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How I'm using biological data to tell better stories -- and spark social change

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    For the past 15 years I've been trying
    to change your mind.
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    In my work I harness pop culture
    and emerging technology
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    to shift cultural norms.
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    I've made video games
    to promote human rights,
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    I've made animations to raise awareness
    about unfair immigration laws
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    and I've even made location-based
    augmented reality apps
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    to change perceptions around homelessness
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    well before Pokémon Go.
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    (Laughter)
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    But then I began to wonder
    whether a game or an app
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    can really change attitudes and behaviors,
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    and if so, can I measure that change?
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    What's the science behind that process?
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    So I shifted my focus
    from making media and technology
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    to measuring their
    neurobiological effects.
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    Here's what I discovered.
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    The web, mobile devices,
    virtual and augmented reality
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    were rescripting our nervous systems.
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    And they were literally changing
    the structure of our brain.
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    The very technologies I had been using
    to positively influence hearts and minds
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    were actually eroding functions
    in the brain necessary for empathy
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    and decision-making.
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    In fact, our dependence
    upon the web and mobile devices
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    might be taking over
    our cognitive and affective faculties,
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    rendering us socially
    and emotionally incompetent,
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    and I felt complicit
    in this dehumanization.
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    I realized that before I could continue
    making media about social issues,
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    I needed to reverse engineer
    the harmful effects of technology.
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    To tackle this I asked myself,
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    "How can I translate
    the mechanisms of empathy,
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    the cognitive, affective
    and motivational aspects,
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    into an engine that simulates
    the narrative ingredients
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    that move us to act?"
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    To answer this, I had to build a machine.
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    (Laughter)
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    I've been developing
    an open-source biometric lab,
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    an AI system which I call the Limbic Lab.
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    The lab not only captures
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    the brain and body's unconscious response
    to media and technology
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    but also uses machine learning
    to adapt content
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    based on these biological responses.
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    My goal is to find out what combination
    of narrative ingredients
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    are the most appealing and galvanizing
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    to specific target audiences
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    to enable social justice, cultural
    and educational organizations
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    to create more effective media.
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    The Limbic Lab consists of two components:
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    a narrative engine and a media machine.
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    While a subject is viewing
    or interacting with media content,
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    the narrative engine takes in and syncs
    real-time data from brain waves,
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    biophysical data like heart rate,
    blood flow, body temperature
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    and muscle contraction,
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    as well as eye-tracking
    and facial expressions.
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    Data is captured at key places
    where critical plot points,
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    character interaction
    or unusual camera angles occur.
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    Like the final scene
    in "Game of Thrones, Red Wedding,"
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    when shockingly,
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    everybody dies.
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    (Laughter)
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    Survey data on that
    person's political beliefs,
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    along with their psychographic
    and demographic data,
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    are integrated into the system
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    to gain a deeper understanding
    of the individual.
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    Let me give you an example.
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    Matching people's TV preferences
    with their views on social justice issues
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    reveals that Americans who rank
    immigration among their top three concerns
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    are more likely to be fans
    of "The Walking Dead,"
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    and they often watch
    for the adrenaline boost,
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    which is measurable.
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    A person's biological signature
    and their survey response
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    combines into a database
    to create their unique media imprint.
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    Then our predictive model
    finds patterns between media imprints
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    and tells me which narrative ingredients
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    are more likely to lead
    to engagement in altruistic behavior
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    rather than distress and apathy.
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    The more imprints added to the database
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    across mediums from episodic
    television to games,
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    the better the predictive models become.
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    In short, I am mapping
    the first media genome.
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    (Applause and cheers)
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    Whereas the human genome
    identifies all genes involved
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    in sequencing human DNA,
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    the growing database of media imprints
    will eventually allow me
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    to determine the media DNA
    for a specific person.
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    Already the Limbic Lab's narrative engine
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    helps content creators
    refine their storytelling,
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    so that it resonates with their target
    audiences on an individual level.
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    The Limbic Lab's other component,
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    the media machine,
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    will assess how media elicits
    an emotional and physiological response,
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    then pulls scenes from a content library
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    targeted to person-specific media DNA.
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    Applying artificial intelligence
    to biometric data
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    creates a truly personalized experience.
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    One that adapts content based
    on real-time unconscious responses.
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    Imagine if nonprofits and media makers
    were able to measure how audiences feel
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    as they experience it
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    and alter content on the fly.
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    I believe this is the future of media.
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    To date, most media
    and social-change strategies
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    have attempted to appeal
    to mass audiences,
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    but the future is media
    customized for each person.
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    As real-time measurement
    of media consumption
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    and automated media production
    becomes the norm,
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    we will soon be consuming media
    tailored directly to our cravings
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    using a blend of psychographics,
    biometrics and AI.
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    It's like personalized medicine
    based on our DNA.
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    I call it "biomedia."
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    I am currently testing
    the Limbic Lab in a pilot study
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    with the Norman Lear Center,
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    which looks at the top 50
    episodic television shows.
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    But I am grappling
    with an ethical dilemma.
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    If I design a tool
    that can be turned into a weapon,
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    should I build it?
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    By open-sourcing the lab
    to encourage access and inclusivity,
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    I also run the risk
    of enabling powerful governments
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    and profit-driven companies
    to appropriate the platform
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    for fake news, marketing
    or other forms of mass persuasion.
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    For me, therefore,
    it is critical to make my research
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    as transparent to
    lay audiences as GMO labels.
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    However, this is not enough.
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    As creative technologists,
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    we have a responsibility
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    not only to reflect upon how present
    technology shapes our cultural values
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    and social behavior,
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    but also to actively challenge
    the trajectory of future technology.
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    It is my hope that we make
    an ethical commitment
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    to harvesting the body's intelligence
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    for the creation of authentic
    and just stories
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    that transform media and technology
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    from harmful weapons
    into narrative medicine.
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    Thank you.
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    (Applause and cheers)
Title:
How I'm using biological data to tell better stories -- and spark social change
Speaker:
Heidi Boisvert
Description:

What kinds of stories move us to act? To answer this question, creative technologist Heidi Boisvert is measuring how people's brains and bodies unconsciously respond to different media. She shows how she's using this data to determine the specific narrative ingredients that inspire empathy and justice -- and spark large-scale social change.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
07:49

English subtitles

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