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Comparing Web Desktop to Android - UX Design for Mobile Developers

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    Welcome back. We have good news and bad news.
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    The bad news first is that this is the last
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    lesson in the course. The good news though this is
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    going to be the most awesome lesson in the course.
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    >> So to recap what we've learned so far.
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    >> In lesson one we talked about what
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    is UX and the difference between UI and UX.
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    >> In lesson two we talked the user centered
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    design process and got into personas and use cases.
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    >> In lesson three, we talked about the mobile
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    user and talked about different mobile user constraints. Yeah and lesson four
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    we are going to talk about not about constraints but about the capabilities
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    that are unlocked by mobile and the amazing things that you can do
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    on Android to blow your users minds and create amazing five star applications.
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    >> So Nazmul, everybody wants to know.
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    >> How do we get closer to making five star apps. That's a good
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    question. First, we're going to understand the
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    amazing capabilities that Android platform has to offer.
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    Then, we're going to imagine how to use these capabilities
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    to create some really kick ass features for your apps
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    and through all this we're going to learn that context
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    is what helps us deliver five star applications to our users.
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    >> So, Nazmul what do you mean by context? So context
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    is all about a user and what they're doing in a
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    physical environment when they're interacting
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    with your application. Now, before we
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    get to the details of what context is made up of.
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    You're probably a web and desktop developer, so
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    let's talk about the difference between the Android
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    platform and web and desktop. There's some fundamental
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    similarities between web/desktop and mobile machines. I mean after
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    all, they actually collect data from input sources
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    they process that information and they produce output.
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    So what are some of the inputs do
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    you think that are similar between web/desk and Android?
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    >> Well they both have keyboards and you can enter information that way.
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    >> And they also
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    both have pointing devices.
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    >> And they both have a network connection. Yeah they're a
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    lot of similarity of input sources but the power of Android
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    truly lies in the input sources or sensors that are available
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    in Android that are simply not available on web and desktop.
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    >> Exactly. One simple example is GPS. So can you name all the other
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    input sources that are available on Android
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    that are not available on web and desktop?
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Title:
Comparing Web Desktop to Android - UX Design for Mobile Developers
Description:

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Video Language:
English
Team:
Udacity
Project:
UD849 - UX Design
Duration:
02:08

English subtitles

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