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Loading Multiple Times - HTML5 Game Development

  • 0:00 - 0:03
    While we write our asset manager, asynchronous loading is one of the core
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    features. Can you think of others that would be critical to have? Should it
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    have a cached asset management system? Should it need asynchronous callbacks on
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    loading success? What about batched asset loading, so that you can submit
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    multiple file requests and have them loaded from a single call?
Tytuł:
Loading Multiple Times - HTML5 Game Development
Opis:

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Video Language:
English
Team:
Udacity
Projekt:
CS255 - HTML5 Game Development
Duration:
0:18

English subtitles

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