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← Introduction - HTML5 Game Development

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Showing Revision 6 created 05/24/2016 by Udacity Robot.

  1. Now, we've talked a lot about algorithms, set-ups, and equations, but what we

  2. haven't really talked about is how to get your assets into the game in the
  3. proper way. And that's what we're going to talk about in this unit, proper
  4. asset loading. Which, by the way, is the dark art of high performance
  5. programming. If you get it right, your games load quickly and you get happy
  6. users. If you get it wrong, you get bad load times and then all of a sudden
  7. people are starting flame wars on the internet about how long it takes for you
  8. to load your level. Choice seems kind of obvious to me.