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Minecraft: Voyage Aquatic Conditionals

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    Wow!
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    Another three puzzles solved!
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    And we've caught...a salmon.
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    Not quite as exciting as piles of gold, but
    we'll take what we can get.
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    And I have a feeling that nautilus shell will
    come in handy later.
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    I wonder what lurks in these ruins.
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    Perhaps another hint!
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    Let’s take a look inside.
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    My name is Netty and welcome to my ruins.
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    We make decisions all the time based on conditions.
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    If it looks like rain,
    then we’ll grab an umbrella.
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    If we’re hungry, then we'll eat a snack.
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    If we see a creeper, then we run
    in the opposite direction.
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    Computers make these types of decisions too.
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    They can actually respond to
    conditions using code.
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    To program a response like this using your
    code commands, select an if path block.
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    Select the dropdown to create the command.
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    For example, if you write the command "if
    path to the right" and place turn right inside
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    the conditional, then when Steve
    reaches an open path to the right
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    he will always turn right.
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    If there is no opening to the right,
    he will not turn right.
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    These conditional if commands are helpful
    when you run code in unpredictable situations
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    such as mysterious ruins in underwater caves.
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    Try using the if blocks and take your code
    for a spin.
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    Wow!
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    Netty’s ruins were awesome.
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    I really gotta move out of my parents' house.
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    So what do you think?
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    Are the conditions right for us to complete
    the final puzzles?
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    Let’s give it a go.
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    Subtitles by the Amara.org community
Title:
Minecraft: Voyage Aquatic Conditionals
Description:

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Video Language:
English
Team:
Code.org
Project:
CSF '21-'22
Duration:
01:34

English subtitles

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