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← Guided Simulation - Interactive 3D Graphics

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Showing Revision 2 created 05/25/2016 by Udacity Robot.

  1. Here's the final render of a piece of cloth. It's a combination of the artist
  2. determining where one point on the cloth has moved, then physical simulation
  3. being computed. What you're seeing is a final batch rendering, but this type of
  4. simulation can be created and viewed in real time. Simulations that are more
  5. complex can be run in the object location stored for all frames. These stored
  6. sets of locations can be treated similarly to morph targets, with the animator
  7. being able to blend among two or more as desired. There are plenty of other
  8. combinations and possibilities of previewing and influencing the course of a
  9. simulation.