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Interview - Biggest Surprise - Interactive 3D Graphics

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    Related to interactive rendering, what the biggest surprise to you over the
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    past ten years? Is there any new capability, platform or social phenomenon that
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    has stood out in your mind?
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    >> I think that the way the games industry is really driving the graphics hardware
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    vendors is very interesting to me. I've gone through several cycles in my
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    career where the hardware goes from, let's have a separate card for graphics,
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    to let's put it back on the CPU to, let's go back out to, to the graphics card.
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    And it sort of has this, this cycle. And, now we're seeing the point where,
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    graphics cards have more power than the CPU, in many cases with, with all the
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    cores in them, and the program-ability. And the way that the vendors are
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    working together with the games developers and with the other developers, we
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    try to figure out what is going to keep programmable. And, as you know, if you
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    can turn a given algorithm into a fixed function and just, hard code into
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    transistors, you get much better performance like texturing.It's one of those
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    things where. Originally was programmable, but then they put it into a fixed
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    function to get the performance out of it. So working together with the
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    industry I really like the way that's going. I didn't see that as much 20 years
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    ago. with the card vendors. They were sort of on their own, but now they have
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    that collaboration going on.
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    >> I mean, I think, what we see with, you know, mobile and handheld devices is
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    really a big disruption and, you know, it has been amazing what's happening
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    here like how much the amount of rendering power you have like in your pocket
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    every day. And often I think like one way of, you know, just seeing how amazing
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    it is like if you sit down like in an airplane, where they have another of
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    those like touch screen devices, but it's often like five or ten years old
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    because you know the upgrade cycles for airlines is so long, it looks like
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    stone age technology compared to what you have in your pocket. So you know,
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    that, that's obviously something that is happening now, and it's, it's pretty
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    amazing.
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    >> With internet, I mean when I started doing rendering it was very much on a
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    desktop, you hit the Render button, and you came back the next day. And that
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    was like a big thing for me and a big problem. so now to see live interactive
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    web rendering is kind of blowing my mind. And I'm just, I know that soon we'll
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    be able to model and completely render lighted objects without having to you
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    know, hit the Render button and, and dread the results, yeah.
Cím:
Interview - Biggest Surprise - Interactive 3D Graphics
Team:
Udacity
Projekt:
CS291 - Intro to 3D Computer Graphics
Duration:
02:21
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