1 00:00:02,997 --> 00:00:04,274 - (Sara) My name is Sara Dewitt, 2 00:00:04,276 --> 00:00:07,977 and I am the Vice President of PBS Kids Digital. 3 00:00:07,977 --> 00:00:11,697 So I manage digital production 4 00:00:11,697 --> 00:00:15,733 and partnership with the producers of PBS Kids shows 5 00:00:16,035 --> 00:00:20,387 to develop their games and streaming video and websites. 6 00:00:20,423 --> 00:00:24,649 So really all digital production of PBSKids.org, 7 00:00:24,649 --> 00:00:27,155 the PBS Kids video app, the PBS Kids games app, 8 00:00:27,155 --> 00:00:30,475 and PBS Kids for Parents are all things that fall within my group. 9 00:00:30,475 --> 00:00:31,938 - Can you tell me a little how you try 10 00:00:31,938 --> 00:00:35,939 to make these accessible for children with disabilities? 11 00:00:35,939 --> 00:00:38,479 - We are very committed at PBS 12 00:00:38,479 --> 00:00:44,632 to being representative of as broad an audience as possible, 13 00:00:44,632 --> 00:00:49,043 and also then accessible to as wide an audience as possible. 14 00:00:49,094 --> 00:00:51,315 So, for us, that definitely includes 15 00:00:51,315 --> 00:00:52,598 children with disabilities. 16 00:00:52,598 --> 00:00:58,713 It also is thinking about kids across all socioeconomic status, 17 00:00:58,713 --> 00:01:02,413 trying to think about how we can be accessible 18 00:01:02,413 --> 00:01:05,631 to as many of America's children as possible. 19 00:01:05,631 --> 00:01:08,584 And so we take that very seriously 20 00:01:08,584 --> 00:01:09,984 and feel very strongly about it. 21 00:01:09,984 --> 00:01:14,014 We want kids to feel like they can see themselves 22 00:01:14,014 --> 00:01:16,071 in our shows and in our content, 23 00:01:16,071 --> 00:01:18,950 and that they can play unfettered 24 00:01:18,950 --> 00:01:21,338 with our digital content in a way 25 00:01:21,338 --> 00:01:24,641 that allows them to learn and grow. 26 00:01:24,901 --> 00:01:27,008 - Can you give me maybe a few examples 27 00:01:27,008 --> 00:01:30,570 of shows or games that are accessible, 28 00:01:30,570 --> 00:01:32,834 and the way they are accessible 29 00:01:32,834 --> 00:01:34,745 to different kids with disabilities? 30 00:01:34,745 --> 00:01:38,087 - Sure. So things like, just, 31 00:01:38,087 --> 00:01:40,652 our shows that you might just see on television, 32 00:01:40,652 --> 00:01:42,808 like The Cat in the Hat Knows A Lot about That 33 00:01:42,808 --> 00:01:45,831 and Peg + Cat, Splash and Bubbles, 34 00:01:45,831 --> 00:01:50,135 those are shows that have closed captioning, 35 00:01:50,135 --> 00:01:52,767 both on air and on our digital platforms 36 00:01:52,767 --> 00:01:55,203 but also descriptive audio 37 00:01:55,022 --> 00:01:58,296 and Spanish secondary audio on air. 38 00:01:58,691 --> 00:02:01,313 Our new show that's launching next week, 39 00:02:01,313 --> 00:02:03,000 Hero Elementary, 40 00:02:03,000 --> 00:02:07,521 will also have all of those things when it launches, 41 00:02:07,521 --> 00:02:08,701 for viewing when it shows. 42 00:02:08,701 --> 00:02:12,438 And so anything also, then, that's streaming video, 43 00:02:12,438 --> 00:02:16,805 the PBS Kids video app and the Apple TV version of that, 44 00:02:16,805 --> 00:02:17,911 as well as the mobile versions, 45 00:02:17,973 --> 00:02:21,489 will also, everything has closed captioning. 46 00:02:21,489 --> 00:02:24,334 And then, in the game area, 47 00:02:24,334 --> 00:02:26,278 a few examples where we've gone deeper 48 00:02:26,278 --> 00:02:30,881 and tried to do more extensive work in accessibility, 49 00:02:30,881 --> 00:02:34,285 I think the best example is a game 50 00:02:34,285 --> 00:02:38,730 developed by our member station in New York, 51 00:02:38,730 --> 00:02:41,416 THIRTEEN WNET, 52 00:02:41,416 --> 00:02:43,156 they did a game for Cyberchase 53 00:02:43,156 --> 00:02:45,096 called Railway Hero, 54 00:02:45,096 --> 00:02:48,915 where they really were very intentional 55 00:02:48,915 --> 00:02:50,434 in every piece of that game 56 00:02:50,434 --> 00:02:52,619 to thinking about how it could be accessible 57 00:02:52,619 --> 00:02:55,465 to as wide a population as possible. 58 00:02:55,465 --> 00:02:57,388 They worked with Bridge Multimedia 59 00:02:57,388 --> 00:03:00,137 and built in all kinds of additional features 60 00:03:00,137 --> 00:03:04,331 like text resizing, different things for color contrast, 61 00:03:04,331 --> 00:03:06,959 ways to turn music off and on, 62 00:03:06,959 --> 00:03:11,528 anything that might cause any kind of sensory overload. 63 00:03:11,528 --> 00:03:13,889 Just lots of features for children 64 00:03:13,889 --> 00:03:17,000 with both physical and cognitive impairments. 65 00:03:17,000 --> 00:03:20,341 And through that process, we learned so much 66 00:03:20,341 --> 00:03:21,509 that we were then able to take 67 00:03:21,509 --> 00:03:24,198 to other games and other opportunities. 68 00:03:24,198 --> 00:03:26,464 So those are some quick examples. 69 00:03:26,464 --> 00:03:29,522 - How do you make sure that all these features work? 70 00:03:29,522 --> 00:03:33,470 Do you have a test group of kids you work with? 71 00:03:33,470 --> 00:03:36,120 - So we test all of our games. 72 00:03:36,120 --> 00:03:38,191 We have what we call a play-testing program, 73 00:03:38,191 --> 00:03:41,551 and we partner with many schools 74 00:03:41,551 --> 00:03:43,148 to go in and test with kids. 75 00:03:43,148 --> 00:03:45,123 Now that so many schools are closed, 76 00:03:45,123 --> 00:03:46,756 we are doing virtual testing. 77 00:03:46,756 --> 00:03:49,792 So, recruiting families and doing testing 78 00:03:49,792 --> 00:03:53,252 over video chat or by sending parents surveys. 79 00:03:53,252 --> 00:03:54,719 But everything we do, 80 00:03:54,719 --> 00:03:59,435 even when it's just at the paper concept level, 81 00:03:59,435 --> 00:04:00,969 and when it's in alpha and beta, 82 00:04:00,969 --> 00:04:03,527 goes in front of kids to get a sense. 83 00:04:03,527 --> 00:04:07,788 And so we've been really actively working on partnerships, 84 00:04:07,788 --> 00:04:12,000 where we then can be testing 85 00:04:12,000 --> 00:04:13,920 with kids with differing abilities. 86 00:04:13,920 --> 00:04:16,961 So one of the biggest ones 87 00:04:16,961 --> 00:04:21,016 is with Johns Hopkins IDEALS, 88 00:04:21,016 --> 00:04:24,038 and so we've been working with them quite a bit 89 00:04:24,038 --> 00:04:27,810 to then test with kids who are in that program 90 00:04:27,810 --> 00:04:29,678 and talk to the parents 91 00:04:29,678 --> 00:04:33,247 about the needs that they might have for content, 92 00:04:33,247 --> 00:04:36,966 So that we can learn from all of this 93 00:04:36,966 --> 00:04:38,294 and see if there are ways 94 00:04:38,294 --> 00:04:40,877 we can improve all of our games. 95 00:04:40,877 --> 00:04:44,865 - So we've talked about captions and descriptive audio, 96 00:04:44,865 --> 00:04:46,621 but I've also seen that you have 97 00:04:46,621 --> 00:04:49,749 some content for kids with autism, 98 00:04:49,749 --> 00:04:53,023 kids with learning disabilities, and things like that. 99 00:04:53,023 --> 00:04:54,182 Can you talk a little more 100 00:04:54,182 --> 00:04:59,023 about these kind of accessibility features you offer? 101 00:04:59,023 --> 00:05:01,397 - So I think, for kids with autism, 102 00:05:01,397 --> 00:05:05,394 we've been thinking a lot about sensory kind of things. 103 00:05:05,394 --> 00:05:07,061 So that thing about turning music on 104 00:05:07,061 --> 00:05:08,622 or being able to lower volume, 105 00:05:08,622 --> 00:05:09,946 that's something that we've been 106 00:05:09,946 --> 00:05:12,261 working on very specifically. 107 00:05:12,261 --> 00:05:14,774 And then certainly in games that focus 108 00:05:14,774 --> 00:05:19,733 on feelings and emotions and social-emotional content, 109 00:05:19,733 --> 00:05:24,058 we, you know, the games are produced 110 00:05:24,058 --> 00:05:27,082 for a wide audience, 111 00:05:27,082 --> 00:05:29,580 and what we then are trying to do 112 00:05:29,580 --> 00:05:32,431 is think about what scaffolds can we build in 113 00:05:32,431 --> 00:05:34,296 that can be helpful specifically 114 00:05:34,296 --> 00:05:36,380 to children on the autism spectrum. 115 00:05:36,380 --> 00:05:37,982 And so, in some of those places, 116 00:05:37,982 --> 00:05:43,601 it's not only offering the name of an emotion 117 00:05:43,601 --> 00:05:46,172 and a picture of the character with an emotion, 118 00:05:46,172 --> 00:05:50,715 but, like, we have a Daniel Tiger's Neighborhood app 119 00:05:50,715 --> 00:05:52,385 where we then allow the child 120 00:05:52,385 --> 00:05:54,319 to take a photo of themselves 121 00:05:54,319 --> 00:05:56,594 trying to show that emotion, 122 00:05:56,594 --> 00:05:59,368 so that you have different representations 123 00:05:59,368 --> 00:06:02,981 of that emotion for the child to see in the game. 124 00:06:02,981 --> 00:06:06,038 We have heard from a few producers 125 00:06:06,038 --> 00:06:10,453 that the eye shape and the ability 126 00:06:10,453 --> 00:06:13,246 of the character to express emotion 127 00:06:13,246 --> 00:06:16,384 has been resonating with children on the autism spectrum. 128 00:06:16,384 --> 00:06:19,623 And so we'd love to do more research 129 00:06:19,623 --> 00:06:21,461 about that and what that is, 130 00:06:21,461 --> 00:06:23,828 but we regularly receive letters from parents 131 00:06:23,828 --> 00:06:26,185 who talk about shows like Dinosaur Train 132 00:06:26,185 --> 00:06:29,099 and how their children are responding 133 00:06:29,099 --> 00:06:30,991 to elements of that show in ways 134 00:06:30,991 --> 00:06:32,956 that they had not responded to others. 135 00:06:32,956 --> 00:06:36,030 - And if we talk about diversity overall, 136 00:06:36,030 --> 00:06:40,553 especially representation of people, or children, with disabilities, 137 00:06:40,553 --> 00:06:42,125 can you talk a little bit about 138 00:06:42,125 --> 00:06:44,889 how you represent this in your shows? 139 00:06:44,889 --> 00:06:50,093 - So this is a really critical thing for us, 140 00:06:50,093 --> 00:06:51,962 and something that we feel very strongly about, 141 00:06:51,962 --> 00:06:53,838 is making sure that, as I said, 142 00:06:53,838 --> 00:06:59,382 kids can see representations of themselves 143 00:06:59,382 --> 00:07:02,904 that are positive representations, 144 00:07:02,904 --> 00:07:06,470 not being presented as a stereotype. 145 00:07:06,470 --> 00:07:12,944 So there are several shows that feature characters. 146 00:07:12,962 --> 00:07:15,823 The new show that launches next week, Hero Elementary, 147 00:07:15,823 --> 00:07:19,270 one of the principal characters, AJ Gadgets, 148 00:07:19,270 --> 00:07:20,969 he's one of the four kids 149 00:07:20,969 --> 00:07:23,339 who are the principals in the show, 150 00:07:23,339 --> 00:07:25,086 is on the autism spectrum 151 00:07:25,086 --> 00:07:28,051 and always has headphones around his neck 152 00:07:28,051 --> 00:07:31,706 so that he can tune things out when he needs to. 153 00:07:31,706 --> 00:07:35,729 We also, on Daniel Tiger's Neighborhood, 154 00:07:35,729 --> 00:07:39,465 Prince Wednesday's cousin, Chrissie, walks with braces, 155 00:07:39,465 --> 00:07:41,781 and there are several episodes 156 00:07:41,781 --> 00:07:44,624 where she and Daniel talk about 157 00:07:44,624 --> 00:07:47,308 the fact that she wears braces on her legs, 158 00:07:47,308 --> 00:07:49,146 and what are the things about the two of them 159 00:07:49,146 --> 00:07:50,796 that are the same, and what are the things 160 00:07:50,796 --> 00:07:52,561 about the two of them that are different. 161 00:07:52,561 --> 00:07:54,361 You know, she doesn't have a tail, 162 00:07:54,361 --> 00:07:55,387 and he has a tail. 163 00:07:55,387 --> 00:07:57,813 She has braces, and he doesn't have braces, you know? 164 00:07:57,813 --> 00:08:01,173 So really trying to model for kids 165 00:08:01,173 --> 00:08:05,208 that the knowledge we have that kids are gonna notice 166 00:08:05,208 --> 00:08:06,645 that something's different, 167 00:08:06,645 --> 00:08:09,459 and to model good ways to have those conversations 168 00:08:09,459 --> 00:08:12,905 about like, you probably really still like 169 00:08:12,905 --> 00:08:13,871 a lot of the same things, 170 00:08:13,871 --> 00:08:15,377 even though you may look different, 171 00:08:15,377 --> 00:08:18,089 or you may walk differently. 172 00:08:18,089 --> 00:08:21,430 Arthur is a show that has done a wonderful job 173 00:08:21,430 --> 00:08:25,939 of representing lots of different kids. 174 00:08:25,939 --> 00:08:27,426 Buster has asthma. 175 00:08:27,426 --> 00:08:31,475 One of the main characters in one episode has- 176 00:08:31,475 --> 00:08:34,497 There's a traumatic event in the neighborhood, 177 00:08:34,497 --> 00:08:38,640 and he suffers with anxiety. 178 00:08:38,640 --> 00:08:42,776 And so the episode follows him through 179 00:08:42,776 --> 00:08:45,307 meeting with counselors and therapists 180 00:08:45,307 --> 00:08:47,747 and working on ways to calm himself down 181 00:08:47,747 --> 00:08:51,285 when he's feeling overwhelmed and panicked. 182 00:08:51,285 --> 00:08:53,980 And they also have Carl, 183 00:08:53,980 --> 00:08:56,364 who is on the autism spectrum, 184 00:08:56,364 --> 00:08:58,258 and he's in like nine episodes. 185 00:08:58,258 --> 00:09:00,817 He's a recurring character. 186 00:09:00,817 --> 00:09:04,022 So there's just lots of ways that we're 187 00:09:04,022 --> 00:09:04,999 incorporating characters. 188 00:09:05,003 --> 00:09:09,164 And I should say that these aren't just being developed in a vacuum. 189 00:09:09,164 --> 00:09:11,870 it's not just a writer sitting in a room writing it. 190 00:09:11,870 --> 00:09:14,035 We have all kinds of- 191 00:09:14,035 --> 00:09:16,727 The producers themselves who create the content 192 00:09:16,727 --> 00:09:19,060 are often working with outside advisors 193 00:09:19,060 --> 00:09:21,648 and with communities to make sure that they're 194 00:09:21,648 --> 00:09:24,507 representing things accurately. 195 00:09:24,507 --> 00:09:26,610 But then also, through this partnership 196 00:09:26,610 --> 00:09:28,191 with the US Department of Education, 197 00:09:28,191 --> 00:09:31,198 we've been able to then provide additional advisors 198 00:09:31,198 --> 00:09:34,045 for our producers to contact and talk with 199 00:09:34,045 --> 00:09:36,389 when they're thinking about representing 200 00:09:36,389 --> 00:09:38,527 children with differing abilities.