WEBVTT 00:00:01.800 --> 00:00:03.500 (JR Hildebrand - race car driver) You wouldn't even qualify for the race 00:00:03.500 --> 00:00:06.800 if you don't have people that are proficient in 00:00:06.800 --> 00:00:10.200 computer sciences, because of how much data the cars collect. 00:00:10.200 --> 00:00:14.500 And the necessity to be able to have people that can write programs 00:00:14.500 --> 00:00:17.200 that figure out how you can continue to build performance. 00:00:18.200 --> 00:00:20.200 In these puzzles you will be an artist 00:00:20.200 --> 00:00:22.369 that uses a pencil to draw different shapes. 00:00:22.369 --> 00:00:25.500 So where ever your artist goes it will draw a line behind him. 00:00:25.500 --> 00:00:29.289 To move around the canvas, you'll use the move forward block. 00:00:29.289 --> 00:00:34.199 Here, the move forward block says, move forward by 100 pixels. 00:00:34.199 --> 00:00:36.500 When we hit run, what happens? 00:00:36.500 --> 00:00:38.780 The artist moves forward a certain amount 00:00:38.780 --> 00:00:41.000 and that amount is 100 pixels. 00:00:41.000 --> 00:00:44.800 Pixels are basically very tiny squares on your computer screen. 00:00:47.000 --> 00:00:51.300 The other block we have in this puzzle says, turn right by ninety degrees. 00:00:51.300 --> 00:00:53.000 And when we drag that out. 00:00:53.000 --> 00:00:55.200 That makes our artist turn a certain amount. 00:00:55.200 --> 00:00:58.780 So you can play around with how far you want the artist to turn. 00:00:58.780 --> 00:01:01.000 This is a 90 degree turn. 00:01:02.500 --> 00:01:04.700 And this is a 120 degree turn. 00:01:04.700 --> 00:01:08.700 And remember you can change these values by clicking on the arrows 00:01:08.700 --> 00:01:11.200 next to the numbers for pixels and degrees. 00:01:11.200 --> 00:01:13.100 Enjoy drawing with your artist.