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www.mathcentre.ac.uk/.../The%20vector%20product.mp4

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    In this unit, we're going
    to have a look at a way
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    of combining two vectors.
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    This method is called the vector
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    product. And it's called the
    vector product because when we
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    combine the two vectors in this
    way, the result that will get is
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    another vector. OK, let's start
    with the two vectors.
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    So suppose we have a vector A.
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    And another vector.
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    Be. And we have
    drawn these vectors A&B so that
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    their tails coincide.
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    And so that we can label
    the angle between A&B's
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    theater like that.
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    So we start with two vectors and
    we're going to do some
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    calculations with these two
    vectors to generate what's
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    called the vector product.
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    And the vector product is
    defined to be the length of the
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    first vector. That's the length
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    of A. Multiplied by the length
    of the second vector, the length
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    of be. Multiplied this time by
    the sign of the angle between a
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    envy. Length of the first one,
    length of the second one, and
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    the sign of the angle between
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    the two vectors. Now that's all
    well and good, but this isn't a
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    vector. This is a scalar. This
    is just a number times a number
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    times a number. And if we're
    going to get a result which is a
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    vector we've got to give some
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    direction to this. If we look
    back at the diagram, will notice
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    that if we choose any two
    vectors, these two vectors lie
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    in a plane. They form a plane in
    which they both lie.
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    When we calculate the vector
    product of these two vectors, we
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    define the direction of the
    vector product to be the
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    direction which is perpendicular
    to the plane containing A&B. So
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    if we have a vector which is
    perpendicular to a man to be and
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    to enter the plane containing an
    be, this gives us the direction
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    of the vector product.
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    And in fact, there are two
    possible directions which are
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    perpendicular to this plane,
    because In addition to the one
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    that I've drawn upwards like
    this, There's also one.
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    That's downwards like that, so
    we have two possible directions
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    which are perpendicular to the
    plane containing A&B.
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    And we have a convention for
    deciding which direction we
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    should choose. Now, this
    convention is variously called
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    the right hand screw rule or the
    right hand thumb rule, so I'm
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    going to show you both of these
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    different conventions. First of
    all, the right hand screw rule.
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    If you take a conventional
    screwdriver and right handed
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    screw, and if you imagine
    turning the screwdriver handle
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    so that we turn from the
    direction of a round to the
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    direction of be. So I'm turning
    my screwdriver In this sense.
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    That way around like that.
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    Imagine the direction in which
    the screw would advance. So in
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    turning from the sensor data,
    the sense of B.
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    The scroll advance.
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    Upwards. So it's this upwards
    direction here, which we take as
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    the direction we require for
    evaluating this vector product.
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    Let me denote a unit vector in
    this direction by N.
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    So if we want to calculate the
    vector product of amb, this is
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    going to be its magnitude.
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    And the direction we want is
    one in the direction of this
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    unit vector N. So I put a unit
    vector N there to give the
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    direction to this quantity
    here.
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    There's another way, which
    sometimes people use to define
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    the direction of the vector
    product, which is equivalent,
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    and it's called the right hand
    thumb rule. Let me explain this
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    as well. Imagine you take your
    fingers of your right hand and
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    you curl them in the sense going
    round from a round towards be.
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    So you curl your fingers.
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    In the direction from a round
    to be then the thumb points
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    in the required direction of
    the vector product.
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    Yet another way of thinking
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    about this. Still with the right
    hand is to point the first
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    finger in the direction of A.
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    The middle finger in the
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    direction of B. And then the
    thumb points in the required
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    direction of the vector product
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    of A&B. So using either the
    right hand screw rule or the
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    right hand thumb rule, we can
    deduce that when we want to find
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    the vector product of these two
    vectors A&B, the direction that
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    we require is the one that's
    moving upwards on this diagram
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    here, not the one moving
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    downwards. So the vector product
    is defined as the length of the
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    first times the length of the
    second times the sign of the
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    angle between the two times this
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    unit vector N. Which is defined
    in a sense defined by the right
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    hand thumb rule or the right
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    hand screw rule. Now we have a
    notation for the vector product
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    and we write the vector product
    of A&B, like this A and we use a
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    time sign or across.
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    And so sometimes instead of
    calling this the vector product,
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    we sometimes call this the cross
    product and throughout the rest
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    of this unit, sometimes you'll
    hear me refer to this either as
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    the cross product product, all
    the vector product.
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    And I'll use these two words
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    interchangeably. So that's the
    definition will need. I'll also
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    mention that some authors and
    some lecturers will use a
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    different notation again, and
    you might see a cross be written
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    using this wedge symbol like
    this, and that's equally
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    acceptable and often people will
    use the wedge as well to define
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    the vector product.
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    It's very important that you put
    this symbol in either the wedge
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    or the cross because you don't
    want to just write down to
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    vectors like that when you might
    mean the vector product or you
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    in fact might mean a scalar
    product. Or you might mean
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    something else, so don't use
    that sort of notation. Make sure
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    you're very explicit about when
    you want to use a vector product
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    by putting the time sign or the
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    wedge sign in. Let's look at
    what happens now. When we
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    calculate the vector product of
    A&B. But we do it in a different
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    order, so we look at B cross a.
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    Now, as before, we want the
    modulus of the first factor,
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    which is the modulus of be.
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    Multiplied by the modulus of the
    second vector, the modular
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    survey. We want the sign of the
    angle between B&A, which is
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    still the sign of angle theater.
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    And we want to direction.
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    Now again using our right hand
    screw or right hand thumb rule
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    we can try to find the sense we
    require so that as we turn from
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    B round to a, this time from
    the first round of the second
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    vector, reoccuring my fingers
    in the sense from be round to
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    a. You'll see now that the
    thumb points downwards.
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    So this time we want a vector
    which is a unit vector pointing
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    downwards instead of upwards.
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    Now unit vector downwards must
    be minus N hot.
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    If the output vector was an hat.
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    So this time the required
    direction of be cross a is
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    minus an hat.
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    If we bring the minus sign out
    to the front, you'll see that we
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    get modulus of be modulus of a
    sine theater. An hat with the
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    minus sign at the front now, and
    if you examine this vector with
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    the vector we had before, when
    we calculated a cross, B will
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    see that the magnitudes of these
    two vectors are the same,
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    because we've got a modulus of a
    modulus of being sign theater in
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    each. But the directions are now
    different, because where is the
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    direction of this one? Was an
    hat the direction now is minus
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    and hat. And we see that
    this quantity in here.
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    Is the same as we had here.
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    So in fact, what we've found is
    that B Cross A is the negative
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    of a crossbite. This is very
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    important. When we interchange
    the order of the two vectors.
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    We get a different answer be
    cross a is in fact the negative
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    of across be. So it's not true
    that a cross B is the same as be
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    across A. Across be is not
    equal to be across A.
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    And in fact, what is true is
    that B cross a is the negative
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    of a cross be.
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    So we say that the vector
    product is not commutative.
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    So what that means in practice
    is that when you've got to find
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    the vector product of two
    vectors, you must be very clear
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    about the order in which you
    want to carry out the operation.
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    Now there's a second property of
    the vector product. I want to
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    explain to you, and it's called
    the distributivity of the vector
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    product over addition. What does
    that mean? It means that if we
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    have a vector A and we want to
    find the cross product with the
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    sum of two vectors B Plus C.
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    We can evaluate this or remove
    the brackets in the way that you
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    would normally expect algebraic
    expressions to be evaluated. In
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    other words, the cross product
    distributes itself over this
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    edition. In other words, that
    means that we workout a crossed
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    with B. And then because of this
    addition here, we add that to a
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    crossed with C.
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    So this is the distributivity
    rule which allows you to remove
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    brackets in a natural way.
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    It's also works through the way
    around, so if we had B Plus C
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    first. And we want to cross that
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    with a. We do this in a way you
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    would expect. Be cross a.
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    Plus
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    secrecy.
    And together those rules
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    are called the distributivity
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    rules. I will use those in a
    little bit later, little bit
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    later on in this unit.
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    Another property I want to
    explain to you is what happens
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    when the two vectors that we're
    interested in our parallel. So
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    let's look at what happens when
    we want to find the vector
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    product of parallel vectors.
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    Suppose now then we have a
    Vector A and another vector B
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    where A&B are parallel vectors.
    Is that parallel and we make the
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    tales of these two vectors
    coincide? Then the angle between
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    them will be 0. So when the
    vectors are parallel theater is
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    0. So when we come to
    work out across VB, the modulus
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    of a modulus of B, the sign,
    this time of 0.
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    And the sign of 0 is 0.
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    So when the two vectors are
    parallel, the magnitude of this
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    vector turns out to be not. So
    in fact what we get is the zero
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    vector. So for two parallel
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    vectors. The vector product is
    the zero vector.
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    We now want to start to look at
    how we can calculate the vector
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    product when the two vectors are
    given in Cartesian form. Before
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    we do that, I'd like to develop
    some results which will be
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    particularly important. In this
    diagram I've shown a 3
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    dimensional coordinate system,
    so we can see an X
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    axis or Y axis and it
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    said access. And superimposed on
    this system I've got a unit
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    vector I in the X direction unit
    vector J in the Y direction and
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    unit vector K and the zed
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    direction. And what I want to do
    is explore what happens when we
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    cross these unit vectors so we
    workout I cross J or J Cross K
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    etc. And let's see what happens.
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    Suppose we want I crossed
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    with J. Well, by definition, the
    vector product of iron Jay will
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    be the modulus of the first
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    vector. And we want the modulus
    of this vector I now this is a
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    unit vector remember, so its
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    modulus is one. Times the
    modulus of the second vector,
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    and again the modulus of J is
    the modulus of a unit vector. So
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    again, it's one.
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    Times the sign of the angle
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    between. I&J, that's the sign of
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    90 degrees. And then we've got
    to give it a direction, and the
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    direction is that defined by the
    right hand screw rule or right
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    hand thumb rule. So as we
    imagine, turning from Iran to J.
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    Imagine curling the fingers
    around from I to J. The thumb
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    points in the upward direction
    points in the K direction. So
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    when we work out across J, the
    direction of the result will be
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    Kay Kay being a unit vector in
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    the direction. Which is
    perpendicular to the plane
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    containing I&J. Now, this
    simplifies a great deal because
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    the sign of 90 side of 90
    degrees is one. So we've got 1 *
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    1 * 1, which is 1K.
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    So we've got this important
    result that I cross. Jay is K.
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    Let's look at what happens now
    when we work out. Jake Ross I.
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    When we work out Jake Ross, I
    were doing the vector product
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    in the opposite order to which
    we did it when we calculated
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    across J and we know from what
    we've just done that we get a
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    vector of the same magnitude
    of the opposite sense,
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    opposite direction. So when we
    work out Jake Ross, I in fact
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    will get minus K, which is
    another important result.
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    Similarly, if we work out, say,
    for example J Cross K, let's
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    look at that one.
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    Again, you want the modulus of
    the first one, which is one the
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    modulus of the second one, which
    is one the sign of the angle
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    between J&K. Which is the sign
    of 90 degrees. And again you
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    want to direction defined by the
    right hand screw rule and J
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    Cross K being where they are
    here. If you kill your fingers
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    in the sense around from the
    direction of J round to the
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    direction of K and imagine which
    way your thumb will move, your
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    thumb will move in the eye
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    direction. So Jake Ross K equals
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    I. 1 * 1 * 1 gives you
    just the eye.
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    So this is another important
    result. J Cross K is I.
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    And equivalently, if we reverse,
    the order will get cake. Ross
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    Jay is minus I from the result
    we had before.
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    So we've dealt with I crossing
    with JJ, crossing with K. What
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    about I crossing with K?
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    If we workout I Cross K again.
    Modulus of the first one is one
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    modulus of the second one is one
    and I encounter at 90 degrees.
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    So with the sign of 90 degrees
    and we want a direction again
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    and again with the right hand
    screw rule I cross K will give
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    you a direction which is in this
    time in the sense of minus J we
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    just look at that for a minute.
    If you imagine to curling your
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    fingers in the sense of round
    from my towards K.
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    Then the thumb will point in
    the direction of minus J, so
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    we've got I Cross K is minus
    J, or equivalently K Cross I
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    equals J.
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    So again important results.
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    Now, it's important that you
    can remember how you calculate
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    vector product of the eyes in
    the Jays. In the case that I'm
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    going to suggest a way that
    you might remember this if you
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    write down the IJ&K in a
    cyclic order like that, and
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    imagine moving around this
    cycle in a clockwise sense.
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    And if you want to workout, I
    cross Jay. The result will be
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    the next vector round K.
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    If you want to
    workout J Cross K.
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    The result will be the next
    vector round when we move around
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    clockwise, which is I.
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    And finally came across I.
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    Same argument.
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    Next vector round is Jay, so
    that's that's an easy way of
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    remembering the vector products
    of the eyes and Jason case. And
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    clearly when you reverse the
    order of any of these, you
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    introduce a minus sign.
    Alternatively, if you wanted for
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    example K Cross J, you'd realize
    that to move from kata ju moving
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    anticlockwise, so K Cross Jay is
    minus I, that's the way that I
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    find helpful to remember these
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    results. We're now in a position
    to calculate the vector product
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    of two vectors given in
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    Cartesian form. Suppose we start
    with the Vector A and let's
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    suppose this is a general 3
    dimensional vector, a one I plus
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    A2J plus a 3K where A1A2A3 or
    any numbers we choose.
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    Suppose our second vector B,
    again arbitrary is be one. I
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    be 2 J and B3K.
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    And we set about trying to
    calculate the vector product
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    across be. So we
    want the first one A1I
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    Plus A2J plus a 3K.
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    I'm going to cross
    it with B1IB2J and
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    B3K. Now this is a little bit
    laborious and it's going to take
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    a little bit of time to develop
    it at the end of the day, will
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    end up with a formula which is
    relatively simple for
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    calculating the vector product.
    So we start to remove these
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    brackets in the way that we've
    learned about previously. We use
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    the distributive law to say that
    the first component here a one
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    I. And then the 2nd and then
    the third distributes themselves
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    over the second vector here. So
    will get a one. I crossed with
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    all of this second vector.
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    The One I plus
    B2J plus B3K.
  • 20:19 - 20:22
    Then added to the second vector
  • 20:22 - 20:25
    here. A2J Crossed with.
  • 20:26 - 20:27
    This whole vector here.
  • 20:28 - 20:35
    The One I
    plus B2J plus
  • 20:35 - 20:42
    B3K. And finally, the third
    one here, a 3K.
  • 20:42 - 20:48
    Crossed with the whole
    of this vector B1
  • 20:48 - 20:52
    I add B2J ad
  • 20:52 - 20:56
    D3K. So at that stage we've used
    the distributive law wants to
  • 20:56 - 20:58
    expand this first bracket.
  • 20:59 - 21:03
    We can use it again because now
    we've got a vector here crossed
  • 21:03 - 21:06
    with three vectors added
    together and we can use the
  • 21:06 - 21:10
    distributive law to distribute
    this. A one I cross product
  • 21:10 - 21:12
    across each of these three terms
  • 21:12 - 21:17
    here. Then again, to distribute
    this across these three terms
  • 21:17 - 21:22
    and to distribute this across
    these three terms. So if we do
  • 21:22 - 21:25
    that, we'll get a one. I crossed
  • 21:25 - 21:31
    with B1I. Added to a
    one I cross B2J.
  • 21:33 - 21:36
    Do you want I cross B2J?
  • 21:37 - 21:40
    Added to a one I.
  • 21:40 - 21:44
    Crossed with B3K.
  • 21:44 - 21:47
    So that's taken care of
    removing the brackets from
  • 21:47 - 21:49
    this first term here.
  • 21:50 - 21:56
    Let's move to the second term.
    We've got a 2 J crossed with
  • 21:56 - 22:02
    B1I. A2 J
    crossed with
  • 22:02 - 22:10
    B2J. And
    a two J
  • 22:10 - 22:13
    crossed with B3K.
  • 22:13 - 22:20
    And that's taking care
    of this term.
  • 22:21 - 22:24
    And finally we use the
    distributive law once more to
  • 22:24 - 22:28
    remove the brackets over. Here
    will get a 3K cross be one I.
  • 22:29 - 22:36
    Plus a
    3K cross
  • 22:36 - 22:39
    be 2
  • 22:39 - 22:46
    J. And finally,
    a 3K cross
  • 22:46 - 22:52
    be 3K. So we get all
    these nine terms. In fact, here
  • 22:52 - 22:56
    now it's not as bad as it looks,
    because some of this is going to
  • 22:56 - 23:00
    cancel out, and in particular
    one of the things you may
  • 23:00 - 23:03
    remember we said was that if you
    have two parallel vectors.
  • 23:04 - 23:06
    Their vector product is 0.
  • 23:07 - 23:12
    Now these two vectors A1I and B1
    I a parallel because both of
  • 23:12 - 23:17
    them are pointing in the
    direction of Vector I. So these
  • 23:17 - 23:22
    are these are parallel and so
    the vector product is 0, so that
  • 23:22 - 23:24
    will become zero.
  • 23:25 - 23:30
    For the same reason, the A2 J
    Crosby to Jay is 0 because A2 J
  • 23:30 - 23:32
    is parallel to be 2 J.
  • 23:33 - 23:40
    And a 3K Crosby 3K is 0 because
    a 3K and B3K apparel vectors so
  • 23:40 - 23:44
    they disappear. So that's
    reduced it to six terms.
  • 23:45 - 23:50
    Now, what about this term here?
    Let's look at a one I cross be 2
  • 23:50 - 23:55
    J. If you work out the vector
    product of these, we've got a
  • 23:55 - 23:58
    vector in the direction of. I
    crossed with a vector in the
  • 23:58 - 24:02
    direction of Jay, and we've seen
    already that if you have an I
  • 24:02 - 24:06
    cross OJ the result is K. So
    when we workout a one across be
  • 24:06 - 24:10
    2, J will write down the length
    of the first, the length of the
  • 24:10 - 24:15
    2nd. And then the direction is
    going to be such that it's at
  • 24:15 - 24:20
    right angles to I and TJ in a
    sense defined by the right
  • 24:20 - 24:24
    hand screw rule. And that
    sense is K. So when we
  • 24:24 - 24:27
    simplify this first term here,
    it'll just simplify to A1B2K.
  • 24:29 - 24:31
    What about this one here?
  • 24:32 - 24:36
    This direct this factor here a
    one is in the direction of I.
  • 24:37 - 24:41
    This ones in the direction of K
    and we've already seen that if
  • 24:41 - 24:46
    we workout I cross K let me
    remind you of our little diagram
  • 24:46 - 24:50
    we had. I JK this cycle of
    vectors here. If we want a
  • 24:50 - 24:53
    vector in the direction of
    across with vector in the
  • 24:53 - 24:56
    direction of K were coming
    anticlockwise around this
  • 24:56 - 25:00
    diagram and I Cross K is going
    to be minus J.
  • 25:01 - 25:06
    So when we come to workout this
    term, we want the length of the
  • 25:06 - 25:10
    first term A1 length of the
    second one which is B3. But I
  • 25:10 - 25:13
    Cross K. Is going to be minus J.
  • 25:14 - 25:17
    So that start with
  • 25:17 - 25:22
    that. What about this one?
    Again, length of the first one
  • 25:22 - 25:27
    is A2. Length of the second one
    is B1, and a Jake Ross I.
  • 25:28 - 25:32
    For the diagram again Jake Ross
    I moving anticlockwise around
  • 25:32 - 25:36
    this circle, J Cross Eye is
    going to be minus K.
  • 25:36 - 25:42
    And also this one will have a 2
    J Crosby 3K length of the first
  • 25:42 - 25:47
    one is A2 length of the second
    one is B3 and Jake Ross K.
  • 25:48 - 25:52
    Clockwise now Jake Ross K is I.
  • 25:53 - 25:59
    We dealt with that one and the
    last two terms, a 3K cross be
  • 25:59 - 26:06
    one. I will be a 3B One and
    K Cross. I came across. I will
  • 26:06 - 26:14
    be J. And last of all,
    a 3K cross B2J will be a
  • 26:14 - 26:20
    3B2K Cross JK cross. Jay going
    anticlockwise will be minus I.
  • 26:21 - 26:26
    And these six times if we study
    them now, you realize that two
  • 26:26 - 26:30
    of the terms of involved K2 of
    the terms involved Jay and two
  • 26:30 - 26:34
    of the terms involved I. So we
    can collect those like terms
  • 26:34 - 26:38
    together and in terms of eyes,
    there will be a 2B3I
  • 26:38 - 26:46
    And and minus a 3B2I. So
    just the items will give you
  • 26:46 - 26:47
    this term here.
  • 26:49 - 26:53
    Just the Jay terms will be a
  • 26:53 - 26:57
    3B one. Minus
  • 26:57 - 27:00
    A1B3? There the Jay terms.
  • 27:01 - 27:05
    And the Kay terms, there's
  • 27:05 - 27:08
    an A1B2. Minus an
  • 27:08 - 27:13
    A2B one. And those are
    the key terms.
  • 27:14 - 27:18
    So All in all, with now reduced
    this complicated calculation
  • 27:18 - 27:22
    down to one which just gives us
    a formula for calculating a
  • 27:22 - 27:26
    cross be in terms of the
    components of the original
  • 27:26 - 27:30
    vectors, and that's an important
    formula that will now illustrate
  • 27:30 - 27:32
    in the following example.
  • 27:32 - 27:39
    OK, so to illustrate this
    formula with an example, let me
  • 27:39 - 27:46
    write down the formula again
    across be is given by a
  • 27:46 - 27:50
    two B 3 - 8 three
  • 27:50 - 27:56
    B2. Plus a
    3B one minus
  • 27:56 - 28:00
    a one V3J.
  • 28:01 - 28:08
    Plus A1 B 2 - 8, two
    B1K. So that's the formula will
  • 28:08 - 28:11
    use. Let's look at a specific
  • 28:11 - 28:19
    example. And let's choose
    A to be the Vector
  • 28:19 - 28:26
    4I Plus 3J plus 7K.
    And let's suppose that B
  • 28:26 - 28:33
    is the vector to I
    plus 5J plus 4K.
  • 28:34 - 28:40
    So to use the formula we
    need to identify A1A2A3B1B2B3
  • 28:40 - 28:43
    the components, so a one will
  • 28:43 - 28:50
    be 4. A2 will be 3 and
    a three will be 7B. One will be
  • 28:50 - 28:57
    two, B2 will be 5 and be three,
    will be 4 and all we need to do
  • 28:57 - 29:01
    now is to take these numbers and
    substitute them in the
  • 29:01 - 29:06
    appropriate place in the
    formula. So will do that and see
  • 29:06 - 29:09
    what we get across be. We want a
  • 29:09 - 29:12
    2B3. Which is 3 * 4.
  • 29:13 - 29:16
    Which is 12
  • 29:16 - 29:24
    subtract A3B2. Which is
    7 * 5, which is 35 and that
  • 29:24 - 29:27
    will give us the I component of
  • 29:27 - 29:34
    the answer. Plus a 3B
    One which is 7 *
  • 29:34 - 29:41
    2 which is 14. Subtract
    A1B3 which is 4 *
  • 29:41 - 29:43
    4 which is 16.
  • 29:45 - 29:48
    And that will give us the J
    component of the answer.
  • 29:49 - 29:53
    And finally. A1B2?
  • 29:53 - 30:00
    Which is 4 * 5, which is 20.
    Subtract a 2B one which is 3
  • 30:00 - 30:07
    * 2, which is 6 and that will
    give us the key component of
  • 30:07 - 30:08
    the answer.
  • 30:09 - 30:15
    So just tidying this up 12.
    Subtract 35 is minus 23 I.
  • 30:15 - 30:19
    14 subtract 16 is minus
  • 30:19 - 30:26
    2 J. And 20
    subtract 6 is plus 14K.
  • 30:27 - 30:32
    That's the result of calculating
    the vector product of these two
  • 30:32 - 30:37
    vectors A&B and you'll notice
    that the answer we get is indeed
  • 30:37 - 30:41
    another vector. Now that example
    that we've just seen shows that
  • 30:41 - 30:45
    it's a little bit cumbersome to
    try to workout of vector
  • 30:45 - 30:48
    product, and for those of you
    familiar with mathematical
  • 30:48 - 30:51
    objects, called determinants,
    there's another way which we can
  • 30:51 - 30:55
    use to calculate the vector
    product and I'll illustrate it.
  • 30:55 - 30:58
    Now, if you've never seen a
    determinant before, it doesn't
  • 30:58 - 31:02
    really matter because you should
    still get the Gist of what's
  • 31:02 - 31:06
    going on here. If we want to
    calculate a cross be.
  • 31:07 - 31:10
    We can evaluate this as a
    determinant, which is an object
  • 31:10 - 31:15
    with two straight lines down the
    size like this along the first
  • 31:15 - 31:18
    line will write the three unit
    vectors I Jane K.
  • 31:19 - 31:23
    On the second line, will write
    the components of the first
  • 31:23 - 31:27
    vector, the first vector being a
    as components A1A2 and A3.
  • 31:28 - 31:33
    And on the last line, the line
    below will write the cover 3
  • 31:33 - 31:36
    components of the vector be
    which is B1B 2B3.
  • 31:37 - 31:40
    Now, as I say, when you evaluate
    the determinant, you do it like
  • 31:40 - 31:42
    this, and if you've never seen
    it before, it doesn't matter.
  • 31:42 - 31:45
    Just watch what I do and we'll
    see how to do it.
  • 31:46 - 31:50
    Imagine first of all, that we
    cover up the row and column with
  • 31:50 - 31:51
    the I in it.
  • 31:53 - 31:55
    This first entry here corrupt
    their own column and look at
  • 31:55 - 31:59
    what's left. We've got four
    entries left and what we do is
  • 31:59 - 32:03
    we calculate the product of the
    entries from the top left to the
  • 32:03 - 32:07
    bottom right. And subtract the
    product of the entries from the
  • 32:07 - 32:08
    top right to the bottom left.
  • 32:09 - 32:11
    In other words,
    we workout a 2B3.
  • 32:12 - 32:19
    Subtract A3B2.
    That's 82B3, subtract
  • 32:19 - 32:27
    A3B2. So that Operation A2
    B 3 - 8 three B2 is what will
  • 32:27 - 32:31
    give us the eye components of
    the vector product.
  • 32:32 - 32:35
    Then we come to the J component.
  • 32:36 - 32:41
    And again, we cover up the row
    and the column with a J in it,
  • 32:41 - 32:45
    and we do the same thing. We
    calculate the product A1B3.
  • 32:46 - 32:49
    Subtract A3B, One.
  • 32:50 - 32:57
    And that will give us a one B 3
    minus a 3B One J. But when we
  • 32:57 - 33:01
    work a determinant out, the
    convention is that we change the
  • 33:01 - 33:03
    sign of this middle term here.
  • 33:06 - 33:09
    Finally, we moved to the last
    entry here on the 1st Row.
  • 33:10 - 33:14
    And we cover up their own
    column with a K in and do
  • 33:14 - 33:17
    the same thing again,
    A1B2 subtract a 2B one.
  • 33:19 - 33:23
    A1B2 subtract 8 two B1 and that
    will give us the key component
  • 33:23 - 33:27
    and this formula is equivalent
    to the formula that we just
  • 33:27 - 33:31
    developed earlier on. The only
    difference is there's a minus
  • 33:31 - 33:35
    sign here, but when you apply
    the minus sign to these terms in
  • 33:35 - 33:39
    here, this will swap them around
    and you'll get the same formula
  • 33:39 - 33:41
    as we have before.
  • 33:41 - 33:47
    So let's repeat the previous
    example, doing it using these
  • 33:47 - 33:53
    determinants we had that a was
    the vector 4I Plus 3J plus 7K,
  • 33:53 - 34:01
    and B was the vector to I
    plus 5J Plus 4K, so will find
  • 34:01 - 34:06
    the vector product. But this
    time will use the determinant.
  • 34:07 - 34:14
    Always first row right down
    the unit vectors IJ&K.
  • 34:14 - 34:19
    Always in the 2nd row, the three
    components of the first vector,
  • 34:19 - 34:23
    which is A the three components
    being 4, three and Seven.
  • 34:23 - 34:28
    And the last line, the three
    components of the second vector.
  • 34:28 - 34:30
    25 and four.
  • 34:30 - 34:35
    And then we evaluate this.
    As I said before, imagine
  • 34:35 - 34:40
    crossing out the row and
    the column with the IN.
  • 34:42 - 34:48
    And calculating the product 3
    * 4 - 7 * 5, which is 3, four
  • 34:48 - 34:53
    12 - 7, five 35 and that will
    give you the I component of
  • 34:53 - 34:54
    the answer.
  • 34:55 - 34:58
    Cross out their own column
    with the Jays in.
  • 34:59 - 35:06
    4 * 4 - 7
    * 2, which is four
  • 35:06 - 35:10
    416-7214. That will give you the
    J component and as always with
  • 35:10 - 35:12
    determinants, we change the sign
    of this middle term.
  • 35:13 - 35:16
    And finally cross out the row
    and column with a K in.
  • 35:17 - 35:19
    We want 4 * 5.
  • 35:19 - 35:24
    Which is 20. Subtract 3 * 2
    which is 6. So we've got 20
  • 35:24 - 35:28
    subtract 6 and that will give
    you the cake component of the
  • 35:28 - 35:32
    answer and just to tidy it all
    up, 12 subtract 35 will give you
  • 35:32 - 35:38
    minus 23 I. 16 subtract 14 is 2
    with the minus sign. There is
  • 35:38 - 35:39
    minus 2 J.
  • 35:40 - 35:44
    And 20 subtract 6 is 14K and
    that's the answer we got before
  • 35:44 - 35:48
    this method that we've used to
    expand the determinant is called
  • 35:48 - 35:51
    expansion along the first row
    and those of you that know
  • 35:51 - 35:54
    determinants will find this very
    straightforward and those of you
  • 35:54 - 35:58
    that haven't. All you need to
    know about determinants is what
  • 35:58 - 35:59
    we've just done here.
  • 36:01 - 36:06
    We now want to look at some
    applications of the vector
  • 36:06 - 36:10
    product. And the first
    application I want to
  • 36:10 - 36:13
    introduce you to is how to
    find a vector which is
  • 36:13 - 36:15
    perpendicular to two given
    vectors.
  • 36:35 - 36:41
    And the easiest way to
    illustrate this is by using an
  • 36:41 - 36:46
    example. So let's suppose are
    two given vectors. Are these
  • 36:46 - 36:51
    supposing the vector A is I plus
    3J minus 2K?
  • 36:51 - 36:57
    The second given vector B is
    5. I minus 3K.
  • 36:59 - 37:04
    Now you remember when we defined
    the vector product of the two of
  • 37:04 - 37:08
    two vectors A&B, the direction
    of the result was perpendicular
  • 37:08 - 37:09
    both to a.
  • 37:10 - 37:14
    And to be, and indeed the plane
    which contains A and be. So if
  • 37:14 - 37:17
    we want to find a vector which
    is perpendicular to these two
  • 37:17 - 37:21
    given vectors or we have to do
    is find the vector product
  • 37:21 - 37:28
    across be. So we do that a
    cross B and again will use the
  • 37:28 - 37:32
    determinants, firstrow being the
    unit vectors IJ&K.
  • 37:33 - 37:38
    The 2nd row being the components
    of A the first vector, which are
  • 37:38 - 37:40
    1, three and minus 2.
  • 37:40 - 37:44
    And the last drove being the
    components of the second vector,
  • 37:44 - 37:49
    which is B and those components
    are 5 zero because there are no
  • 37:49 - 37:50
    JS in here.
  • 37:51 - 37:53
    And minus three from the case.
  • 37:54 - 37:58
    So let's workout this
    determinant. So when we work it
  • 37:58 - 38:02
    out, we cross out the row and a
    column containing I.
  • 38:02 - 38:06
    And we calculate the products of
    these entries that are left
  • 38:06 - 38:09
    three times, minus three
    subtract minus two times. Not.
  • 38:09 - 38:13
    So we want three times minus
    three, which is minus 9 subtract
  • 38:13 - 38:17
    minus two times. Not. So we're
    subtracting zero, and that will
  • 38:17 - 38:19
    give you the I component of the
  • 38:19 - 38:25
    result. Then we want to move to
    the J component, cross out the
  • 38:25 - 38:29
    role in the column with the Jays
    in, and again evaluate the
  • 38:29 - 38:34
    product's one times. Minus three
    is minus 3, subtract minus 2 *
  • 38:34 - 38:38
    5, so we're subtracting minus
    10, which is the same as adding
  • 38:38 - 38:42
    10. And you remember we change
    the sign of the middle term.
  • 38:43 - 38:46
    Finally, last of all the
  • 38:46 - 38:52
    K component. Cross out the row
    in the column with a K in.
  • 38:53 - 38:58
    And the products that are left
    are 1 * 0, which is 0. Subtract
  • 38:58 - 39:03
    3 five 15, so it's 0 subtract
    15. And if we tidy it, what
  • 39:03 - 39:05
    we've got, they'll be minus nine
  • 39:05 - 39:12
    I. This 10 subtract 3 is
    7 so it will be minus Seven
  • 39:12 - 39:16
    J. Minus 15.
  • 39:16 - 39:23
    And this vector that we've found
    here is perpendicular to both A
  • 39:23 - 39:25
    and to be.
  • 39:26 - 39:27
    And we've solved the problem.
  • 39:28 - 39:32
    Sometimes you asked to find a
    unit vector which is
  • 39:32 - 39:35
    perpendicular to two given
    vectors. So if this problem had
  • 39:35 - 39:39
    been find a unit vector
    perpendicular to a into B, or we
  • 39:39 - 39:43
    have to do is calculate a Crosby
    and then find a unit vector in
  • 39:43 - 39:48
    this direction. Now to find a
    unit vector in the direction of
  • 39:48 - 39:53
    any given vector or we have to
    do is divide the vector by its
  • 39:53 - 39:57
    modulus. It's a general result,
    the unit vector in the direction
  • 39:57 - 40:02
    of any vector is found by taking
    the vector and dividing it by
  • 40:02 - 40:07
    its modulus. So if we want a
    unit vector in the direction of
  • 40:07 - 40:08
    a cross be.
  • 40:08 - 40:13
    All we have to do is divide
    minus nine. I minus Seven J
  • 40:13 - 40:19
    minus 15 K by the modulus of
    that vector and the modulus of
  • 40:19 - 40:24
    this vector is found by finding
    the square root of minus 9
  • 40:24 - 40:28
    squared. Add 2 - 7 squared.
  • 40:28 - 40:33
    Added 2 - 15 squared and if you
    do that calculation you'll find
  • 40:33 - 40:38
    out that this number at the
    bottom is the square root of
  • 40:38 - 40:43
    355, so I can write my unit
    vector in this form one over the
  • 40:43 - 40:45
    square root of 355.
  • 40:46 - 40:53
    Minus 9 - 7 J minus 15
    K, so that's now a unit vector.
  • 40:53 - 40:57
    Which is perpendicular to the
    two given factors.
  • 40:59 - 41:06
    A second application that I want
    to introduce you to is a
  • 41:06 - 41:12
    geometrical one. We can use the
    vector product to calculate the
  • 41:12 - 41:14
    area of a parallelogram.
  • 41:15 - 41:23
    Let's suppose
    we have
  • 41:23 - 41:26
    a parallelogram.
  • 41:30 - 41:37
    And let
    me denote.
  • 41:38 - 41:41
    A vector along one of the sides
  • 41:41 - 41:45
    as be. And along this side here
  • 41:45 - 41:50
    as see. And this angle in the
    parallelogram here is theater.
  • 41:51 - 41:55
    Now this is a parallelogram so
    that sides parallel to this side
  • 41:55 - 41:59
    and this sides parallel to that
    side. The area of a
  • 41:59 - 42:01
    parallelogram is the length of
  • 42:01 - 42:04
    the base. Times the
    perpendicular height. Let
  • 42:04 - 42:06
    me put this perpendicular
    height in here.
  • 42:09 - 42:12
    So there's a perpendicular
    and let's call this
  • 42:12 - 42:13
    perpendicular height age.
  • 42:14 - 42:19
    Now if we focus our attention on
    this right angle triangle in
  • 42:19 - 42:23
    here, we can do a bit of
    trigonometry in here to
  • 42:23 - 42:24
    calculate this perpendicular
  • 42:24 - 42:30
    height H. In particular, if we
    find the sign of Theta, remember
  • 42:30 - 42:34
    that the sign is the opposite
    over the hypotenuse. We can
  • 42:34 - 42:36
    write down that sign Theta.
  • 42:36 - 42:39
    Is the opposite side, which is
    H, the perpendicular height
  • 42:39 - 42:43
    divided by the hypotenuse.
    That's the length of this side.
  • 42:43 - 42:49
    And the length of this side is
    just the length of this vector,
  • 42:49 - 42:51
    see, so that's the modulus of C.
  • 42:52 - 42:57
    If we rearrange this formula, we
    can get a formula for the
  • 42:57 - 43:03
    perpendicular height age and we
    can write it as modulus of C
  • 43:03 - 43:07
    sign theater. We're now in a
    position to write down the area
  • 43:07 - 43:11
    of the parallelogram. The area
    of the parallelogram is the
  • 43:11 - 43:14
    length of the base times the
    perpendicular height and the
  • 43:14 - 43:18
    length of the base is just the
    modulus of this vector. Be now
  • 43:18 - 43:19
    it's just modulus of be.
  • 43:20 - 43:24
    What's the length of the base
    when we multiply it by the
  • 43:24 - 43:27
    perpendicular height, the
    perpendicular height is the
  • 43:27 - 43:29
    modulus of C sign theater.
  • 43:29 - 43:31
    If you look at what we've got
  • 43:31 - 43:35
    here now. We've got the modulus
    of a vector, the modulus of
  • 43:35 - 43:39
    another vector times the sign of
    the angle in between the two
  • 43:39 - 43:44
    vectors, and this is just the
    definition of the modulus of the
  • 43:44 - 43:48
    vector product be crossy, so
    that is just the modulus of the
  • 43:48 - 43:52
    cross, see. So this is an
    important result. If we ever
  • 43:52 - 43:55
    want to find the area of a
    parallelogram and we know that
  • 43:55 - 43:59
    two of the sides are represented
    by vector being vector C or we
  • 43:59 - 44:03
    have to do to find the area of
    the parallelogram is find the
  • 44:03 - 44:06
    vector product be crossy and
    take the modulus of the answer
  • 44:06 - 44:09
    that we get? That's a very
    straightforward way of finding
  • 44:09 - 44:10
    the area of a parallelogram.
  • 44:11 - 44:18
    The final application I want to
    look at is to finding the volume
  • 44:18 - 44:22
    of the parallelepiped now
    parallelepiped such as that
  • 44:22 - 44:29
    shown here is A6 faced solid
    where each of the faces is a
  • 44:29 - 44:33
    parallelogram. And the opposite
    faces are identical
  • 44:33 - 44:36
    parallelograms. Now, if we want
    the volume of this
  • 44:36 - 44:40
    parallelepiped, we want to find
    the area of the base and
  • 44:40 - 44:43
    multiply it by the perpendicular
    height. So let's put that in.
  • 44:44 - 44:47
    Extend the top here.
  • 44:47 - 44:50
    So that we can see what the
    perpendicular height is.
  • 44:54 - 44:58
    And let's call that
    perpendicular height H. Now in
  • 44:58 - 45:02
    fact, this perpendicular height
    is the component of a which is
  • 45:02 - 45:06
    in the direction which is normal
    to the base.
  • 45:07 - 45:12
    Now we've seen that a direction
    which is normal to the base can
  • 45:12 - 45:16
    be obtained by finding the
    vector product be crossy.
  • 45:16 - 45:21
    Remember when we find be cross C
    we get a vector which is normal,
  • 45:21 - 45:26
    so the component of a in the
    direction which is normal to the
  • 45:26 - 45:31
    base is given by a dotted with a
    unit vector in this
  • 45:31 - 45:35
    perpendicular direction, which
    is a unit vector in the
  • 45:35 - 45:37
    direction be across see so this
  • 45:37 - 45:39
    formula. Will give us this
    perpendicular height.
  • 45:41 - 45:45
    Now we want to multiply this
    perpendicular height by the area
  • 45:45 - 45:50
    of the base. We've already seen
    that the base area in the
  • 45:50 - 45:54
    previous application was just
    the modulus of be cross, see.
  • 45:55 - 45:59
    So In other words, the volume of
    the parallelepiped, let's call
  • 45:59 - 46:05
    that V is going to be a dot B
    Cross SI unit vector multiplied
  • 46:05 - 46:08
    by the modulus of be cross, see.
  • 46:10 - 46:15
    Now remember when you find the
    unit vector, one way of doing it
  • 46:15 - 46:20
    is to find the cross product and
    divide by the length.
  • 46:20 - 46:24
    So you'll see when we recognize
    it in that form, you'll see
  • 46:24 - 46:27
    there's a bee crossy modulus
    here, Annabi, Crossy modulus
  • 46:27 - 46:28
    here, and those will cancel.
  • 46:30 - 46:34
    And what we're left with is that
    if we want to find the volume of
  • 46:34 - 46:38
    the parallelepiped, all we have
    to do is evaluate the dot
  • 46:38 - 46:42
    product of A with the vector be
    cross. See now that may or may
  • 46:42 - 46:46
    not give you a positive or
    negative answer. So what we do
  • 46:46 - 46:50
    normally is say that if we want
    the volume we want the modulus
  • 46:50 - 46:54
    of a dotted with be Cross C and
    that is the formula for the
  • 46:54 - 46:55
    volume of the parallelepiped.
  • 46:55 - 47:00
    We look at one final example
    which illustrates the previous
  • 47:00 - 47:05
    formula that the volume of the
    parallelepiped is given by the
  • 47:05 - 47:09
    modulus of a dotted with the
    vector product of BNC.
  • 47:09 - 47:16
    Let's suppose that a is
    the vector 3I Plus 2J
  • 47:16 - 47:24
    Plus K. B is the
    vector, two I plus J
  • 47:24 - 47:31
    Plus K. And see
    is the vector I plus
  • 47:31 - 47:33
    2J plus 4K.
  • 47:33 - 47:36
    So those three vectors represent
    the three edges of the
  • 47:36 - 47:41
    parallelepiped. OK, first of
    all, to apply this formula we
  • 47:41 - 47:44
    want to workout the vector
    product of B&C.
  • 47:44 - 47:50
    And I'll use the determinants
    again, be crossy first row. As
  • 47:50 - 47:52
    always I JK.
  • 47:53 - 47:57
    The 2nd row we want the three
    components of the first vector,
  • 47:57 - 47:59
    which are 211.
  • 47:59 - 48:02
    And then the last row we want
    the three components of the
  • 48:02 - 48:04
    second vector, which are 1, two
  • 48:04 - 48:07
    and four. And then we proceed to
    evaluate the determinant
  • 48:07 - 48:12
    crossing out the row and column
    with the eyes in will get ones,
  • 48:12 - 48:16
    four is 4. Subtract ones too is
    2, four subtract 2 is 2, and
  • 48:16 - 48:20
    that will give you the number of
    eyes in the solution to I.
  • 48:21 - 48:26
    Then we come to the Jays. We
    want 248 subtract 1 is one is
  • 48:26 - 48:31
    one, so it's 8. Subtract 1 is 7
    and then we change the signs of
  • 48:31 - 48:35
    the middle term. So we'll get
    minus Seven J and finally for
  • 48:35 - 48:42
    the case two tubes of 4 - 1 is
    one is one 4 - 1 is 3. So will
  • 48:42 - 48:43
    end up with plus 3.
  • 48:44 - 48:46
    So that's the vector product of
  • 48:46 - 48:51
    BNC. And we now need to find the
    scalar product the dot product
  • 48:51 - 48:52
    of A with this result that we've
  • 48:52 - 48:57
    just obtained. And I'll use the
    column vector notation to do
  • 48:57 - 49:02
    this because it's easy to
    identify the terms we need to
  • 49:02 - 49:06
    multiply together the vector a
    as a column vector is 321.
  • 49:06 - 49:11
    We're going to dot it with be
    cross, see which we've just
  • 49:11 - 49:14
    found is 2 - 7 and three.
  • 49:14 - 49:18
    And you'll remember that to
    calculate this dot product we
  • 49:18 - 49:20
    multiply corresponding
    components together and then add
  • 49:20 - 49:22
    up the results. So we want 3
  • 49:22 - 49:29
    twos at 6. Two times minus 7
    - 14 and 1. Three is
  • 49:29 - 49:36
    3. So we've got 9 subtract 14,
    which is minus 5.
  • 49:36 - 49:40
    Finally, to find the volume of
    the parallelepiped, we find the
  • 49:40 - 49:46
    modulus of this answer, so V
    will be simply 5, so five is its
  • 49:46 - 49:49
    volume. And that's an
    application of both scalar
  • 49:49 - 49:51
    product and the vector product.
Title:
www.mathcentre.ac.uk/.../The%20vector%20product.mp4
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