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Step 2 - Sketch Feedback - Intro to the Design of Everyday Things

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    Now let's turn to feedback. How would you let a user know
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    when something was done? How does the user know that the action has
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    been completed? So now, now you're going to do the exchange. So
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    now you're exchanging with someone. How do you know when it's been completed?
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    >> Okay.
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    >> You know what's funny about these questions, is they seem obvious. Like,
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    duh, right, but actually when you're the designer, you have to think about this.
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    >> Yeah.
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    >> What happens that shows it's done?
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    >> Mhm.
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    >> The numbers change. Does anything else happen?
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    Do they see the numbers change? If you view
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    this like some Apple products sometimes, like when
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    you delete something, the little piece moves into the
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    trash can. You know, that's feedback. Right? But
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    it's also feedback that showed what happened. Like this
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    thing didn't just disappear, it moved into this
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    other folder that you can actually go to. [SOUND]
Title:
Step 2 - Sketch Feedback - Intro to the Design of Everyday Things
Description:

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Video Language:
English
Team:
Udacity
Project:
Design101: Design of Everyday Things
Duration:
0:50

English subtitles

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