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Checking for Compatibility - HTML5 Game Development

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    So, as you can see here, we've wrapped our webkitAudioContext in a try-catch
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    block, catching any exceptions, and opening an alert dialog box to let the
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    player know that the Web Audio API is not supported in their browser. After
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    this, we create a new gain node, and we connect it to our main node. Then, we
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    connect it to our destination, which in most cases would be the speaker.
タイトル:
Checking for Compatibility - HTML5 Game Development
概説:

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Video Language:
English
Team:
Udacity
プロジェクト:
CS255 - HTML5 Game Development
Duration:
0:24

English subtitles

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