WEBVTT 00:00:02.997 --> 00:00:04.274 - (Sara) My name is Sara Dewitt, 00:00:04.276 --> 00:00:07.977 and I am the Vice President of PBS Kids Digital. 00:00:07.977 --> 00:00:11.697 So I manage digital production 00:00:11.697 --> 00:00:15.733 and partnership with the producers of PBS Kids shows 00:00:16.035 --> 00:00:20.387 to develop their games and streaming video and websites. 00:00:20.423 --> 00:00:24.649 So really all digital production of PBSKids.org, 00:00:24.649 --> 00:00:27.155 the PBS Kids video app, the PBS Kids games app, 00:00:27.155 --> 00:00:30.475 and PBS Kids for Parents are all things that fall within my group. 00:00:30.475 --> 00:00:31.938 - Can you tell me a little how you try 00:00:31.938 --> 00:00:35.939 to make these accessible for children with disabilities? 00:00:35.939 --> 00:00:38.479 - We are very committed at PBS 00:00:38.479 --> 00:00:44.632 to being representative of as broad an audience as possible, 00:00:44.632 --> 00:00:49.043 and also then accessible to as wide an audience as possible. 00:00:49.094 --> 00:00:51.315 So, for us, that definitely includes 00:00:51.315 --> 00:00:52.598 children with disabilities. 00:00:52.598 --> 00:00:58.713 It also is thinking about kids across all socioeconomic status, 00:00:58.713 --> 00:01:02.413 trying to think about how we can be accessible 00:01:02.413 --> 00:01:05.631 to as many of America's children as possible. 00:01:05.631 --> 00:01:08.584 And so we take that very seriously 00:01:08.584 --> 00:01:09.984 and feel very strongly about it. 00:01:09.984 --> 00:01:14.014 We want kids to feel like they can see themselves 00:01:14.014 --> 00:01:16.071 in our shows and in our content, 00:01:16.071 --> 00:01:18.950 and that they can play unfettered 00:01:18.950 --> 00:01:21.338 with our digital content in a way 00:01:21.338 --> 00:01:24.641 that allows them to learn and grow. 00:01:24.901 --> 00:01:27.008 - Can you give me maybe a few examples 00:01:27.008 --> 00:01:30.570 of shows or games that are accessible, 00:01:30.570 --> 00:01:32.834 and the way they are accessible 00:01:32.834 --> 00:01:34.745 to different kids with disabilities? 00:01:34.745 --> 00:01:38.087 - Sure. So things like, just, 00:01:38.087 --> 00:01:40.652 our shows that you might just see on television, 00:01:40.652 --> 00:01:42.808 like The Cat in the Hat Knows A Lot about That 00:01:42.808 --> 00:01:45.831 and Peg + Cat, Splash and Bubbles, 00:01:45.831 --> 00:01:50.135 those are shows that have closed captioning, 00:01:50.135 --> 00:01:52.767 both on air and on our digital platforms 00:01:52.767 --> 00:01:55.203 but also descriptive audio 00:01:55.022 --> 00:01:58.296 and Spanish secondary audio on air. 00:01:58.691 --> 00:02:01.313 Our new show that's launching next week, 00:02:01.313 --> 00:02:03.000 Hero Elementary, 00:02:03.000 --> 00:02:07.521 will also have all of those things when it launches, 00:02:07.521 --> 00:02:08.701 for viewing when it shows. 00:02:08.701 --> 00:02:12.438 And so anything also, then, that's streaming video, 00:02:12.438 --> 00:02:16.805 the PBS Kids video app and the Apple TV version of that, 00:02:16.805 --> 00:02:17.911 as well as the mobile versions, 00:02:17.973 --> 00:02:21.489 will also, everything has closed captioning. 00:02:21.489 --> 00:02:24.334 And then, in the game area, 00:02:24.334 --> 00:02:26.278 a few examples where we've gone deeper 00:02:26.278 --> 00:02:30.881 and tried to do more extensive work in accessibility, 00:02:30.881 --> 00:02:34.285 I think the best example is a game 00:02:34.285 --> 00:02:38.730 developed by our member station in New York, 00:02:38.730 --> 00:02:41.416 THIRTEEN WNET, 00:02:41.416 --> 00:02:43.156 they did a game for Cyberchase 00:02:43.156 --> 00:02:45.096 called Railway Hero, 00:02:45.096 --> 00:02:48.915 where they really were very intentional 00:02:48.915 --> 00:02:50.434 in every piece of that game 00:02:50.434 --> 00:02:52.619 to thinking about how it could be accessible 00:02:52.619 --> 00:02:55.465 to as wide a population as possible. 00:02:55.465 --> 00:02:57.388 They worked with Bridge Multimedia 00:02:57.388 --> 00:03:00.137 and built in all kinds of additional features 00:03:00.137 --> 00:03:04.331 like text resizing, different things for color contrast, 00:03:04.331 --> 00:03:06.959 ways to turn music off and on, 00:03:06.959 --> 00:03:11.528 anything that might cause any kind of sensory overload. 00:03:11.528 --> 00:03:13.889 Just lots of features for children 00:03:13.889 --> 00:03:17.000 with both physical and cognitive impairments. 00:03:17.000 --> 00:03:20.341 And through that process, we learned so much 00:03:20.341 --> 00:03:21.509 that we were then able to take 00:03:21.509 --> 00:03:24.198 to other games and other opportunities. 00:03:24.198 --> 00:03:26.464 So those are some quick examples. 00:03:26.464 --> 00:03:29.522 - How do you make sure that all these features work? 00:03:29.522 --> 00:03:33.470 Do you have a test group of kids you work with? 00:03:33.470 --> 00:03:36.120 - So we test all of our games. 00:03:36.120 --> 00:03:38.191 We have what we call a play-testing program, 00:03:38.191 --> 00:03:41.551 and we partner with many schools 00:03:41.551 --> 00:03:43.148 to go in and test with kids. 00:03:43.148 --> 00:03:45.123 Now that so many schools are closed, 00:03:45.123 --> 00:03:46.756 we are doing virtual testing. 00:03:46.756 --> 00:03:49.792 So, recruiting families and doing testing 00:03:49.792 --> 00:03:53.252 over video chat or by sending parents surveys. 00:03:53.252 --> 00:03:54.719 But everything we do, 00:03:54.719 --> 00:03:59.435 even when it's just at the paper concept level, 00:03:59.435 --> 00:04:00.969 and when it's in alpha and beta, 00:04:00.969 --> 00:04:03.527 goes in front of kids to get a sense. 00:04:03.527 --> 00:04:07.788 And so we've been really actively working on partnerships, 00:04:07.788 --> 00:04:12.000 where we then can be testing 00:04:12.000 --> 00:04:13.920 with kids with differing abilities. 00:04:13.920 --> 00:04:16.961 So one of the biggest ones 00:04:16.961 --> 00:04:21.016 is with Johns Hopkins IDEALS, 00:04:21.016 --> 00:04:24.038 and so we've been working with them quite a bit 00:04:24.038 --> 00:04:27.810 to then test with kids who are in that program 00:04:27.810 --> 00:04:29.678 and talk to the parents 00:04:29.678 --> 00:04:33.247 about the needs that they might have for content, 00:04:33.247 --> 00:04:36.966 So that we can learn from all of this 00:04:36.966 --> 00:04:38.294 and see if there are ways 00:04:38.294 --> 00:04:40.877 we can improve all of our games. 00:04:40.877 --> 00:04:44.865 - So we've talked about captions and descriptive audio, 00:04:44.865 --> 00:04:46.621 but I've also seen that you have 00:04:46.621 --> 00:04:49.749 some content for kids with autism, 00:04:49.749 --> 00:04:53.023 kids with learning disabilities, and things like that. 00:04:53.023 --> 00:04:54.182 Can you talk a little more 00:04:54.182 --> 00:04:59.023 about these kind of accessibility features you offer? 00:04:59.023 --> 00:05:01.397 - So I think, for kids with autism, 00:05:01.397 --> 00:05:05.394 we've been thinking a lot about sensory kind of things. 00:05:05.394 --> 00:05:07.061 So that thing about turning music on 00:05:07.061 --> 00:05:08.622 or being able to lower volume, 00:05:08.622 --> 00:05:09.946 that's something that we've been 00:05:09.946 --> 00:05:12.261 working on very specifically. 00:05:12.261 --> 00:05:14.774 And then certainly in games that focus 00:05:14.774 --> 00:05:19.733 on feelings and emotions and social-emotional content, 00:05:19.733 --> 00:05:24.058 we, you know, the games are produced 00:05:24.058 --> 00:05:27.082 for a wide audience, 00:05:27.082 --> 00:05:29.580 and what we then are trying to do 00:05:29.580 --> 00:05:32.431 is think about what scaffolds can we build in 00:05:32.431 --> 00:05:34.296 that can be helpful specifically 00:05:34.296 --> 00:05:36.380 to children on the autism spectrum. 00:05:36.380 --> 00:05:37.982 And so, in some of those places, 00:05:37.982 --> 00:05:43.601 it's not only offering the name of an emotion 00:05:43.601 --> 00:05:46.172 and a picture of the character with an emotion, 00:05:46.172 --> 00:05:50.715 but, like, we have a Daniel Tiger's Neighborhood app 00:05:50.715 --> 00:05:52.385 where we then allow the child 00:05:52.385 --> 00:05:54.319 to take a photo of themselves 00:05:54.319 --> 00:05:56.594 trying to show that emotion, 00:05:56.594 --> 00:05:59.368 so that you have different representations 00:05:59.368 --> 00:06:02.981 of that emotion for the child to see in the game. 00:06:02.981 --> 00:06:06.038 We have heard from a few producers 00:06:06.038 --> 00:06:10.453 that the eye shape and the ability 00:06:10.453 --> 00:06:13.246 of the character to express emotion 00:06:13.246 --> 00:06:16.384 has been resonating with children on the autism spectrum. 00:06:16.384 --> 00:06:19.623 And so we'd love to do more research 00:06:19.623 --> 00:06:21.461 about that and what that is, 00:06:21.461 --> 00:06:23.828 but we regularly receive letters from parents 00:06:23.828 --> 00:06:26.185 who talk about shows like Dinosaur Train 00:06:26.185 --> 00:06:29.099 and how their children are responding 00:06:29.099 --> 00:06:30.991 to elements of that show in ways 00:06:30.991 --> 00:06:32.956 that they had not responded to others. 00:06:32.956 --> 00:06:36.030 - And if we talk about diversity overall, 00:06:36.030 --> 00:06:40.553 especially representation of people, or children, with disabilities, 00:06:40.553 --> 00:06:42.125 can you talk a little bit about 00:06:42.125 --> 00:06:44.889 how you represent this in your shows? 00:06:44.889 --> 00:06:50.093 - So this is a really critical thing for us, 00:06:50.093 --> 00:06:51.962 and something that we feel very strongly about, 00:06:51.962 --> 00:06:53.838 is making sure that, as I said, 00:06:53.838 --> 00:06:59.382 kids can see representations of themselves 00:06:59.382 --> 00:07:02.904 that are positive representations, 00:07:02.904 --> 00:07:06.470 not being presented as a stereotype. 00:07:06.470 --> 00:07:12.944 So there are several shows that feature characters. 00:07:12.962 --> 00:07:15.823 The new show that launches next week, Hero Elementary, 00:07:15.823 --> 00:07:19.270 one of the principal characters, AJ Gadgets, 00:07:19.270 --> 00:07:20.969 he's one of the four kids 00:07:20.969 --> 00:07:23.339 who are the principals in the show, 00:07:23.339 --> 00:07:25.086 is on the autism spectrum 00:07:25.086 --> 00:07:28.051 and always has headphones around his neck 00:07:28.051 --> 00:07:31.706 so that he can tune things out when he needs to. 00:07:31.706 --> 00:07:35.729 We also, on Daniel Tiger's Neighborhood, 00:07:35.729 --> 00:07:39.465 Prince Wednesday's cousin, Chrissie, walks with braces, 00:07:39.465 --> 00:07:41.781 and there are several episodes 00:07:41.781 --> 00:07:44.624 where she and Daniel talk about 00:07:44.624 --> 00:07:47.308 the fact that she wears braces on her legs, 00:07:47.308 --> 00:07:49.146 and what are the things about the two of them 00:07:49.146 --> 00:07:50.796 that are the same, and what are the things 00:07:50.796 --> 00:07:52.561 about the two of them that are different. 00:07:52.561 --> 00:07:54.361 You know, she doesn't have a tail, 00:07:54.361 --> 00:07:55.387 and he has a tail. 00:07:55.387 --> 00:07:57.813 She has braces, and he doesn't have braces, you know? 00:07:57.813 --> 00:08:01.173 So really trying to model for kids 00:08:01.173 --> 00:08:05.208 that the knowledge we have that kids are gonna notice 00:08:05.208 --> 00:08:06.645 that something's different, 00:08:06.645 --> 00:08:09.459 and to model good ways to have those conversations 00:08:09.459 --> 00:08:12.905 about like, you probably really still like 00:08:12.905 --> 00:08:13.871 a lot of the same things, 00:08:13.871 --> 00:08:15.377 even though you may look different, 00:08:15.377 --> 00:08:18.089 or you may walk differently. 00:08:18.089 --> 00:08:21.430 Arthur is a show that has done a wonderful job 00:08:21.430 --> 00:08:25.939 of representing lots of different kids. 00:08:25.939 --> 00:08:27.426 Buster has asthma. 00:08:27.426 --> 00:08:31.475 One of the main characters in one episode has- 00:08:31.475 --> 00:08:34.497 There's a traumatic event in the neighborhood, 00:08:34.497 --> 00:08:38.640 and he suffers with anxiety. 00:08:38.640 --> 00:08:42.776 And so the episode follows him through 00:08:42.776 --> 00:08:45.307 meeting with counselors and therapists 00:08:45.307 --> 00:08:47.747 and working on ways to calm himself down 00:08:47.747 --> 00:08:51.285 when he's feeling overwhelmed and panicked. 00:08:51.285 --> 00:08:53.980 And they also have Carl, 00:08:53.980 --> 00:08:56.364 who is on the autism spectrum, 00:08:56.364 --> 00:08:58.258 and he's in like nine episodes. 00:08:58.258 --> 00:09:00.817 He's a recurring character. 00:09:00.817 --> 00:09:04.022 So there's just lots of ways that we're 00:09:04.022 --> 00:09:04.999 incorporating characters. 00:09:05.003 --> 00:09:09.164 And I should say that these aren't just being developed in a vacuum. 00:09:09.164 --> 00:09:11.870 it's not just a writer sitting in a room writing it. 00:09:11.870 --> 00:09:14.035 We have all kinds of- 00:09:14.035 --> 00:09:16.727 The producers themselves who create the content 00:09:16.727 --> 00:09:19.060 are often working with outside advisors 00:09:19.060 --> 00:09:21.648 and with communities to make sure that they're 00:09:21.648 --> 00:09:24.507 representing things accurately. 00:09:24.507 --> 00:09:26.610 But then also, through this partnership 00:09:26.610 --> 00:09:28.191 with the US Department of Education, 00:09:28.191 --> 00:09:31.198 we've been able to then provide additional advisors 00:09:31.198 --> 00:09:34.045 for our producers to contact and talk with 00:09:34.045 --> 00:09:36.389 when they're thinking about representing 00:09:36.389 --> 00:09:38.527 children with differing abilities.