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Chuck Jones - The Evolution of an Artist

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    Merhaba, ben Tony,
    ve programım Every Frame a Painting.
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    Eğer siz de benim gibi büyüdüyseniz
    bir çok Looney Tunes izlemişsinizdir.
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    Eğer jeneriğe dikkat ettiyseniz
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    Bu ismi hatırlayacaksınız
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    -"Tam adım
    Charles Martin Jones."
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    -"Gerçekte ait olduğum yer burası değil."
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    -"Kameranın arkasına aidim."
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    Chuck Jones tüm zamanların
    görsel komedi ustalarından
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    1938 ve 1962 arasında
    200'den fazla
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    Warner Bros çizgi filmi yönetti.
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    Yılda on, film başına 6 dakika
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    Şaşırtıcı olan ise 50 yıldan fazladır
    tutunmuş olmaları.
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    Bazıları ise yapılmış
    en iyi kısa filmler.
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    Fakat hiç biri bir gecede olmadı
    Hepsi uzun bir süreçti
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    İyi bir sanatçının büyük bir
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    sanatçı oluşuna bir bakalım.
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    -"Tamam.
    Bu filmi başlatalım!"
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    -"Hayır! Hayır!"
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    Chuck Jones çizgi filmlerinin
    en meşhur yanı
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    (ve hatırladığınız yanı)
    esprileri
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    yazan
    Michael Maltese ve Tedd Pierce.
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    Neredeyse her espri
    2 aşamadan oluşur
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    İlk aşama…
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    sizi beklentiye iter.
    İkinci aşama...
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    aksini ispatlar.
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    Bu kadar. Beklenti:
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    Gerçeklik.
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    İlk dönem çizgi filmlerinde,
    espriler çok fantastik
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    ve ardı ardına gerçekleşir.
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    Ancak gerçek şu ki:
    espriler sadece görünen yüzü.
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    Bu filmleri gerçekte ayıran
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    bir karakter için
    harcanan efor.
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    Ve uzun süren bir süreç.
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    -"Tüm karakterler
    bir öğrenme süreci."
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    -"Aktörleri izleyenler için
    şunu anlaması zordur ki...
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    -"...aktörlerin hepsi bir yetenkle geliyor.
    Hepsi bir kısmı oynuyor."
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    -"Selam."
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    -"When you bring in a drawing,
    all you have is a drawing."
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    -"And you have to put in the character."
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    Consider the case of Daffy Duck.
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    When he first started out…
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    Daffy was more or less insane.
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    -"Gosh what a screwy duck."
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    But over the course of 15 years,
    he changed
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    from being the one who laughs
    to being the butt of the joke.
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    This Daffy is less crazy but
    it’s easier to understand what he wants.
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    He wants money.
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    He wants to be a star.
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    In short, he wants glory.
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    -"This looks like a job for...
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    -"...The Masked Avenger!"
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    In fact, all of Chuck Jones' characters
    have very clearly defined wants.
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    This one wants a home.
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    This one wants to daydream.
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    And this one just wants
    somebody to love.
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    -"Ah my little darling.
    It is love at first sight, is it not?"
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    Notice that every desire here
    is very simple.
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    And the simpler the desire,
    the more vivid the character.
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    Once you know
    what the character wants
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    you can figure out
    the next question:
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    How does this
    particular individual move?
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    -"Every action is dictated
    by what goes on inside of you."
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    -"You have to be able to think
    the way the character thinks."
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    -"If you can’t tell what’s happening
    by the way the character moves..."
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    -"...you’re not animating."
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    -"I am a snake and
    you have charmed me, no?"
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    -"It helps to have the dialogue..."
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    -"...but the dialogue is not
    the thing that makes it work."
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    -"The story should tell itself
    by the way it moves."
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    So let’s say you know
    what the character wants
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    and you know how they move to get it.
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    What about the jokes?
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    What happens to the assumption…
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    and the reality?
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    Well, now the assumption includes
    the personality of the character.
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    For instance, we know that
    Daffy will always pick a fight
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    because it’s part of
    his desire for glory.
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    -"Take over."
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    Likewise, we know
    the Coyote’s device will fail
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    so Jones can play this gag offscreen
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    which ends up making it funnier.
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    But there is a danger to this approach.
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    If you just focus on great jokes
    with the same well-defined characters
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    you can easily get trapped in a formula.
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    -"Sometimes I feel
    very sorry for the Coyote."
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    -"Sometimes I wish he’d catch him."
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    -"If he caught him
    there wouldn’t be any more Road Runner."
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    -"You wouldn’t like that, would you?"
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    So to avoid this problem,
    Jones did something.
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    This is one of the
    defining aspects of his work.
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    It’s a word that he uses and
    that other people use about him.
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    -"Beep Beep!"
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    -"It also stands out as an example
    of the kind of discipline..."
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    -"...Chuck Jones liked
    to set for himself."
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    -"This is the vital factor in
    all comedy or all drama."
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    -"What are your disciplines?"
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    Discipline. The challenges and
    restrictions you set for yourself.
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    Like designing a character
    with no mouth.
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    Or no face.
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    Or using no dialogue except for this.
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    -"Hello my baby, hello my honey,
    hello my ragtime gal."
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    Because animation lets you do anything
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    you have to think about
    what you won't do.
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    And in Jones’ case,
    there were lots of rules
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    about the world, the characters
    and their behavior.
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    For instance, Bugs Bunny
    never picked a fight.
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    Somebody had to do this…
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    -"Kill the wabbit! Kill the wabbit!
    Kill the wabbit!"
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    ...and only then would he fight back.
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    -"Kill the wabbit?"
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    -"Bugs Bunny is not just
    an insane rabbit."
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    -"Somebody’s always trying to get him.
    And he’s retaliating."
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    -"He has to be provoked.
    And we learned that."
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    -"It was very important
    that he be provoked."
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    -"Because otherwise,
    he’d be a bully."
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    -"Of course you realize
    this means war."
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    A similar restriction happened to
    how the characters expressed themselves.
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    Early on, they tended to go through
    a quick barrage of facial expressions.
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    But over time, these grew less and less.
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    -"Particularly in the later films
    Chuck became very fond..."
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    -"...of using the smallest
    possible gestures..."
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    -"...facial gestures to get laughs."
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    -"Chuck’s facial expressions
    were the best in the business..."
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    -"...Because he was a minimalist."
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    -"All humor grows from two things."
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    -"All humor, I believe, comes from
    human behavior and logic."
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    -"If it’s not logical
    it’s not gonna be funny...
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    -"...And if it doesn’t come from
    human behavior..."
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    -"...how the hell
    do you know it’s funny?"
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    Think of it this way:
    this is human behavior.
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    -"Ha ha! Now!"
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    That was logic.
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    And the logic is something
    you improve at over time.
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    But what about human behavior?
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    How do you improve at
    understanding that?
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    The truth is, there’s only one way.
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    And it’s not by watching films.
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    -"When you talk to Chuck,
    he is always encouraging you..."
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    -...to go to the source:
    to study real life, to study art..."
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    -"...and apply that to your animation.
    It’s not just drawing funny faces."
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    Jones believed it wasn’t enough
    to just watch movies.
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    You had to have interests
    outside of film.
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    You had to study real life.
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    Most of all, he encouraged this:
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    -"Reading. Read Everything."
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    -"It doesn’t do you
    much good to draw..."
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    -"...unless you have
    something to draw..."
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    -"...and the only place
    you can get anything to draw..."
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    -"...is from out of that head."
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    -"And the only way that
    you can exercise the mind..."
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    -"...is by bringing new ideas to it..."
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    -"...So it’ll be surprised."
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    -"And say 'God I didn’t know that.'"
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    -"That’s the greatest thing
    in the world..."
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    -"...that 'Gee I didn’t know that.'
    And there you are, you know?"
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    There you are.
    It’s not just about gags.
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    Not just about characters.
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    Not just about discipline.
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    It’s about studying the real world
    and learning something new.
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    Then putting that back into the work.
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    In other words, inspiration.
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    And the great thing about
    this kind of inspiration?
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    -"You can find it anyplace.
    You can find it anyplace."
Title:
Chuck Jones - The Evolution of an Artist
Description:

If you grew up watching Looney Tunes, then you know Chuck Jones, one of all-time masters of visual comedy. Normally I would talk about his ingenious framing and timing, but not today. Instead, I’d like to explore the evolution of his sensibilities as an artist. To see the names of the films, press the CC button and select “Movie Titles.”

For educational purposes only. You can donate to support the channel at
Patreon: http://www.patreon.com/everyframeapainting

And follow me here:
Twitter: https://twitter.com/tonyszhou
Facebook: https://www.facebook.com/everyframeapainting

Music:
Raymond Scott - “Powerhouse," "Minuet in Jazz,” “Twilight in Turkey,” “The Toy Trumpet"
Carl Stalling - "Scentimental Romeo," "Guided Muscle,” "Feline Frame-Up,” “Rabbit Seasoning," “Duck! Rabbit, Duck!”
Milt Franklyn - “One Froggy Evening,” "Robin Hood Daffy,” “What’s Opera, Doc?"

Interview Clips (from Looney Tunes Platinum Collection Vol 1):
Chuck Jones Interview: EmmyTVLegends.org (http://bit.ly/1J2ZXuW)
Chuck Jones: Extremes & In-Betweens (http://bit.ly/1SpUb7i)
A Chuck Jones Tutorial: Tricks of the Cartoon Trade (http://bit.ly/1HxxRG5)
It Hopped One Night: A Look at “One Froggy Evening” (http://bit.ly/1RC3plV)

Recommended Reading:
9 Rules of the Coyote and the Road Runner (http://bit.ly/1LdfN8d)
Chuck Amuck: The Life and Times of an Animated Cartoonist (http://amzn.com/0374526206)
The Noble Approach: Maurice Noble and the Zen of Animation Design (http://amzn.com/1452102945)

more » « less
Video Language:
English, British
Duration:
08:54

Turkish subtitles

Incomplete

Revisions