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Are Women Too Hard To Animate? Tropes vs Women in Video Games

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    At the 2014 Electronic Entertainment Expo,
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    the game development company Ubisoft
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    debuted a trailer showcasing the cooperative mode
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    in their upcoming game Assassin’s Creed Unity.
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    One thing viewers quickly noticed
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    about the trailer was that all the assassins in it were male.
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    When questioned about why female characters
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    weren’t an option in this mode,
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    the game’s creative director said that
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    although there were originally plans to allow for female assassins,
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    the development team couldn’t add them
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    because it would require “double the animations,
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    double the voices, and double the visual assets.”
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    Meanwhile, a level designer on the game
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    stated that including female assassins would have meant
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    recreating 8000 animations on a new skeleton.
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    These comments led to an explosion of controversy
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    and criticism on Twitter, with many people using
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    the sarcastic hashtag “women are too hard to animate.”
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    A number of experienced game developers
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    joined the chorus of voices
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    calling out the absurdity of Ubisoft’s claims.
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    Animator Jonathan Cooper,
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    who had previously worked on Assassin’s Creed III
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    for Ubisoft, tweeted,
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    “I would estimate this to be a day or two’s work.
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    Not a replacement of 8000 animations.”
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    And Manveer Heir of Bioware summed up
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    what Ubisoft was actually saying:
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    “We don’t really care to put the effort in to make a woman assassin.”
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    Ubisoft’s disregard for female character options
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    didn’t stop with Unity.
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    Also at E3 2014, the director of Far Cry 4
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    admitted to a similar issue with that game’s online co-op mode,
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    saying, “We were inches away from having you be able
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    to select a girl or a guy as your co-op buddy.”
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    Again, the excuse for why this option wasn’t available
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    was that it would just be too much work.
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    And yet again, what they were really saying
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    was that they just couldn’t be bothered to do the work
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    it would have taken to provide that option.
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    Though it’s worth pointing out that in the two years
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    since this controversy, Ubisoft has made clear efforts
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    to improve the representation of women
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    in the core Assassin’s Creed games,
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    with the most recent entry, Assassin’s Creed Syndicate,
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    giving the option to play as Evie Frye
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    through much of the campaign.
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    Of course, Ubisoft weren’t and aren’t the only ones
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    with this apathetic attitude toward female inclusion.
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    In fact, not doing the necessary work to include women
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    has long been the norm in the video game industry.
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    The FIFA soccer game series, which had its first entry
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    in 1993, took over 20 years
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    before finally introducing female teams in FIFA 16.
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    “I’m in the game.”
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    And it took ten years for Call of Duty to introduce
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    female soldiers into its competitive multiplayer
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    with 2013’s Call of Duty: Ghosts.
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    The long-running Battlefield franchise,
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    on the other hand, has still never allowed
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    for playable female characters in its multiplayer modes.
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    There’s an important conversation to be had
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    about the ways in which military shooters
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    work to glorify violence,
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    but as long as we’re going to have such games,
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    it’s actually better when they include female combatants in them.
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    Now you might be asking yourself,
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    “Doesn’t having female enemies in a game
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    perpetuate violence against women?”
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    And that’s a good, fair question.
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    When we refer to depictions
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    of violence against women,
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    we’re generally discussing situations in which
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    women are being attacked or victimized
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    specifically because they are women,
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    reinforcing a perception of women as victims.
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    Such scenarios are very different from those in which
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    women are presented as active participants.
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    In the Street Fighter games, for instance,
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    when Chun-Li and Ryu fight each other,
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    this isn’t considered violence against women,
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    because the two characters are presented as being on
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    more or less equal footing,
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    and because Chun-Li is an active participant
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    who isn’t being targeted or attacked
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    specifically because she’s a woman.
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    Similarly, the waves of male attackers players face
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    in so many games are typically not passive victims.
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    They are active participants in the conflict,
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    and importantly, the violence against them isn’t gendered.
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    Players fight with them because they’re on the opposing side,
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    not specifically because they are men.

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    Unfortunately, when female combatants do appear in games,
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    they are often presented in sexualized ways
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    which inevitably lend the player’s attacks
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    an air of gendered violence.
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    In Saints Row The Third’s so-called
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    “Whored Mode,” for instance,
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    players must defeat waves of sexualized women,
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    sometimes beating them to death
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    with a large purple dildo.
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    In the 2009 game Wolfenstein,
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    the Elite Guard are a special all-female enemy unit
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    whose absurd uniforms sexualize not only
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    the female characters themselves
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    but also player’s acts of violence against them.
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    Similarly, in 2012’s Hitman Absolution,
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    the Saints are a special unit of female assassins
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    who wear latex fetish gear underneath nun’s habits.
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    It’s a ludicrous design choice that is
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    transparently intended to sexualize these enemies.
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    And in Metal Gear Solid 4,
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    the Beauty & the Beast unit is an enemy group
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    made up of five female soldiers
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    that players fight over the course of the game.
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    At a certain point during these encounters,
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    each boss sheds her armor and appears
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    as a woman in form-fitting attire.
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    “It’s all so funny.”
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    If players then avoid the Beauty’s deadly embrace
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    for several minutes without killing or neutralizing her,
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    the game transports them to a white room
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    where equipping the camera results
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    in the character making sultry poses.
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    Funny how that doesn’t happen
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    with the male bosses in the game.
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    Whenever female combatants are dressed
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    in sexualizing attire, it sets them noticeably apart
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    from other enemy units.
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    It’s intended to make the player’s
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    encounters with them sexually titillating
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    and that’s particularly troubling considering
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    that those encounters often involve fighting
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    and killing those characters.
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    Violence against female characters
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    should never be presented as “sexy”.
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    The way for games to handle female combatants
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    is not to present them as sexualized treats
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    for the player.
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    Rather, it’s to present them simply as combatants
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    who happen to be women fighting alongside
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    their male counterparts on equal footing.
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    For all of its many, many problems
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    one thing Bioshock Infinite did right was to include
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    non-sexualized female officers on Columbia’s police force.
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    And in Assassin’s Creed Syndicate,
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    both the player’s gang and the enemy gang
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    have rank-and-file female members
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    who fight alongside the men.
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    Despite the presence of female combatants
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    in games like these, there is still a tendency
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    for game studios to treat female representation
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    as some kind of extravagant goal,
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    rather than simply treating it as standard
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    in the same way they handle male representation.
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    The excuse that I hear most often for the absence
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    of female combatants in games is that players wouldn’t believe it.
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    But games, even ones that draw on historical locations
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    or events like the Assassin’s Creed series,
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    create their own worlds and set the tone
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    for what we will or won’t believe.
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    To participate in the worlds games create,
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    we happily accept time travel, superpowers,
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    ancient alien civilizations,
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    the ability to carry infinite items,
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    the idea that eating a hot dog can instantly
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    heal your wounds, and a million other fictions.
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    It’s certainly not too much to ask that these
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    fictional worlds give us believable female combatants too.
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    The media we engage with has a powerful impact
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    on our ideas of what’s believable and what’s not.
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    Games like Assassin’s Creed Syndicate
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    demonstrate that when the existence of female combatants
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    is presented as straightforward, normal and believable,
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    players have no problem believing it.
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    And they shouldn’t, since,
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    unlike those magical healing hot dogs I mentioned,
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    female combatants actually exist.
Title:
Are Women Too Hard To Animate? Tropes vs Women in Video Games
Description:

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Video Language:
English
Team:
Feminist Frequency
Duration:
07:26

English subtitles

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