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← Introduction - HTML5 Game Development

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Showing Revision 11 created 05/24/2016 by Udacity Robot.

  1. Now, once we have the ability to manipulate the canvas, the next step is
  2. figuring out how to do the right way. So, you'll find that as the number of
  3. images in your environment and the number of images in your asset set start
  4. increasing exponentially, the management of that and drawing to the screen, is
  5. actually going to get exponentially harder as well. So, in this unit, we're
  6. actually going to introduce the concept of an atlas, and talk to you about how
  7. to boil all of this complexity down into something that's usable, and easy to
  8. do.