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Michael Bay - What is Bayhem?

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    Hi. My name is Tony
    and this is Every Frame a Painting.
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    And I know exactly what you're thinking:
    Why am I talking about this guy?
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    — Oh my god, you're Michael Bay!
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    — Oh my god, I am Michael Bay.
    Because I don't like his films
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    and yet I think it's crucial
    to study them.
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    Why?
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    — ...and Paul, I think you have started
    to watch WrestleMania on television...
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    — Well, I...
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    — Because you must not avert your eyes:
    this is what is coming at us.
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    this is what what television,
    what a collective
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    anonymous body of majority wants
    to see on television.
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    Like WrestleMania, like Anna Nicole Smith,
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    like Jackass, Michael Bay has created
    something.
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    — Spectacle!
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    It's what people want. The Romans new it,
    Louis Quatorze knew it, Wolfowitz knows it.
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    — One, two, three...
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    Boom! Bayhem!!
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    We may find it crass and vulgar,
    but if we're going to make better movies,
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    we have to understand
    the images that are coming at us.
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    — Hey, hey!!
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    So let's talk about Bayhem.
    Is it a unique use of film form?
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    If you want to understand Michael Bay, one of
    the best ways is to watch his copycats.
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    Consider this shot from
    'Battleship', which tries
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    to do that circular camera
    move he's famous for.
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    Doesn't work here.
    Why?
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    It's actually really simple. First,
    there's no background, except for blue sky.
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    Without a background, we don't get parallax,
    so the shot doesn't feel like it's moving.
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    See the difference?
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    On top of that, the lens is wrong. Bay frequently
    shoots these shots with a telephoto lens,
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    which compresses the space.
    This makes the background whizz by.
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    Third, the actor's just staring
    and turning his head,
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    but the key to the Bay version
    is that the actors move vertically.
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    Like here.
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    And here.
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    And last, the low angle is there to give us the
    scale and slow motion is there to sell it.
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    So what we have here in the Bay's shot
    is multiple types of movement, integrated:
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    movement of the camera,
    movement of the background,
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    movement of the actors,
    expansion of time.
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    Then they stand still and look
    off-screen, creating stillness.
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    Even though you're looking at a stationary
    point in the frame, this shot feels huge.
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    — Shit just got real.
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    Breakdown any Michael Bay's shot
    and that is basically what you will see:
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    layers of depth, parallax, movement,
    character and environment
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    to give this sense of epicness.
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    None of these techniques
    is particularly unique.
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    In fact, most cinematographers
    will naturally create depth in their images
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    and parallax, whenever the camera moves.
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    And the Hero Shot is everywhere.
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    What makes Bay unique is how many layers
    and how complex the movement is.
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    That doesn't make his shots
    better, it just makes
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    them more complicated
    than the competition.
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    That's why his frames seem to have
    a lot of stuff going on.
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    Lots of dust, dirt, smoke
    or explosions between the layers.
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    Also, lamp-posts.
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    Lots of lamp-posts.
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    If you go back to the first Bad Boys, you
    can watch this from the opening credits.
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    Here, the car moves one way,
    the plane another,
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    the lamp-posts are in frame for scale
    and the camera is on a telephoto lens.
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    Later in the film, you can see
    the same compositional techinique.
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    And when the explosions happen...
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    Once you see this, it's much easier
    to deconstruct his imagery
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    and to see its limits.
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    For instance, Bay doesn't distinguish
    between when to do a shot
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    and when not to do it. He'll
    use the same camera movement,
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    whether the charachter's
    saying something important...
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    — You have any money here in the States?
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    ... or total gibberish...
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    — What did I say?!
    Did you hear what I said?
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    I heard what I said
    'cause I was standing there when I said it.
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    Every shot is designed for maximum visual
    impact, regardless of whether it fits.
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    But the Bay style also leads
    to some fascinating visual ideas.
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    How can you make something feel big?
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    Well, you put lots of things
    of varying size in the same shot
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    and then you move the camera to emphasize.
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    This is something "Jurassic Park" also
    did very well.
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    — Ah!
    — It's... It's a dinosaur.
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    Just as important is off-screen space.
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    Notice here, this actor isn't looking
    at the planes we see in the background.
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    That means there's even
    more planes we can't see.
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    So while the shot feels huge,
    it implies even more scale.
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    How does a filmmaker come up
    with images like this?
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    In the case of Michael Bay, let's look
    at one of his favorite films.
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    "When you're a Jet,
    you're a Jet all the way
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    From your first cigarette
    to your last dying day"
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    There's a great New York Times interview
    where he watches "West Side Story"
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    and talks about how
    this is a great shot
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    and this is a great cut.
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    He can't articulate why they're great,
    other than "they're dynamic".
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    But I think that's it:
    when you put shots from West Side Story
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    back to back with his work,
    you can feel the similarities.
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    I think Bay's goal is to create
    what he thinks are good shots
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    and connect them with
    what he thinks are good cuts.
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    If Howard Hawks defined a good movie
    as three good scenes and no bad ones,
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    Michael Bay seems to
    think a good film
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    is three thousand dynamic shots
    and no static ones.
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    Apart from West Side Story, Bay's biggest
    influence is actually other blockbusters.
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    He frequently borrows the same basic
    vocabularies and other sequence.
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    So something like this...
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    ... becomes this.
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    You'll notice the tight shots
    of the character become tighter.
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    And the wide shots become wider.
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    Everything gets more layers of motion,
    but the basic vocabulary's the same.
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    - I got him!
    - Great, kid! Don't get cocky.
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    And it's not just other people
    he borrows from.
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    Bay cannibalizes himself just as much.
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    So this...
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    ... becomes this.
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    You'll notice every motion
    in the original shot.
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    For instance, the camera
    turning counter-clockwise,
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    while the bomb turns clockwise —
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    it's just cranked up in this version.
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    — Autobots, I'm in pursuit.
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    So what is Bayhem?
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    It's the use of movement, composition
    and fast editing
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    to create a sense of epic scale.
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    Each individual shot feels huge, but also
    implies bigger things outside the frame.
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    It stacks multiple layers of movement shot
    either on a very long lens or a very wide one.
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    It shows you a lot for just a moment
    and then takes it away.
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    You feel the overall motion,
    but no grasp of anything concrete.
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    And yet, it requires a lot of people
    and integration to do this.
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    But it's basically a variation on the
    existing vocabulary of the action scene.
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    Individual shots are a little dirtier, a little
    shakier, more complex, few more layers.
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    Then you cut it together faster
    than the brain can register,
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    but not faster than the eye can move.
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    It's not revolutionary,
    just the past with a bit of stank on it.
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    If you want to see a more
    etxreme version of similiar ideas,
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    you can look at late-era Tony Scott.
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    And if you wanna see a less cluttered
    version, you can look at animation.
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    Someone like Glen Keane.
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    This is way more legible than what Bay does,
    but the basic idea is the same:
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    character, environment,
    many layers, one epic sweep.
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    The world feels huge.
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    One of my favorite adaptations of the
    Michael Bay style is actually shrinking it down.
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    Ironically, Bayhem - which seems to have
    developed from a kid blowing up his train set -
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    is actually kind of charming when it's tiny.
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    Instead of blowing up the world,
    how about a small English town?
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    — Swan!
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    But in the end, I think the popularity of
    this style is hugely important.
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    Whether we like it or not,
    the interesting thing here
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    is that we are really
    visually sophisticated
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    and totally visually illiterate.
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    We can process visual information
    at a speed that wasn't common before,
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    but thinking through what an image means...
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    — This is not necessary!
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    ... not so much.
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    And as Wernor Herzog put it:
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    — You do not avert your eyes.
    That's what's coming at us.
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    This might sound a little weird, but
    the person who loses the most here
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    is actually Michael Bay.
    He is a slave to his own eye.
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    He has a need to make
    every image dynamic, even
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    when it runs contrary to
    the theme of his movie.
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    — Some people just don't know a good thing
    when it's staring them in the face.
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    — It really is the simple things in life...
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    Yeah, the little things,
    like a big house,
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    a dock, a view of the water
    and a speed boat.
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    What happens when two great storytellers
    tackle this exact same theme?
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    — Heck, Norm, you know,
    we're doing pretty good.
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    — I love you, Margie.
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    — I love you, Norm.
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    — Two more months.
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    — Two more months...
Title:
Michael Bay - What is Bayhem?
Description:

There are filmmakers we love and then there's Michael Bay. Even if you dislike him (as I do), Bay has something valuable to teach us about visual perception. This is an exploration of "Bayhem" — his style of camera movement, composition and editing that creates something overblown, dynamic and distinct.

For educational purposes only.

For further reading/viewing, I recommend
Letterboxd user sydney's review of Bad Boys 2: http://bit.ly/1iZe7SX
Michael Bay watches West Side Story: http://nyti.ms/Vg7ErY
Werner Herzog Talks About Wrestlemania & Anna Nicole Smith: http://bit.ly/VfQ9Iu

Music:
The Sound Defects - Take Out
Leonard Bernstein - West Side Story Overture
Radiohead - I Might Be Wrong

more » « less
Video Language:
English
Duration:
08:42

English subtitles

Revisions