,265 and interior of the elbow are, and you'll be fine. 331 00:20:13,265 --> 00:20:16,569 Now, we always have a common mistakes part in these videos. 332 00:20:16,569 --> 00:20:21,982 But, I think I've gone over things so much that we can try a pop quiz instead. 333 00:20:21,982 --> 00:20:26,120 I'll show a quick drawing with some weird mistake, and we'll see if 334 00:20:26,120 --> 00:20:28,291 you can deduce the problem. 335 00:20:28,291 --> 00:20:31,061 Like this. What's wrong with this? 336 00:20:31,061 --> 00:20:36,861 Well, you have two possible answers on this one, since we can't see the shoulder. 337 00:20:36,861 --> 00:20:41,830 We seem to be looking at the front of an arm, so either the brachioradialis 338 00:20:41,830 --> 00:20:45,643 is on the wrong side, or the hand should be mirrored. 339 00:20:45,643 --> 00:20:48,640 How about this one? Anything seem off to you? 340 00:20:48,640 --> 00:20:52,200 Well, I'm messing with you a bit, because it's the same thing, 341 00:20:52,200 --> 00:20:57,113 except this time you can see the deltoid, so there's only one answer. 342 00:20:57,113 --> 00:21:00,591 The brachioradialis is on the wrong side again. 343 00:21:00,591 --> 00:21:03,782 It should be on the exterior, not interior. 344 00:21:03,782 --> 00:21:06,613 Alright, I promise this one will be different. 345 00:21:06,613 --> 00:21:08,572 What's wrong this time? 346 00:21:08,572 --> 00:21:14,505 Doesn't seem too far off, the deltoid and forearm stuff seem okayish, 347 00:21:14,505 --> 00:21:18,034 this might be a subtle one, but I reversed the weight on the 348 00:21:18,034 --> 00:21:20,424 bicep and tricep curves. 349 00:21:20,424 --> 00:21:25,033 Remember the tricep should have mass closer to the shoulder, and the bicep 350 00:21:25,033 --> 00:21:27,040 curves closer to the elbow. 351 00:21:27,040 --> 00:21:28,397 That's a bit better. 352 00:21:28,397 --> 00:21:30,150 One last one. 353 00:21:30,150 --> 00:21:31,762 What's wrong now? 354 00:21:31,762 --> 00:21:36,112 Hmm, the brachioradialis is on the exterior, so that's fine. 355 00:21:36,112 --> 00:21:39,361 But it still looks a little strange. 356 00:21:39,361 --> 00:21:43,458 Well, that's because it needs to go over the bicep, not under it. 357 00:21:43,458 --> 00:21:46,589 And with that, I think we're done learning. 358 00:21:46,589 --> 00:21:50,259 You have graduated to the part of the video where we just take everything 359 00:21:50,259 --> 00:21:54,408 we learned and try to draw and paint arms from imagination. 360 00:21:54,408 --> 00:21:56,792 Hopefully they wind up looking alright. 361 00:21:56,792 --> 00:22:01,563 I will be using a simple flat brush for these lines, with pressure sensitivity 362 00:22:01,563 --> 00:22:04,848 mostly on size, but with a bit on opacity. 363 00:22:04,848 --> 00:22:07,611 That should make it feel pretty comfy and natural. 364 00:22:07,611 --> 00:22:10,823 One big concern I had going into this final section, 365 00:22:10,823 --> 00:22:14,505 is trying to make sure it stays focused on arms. 366 00:22:14,505 --> 00:22:17,801 Shoulders are a bit unavoidable, but I tried experimenting 367 00:22:17,801 --> 00:22:20,440 with ways to make the hands get less attention. 368 00:22:20,440 --> 00:22:23,180 Literal disjointed fingers and whatnot. 369 00:22:23,180 --> 00:22:26,558 Unfortunately, that actually made them stand out more, 370 00:22:26,558 --> 00:22:29,176 in rules of focus and contrast and whatnot, 371 00:22:29,176 --> 00:22:32,190 so eventually I'll get rid of that idea. 372 00:22:32,190 --> 00:22:34,879 What actually wound up being the biggest issue 373 00:22:34,879 --> 00:22:38,190 is just trying to come up with a good variety of poses. 374 00:22:38,190 --> 00:22:42,286 Once again, I considered crazy foreshortening, but then the page might 375 00:22:42,286 --> 00:22:45,807 feel less cohesive with the more traditional perspectives. 376 00:22:45,807 --> 00:22:49,522 I don't know. But I'm definitely enjoying the line art quality. 377 00:22:49,522 --> 00:22:52,290 There are a couple of disjointed lines here and there, 378 00:22:52,290 --> 00:22:55,955 but I tried to hit a good number of the c-curves and s-curves 379 00:22:55,955 --> 00:22:57,735 in single strokes. 380 00:22:57,735 --> 00:23:01,323 That can result in a lot of putting something down and then undoing it, 381 00:23:01,323 --> 00:23:04,445 redoing it, until I figure out what I want it to look like, 382 00:23:04,445 --> 00:23:06,986 but I'm mostly okay with that method. 383 00:23:06,986 --> 00:23:11,080 I can't be too chaotic with styles, but I did try to at least vary up 384 00:23:11,080 --> 00:23:14,116 the muscularity levels a bit as it goes on. 385 00:23:14,116 --> 00:23:17,699 My brain was pretty drained from all the previous arm drawings, 386 00:23:17,699 --> 00:23:20,981 so there are definitely a couple of moments where I've made up an arm 387 00:23:20,981 --> 00:23:24,786 and then moments later realised it was almost identical to one that was 388 00:23:24,786 --> 00:23:27,400 already on the page, like this last one. 389 00:23:27,400 --> 00:23:30,953 But I just decided to adjust the angle of it a bit and move on. 390 00:23:30,953 --> 00:23:35,114 For colors, I don't know how much I can really say that would be new, 391 00:23:35,114 --> 00:23:39,917 the skin video as well as the other videos have really covered the general stuff. 392 00:23:39,917 --> 00:23:43,680 But you can see I've lightened the line art into a lighter reddish tone, 393 00:23:43,680 --> 00:23:46,853 and then threw in my normal dull minty background. 394 00:23:46,853 --> 00:23:50,914 I like to mask out everything in order to watch transparency, which can 395 00:23:50,914 --> 00:23:54,159 be a bit tedious, but usually worth it in the long run. 396 00:23:54,159 --> 00:23:58,001 A big piece of advice is to make sure you don't instinctually start 397 00:23:58,001 --> 00:24:00,765 pressing hard with your stylus when blocking. 398 00:24:00,765 --> 00:24:04,140 This is always the most dangerous time for your hand and wrist health, 399 00:24:04,140 --> 00:24:07,591 because we tend to dig in harder when filling things in. 400 00:24:07,591 --> 00:24:09,485 Pressure is bad for your tendons. 401 00:24:09,485 --> 00:24:13,162 Anyway, once everything is blocked in, we can try out a variety 402 00:24:13,162 --> 00:24:15,729 of skin tones across the page. 403 00:24:15,729 --> 00:24:19,529 This is also a great time to introduce some hue variety by air brushing 404 00:24:19,529 --> 00:24:23,778 in reds on areas that might catch more sun damage, and things like that. 405 00:24:23,778 --> 00:24:27,992 The next step is form rendering, and I know some people like a more 406 00:24:27,992 --> 00:24:32,428 smooth gradiation and some people like a more chunkier chaotic painting approach. 407 00:24:32,428 --> 00:24:36,942 But, I'm going to try out some weirder ideas, and just try defining forms 408 00:24:36,942 --> 00:24:39,629 with blocky, contour tracing strokes. 409 00:24:39,629 --> 00:24:44,162 Honestly it's a bit weird at times for these videos, because I don't find myself 410 00:24:44,162 --> 00:24:45,794 with a strong preference. 411 00:24:45,794 --> 00:24:49,580 In my mind, as long as you have some understanding of the forms 412 00:24:49,580 --> 00:24:53,358 you can always either step up how abstract and chunky things are, 413 00:24:53,358 --> 00:24:56,459 or step it back into hypersoft air brushing. 414 00:24:56,459 --> 00:25:00,579 In any case, the important part is just knowing where the hard edges 415 00:25:00,579 --> 00:25:02,483 and soft edges should be. 416 00:25:02,483 --> 00:25:06,107 Now, how do you know which edges are hard and which are soft? 417 00:25:06,107 --> 00:25:10,885 Well, it's simple. If you would be okay with seeing an actual line at a specific 418 00:25:10,885 --> 00:25:15,048 spot in your drawing, then that can be a hard edge in your painting. 419 00:25:15,048 --> 00:25:19,555 If you think a line would look bad in your drawing, then stick to soft edges there. 420 00:25:19,555 --> 00:25:22,942 I already made pretty much all of the lines I wanted to make 421 00:25:22,942 --> 00:25:26,461 in the drawing stage, so those will be the only hard edges. 422 00:25:26,461 --> 00:25:30,813 Anyway, I started out pretty experimental, with some of the painting stuff early on, 423 00:25:30,813 --> 00:25:35,723 but I wasn't that into it this time, so I'm slowly going to be dialling that back 424 00:25:35,723 --> 00:25:40,236 as we go. Almost all of these arms are going to be out of direct light, 425 00:25:40,236 --> 00:25:44,468 you know, just ambient light for the most part, aside from the one on the right 426 00:25:44,468 --> 00:25:46,325 that is reaching toward us. 427 00:25:46,325 --> 00:25:50,325 Doing this somewhat makes the whole image a bit darker and more saturated than 428 00:25:50,325 --> 00:25:54,922 I wanted, so I'll be desaturating and lightening it a bit as we go. 429 00:25:54,922 --> 00:25:58,051 Other than that, I definitely kept the line art in play 430 00:25:58,051 --> 00:26:00,365 for a lot longer than I normally do. 431 00:26:00,365 --> 00:26:04,185 It's not until most of the form rendering is complete that I actually 432 00:26:04,185 --> 00:26:07,130 flatten things down and start painting out the lines. 433 00:26:07,130 --> 00:26:10,780 This is also when I start playing with slightly more interesting shapes 434 00:26:10,780 --> 00:26:11,888 in some of them. 435 00:26:11,888 --> 00:26:15,129 The rim light is going to be pretty subtle today, 436 00:26:15,129 --> 00:26:19,797 I definitely made it more limelight than I normally recommend to people, 437 00:26:19,797 --> 00:26:23,477 but still trying to at least taper those lines and find some 438 00:26:23,477 --> 00:26:24,917 chunkier shapes with it. 439 00:26:24,917 --> 00:26:29,120 To bring back some of the other fun stuff from the skin rendering video, 440 00:26:29,120 --> 00:26:32,750 I decided to put in some body hair on the top left arm. 441 00:26:32,750 --> 00:26:37,070 Just a bit of fun with desaturating colors and pattern-based brushwork. 442 00:26:37,070 --> 00:26:41,090 This was also when I decided to at least connect the fingers that I had there, 443 00:26:41,090 --> 00:26:45,134 but we're almost done, so the last thing I want to have fun with is bringing 444 00:26:45,134 --> 00:26:48,017 some of that body hair into the rim light. 445 00:26:48,017 --> 00:26:51,046 It makes the rim light a lot more fun. 446 00:26:51,046 --> 00:26:53,689 Definitely recommend trying it when you can! 447 00:26:53,689 --> 00:26:58,923 And, with that, this monster of a video is finally complete. 448 00:26:58,923 --> 00:27:02,771 It has been a journey, and while the drawings and paintings might 449 00:27:02,771 --> 00:27:06,919 not be perfect, hopefully you at least feel a bit more confident 450 00:27:06,919 --> 00:27:11,029 about being able to draw some fun arms from imagination. 451 00:27:11,029 --> 00:27:15,240 As always, the best way to fully learn is to mix in equal parts 452 00:27:15,240 --> 00:27:20,710 of drawing from human reference, doing master copies of other artists you like, 453 00:27:20,710 --> 00:27:23,212 and drawing from imagination. 454 00:27:23,212 --> 00:27:27,596 No matter how good or bad you might feel about one of these three parts, 455 00:27:27,596 --> 00:27:30,508 do them all evenly regardless. 456 00:27:30,508 --> 00:27:34,551 We only focused on three main muscles in this video, 457 00:27:34,551 --> 00:27:38,058 so if you find yourself wanting to build up more complexity, 458 00:27:38,058 --> 00:27:42,316 just go check out one of the other amazing art YouTube channels that dives 459 00:27:42,316 --> 00:27:43,652 a bit deeper. 460 00:27:43,652 --> 00:27:48,806 Alright, I want to thank you all so much for at least giving this video a chance, 461 00:27:48,806 --> 00:27:52,810 I'm not a frequent uploader, so be sure to subscribe if you don't want 462 00:27:52,810 --> 00:27:56,412 to miss out on the handful of videos I put out each year. 463 00:27:56,412 --> 00:28:00,903 Of course, if you want some fun, specialised content the brainstorm classes 464 00:28:00,903 --> 00:28:04,907 have been going really well and its definitely worth your time and money 465 00:28:04,907 --> 00:28:08,697 if you haven't tried them out yet. Info is down in the description. 466 00:28:08,697 --> 00:28:12,024 I also, of course, do want to give an earnest thank you 467 00:28:12,024 --> 00:28:16,208 to the Patreon supporters that chip in money to keep these videos coming. 468 00:28:16,208 --> 00:28:17,767 You guys are wondeful. 469 00:28:17,767 --> 00:28:18,681 Cya everyone.