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Sound Manager - HTML5 Game Development

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    Like I said just a couple of lines of code. We have remembered to keep track of
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    our context, our primary gain node, and all of our currently loaded sound
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    effects. We also have an enabled flag that we can use the turn the entire sound
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    engine off if we want to. Note that we use an object to keep track of our
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    effects instead of a list. This is important so that we can still query our
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    effects by our URL path.
タイトル:
Sound Manager - HTML5 Game Development
概説:

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Video Language:
English
Team:
Udacity
プロジェクト:
CS255 - HTML5 Game Development
Duration:
0:23

English subtitles

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