[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:09.69,0:00:12.99,Default,,0000,0000,0000,,Chris Roberts: Hello everyone, welcome to another episode of 10 for the Chairman. Dialogue: 0,0:00:12.99,0:00:14.71,Default,,0000,0000,0000,,For those of you who haven't watched it before, Dialogue: 0,0:00:14.71,0:00:20.71,Default,,0000,0000,0000,,this is where I take 10 questions from our subscribers in general and try to answer them as best I can. Dialogue: 0,0:00:20.71,0:00:25.85,Default,,0000,0000,0000,,For those of you who don't know, the subscribers are the portion of our community who Dialogue: 0,0:00:25.85,0:00:31.64,Default,,0000,0000,0000,,kick in a little extra money every month to allow us to do a lot more community content. Dialogue: 0,0:00:31.64,0:00:38.31,Default,,0000,0000,0000,,This show, {\i1}Wingman's Hangar{\i0}, {\i1}Jump Point{\i0}, which even though subscribers get first, Dialogue: 0,0:00:38.31,0:00:43.23,Default,,0000,0000,0000,,eventually a lot of the articles and back ground information that we have in {\i1}Jump Point{\i0}, Dialogue: 0,0:00:43.23,0:00:50.74,Default,,0000,0000,0000,,which is 50-60 pages each month, a pretty impressive magazine size, trickles down to the community as a whole. Dialogue: 0,0:00:50.74,0:00:59.19,Default,,0000,0000,0000,,This is our way of giving back to the subscribers a little bit and saying thank you for enabling us to do all this. Dialogue: 0,0:00:59.19,0:01:05.88,Default,,0000,0000,0000,,So I'll get right to it. The first question of the 10 comes from SlackR: Dialogue: 0,0:01:05.88,0:01:10.38,Default,,0000,0000,0000,,In the DFM, where is our hangar located? Are we already in space on a station? Dialogue: 0,0:01:10.38,0:01:13.64,Default,,0000,0000,0000,,If so, how do we get the ship out of the hangar without creating a vacuum? Dialogue: 0,0:01:13.64,0:01:19.93,Default,,0000,0000,0000,,That is a good question, but the concept with the Dogfighting Module is actually that you're flying, Dialogue: 0,0:01:19.93,0:01:23.74,Default,,0000,0000,0000,,essentially a simulation inside your hangar. Dialogue: 0,0:01:23.74,0:01:27.52,Default,,0000,0000,0000,,So what will happen is, you'll be in the hangar, you'll get inside your Hornet, Dialogue: 0,0:01:27.52,0:01:32.27,Default,,0000,0000,0000,,or any of the other ships that we'll have available for Dogfight v1, Dialogue: 0,0:01:32.27,0:01:36.66,Default,,0000,0000,0000,,if you don't have any of those ships, we'll loan you a ship to fly in Dogfight v1. Dialogue: 0,0:01:36.66,0:01:48.04,Default,,0000,0000,0000,,You'll climb in, and basically fire it up and at that point your HUD comes up and creates a "Joining sumulation" interface. Dialogue: 0,0:01:48.04,0:01:56.64,Default,,0000,0000,0000,,So we mentioned Arena Mode as a part of the game, where it allows you to practice flying around, Dialogue: 0,0:01:56.64,0:02:03.94,Default,,0000,0000,0000,,fighting with your friends, but not taking your actual ship out into space and risking loss of equipment or life. Dialogue: 0,0:02:03.94,0:02:12.11,Default,,0000,0000,0000,,That is what we're calling "Arena Commander," it's a bit of a nod to a game I may have made in the past. Dialogue: 0,0:02:12.11,0:02:18.52,Default,,0000,0000,0000,,You connect up through there and it's all done in fiction that you're connecting up to a battle net, Dialogue: 0,0:02:18.52,0:02:20.70,Default,,0000,0000,0000,,and you will fight against other people. Dialogue: 0,0:02:20.70,0:02:28.46,Default,,0000,0000,0000,,So what happens is you step into the ship in your hangar, connect up, then the outside of the ship once Dialogue: 0,0:02:28.46,0:02:33.85,Default,,0000,0000,0000,,you've connected, you come back out, and bam you're out in a virtual space, flying around dogfighting. Dialogue: 0,0:02:33.85,0:02:36.94,Default,,0000,0000,0000,,Once you've finished the battle, you return back into your hangar, Dialogue: 0,0:02:36.94,0:02:40.36,Default,,0000,0000,0000,,and of course there won't be any bullet holes on your ship because it was all a virtual simulation. Dialogue: 0,0:02:40.36,0:02:47.02,Default,,0000,0000,0000,,It is the beginning of the stub of the Arena Mode which will be in the game, throughout the game. Dialogue: 0,0:02:47.02,0:02:55.33,Default,,0000,0000,0000,,So it's one of the features that will be useful, and I think longer term people would probably use this feature to Dialogue: 0,0:02:55.33,0:03:04.54,Default,,0000,0000,0000,,do e-sports or challenge each other without having to lose their precious cargo or precious ships. Dialogue: 0,0:03:04.54,0:03:08.38,Default,,0000,0000,0000,,So we don't have to worry about a vacuum at the moment because it's all virtual. Dialogue: 0,0:03:08.38,0:03:12.36,Default,,0000,0000,0000,,Next question comes from Kallashnikov who asks: Dialogue: 0,0:03:12.36,0:03:18.63,Default,,0000,0000,0000,,Given all the focus on the Oculus Rift, will similar time be given to technologies like TrackIR and CastAR? Dialogue: 0,0:03:18.63,0:03:22.92,Default,,0000,0000,0000,,Do you expect basic head-tracking functions to be available for the DFM? Dialogue: 0,0:03:22.92,0:03:27.30,Default,,0000,0000,0000,,We've already announced that we're gonna be supporting TrackIR, so that's definitely on our list. Dialogue: 0,0:03:27.30,0:03:35.97,Default,,0000,0000,0000,,CastAR, I would have to take a look at 'cause we haven't announced support for it necessarily at the moment. Dialogue: 0,0:03:35.97,0:03:43.07,Default,,0000,0000,0000,,If something's cool, we're pretty peripheral agnostic, we want to support a lot of different options. Dialogue: 0,0:03:43.07,0:03:55.92,Default,,0000,0000,0000,,Whether it's a HOTAS outfit, or keyboard and mouse, gamepad, regular joystick, Oculus Rift, TrackIR, Dialogue: 0,0:03:55.92,0:04:03.72,Default,,0000,0000,0000,,rudder pedals, that's part of the spirit of PC gaming, so CryEngine is quite good at having a lot of different inputs. Dialogue: 0,0:04:03.72,0:04:10.77,Default,,0000,0000,0000,,In the Dogfight Module, when you play you'll be able to have your HOTAS set up, and a mouse and a keyboard, Dialogue: 0,0:04:10.77,0:04:14.39,Default,,0000,0000,0000,,and all the rest, you can be flying them all--using them all at the same time if you want. Dialogue: 0,0:04:14.39,0:04:24.15,Default,,0000,0000,0000,,So we'll do that. As far as the head-tracking functions for the Dogfighting Module, I'm not sure about Dogfighting v1. Dialogue: 0,0:04:24.15,0:04:28.66,Default,,0000,0000,0000,,We'll probably have the Rift working for it, 'cause we already have the Rift working in the hangar, Dialogue: 0,0:04:28.66,0:04:31.66,Default,,0000,0000,0000,,but we're really trying to do some extra stuff on the Rift to have proper Dialogue: 0,0:04:31.66,0:04:37.76,Default,,0000,0000,0000,,stereoscopic dual rendering as opposed to a post-stereoscopic rendering. Dialogue: 0,0:04:37.76,0:04:40.39,Default,,0000,0000,0000,,And there's still some head lag issues that we're dealing with. Dialogue: 0,0:04:40.39,0:04:46.50,Default,,0000,0000,0000,,We've made it better, but there's some that we're dealing with at the engine level that we're working with Crytek on. Dialogue: 0,0:04:46.50,0:04:53.47,Default,,0000,0000,0000,,I don't think we'll have TrackIR and stuff ready for the Dofight v1, but that is definitely on our list of stuff to work on. Dialogue: 0,0:04:53.47,0:05:00.22,Default,,0000,0000,0000,,So you can see that come in along the line when we start to patch stuff. Dialogue: 0,0:05:00.22,0:05:05.04,Default,,0000,0000,0000,,Ok, next question comes from Jomanda who asks: Dialogue: 0,0:05:05.04,0:05:08.20,Default,,0000,0000,0000,,What do you envisage the "end game" to be for the industry side of the game? Dialogue: 0,0:05:08.20,0:05:11.90,Default,,0000,0000,0000,,Especially for players that are more focused on that aspect? Dialogue: 0,0:05:11.90,0:05:17.81,Default,,0000,0000,0000,,Well first of all I hope there isn't any particular "end game" in {\i1}Star Citizen{\i0}. Dialogue: 0,0:05:17.81,0:05:21.42,Default,,0000,0000,0000,,I don't think people think there's a necessary end-game in EVE. Dialogue: 0,0:05:21.42,0:05:25.73,Default,,0000,0000,0000,,Maybe it's running your corporation, but there's always someone trying to take your spot, Dialogue: 0,0:05:25.73,0:05:30.73,Default,,0000,0000,0000,,or push you off that top perch, which is pretty much the way I think {\i1}Star Citizen{\i0} is gonna work. Dialogue: 0,0:05:30.73,0:05:36.51,Default,,0000,0000,0000,,So I think if you're into the economy side and you want to be more of an entrepreneur, Dialogue: 0,0:05:36.51,0:05:45.39,Default,,0000,0000,0000,,and build up businesses or industries, that's really going to be around buying and owning a production node. Dialogue: 0,0:05:45.39,0:05:50.56,Default,,0000,0000,0000,,Which essentially is a factory, and then running that in terms of making sure that you're getting the right raw materials, Dialogue: 0,0:05:50.56,0:05:54.24,Default,,0000,0000,0000,,and you're doing well, then perhaps you can expand and Dialogue: 0,0:05:54.24,0:05:59.08,Default,,0000,0000,0000,,buy another production node somewhere else and build up your economic empire. Dialogue: 0,0:05:59.08,0:06:02.47,Default,,0000,0000,0000,,In that case I would think you would probably be spending a fair amount of time Dialogue: 0,0:06:02.47,0:06:07.43,Default,,0000,0000,0000,,managing resources and hiring other people to do the work. Dialogue: 0,0:06:07.43,0:06:12.64,Default,,0000,0000,0000,,Like bring cargo from A to B, have people to defend it, and all that stuff. Dialogue: 0,0:06:12.64,0:06:18.47,Default,,0000,0000,0000,,So I would say that would be the high level game if you're interested in that level of the game verses Dialogue: 0,0:06:18.47,0:06:20.35,Default,,0000,0000,0000,,just the flying around, combat side. Dialogue: 0,0:06:20.35,0:06:25.39,Default,,0000,0000,0000,,Next question comes from Elijah "ZoolooS" Parsons who asks: Dialogue: 0,0:06:25.39,0:06:33.77,Default,,0000,0000,0000,,Will I be able to see pilots/organizations agression status in relation to myself/my organization? Dialogue: 0,0:06:33.77,0:06:41.70,Default,,0000,0000,0000,,(Like red = foe, orange = pirate, green = friendly, grey = neutral, blue = friend, etc.) Dialogue: 0,0:06:41.70,0:06:47.20,Default,,0000,0000,0000,,The game tracks all the relationships between the organizations. Dialogue: 0,0:06:47.20,0:06:52.96,Default,,0000,0000,0000,,Either the game defined ones, which will be the NPC ones, or the player ones. Dialogue: 0,0:06:52.96,0:06:59.77,Default,,0000,0000,0000,,It tracks whether you're friendly or you're not friendly, and all of that will translate, when you're flying around, Dialogue: 0,0:06:59.77,0:07:06.20,Default,,0000,0000,0000,,in your radar you'll see the friendlies, the default friendlies would be green, and a hostile would be red. Dialogue: 0,0:07:06.20,0:07:14.15,Default,,0000,0000,0000,,So the status of relationships between organizations whether it's NPC or player, Dialogue: 0,0:07:14.15,0:07:21.80,Default,,0000,0000,0000,,is mapped to friendly/not friendly/neutral, and that maps to colors in your HUD. Dialogue: 0,0:07:21.80,0:07:27.09,Default,,0000,0000,0000,,I think it's automatically handled would be the best way to say it. Dialogue: 0,0:07:27.09,0:07:30.69,Default,,0000,0000,0000,,You can of course in your organization say "I'm not friendly with this organization," Dialogue: 0,0:07:30.69,0:07:35.02,Default,,0000,0000,0000,,and when you see them they will come up as enemies or hostiles to you. Dialogue: 0,0:07:35.02,0:07:39.81,Default,,0000,0000,0000,,So to that level you could potentially set the aggression status. Dialogue: 0,0:07:39.81,0:07:42.31,Default,,0000,0000,0000,,The next question comes from ShoGun who asks: Dialogue: 0,0:07:42.31,0:07:47.95,Default,,0000,0000,0000,,Will the Mustang and other ships not yet available for pledge be made so before the alpha? Dialogue: 0,0:07:47.95,0:07:52.73,Default,,0000,0000,0000,,It looks pretty cool and I would like to add one alongside my Aurora LN and Cutlass. Dialogue: 0,0:07:52.73,0:07:57.64,Default,,0000,0000,0000,,We are working on all the ships that we've announced at some level. Dialogue: 0,0:07:57.64,0:08:03.37,Default,,0000,0000,0000,,Some are in the concept stage, some are in the modeling stage, but there's a lot of work happening. Dialogue: 0,0:08:03.37,0:08:09.31,Default,,0000,0000,0000,,We've got a lot of artists, but there's even more work than we've got artists, and also for the Dogfight, Dialogue: 0,0:08:09.31,0:08:15.48,Default,,0000,0000,0000,,there's a lot of extra work that goes into building all the different damage parts and models of the ships, Dialogue: 0,0:08:15.48,0:08:21.44,Default,,0000,0000,0000,,and LoD's, which you don't necessarily see the benefit of until you're in the Dogfight. Dialogue: 0,0:08:21.44,0:08:23.70,Default,,0000,0000,0000,,So a fair amount of our artists are focused on that. Dialogue: 0,0:08:23.70,0:08:27.82,Default,,0000,0000,0000,,But the idea is as the ships get built and put in the engine, Dialogue: 0,0:08:27.82,0:08:31.02,Default,,0000,0000,0000,,we'll make them available in the hangar, and then you can fly them. Dialogue: 0,0:08:31.02,0:08:40.88,Default,,0000,0000,0000,,So when they're available in the hangar, you should be able to pledge for it and put it in your own hangar, Dialogue: 0,0:08:40.88,0:08:48.64,Default,,0000,0000,0000,,and then once we have all the damage states and the LoDs, you'll be able to fight with them in the Dogfight Module. Dialogue: 0,0:08:48.64,0:08:53.40,Default,,0000,0000,0000,,I would say that they'll probably be available before the game is finished, definitely. Dialogue: 0,0:08:53.40,0:08:56.65,Default,,0000,0000,0000,,Probably not by Dogfight v1, but probably sometime thereafter. Dialogue: 0,0:08:56.65,0:09:01.68,Default,,0000,0000,0000,,So the Mustang we are working on right now. Dialogue: 0,0:09:01.68,0:09:05.85,Default,,0000,0000,0000,,Next question comes from Garrosian who asks: Dialogue: 0,0:09:05.85,0:09:11.89,Default,,0000,0000,0000,,If I happen across some cargo that has "fallen" off the back of a Freelancer, Dialogue: 0,0:09:11.89,0:09:16.62,Default,,0000,0000,0000,,is it fair game to any who can pick it up, or is it considered stolen? Dialogue: 0,0:09:16.62,0:09:20.82,Default,,0000,0000,0000,,Will "stolen" merchandise be automatically identifiable by the authorities and other players? Dialogue: 0,0:09:20.82,0:09:22.54,Default,,0000,0000,0000,,That's a good question. Dialogue: 0,0:09:22.54,0:09:28.92,Default,,0000,0000,0000,,We've actually had a debate about that because we're in the process of fleshing out the cargo system. Dialogue: 0,0:09:28.92,0:09:37.14,Default,,0000,0000,0000,,That would be what the standardized sizes of the cargo are, how you load and unload your ship, Dialogue: 0,0:09:37.14,0:09:44.35,Default,,0000,0000,0000,,how you're able to dump it in space if a pirate says "give me your cargo or else I'll kill you," Dialogue: 0,0:09:44.35,0:09:48.11,Default,,0000,0000,0000,,how are you able to bring cargo in from space back into your hold. Dialogue: 0,0:09:48.11,0:09:52.44,Default,,0000,0000,0000,,We've been working on all those aspects, some pretty cool design stuff. Dialogue: 0,0:09:52.44,0:10:01.31,Default,,0000,0000,0000,,So one of the things we were talking about was, you could have a fancier basic cargo container. Dialogue: 0,0:10:01.31,0:10:05.67,Default,,0000,0000,0000,,Think of our basic cargo containers as containers in the real world right now. Dialogue: 0,0:10:05.67,0:10:11.76,Default,,0000,0000,0000,,If you see what gets put on trains or container ships or trucks driving around, Dialogue: 0,0:10:11.76,0:10:17.98,Default,,0000,0000,0000,,normally for example someone makes a bunch of TVs in Korea, they pack 'em up and put them in a big container. Dialogue: 0,0:10:17.98,0:10:23.73,Default,,0000,0000,0000,,Then the container gets taken by a truck to the train station. The train station takes it to the boat and puts it on. Dialogue: 0,0:10:23.73,0:10:31.31,Default,,0000,0000,0000,,The boat comes across to America and then they unload it and it gets put back onto a train and then Dialogue: 0,0:10:31.31,0:10:38.16,Default,,0000,0000,0000,,it goes to a distribution center, then on a truck and it's in Best Buy, an electronics store, or Amazon delivers it to you. Dialogue: 0,0:10:38.16,0:10:46.49,Default,,0000,0000,0000,,So we have the same concept of containers, just because it's simpler to have uniform sizes. Dialogue: 0,0:10:46.49,0:10:53.14,Default,,0000,0000,0000,,There can be bigger ones and smaller ones, but they all have volumes that are defined that our holds are built for. Dialogue: 0,0:10:53.14,0:11:00.82,Default,,0000,0000,0000,,And the fancier ones, if you want to invest in a more expensive container, Dialogue: 0,0:11:00.82,0:11:06.01,Default,,0000,0000,0000,,we were considering having tracking, like Lo-Jack on it or something. Dialogue: 0,0:11:06.01,0:11:17.57,Default,,0000,0000,0000,,But most of them won't have that. Most of them, if the cargo's floating out in space and you come across it and Dialogue: 0,0:11:17.57,0:11:21.41,Default,,0000,0000,0000,,take it in, then at that point it's finder's keeper's unless it's marked. Dialogue: 0,0:11:21.41,0:11:28.41,Default,,0000,0000,0000,,Obviously if you were the person that forced the cargo to be in space by illegal pirate attack and you're in a Dialogue: 0,0:11:28.41,0:11:36.56,Default,,0000,0000,0000,,well regulated or policed areas and someone saw you do this or the ship you attacked got a distress call out, Dialogue: 0,0:11:36.56,0:11:40.14,Default,,0000,0000,0000,,then you probably will be wanted for the piracy act. Dialogue: 0,0:11:40.14,0:11:47.81,Default,,0000,0000,0000,,So there you are, I guess if you happen to find some cargo floating there because of some other battle, Dialogue: 0,0:11:47.81,0:11:54.07,Default,,0000,0000,0000,,and you pick it up, you'll be ok so long as it's not tagged with the more fancy container stuff. Dialogue: 0,0:11:54.07,0:11:59.04,Default,,0000,0000,0000,,Alright, next question comes from Gharskull who asks: Dialogue: 0,0:11:59.04,0:12:04.40,Default,,0000,0000,0000,,Regarding star maps: Will organizations be able to apply their own markers & notations on the star map Dialogue: 0,0:12:04.40,0:12:09.54,Default,,0000,0000,0000,,so that all selected members of the organization can share information such as resources, Dialogue: 0,0:12:09.54,0:12:13.40,Default,,0000,0000,0000,,nodes held by allies/enemies, troop movements, etc.? Dialogue: 0,0:12:13.40,0:12:19.01,Default,,0000,0000,0000,,Yeah, one of the ideas with your navigation map is, as you fly around... Dialogue: 0,0:12:19.01,0:12:28.65,Default,,0000,0000,0000,,Most navigation have the basic trade routes or locations noted down. Like the main planet in the system or whatever. Dialogue: 0,0:12:28.65,0:12:32.28,Default,,0000,0000,0000,,But there's a lot of the system that will not be mapped in your basic navigation map, Dialogue: 0,0:12:32.28,0:12:36.14,Default,,0000,0000,0000,,and if you fly around, this is one of the things that explorers can do. Dialogue: 0,0:12:36.14,0:12:41.57,Default,,0000,0000,0000,,If you fly around in different areas, you may find an asteroid field which isn't on the navigation map or something else, Dialogue: 0,0:12:41.57,0:12:51.67,Default,,0000,0000,0000,,then you essentially map that on your map and you have it as your localized navigation point/coordinate/area of interest Dialogue: 0,0:12:51.67,0:12:58.01,Default,,0000,0000,0000,,and you can write your own notes about it, then share it with members of your organization. Dialogue: 0,0:12:58.01,0:13:03.42,Default,,0000,0000,0000,,So if you discovered an asteroid field that has some rich minerals to mine, and no one else has seen it, Dialogue: 0,0:13:03.42,0:13:07.98,Default,,0000,0000,0000,,you can broadcast that to everyone else in your organization and say "hey let's go here an do this mining," Dialogue: 0,0:13:07.98,0:13:10.40,Default,,0000,0000,0000,,and everyone else won't know about it. Dialogue: 0,0:13:10.40,0:13:17.28,Default,,0000,0000,0000,,Now of course you would be able to sell some of that to a general cartographer company. Dialogue: 0,0:13:17.28,0:13:26.45,Default,,0000,0000,0000,,Think of the navigation computers as a modern day GPS, you get an updated the disk of locations to drive in. Dialogue: 0,0:13:26.45,0:13:32.17,Default,,0000,0000,0000,,So another option is explorers could go around mapping stuff out, then when they've mapped out the system fully, Dialogue: 0,0:13:32.17,0:13:35.17,Default,,0000,0000,0000,,they can go and sell that and that could become available for purchase for Dialogue: 0,0:13:35.17,0:13:38.58,Default,,0000,0000,0000,,a large group of people in the same way that we talked about for jump points. Dialogue: 0,0:13:38.58,0:13:47.32,Default,,0000,0000,0000,,That's all things you can do, so you should be able to share map information between the members of your organization. Dialogue: 0,0:13:47.32,0:13:55.23,Default,,0000,0000,0000,,The next question comes from Otack Kulandinglar. Kulandinglar, that's quite a mouthful of a word: Dialogue: 0,0:13:55.23,0:13:57.94,Default,,0000,0000,0000,,Can you share any of the plans for orgs 2.0? Dialogue: 0,0:13:57.94,0:14:03.70,Default,,0000,0000,0000,,As an org leader, I have concerns about how multiple org memberships will work, and how I can manage my people. Dialogue: 0,0:14:03.70,0:14:09.21,Default,,0000,0000,0000,,Unfortunately I'm not the best person to answer that, because that would really be Ben Waur at Turbulent, Dialogue: 0,0:14:09.21,0:14:16.00,Default,,0000,0000,0000,,but the stuff that we've talked about for orgs 2.0 is multiple organization membership is a must. Dialogue: 0,0:14:16.00,0:14:22.50,Default,,0000,0000,0000,,We're not going to have a friend's list per say, so basically you'll be members of multiple organizations, Dialogue: 0,0:14:22.50,0:14:25.21,Default,,0000,0000,0000,,and one of the organizations can be "my friends." Dialogue: 0,0:14:25.21,0:14:29.34,Default,,0000,0000,0000,,There will only be one primary organization, Dialogue: 0,0:14:29.34,0:14:37.96,Default,,0000,0000,0000,,and then the other organizations will be affiliates of the primary organization that's the authoritative boss one. Dialogue: 0,0:14:37.96,0:14:40.79,Default,,0000,0000,0000,,Whoever runs the primary one can say Dialogue: 0,0:14:40.79,0:14:45.82,Default,,0000,0000,0000,,"if you're a member of this organization, I won't accept you," "You can't have that as an affiliate." Dialogue: 0,0:14:45.82,0:14:52.62,Default,,0000,0000,0000,,So you can dictate as an organization, "you can be part of my organization and a member of the merchant's guild, Dialogue: 0,0:14:52.62,0:14:57.46,Default,,0000,0000,0000,,that's ok, but you can't be part of my organization and a member of the pirates guild." Dialogue: 0,0:14:57.46,0:15:02.74,Default,,0000,0000,0000,,Or whatever it is, I don't know if the pirates would have a guild, but that's the approach you could do. Dialogue: 0,0:15:02.74,0:15:14.68,Default,,0000,0000,0000,,So I think as an org leader, you can control who are members of different organizations. Dialogue: 0,0:15:14.68,0:15:22.28,Default,,0000,0000,0000,,And there's some other mechanics that we haven't quite revealed in that which I think we'll make some fun of. Dialogue: 0,0:15:22.28,0:15:31.57,Default,,0000,0000,0000,,I'll just say there's a concept that could potentially be a "Special Ops" side of an organization, Dialogue: 0,0:15:31.57,0:15:38.08,Default,,0000,0000,0000,,where you can do some sort of clandestine spying stuff, and misrepresenting some stuff. Dialogue: 0,0:15:38.08,0:15:40.55,Default,,0000,0000,0000,,Anyway, we're gonna put tools on both sides, Dialogue: 0,0:15:40.55,0:15:43.18,Default,,0000,0000,0000,,'cause we think that could be a bit of a meta game and it could be kind of fun. Dialogue: 0,0:15:43.18,0:15:47.38,Default,,0000,0000,0000,,We're not revealing too much of that just yet, so there you go. Dialogue: 0,0:15:47.38,0:15:50.05,Default,,0000,0000,0000,,Next question comes from Zengrinn who asks: Dialogue: 0,0:15:50.05,0:15:55.90,Default,,0000,0000,0000,,Given how the universe/instance server is being setup to match-make on the fly and determine who will see who when Dialogue: 0,0:15:55.90,0:16:01.99,Default,,0000,0000,0000,,entering a given area of space, are we guaranteed to instance with pilots in our friends list & organization Dialogue: 0,0:16:01.99,0:16:06.28,Default,,0000,0000,0000,,(preferred method), or will there be some gameplay mechanic (such as creating a squadron Dialogue: 0,0:16:06.28,0:16:08.74,Default,,0000,0000,0000,,or something similar) required in order to force that to happen? Dialogue: 0,0:16:08.74,0:16:14.71,Default,,0000,0000,0000,,No, the whole point of having organizations and being members of them like I mentioned in the previous answer, Dialogue: 0,0:16:14.71,0:16:20.88,Default,,0000,0000,0000,,essentially your friends list would be an organization, it would just be a less formal organization. Dialogue: 0,0:16:20.88,0:16:24.96,Default,,0000,0000,0000,,Here's my list of friends, and that would probably be something you would keep as an Dialogue: 0,0:16:24.96,0:16:28.01,Default,,0000,0000,0000,,affiliate organization when you're a member of a primary organization, Dialogue: 0,0:16:28.01,0:16:32.10,Default,,0000,0000,0000,,which would would be the Imperium or something like that. Dialogue: 0,0:16:32.10,0:16:38.52,Default,,0000,0000,0000,,So what it does when it match makes and you're flying around, it looks around and says Dialogue: 0,0:16:38.52,0:16:45.61,Default,,0000,0000,0000,,"I'm going in here, and these are the other members that are a part of your organization," Dialogue: 0,0:16:45.61,0:16:49.15,Default,,0000,0000,0000,,and it tries to put people together that you know, Dialogue: 0,0:16:49.15,0:16:53.91,Default,,0000,0000,0000,,it tries to put people together that you've designated as a person of interest. Dialogue: 0,0:16:53.91,0:17:02.24,Default,,0000,0000,0000,,You can also, before you start out, you can basically hook-up and say we're flying as a group. Dialogue: 0,0:17:02.24,0:17:06.80,Default,,0000,0000,0000,,Say me and this friend, this friend, and this friend, this is our little unit that's flying as a group, Dialogue: 0,0:17:06.80,0:17:11.16,Default,,0000,0000,0000,,to let the game know that you're flying together. Dialogue: 0,0:17:11.16,0:17:19.26,Default,,0000,0000,0000,,Then it will do things, like determining based on ping would be another criteria, Dialogue: 0,0:17:19.26,0:17:22.77,Default,,0000,0000,0000,,but of course if you say "I'm flying with this group," that takes priority over everything else. Dialogue: 0,0:17:22.77,0:17:27.28,Default,,0000,0000,0000,,Then also what your preference is in terms of combat, Dialogue: 0,0:17:27.28,0:17:33.94,Default,,0000,0000,0000,,whether you want to be doing PvP or want to be fighting NPCs in PvE. Dialogue: 0,0:17:33.94,0:17:39.66,Default,,0000,0000,0000,,That depends on what sort of area of space you're in, but we're not going to match up someone who just wants to be Dialogue: 0,0:17:39.66,0:17:44.57,Default,,0000,0000,0000,,doing PvE in a fairly safe area with someone who just wants to be doing hardcore PvP, Dialogue: 0,0:17:44.57,0:17:51.16,Default,,0000,0000,0000,,'cause that wouldn't necessarily be a lot of fun for the PvE side, and on the PvP side, Dialogue: 0,0:17:51.16,0:17:56.01,Default,,0000,0000,0000,,there'll be plenty of opportunities to fight other people because we're making sure that Dialogue: 0,0:17:56.01,0:18:00.85,Default,,0000,0000,0000,,there's a lot of benefit to being in the less regulated areas. Dialogue: 0,0:18:00.85,0:18:05.44,Default,,0000,0000,0000,,More risk, more reward so to speak. Dialogue: 0,0:18:05.44,0:18:10.74,Default,,0000,0000,0000,,But all those criteria are factored in when we're doing the instancing. Dialogue: 0,0:18:10.74,0:18:17.03,Default,,0000,0000,0000,,So we decide, this group of players is coming from here to here, and they may intersect this other group. Dialogue: 0,0:18:17.03,0:18:22.12,Default,,0000,0000,0000,,You run through the matchmaking criteria, and if you determine that they should see each other, Dialogue: 0,0:18:22.12,0:18:29.99,Default,,0000,0000,0000,,you create an instance, you put the groups into it and let the conflict resolve itself, then they go back onto their journey. Dialogue: 0,0:18:29.99,0:18:35.04,Default,,0000,0000,0000,,Ok, so last question comes from Commander Keen who asks: Dialogue: 0,0:18:35.04,0:18:41.85,Default,,0000,0000,0000,,Question about PC touch screen support (not tablet). With PC OS such as Win8 now natively supporting touchscreen, Dialogue: 0,0:18:41.85,0:18:46.49,Default,,0000,0000,0000,,has there been any thought put towards allowing this same support in Star Citizen directly? Dialogue: 0,0:18:46.49,0:18:47.89,Default,,0000,0000,0000,,No, not yet. Dialogue: 0,0:18:47.89,0:18:52.14,Default,,0000,0000,0000,,It would probably be something that we would consider, although everyone hates Windows 8 here. Dialogue: 0,0:18:52.14,0:18:55.65,Default,,0000,0000,0000,,We're mostly developing on Windows 7. Dialogue: 0,0:18:55.65,0:19:01.98,Default,,0000,0000,0000,,I have it on a few of my laptops, it's kind of cool to scroll around, but most of the things that have the touch screen Dialogue: 0,0:19:01.98,0:19:08.65,Default,,0000,0000,0000,,don't usually have the--they're the small sort of tablet like or netbook like computers-- Dialogue: 0,0:19:08.65,0:19:11.36,Default,,0000,0000,0000,,which don't have the computing power to do Star Citizen. Dialogue: 0,0:19:11.36,0:19:16.87,Default,,0000,0000,0000,,So that's not necessarily a focus of ours, I'm not saying that we wouldn't potentially do some Dialogue: 0,0:19:16.87,0:19:22.83,Default,,0000,0000,0000,,exploration in support of it down the road, but I would say that would be a later task. Dialogue: 0,0:19:22.83,0:19:27.17,Default,,0000,0000,0000,,I mean already the game's got a huge amount of stuff to get done, and there are so many features to do, Dialogue: 0,0:19:27.17,0:19:35.52,Default,,0000,0000,0000,,that would be one of the less critical ones, and would probably fall to once the game has finished. Dialogue: 0,0:19:35.52,0:19:39.60,Default,,0000,0000,0000,,Maybe we'll take a look at it, and who knows, Windows 9 could be much better. Dialogue: 0,0:19:39.60,0:19:46.27,Default,,0000,0000,0000,,It's always the odd ones that are the good Windows and the even ones suck, so we'll see. Dialogue: 0,0:19:46.27,0:19:50.10,Default,,0000,0000,0000,,Alright, so that's been another episode of {\i1}10 for the Chairman{\i0}, thank you guys for listening. Dialogue: 0,0:19:50.10,0:19:57.07,Default,,0000,0000,0000,,Hopefully my answers were informative to all of you out there, and again I want to thank all of the subscribers for Dialogue: 0,0:19:57.07,0:20:01.27,Default,,0000,0000,0000,,basically providing the funds to allow us to do a lot of this community content, Dialogue: 0,0:20:01.27,0:20:09.13,Default,,0000,0000,0000,,and the backers and community in general for supporting the team, helping us build this hugely ambitious project. Dialogue: 0,0:20:09.13,0:20:15.44,Default,,0000,0000,0000,,We're having an immense amount of fun doing this with all your guys participation, so I will check in next week. Dialogue: 0,0:20:15.44,0:20:16.74,Default,,0000,0000,0000,,Thank you very much, bye.