How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer
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0:04 - 0:10I am Noah Schaffer, and I'm here today to talk with you about how to
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0:10 - 0:10make your websites more fun. We're going to do that by looking at games,
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0:10 - 0:19to learn some lessons that we can take to your websites.
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0:19 - 0:23But first I want to say a few words about myself, by way of introduction.
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0:23 - 0:27Those of you coming in, please, welcome, have a, have a seat.
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0:27 - 0:31You guys get to sit up front. (laughter)
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0:31 - 0:35You didn't miss anything yet. Well...you missed a lot of good announcements.
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0:35 - 0:43So you may know, ah, my father, Eric Schaffer, ah, so, yeah, I-I guess I, I kinda have that in the blood,
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0:43 - 0:46and you may also know that he looks exactly like the King of Spades
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0:48 - 0:50these days, now that he has a curly mustache.
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0:51 - 0:57what you probably don't know about me is that great grandfather started Playland arcades,
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0:57 - 1:00here in New York City
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1:00 - 1:04on Times Square. So I'm 2nd generation usability, but I'm also 4th generation games.
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1:04 - 1:09And I LOVE games. And I love usability.
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1:09 - 1:14And so I spent much of my life looking at places where those things intersect.
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1:14 - 1:21My graduate work was mostly looking at applying usability to games.
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1:21 - 1:24That's not what we're talking about today, but I want to mention a few things about that.
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1:24 - 1:26That might sound insane.
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1:26 - 1:30So, a game is an interface that's built
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1:30 - 1:33for user experience from the ground up.
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1:33 - 1:38Why would I do anything separate and special for user experience?
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1:38 - 1:41Let's look at an example in a second.
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1:41 - 1:43By the way, sorry, I forgot to mention this while I was talking about
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1:43 - 1:45my graduate work, as I said
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1:45 - 1:46usability and games
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1:46 - 1:48I put out this book, I co-edited it
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1:48 - 1:52This is the first book that's available about applying usability to games.
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1:52 - 1:56So as I said, let's look at applying
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1:56 - 1:58usability to games. Here's an example
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1:58 - 2:00of a game. This is for a mobile phone.
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2:00 - 2:02I get to do usability testing on this.
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2:02 - 2:06This was put out by a company in India called Mobile to Win.
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2:06 - 2:10And so when in an internship during my graduate work,
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2:10 - 2:12I got to do some usability testing on this game
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2:12 - 2:14Now I want to explain this game a little bit
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2:14 - 2:16It's a top down soccer game.
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2:16 - 2:19Imagine that you press the left part
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2:19 - 2:22of the little joy stick that you have here
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2:22 - 2:23what would you expect to have happen?
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2:23 - 2:26You would expect to go left.
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2:26 - 2:28But this game actually rotates
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2:28 - 2:32Would you expect it to rotate you clockwise?
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2:32 - 2:35Or counter-clockwise?
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2:35 - 2:39So most people would expect it to
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2:39 - 2:43rotate them counter-clockwise.
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2:43 - 2:44Because I go left, and then I turn this way.
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2:44 - 2:46In this game, it rotates you the other way around.
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2:46 - 2:48It rotates you clockwise.
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2:48 - 2:49Now, it gets worse.
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2:49 - 2:54So I'm the player here, now I want to go down
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2:54 - 2:56I'm heading downwards, I want to go left
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2:56 - 2:58so I press left and now I actually start going left because
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2:58 - 3:01I'm rotating that way.
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3:01 - 3:03So I'm going left. What happens when I keep pressing left?
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3:03 - 3:08Now I start going up.
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3:08 - 3:09And if I keep pressing left now
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3:09 - 3:12I start going right.
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3:12 - 3:17So actually usability in games is kind of important.
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3:17 - 3:19Not what I'm talking about today but
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3:19 - 3:24interesting stuff.
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3:24 - 3:29Today, well, that was all about two years ago I stopped doing that.
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3:29 - 3:32I finished my graduate work, and I moved into the world of
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3:32 - 3:34working on e-commerce
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3:34 - 3:36the world of working on insurance applications
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3:36 - 3:38a lot of financial institutions
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3:38 - 3:40because I joined Human Factors International.
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3:40 - 3:45And my focus as I'm doing that is
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3:45 - 3:48all we call PET, Persuasion Emotion and Trust.
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3:48 - 3:50And so as Gloria mentioned, I teach
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3:50 - 3:52the class on the subject.
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3:52 - 3:54Most of what we do is actually
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3:54 - 3:56consulting. About 80% is consulting.
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3:56 - 4:01Only about 20% is this kind of teaching aspect.
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4:01 - 4:04So this is a lot of what I do day in and day out.
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4:04 - 4:07What's interesting is while I'm teaching a class about PET
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4:07 - 4:10I get about 5 minutes, maybe 10
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4:10 - 4:13to talk about what I'm going to talk about today
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4:13 - 4:15where I get to say "hey games, and this aspect"
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4:15 - 4:17and I get very excited.
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4:17 - 4:18I'm excited the whole time.
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4:18 - 4:19But I get to talk about games.
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4:19 - 4:22Today I get to talk about it for a long time.
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4:22 - 4:23Actually, we have a new course
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4:23 - 4:26coming out that's called the PET Architect course
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4:26 - 4:28It's about taking those same things
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4:28 - 4:31and making them go further
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4:31 - 4:32and we're actually bringing in a bunch of things
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4:32 - 4:34that we're talking about today
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4:34 - 4:35into that course.
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4:35 - 4:36Although that's just a little snippet of what's happening
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4:36 - 4:37for that course.
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4:37 - 4:39And we've got the first one that's available
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4:39 - 4:40- one of the first one's available -
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4:40 - 4:42here in New York City in about 2 weeks.
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4:42 - 4:44So if you're interested, you can talk to one
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4:44 - 4:46of one of the HFI folks we've got here.
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4:46 - 4:48Forgive the quick plug.
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4:48 - 4:50But the point is that
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4:50 - 4:52we've got this aspect that's about user experience
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4:52 - 4:54where we want to take things beyond just
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4:54 - 4:57web usability to looking fun, among other things
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4:57 - 5:00and that's what I'm going to talk with you about today.
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5:00 - 5:01So this framework,
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5:01 - 5:04there are four types of fun.
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5:04 - 5:06This is called the four fun keys.
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5:06 - 5:09And the woman you see up here is Nicole Lazzaro.
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5:09 - 5:10She came up with this,
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5:10 - 5:14and she does a lot of great work her
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5:14 - 5:17company is called ZEODesign
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5:17 - 5:19and this is from her website
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5:19 - 5:20she's got some great things she
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5:20 - 5:23says about this, she mostly focuses on games.
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5:23 - 5:24But we can look at your website, we can look
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5:24 - 5:27at other kinds of websites through the same lens
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5:27 - 5:29about these four types of fun.
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5:29 - 5:31So, this diagram shows some of the other actions
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5:31 - 5:33and experiences, and things along those lines
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5:33 - 5:36it's very pretty
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5:36 - 5:38but the point is that you've got Hard Fun
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5:38 - 5:39you've got challenge
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5:39 - 5:41Easy Fun, is fun without challenge
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5:41 - 5:44Serious Fun, which is what you take away from
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5:44 - 5:46the experience and People Fun
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5:46 - 5:48which is fun you have with other people.
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5:48 - 5:50If you missed that, it's okay
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5:50 - 5:52I'm going through each of these one at a time
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5:52 - 5:53so don't worry
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5:53 - 5:54and I'm going to explain each one a little bit before
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5:54 - 5:57I go into applying them.
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5:57 - 5:58I also want to mention
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5:58 - 6:00that we're going to spend the most time on hard fun
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6:00 - 6:03so don't get nervous if that seems to go long
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6:03 - 6:05it's because that's one of the most interesting things
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6:05 - 6:06and I have the most to say about it.
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6:06 - 6:07So we'll start with hard fun now.
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6:07 - 6:09As I said, Hard Fun is about challenge.
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6:09 - 6:10So you have your user,
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6:10 - 6:12just how games have a player
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6:12 - 6:14Take the player and you give the player challenges
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6:14 - 6:17the enemies
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6:17 - 6:19Your user has similar kinds of obstacles
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6:19 - 6:22Not in that they have spikes and look like mushrooms
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6:22 - 6:25but in that your user is trying to get
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6:25 - 6:28insurance taken out, they're trying to get a loan
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6:28 - 6:30they're trying to get a product
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6:30 - 6:32whatever they're trying to get
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6:32 - 6:33they have a challenge
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6:33 - 6:34so this is your user's challenge.
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6:34 - 6:35And once they overcome that challenge
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6:35 - 6:38there's the experience of victory.
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6:38 - 6:41Now this is the two aspects I want to talk about
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6:41 - 6:44while we're talking about Hard Fun.
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6:44 - 6:46One aspect which is that challenge piece
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6:46 - 6:48and the other aspect which is feedback
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6:48 - 6:52after you've grappled with that challenge.
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6:52 - 6:56So let's start by talking about why
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6:56 - 6:58that aspect - that challenge aspect -
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6:58 - 7:00is so important for us.
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7:00 - 7:02It takes a way to evolve them out in the jungle
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7:02 - 7:03they need to hunt, they need to gather, they need to get things done.
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7:03 - 7:07what they're going to get
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7:07 - 7:12is a deep seated need to feel like they're being effective.
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7:12 - 7:14So that's this need for efficacy
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7:14 - 7:17we have this very deeply built into us as human beings.
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7:17 - 7:22This is why this challenge aspect, this hard fun aspect
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7:22 - 7:25is so important. Because we need it
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7:25 - 7:26we need to feel effective.
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7:26 - 7:28Now, how do you get there, that's another question.
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7:28 - 7:32Now, this is kind of a funny thought.
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7:32 - 7:35What would be the most usable
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7:35 - 7:37game?
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7:37 - 7:39It would be like a screen that says
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7:39 - 7:40"press the big red button"
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7:40 - 7:42and then a big red button that says "press here"
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7:42 - 7:45and then you press the big red button, and the screen changes
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7:45 - 7:48the screen says, "game over, you win."
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7:48 - 7:53Is that fun?
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7:53 - 7:56Why isn't that fun?
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7:56 - 7:59What if I have a game, where I take a room
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7:59 - 8:00about this size
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8:00 - 8:02and I fill it your all alone in the room except
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8:02 - 8:06that the room is full of about 2000 zombies
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8:06 - 8:08they move very fast
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8:08 - 8:09and all the zombies,
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8:09 - 8:11once they touch you, you die.
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8:11 - 8:12But I also give you weaponry,
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8:12 - 8:14became in games, we have to give you weapons,
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8:14 - 8:17I give you a toothpick.
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8:17 - 8:19Not a special toothpick, just a regular toothpick.
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8:19 - 8:24Is that fun? Probably not.
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8:24 - 8:26So, when we're dealing with challenge
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8:26 - 8:30it's very important to optimize challenge
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8:30 - 8:33This is a good moment for me to mention, by the way
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8:33 - 8:35this does not mean that we want to optimize
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8:35 - 8:38a lot of challenge, or enough challenge, for your interface
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8:38 - 8:43this is challenge in content.
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8:43 - 8:46So, do not go back to work tomorrow and say
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8:46 - 8:47"hey, I heard challenge is good
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8:47 - 8:51so we're going to make the interface hard to navigate."
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8:51 - 8:53They don't want to hear about that.
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8:53 - 8:57But the content can be challenging.
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8:57 - 9:00So, when you get to the right amount of challenge
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9:00 - 9:02for the amount of skill the user has,
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9:02 - 9:05you get a special thing that happens
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9:05 - 9:07We talked about the room with the zombies
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9:07 - 9:10what happens then, you're just in anxiety
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9:10 - 9:12right, that's this part up here, the top left
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9:12 - 9:16If you're playing, and it's the one button, you're bored
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9:16 - 9:17down here, where you've got lots of skill
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9:17 - 9:19and nowhere to use it.
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9:19 - 9:22What's interesting is if you a low amount of skill
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9:22 - 9:23and a low amount of challenge, you're just bored as well
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9:23 - 9:27Apathetic.
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9:27 - 9:29That's what television is like.
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9:29 - 9:31People report that experience with television.
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9:31 - 9:35But if you get a level of skill that matches your level of challenge
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9:35 - 9:37something very special happens.
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9:37 - 9:39This is well studied by someone named Csikszentmihalyi
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9:39 - 9:42that is actually a person's name, I know it's hard
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9:42 - 9:45to see, but we'll have the slides up online
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9:45 - 9:46so you'll be able to go back and find it.
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9:46 - 9:49He calls it flow theory.
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9:49 - 9:52Because the experience, when you're in that matched level of skill
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9:52 - 9:56matched level of challenge for your skill
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9:56 - 10:00that experience is also described by the people in it as flow.
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10:00 - 10:07If I'm way too hard skiing, I'm an intermediate skier
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10:07 - 10:09I get on the diamond slope
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10:09 - 10:11I'm terrified.
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10:11 - 10:12If I'm on the bunny slope, I'm bored
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10:12 - 10:16but once I get into that space, once I get to flow
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10:16 - 10:19something magic happens
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10:19 - 10:22you get a loss of self-consciousness
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10:22 - 10:24you get an immersion
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10:24 - 10:25you get this engagement thing
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10:25 - 10:27remember, you might have read this
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10:27 - 10:30talk is going to do with engagement
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10:30 - 10:34this is the science of engagement
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10:34 - 10:37when you have marketing folks going "oh yeah, engagement, engagement."
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10:37 - 10:38and they have no idea what that means
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10:38 - 10:40this is what that means
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10:40 - 10:47it's the right level of challenge.
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10:47 - 10:50Have you been to reddit?
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10:50 - 10:52So, reddit.com, when you're sitting there
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10:52 - 10:53there's a challenge
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10:53 - 10:56that happens with each article
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10:56 - 10:59everyone of these articles
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10:59 - 11:01challenges your idea
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11:01 - 11:03of what happened in the world
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11:03 - 11:05it challenges your idea
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11:05 - 11:06of what can be news and what can't be news
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11:06 - 11:07what's interesting
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11:07 - 11:08there's something that's going on there
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11:08 - 11:10that's dissonant with your
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11:10 - 11:11picture of things
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11:11 - 11:13and with that level of dissonance
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11:13 - 11:15you hit just right
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11:15 - 11:17it's fascinating
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11:17 - 11:18Right, this engagement
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11:18 - 11:20the loss of self-consciousness
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11:20 - 11:22you get a loss of time
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11:22 - 11:23you've ever sat down, you read a book
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11:23 - 11:25you get up 3 hours later?
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11:25 - 11:27and you go, "I thought I was here for 15 minutes"
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11:27 - 11:29we talk about that as a "page turner"
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11:29 - 11:30one of two things is usually happening,
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11:30 - 11:31and they're both
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11:31 - 11:32about challenge
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11:32 - 11:33Either it's giving you knowledge
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11:33 - 11:34that you didn't have
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11:34 - 11:37but is in proportion with your level of
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11:37 - 11:39skill and understanding of that area.
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11:39 - 11:42Or, you're following along with the story
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11:42 - 11:43and you're putting yourself in
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11:43 - 11:47someone's place, and they're facing challenges.
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11:47 - 11:49So, any of those cases
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11:49 - 11:50what's happening is that you're getting
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11:50 - 11:52this flow space
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11:52 - 11:53very special thing.
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11:53 - 11:54So this is all about optimizing
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11:54 - 11:55challenge
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11:55 - 11:57So how are you going to get the right level of challenge?
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11:57 - 12:00Games get to cheat
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12:00 - 12:02So games, you show up and they go
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12:02 - 12:03what mode do you want to play?
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12:03 - 12:05Do you want to play beginner, intermediate?
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12:05 - 12:07Nightmare mode, if I'm a really good player
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12:07 - 12:08I'll play nightmare mode
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12:08 - 12:12I'm not actually a good enough gamer
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12:12 - 12:13at many games where I can play that level.
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12:13 - 12:14You select that level
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12:14 - 12:16and then you get that proper experience
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12:16 - 12:17you get that flow
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12:17 - 12:19do you get to do this on your website?
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12:19 - 12:20Maybe, maybe not.
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12:20 - 12:22Maybe if I'm dealing with investors,
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12:22 - 12:24maybe I can say
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12:24 - 12:24"what level investor are you?"
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12:24 - 12:26and if they're an advanced investor,
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12:26 - 12:27I can use jargon words,
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12:27 - 12:28I can use abbreviations,
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12:28 - 12:31I can get away with more
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12:31 - 12:34and that will make it more so it's like their experience
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12:34 - 12:35but there's another
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12:35 - 12:37way we can do this too
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12:37 - 12:40So, have you ever played Tetris?
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12:40 - 12:41Some of you know this game.
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12:41 - 12:43I want to explain it for
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12:43 - 12:44any of you who don't.
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12:44 - 12:44Blocks come down
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12:44 - 12:46and you get to line them up
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12:46 - 12:48and you get points for lining up the blocks.
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12:48 - 12:49The important part of this,
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12:49 - 12:51is that as the blocks come down,
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12:51 - 12:52they start to come down faster
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12:52 - 12:55and faster, and faster
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12:55 - 12:56the reason that's important
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12:56 - 12:58is if I'm a beginning level player
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12:58 - 13:00if I'm a novice player
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13:00 - 13:03then I instantly get to that level of challenge
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13:03 - 13:06that's meeting my skill
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13:06 - 13:07If I'm intermediate level,
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13:07 - 13:09then I play a little longer
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13:09 - 13:11because actually you can hit a button
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13:11 - 13:12to make the blocks fall a little faster
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13:12 - 13:14each individual block
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13:14 - 13:15so you can make that happen faster
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13:15 - 13:17but that way at the intermediate level,
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13:17 - 13:18the exact same thing
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13:18 - 13:19no different settings,
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13:19 - 13:20I get to hit that level where I hit flow
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13:20 - 13:22Again, very quickly
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13:22 - 13:24Same deal with advanced.
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13:24 - 13:25I have to wait longer, I have to get further,
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13:25 - 13:28but the blocks come faster
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13:28 - 13:31once I get to having played for a while.
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13:31 - 13:35So the fact is, no matter what level I'm at
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13:35 - 13:39I get to hit that flow experience, and it's automatic
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13:39 - 13:41Can you automatically optimize
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13:41 - 13:43that challenge aspect
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13:43 - 13:45in your website?
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13:45 - 13:49You can, and Amazon does.
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13:49 - 13:52So if I'm trying to purchase an MP3 player
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13:52 - 13:56I show up, and I see I'm a novice level person right away
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13:56 - 13:58I know very little about MP3 players
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13:58 - 14:00I know it needs to be kind of pretty
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14:00 - 14:03and below a certain price level
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14:03 - 14:04maybe I know the capacity,
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14:04 - 14:06all that information is right here
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14:06 - 14:07I'm done, I can click checkout
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14:07 - 14:08and I'm done.
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14:08 - 14:09If I'm intermediate level,
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14:09 - 14:13I scroll down.
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14:13 - 14:15And I scroll down, and see
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14:15 - 14:17all the information that's broken up into pieces
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14:17 - 14:18it's not one big chunk
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14:18 - 14:19we do this, we do usability
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14:19 - 14:20to make things readable,
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14:20 - 14:21to make this scannable
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14:21 - 14:22and now I can read through this
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14:22 - 14:23I can scroll down
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14:23 - 14:25I can see all the information
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14:25 - 14:26that I need.
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14:26 - 14:26If I'm advanced level,
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14:26 - 14:30then I'll be able to click on technical details.
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14:30 - 14:31Right, I can go in and find out
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14:31 - 14:32more of those details.
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14:32 - 14:33So here, I can get information
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14:33 - 14:34about the size of it,
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14:34 - 14:35it's more specific,
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14:35 - 14:37I can get information about
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14:37 - 14:38the watts the battery has,
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14:38 - 14:40whatever types of things I want to find out.
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14:40 - 14:42It's that advanced level.
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14:42 - 14:43So that's challenge.
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14:43 - 14:45But what I want to talk about
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14:45 - 14:46in addition to challenge
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14:46 - 14:47is feedback.
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14:47 - 14:47What if you're playing a fighting game,
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14:47 - 14:50and you've got your enemy
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14:50 - 14:52and there's no life bar
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14:52 - 14:55and you do your punch
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14:55 - 14:57and the enemy doesn't react
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14:57 - 14:58he just stands there
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14:58 - 15:01is that fun?
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15:01 - 15:03Even if I have a life bar,
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15:03 - 15:04and I see the life bar go down,
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15:04 - 15:05and the enemy doesn't really
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15:05 - 15:06physically react
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15:06 - 15:07is that fun?
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15:07 - 15:08There's something different happening
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15:08 - 15:10when I do "HARRUGHA"
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15:10 - 15:11a punch move
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15:11 - 15:12and the guy bursts into flames
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15:12 - 15:14there's something different there
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15:14 - 15:16that happens.
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15:16 - 15:18So, this is that feedback aspect.
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15:18 - 15:20Now, you are going to have to tune this
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15:20 - 15:23if you have things bursting into flames
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15:23 - 15:26on your website... [laughter]
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15:26 - 15:27...I don't have to explain this,
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15:27 - 15:28you guys all get it.
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15:28 - 15:30Right, you have to think of people's
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15:30 - 15:32schema for what's appropriate.
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15:32 - 15:34But it's very important to give people
-
15:34 - 15:36this little feedback thing.
-
15:36 - 15:38People really respond to this in a
-
15:38 - 15:40very powerful way.
-
15:40 - 15:43So, you might have noticed
-
15:43 - 15:47one of the subjects today is addiction
-
15:47 - 15:49Why do people get addicted to World of Warcraft?
-
15:49 - 15:51There are 13 million people
-
15:51 - 15:53playing World of Warcraft right now
-
15:53 - 15:54signed up. Each one of those people
-
15:54 - 15:56has paid 50 or 100 dollars
-
15:56 - 15:58to get the game in the first place.
-
15:58 - 15:59Each one of those people
-
15:59 - 16:02spends 15 dollars every month
-
16:02 - 16:04to continue playing this game.
-
16:04 - 16:0513 million people
-
16:05 - 16:08The average World of Warcraft player
-
16:08 - 16:12plays for 20 hours a week
-
16:12 - 16:14part time job - and that's the average
-
16:14 - 16:18Some people play for longer [laughter]
-
16:18 - 16:19If you've seen South Park
-
16:19 - 16:21and if you have delicate sensibilities
-
16:21 - 16:22do not see this,
-
16:22 - 16:23but if you've seen South Park,
-
16:23 - 16:24then you know this is
-
16:24 - 16:25the man with no life
-
16:25 - 16:27who does nothing but play World of Warcraft.
-
16:27 - 16:31Why is World of Warcraft so addictive?
-
16:31 - 16:32Well, there are different reasons,
-
16:32 - 16:33but one of the biggest reasons,
-
16:33 - 16:34is that as you're playing
-
16:34 - 16:36when I get a level
-
16:36 - 16:38a glowing pillar of light
-
16:38 - 16:41comes through my character
-
16:41 - 16:42and everyone around me
-
16:42 - 16:43sees it.
-
16:43 - 16:44And it makes a noise,
-
16:44 - 16:47it goes 'DING" - or whatever the noise is
-
16:47 - 16:50it's been a while since I've played it.
-
16:50 - 16:55That experience is very powerful.
-
16:55 - 16:56So you might have heard of -
-
16:56 - 16:58some of you in this room have
-
16:58 - 16:59a psychological background
-
16:59 - 17:00forgive me while I explain this -
-
17:00 - 17:02this is what we can Operant Conditioning
-
17:02 - 17:04it's just about rewarding
-
17:04 - 17:07someone, some creature
-
17:07 - 17:09and so B.F. Skinner is really the father
-
17:09 - 17:11of Operant Conditioning.
-
17:11 - 17:13And B.F. Skinner has what's called
-
17:13 - 17:14a "Skinner box"
-
17:14 - 17:16where you have a hungry rodent in a box
-
17:16 - 17:17and you have a lever,
-
17:17 - 17:21and somewhere to give it food.
-
17:21 - 17:22When the rodent presses the lever,
-
17:22 - 17:24I can give it food
-
17:24 - 17:27to reward the behavior of pressing the lever.
-
17:27 - 17:28And then the rodent will learn
-
17:28 - 17:29to keep pressing the lever.
-
17:29 - 17:32Here's the really interesting part
-
17:32 - 17:36Here's the really interesting part
-
17:36 - 17:38I can change how often I reward
-
17:38 - 17:39the rodent
-
17:39 - 17:41with the food.
-
17:41 - 17:42So I can do it,
-
17:42 - 17:44and there's a reason I might do this,
-
17:44 - 17:45let me make that clear.
-
17:45 - 17:47If I stop feeding the rodent,
-
17:47 - 17:48I feed it every time,
-
17:48 - 17:49I stop feeding the rodent,
-
17:49 - 17:50it very quickly learns
-
17:50 - 17:52"oh, I'm not getting a reward anymore,"
-
17:52 - 17:55and it stops pressing the lever.
-
17:55 - 17:56So a lot like you guys at work
-
17:56 - 17:57you get paid every day,
-
17:57 - 17:58one day you go in,
-
17:58 - 17:59and you don't get paid
-
17:59 - 18:01"I'm not coming in now."
-
18:01 - 18:02Same deal.
-
18:02 - 18:03Well, what if I make it so
-
18:03 - 18:04you only reward the rodent
-
18:04 - 18:07every third time
-
18:07 - 18:10this is an intermittent schedule.
-
18:10 - 18:12So, this is like, how you
-
18:12 - 18:15only get paid once a month
-
18:15 - 18:15If you got paid every single day
-
18:15 - 18:17you'd figure out very quickly
-
18:17 - 18:18when they stopped paying you
-
18:18 - 18:20but if you got paid once a month,
-
18:20 - 18:21then you don't figure it out
-
18:21 - 18:23quite as fast.
-
18:23 - 18:23So now, it dies off faster.
-
18:23 - 18:24They call that "extinction"
-
18:24 - 18:25it's the extinction of the behavior.
-
18:25 - 18:30If I do what is that intermittent reward
-
18:30 - 18:33but on an unpredictable schedule
-
18:33 - 18:35so I make it intermittent but
-
18:35 - 18:35random.
-
18:35 - 18:37So I do it once,
-
18:37 - 18:38and then, the 5th time after that
-
18:38 - 18:40and then the 2nd time after that
-
18:40 - 18:40and then the 3rd time after that
-
18:40 - 18:43so I change it up.
-
18:43 - 18:45If I do it that way,
-
18:45 - 18:46it dies off even slower.
-
18:46 - 18:48And the way to make it die off
-
18:48 - 18:50really slow
-
18:50 - 18:54this is where we get really evil,
-
18:54 - 18:55we put them on the intermittent
-
18:55 - 18:57random schedule like that
-
18:57 - 19:00and then we reduce the frequency
-
19:00 - 19:01more and more and more
-
19:01 - 19:03until we stop feeding them.
-
19:03 - 19:06And if you do that, that rodent
-
19:06 - 19:08will continue to press the lever
-
19:08 - 19:11until it dies.
-
19:11 - 19:13You might be wondering if anyone has thought
-
19:13 - 19:14"oh, I'll exploit that!"
-
19:14 - 19:15and yes,
-
19:16 - 19:18there's an entire industry [laughter]
-
19:18 - 19:20devoted to exploiting that.
-
19:20 - 19:20This is a giant Skinner box.
-
19:25 - 19:28Let's try not to be quite that evil.
-
19:28 - 19:29At Human Factors International,
-
19:29 - 19:31we actually have our own policy
-
19:31 - 19:33that's about not exploiting people
-
19:33 - 19:37not for things like that
-
19:37 - 19:38But we have this thing
-
19:38 - 19:39where we can reward people
-
19:39 - 19:41and we can use that.
-
19:41 - 19:42So, we did some work
-
19:42 - 19:45on the California Lottery website.
-
19:45 - 19:48This is how it was beforehand.
-
19:48 - 19:51You go in, and you have
-
19:51 - 19:52your lottery number.
-
19:52 - 19:53And you figure out
-
19:53 - 19:54how many numbers match.
-
19:54 - 19:55So, this is the one you got,
-
19:55 - 19:56this is the one that you had,
-
19:56 - 19:57how many match,
-
19:57 - 19:58and then you figure out
-
19:58 - 19:59how many you have
-
19:59 - 20:00and then you figure out
-
20:00 - 20:01how much money
-
20:01 - 20:02you get off.
-
20:02 - 20:04We redesigned this.
-
20:04 - 20:05Now you enter in the numbers,
-
20:05 - 20:07and it tells you which ones matched.
-
20:07 - 20:09And this is important
-
20:09 - 20:11with a little sparkle
-
20:11 - 20:15it's not (?) bling (?)
-
20:15 - 20:17but a little sparkle
-
20:17 - 20:20and that is a different experience
-
20:20 - 20:22then just entering it in
-
20:22 - 20:23and it just saying
-
20:23 - 20:24"this one, this one, this one."
-
20:24 - 20:32So that feedback mechanism is very important.
-
20:32 - 20:34While we're talking about feedback
-
20:34 - 20:36so, you ever see someone playing
-
20:36 - 20:38like a, first person shooter,
-
20:38 - 20:39and their cussing like crazy
-
20:39 - 20:42their swearing it, and they're like "argh"
-
20:42 - 20:46why are people so drawn into games in this way?
-
20:46 - 20:47You ever play Mario Brothers?
-
20:47 - 20:48This is from Mario Brothers
-
20:48 - 20:49When you lose in Mario Brothers,
-
20:49 - 20:51your character looks like that,
-
20:51 - 20:52he falls down the screen
-
20:52 - 20:53if you didn't recognize it already
-
20:55 - 20:56and every time you see this
-
20:56 - 20:58you go "arghhhhhh!!!"
-
20:58 - 21:00Why is that so powerful?
-
21:00 - 21:05Part of the answer is avatars.
-
21:05 - 21:06So if you can have an avatar
-
21:06 - 21:08that represents your user
-
21:08 - 21:09so that the user
-
21:09 - 21:11can project themselves into that avatar
-
21:11 - 21:14it will draw the user in
-
21:14 - 21:16in a more powerful way
-
21:16 - 21:19It may not make sense in your context
-
21:19 - 21:21that's okay, right
-
21:21 - 21:22you want to fit people's schema
-
21:22 - 21:25if you have some character
-
21:25 - 21:26that's going to represent your user
-
21:26 - 21:27- it may not make sense at all -
-
21:27 - 21:28but if you can,
-
21:28 - 21:29it's very powerful.
-
21:29 - 21:30And notice it doesn't have to be
-
21:30 - 21:32a picture of them
-
21:32 - 21:33most of the people who play
-
21:33 - 21:34Mario Brothers
-
21:34 - 21:37don't look like Mario.
-
21:37 - 21:39But an icon that represents you,
-
21:39 - 21:40an avatar,
-
21:40 - 21:41is very powerful.
-
21:41 - 21:43So that was Hard Fun.
-
21:43 - 21:44This is Mario Kart,
-
21:44 - 21:45another example of Hard Fun
-
21:45 - 21:48you're racing
-
21:48 - 21:50Hard Fun is about challenge
-
21:50 - 21:51feedback is important
-
21:51 - 21:55next I want to talk about Easy Fun.
-
21:55 - 21:59So, Easy Fun is fun without challenge.
-
21:59 - 22:01It's not to say a low amount of challenge,
-
22:01 - 22:02it's to say NO challenge.
-
22:02 - 22:06Here is probably one of the very few games
-
22:06 - 22:08that only has Easy Fun.
-
22:08 - 22:09This is called Electroplankton.
-
22:09 - 22:11It's on the Nintendo DS,
-
22:11 - 22:12so you have a touch screen,
-
22:12 - 22:13and you have a microphone.
-
22:13 - 22:14And in this game,
-
22:14 - 22:17you draw on the touch screen
-
22:17 - 22:19and tap it and things like that
-
22:19 - 22:21and you can talk into it
-
22:21 - 22:22in some of the different modes
-
22:22 - 22:25and it makes beautiful sounds
-
22:25 - 22:26and wonderful colors
-
22:26 - 22:28and flashing light
-
22:28 - 22:32and you never ever win any points.
-
22:32 - 22:34You cannot beat this game.
-
22:34 - 22:37There is no way to achieve anything in this game.
-
22:37 - 22:40It is purely Easy Fun.
-
22:40 - 22:44It's a very different kind of fun experience.
-
22:44 - 22:46But you see Easy Fun in other places as well.
-
22:46 - 22:49Often you see multiples of these types of fun
-
22:49 - 22:50we'll talk about that too
-
22:50 - 22:51but you'll see that
-
22:51 - 22:53So let's show some other examples.
-
22:53 - 22:55This is a game, this is Sim City.
-
22:55 - 22:58Sim City has an aspect of Hard Fun
-
22:58 - 22:59a little bit.
-
22:59 - 23:00Because you do get money
-
23:00 - 23:01and you get approval ratings
-
23:01 - 23:03and things like that.
-
23:03 - 23:05But most of what Sim City is about
-
23:05 - 23:06is expanding your city.
-
23:06 - 23:07And you never really win the game.
-
23:07 - 23:08You just expand and expand
-
23:08 - 23:12and make a big city.
-
23:12 - 23:13So it's an exploration
-
23:13 - 23:16of that space, of that experience.
-
23:16 - 23:20And, as you're doing that -
-
23:20 - 23:22so, you're expanding and expanding
-
23:22 - 23:24and exploring that
-
23:24 - 23:26all you're doing is getting
-
23:26 - 23:28an exploration experience
-
23:28 - 23:31the creator of this game says it's not a game.
-
23:31 - 23:33He says it's a toy.
-
23:33 - 23:38Games like this are often called "sandbox games."
-
23:38 - 23:40It's a different kind of experience.
-
23:40 - 23:41Now, let's show another game.
-
23:41 - 23:43This is a game that's known for Hard Fun.
-
23:43 - 23:46It's actually really known for violence.
-
23:46 - 23:48This is Grand Theft Auto.
-
23:48 - 23:51Now, Grand Theft Auto,
-
23:51 - 23:52I've heard from a number of people
-
23:52 - 23:54who get into this game,
-
23:54 - 23:55and just explore.
-
23:55 - 23:56They go and find the
-
23:56 - 23:58interesting, beautiful sunsets.
-
23:58 - 23:59This kind of thing.
-
23:59 - 24:01And have an Easy Fun experience
-
24:01 - 24:02within a game that's designed
-
24:02 - 24:04for Hard Fun.
-
24:04 - 24:07So, you see Easy Fun in some surprising places.
-
24:07 - 24:08Sometimes people will play this game,
-
24:08 - 24:11it's not just "oh, I'm seeing something beautiful"
-
24:11 - 24:13sometimes, people will play this game,
-
24:13 - 24:16and they come in, and just crash cars
-
24:16 - 24:17in interesting ways.
-
24:17 - 24:19You never get points for that.
-
24:19 - 24:21What do you get for that?
-
24:21 - 24:23But you get this experience that's about,
-
24:23 - 24:26"oh, what can I do, how can I do this?"
-
24:26 - 24:31So, that's that Easy Fun experience.
-
24:31 - 24:32The reason I'm saying
-
24:32 - 24:34it's not just about finding something beautiful
-
24:34 - 24:38Easy Fun is not is not the beautications of screens.
-
24:38 - 24:40It's not making things pretty,
-
24:40 - 24:41it's not graphic design.
-
24:41 - 24:48It's an experience that's about exploration.
-
24:48 - 24:50We see this in Halo as well.
-
24:50 - 24:50Beautiful scene,
-
24:50 - 24:52people blowing up the vehicle
-
24:52 - 24:56with grenades.
-
24:56 - 24:57Let's look at a website.
-
24:57 - 24:58This is Cracked.com.
-
24:58 - 25:01Cracked.com has lots of interesting articles.
-
25:01 - 25:02You come into Cracked.com,
-
25:02 - 25:04and you find out "oh wow, that's cool
-
25:04 - 25:05that's interesting"
-
25:05 - 25:06Just like with Reddit, you have things
-
25:06 - 25:07that are surprising.
-
25:07 - 25:08So, there is a Hard Fun aspect,
-
25:08 - 25:11that's part of why this is so engaging.
-
25:11 - 25:12But something interesting happens.
-
25:12 - 25:14So if I go to look at the article
-
25:14 - 25:18it's about how the internet is killing us all.
-
25:18 - 25:19As I'm going through the article,
-
25:19 - 25:22I see links to other articles
-
25:22 - 25:25at Cracked.com
-
25:25 - 25:25At the end of the article,
-
25:25 - 25:29it recommends similar articles to me.
-
25:29 - 25:36And even more similar articles.
-
25:36 - 25:38So what happens, is you finish one article,
-
25:38 - 25:40and then you click to another one.
-
25:40 - 25:40And then you finish that one,
-
25:40 - 25:41and then you click to another one.
-
25:41 - 25:44And you end up going on an exploration.
-
25:44 - 25:48On a journey, throughout this experience.
-
25:48 - 25:51And you can spend days here, easily.
-
25:51 - 25:54If you do try to plan to have someone
-
25:54 - 25:55watching the kids
-
25:55 - 25:56and take bathroom breaks and things,
-
25:56 - 25:58it's very engaging.
-
25:58 - 26:02And part of it is the Easy Fun aspect.
-
26:02 - 26:03Probably the reason why it makes you have that
-
26:03 - 26:06time lapse effect so much as the Hard Fun piece.
-
26:06 - 26:09But that Easy Fun is a big piece of that as well.
-
26:09 - 26:13Now, how do you get people going on to the next thing?
-
26:13 - 26:15It's this idea, that's called the Seducible Moment.
-
26:15 - 26:17Imagine you walked into a burger joint.
-
26:17 - 26:20And someone runs up to you
-
26:20 - 26:21in a uniform
-
26:21 - 26:23and says, "Hey! You want some fries?"
-
26:23 - 26:27"No, that's okay, thanks anyway."
-
26:27 - 26:29You walk over to the counter, and you look at the menu
-
26:29 - 26:32"I'd like a uh... uh..."
-
26:32 - 26:35"Hey you want fries? Fries?! You want some fries?"
-
26:35 - 26:39"No, chill, jeez.
-
26:39 - 26:43Um, cheeseburger, I'd like a cheeseburger."
-
26:43 - 26:46"You want fries with that?"
-
26:46 - 26:48"Oh yeah, sure."
-
26:48 - 26:50What's the difference between those?
-
26:50 - 26:52It's the moment that you're doing it at.
-
26:52 - 26:53When you're going into a grocery store
-
26:53 - 26:55and you're walking around with your shopping cart
-
26:55 - 26:56you don't see next to the produce
-
26:56 - 27:01individually wrapped candy bars.
-
27:01 - 27:02Because the moment when you see those,
-
27:02 - 27:04and go "oh yeah, I could use one of those,"
-
27:04 - 27:06is at the checkout.
-
27:06 - 27:09When you're going "oh I could have that on the way home."
-
27:09 - 27:13That's the Seducible Moment.
-
27:13 - 27:15Your website's maybe having...
-
27:15 - 27:16you show up on the home page
-
27:16 - 27:17and you run up to people and you go
-
27:17 - 27:21"hey you wanna take out a loan???"
-
27:21 - 27:22We have these kinds of fights
-
27:22 - 27:24with marketing people all the time.
-
27:24 - 27:25It's not the Seducible Moment.
-
27:25 - 27:27People are banner blind.
-
27:27 - 27:28You do eye tracking,
-
27:28 - 27:30you see people don't see banners
-
27:30 - 27:32when they look at them.
-
27:32 - 27:33But there's a cool thing we can do
-
27:33 - 27:37using Seducible Moments.
-
27:37 - 27:41This is some work we did for AAA.
-
27:41 - 27:45And, this work we did what's called a PET sort.
-
27:45 - 27:47Where we find out - it's not like a card sort,
-
27:47 - 27:49we find out the associations people have.
-
27:49 - 27:52So, I find out, membership benefits
-
27:52 - 27:54is associated by people
-
27:54 - 27:58with car maintenance tools and tips.
-
27:58 - 28:00And if I find the right Seducible Moment,
-
28:00 - 28:02I show them car maintenance tools and tips,
-
28:02 - 28:03and they go from one thing to another,
-
28:03 - 28:06and that's wonderful because AAA
-
28:06 - 28:08gets to sell more lines of business.
-
28:08 - 28:10But here's the really cool part.
-
28:10 - 28:12I also found out from the PET sort
-
28:12 - 28:15that car maintenance tools and tips
-
28:15 - 28:16is associated by people
-
28:16 - 28:20with researching a car.
-
28:20 - 28:21The reason this is cool,
-
28:21 - 28:25is if I started with membership benefits
-
28:25 - 28:28I had no interest - anywhere in that process -
-
28:28 - 28:30with car maintenance tools and tips.
-
28:30 - 28:35But you've still taken me to researching a car.
-
28:35 - 28:36And then I'll also find that researching
-
28:36 - 28:39a car is associated with something else,
-
28:39 - 28:41is associated with something else...
-
28:41 - 28:42and I can lead people down
-
28:42 - 28:45the guided path of discovery
-
28:45 - 28:49through the site.
-
28:49 - 28:51So this is one of the ways we have some
-
28:51 - 28:53intersection between Easy Fun
-
28:53 - 28:56and the work that we do in Human Factors
-
28:56 - 29:00although, probably all of us do this (?).
-
29:00 - 29:02You want to lead people
-
29:02 - 29:03down that path of discovery.
-
29:03 - 29:06It's a powerful experience.
-
29:06 - 29:10This is what it looks like on the site.
-
29:10 - 29:14So, I show up here, I'm at banking.
-
29:14 - 29:15If you're interested in banking,
-
29:15 - 29:17you might also be interested in a bunch of loans.
-
29:17 - 29:20Oh, so I go to the loans page,
-
29:20 - 29:22and here I am under loans.
-
29:22 - 29:23If you're interested in loans,
-
29:23 - 29:25you might be interested in
-
29:25 - 29:29a bunch of different insurance options.
-
29:29 - 29:34so this is what it looks like in practice.
-
29:34 - 29:35That was Easy Fun.
-
29:35 - 29:37So Easy Fun - fun without challenge.
-
29:37 - 29:42Next, we're going to talk about Serious Fun.
-
29:42 - 29:44Serious Fun is kind of a jargon term in games.
-
29:44 - 29:46And it's easy to confuse because of the name
-
29:46 - 29:47with Hard Fun.
-
29:47 - 29:48But it's very different.
-
29:48 - 29:52Serious Fun is what you take away from the game.
-
29:52 - 29:53It's not the challenge you have in the game,
-
29:53 - 29:57it's what you take away from the game.
-
29:57 - 29:59So, Serious Fun only means one of two things
-
29:59 - 30:02in games. Either education and learning,
-
30:02 - 30:05or exercise.
-
30:05 - 30:06So, Big Brain Academy
-
30:06 - 30:08is an example of Serious Fun
-
30:08 - 30:09I go in and I do problem solving
-
30:09 - 30:11and I feel like I've gotten smarter
-
30:11 - 30:13and I feel like I've taken that away from the game
-
30:13 - 30:16and that's going to persist for me.
-
30:16 - 30:17Exercise.
-
30:17 - 30:20So, Dance Dance Revolution
-
30:20 - 30:21I've had friends who would go
-
30:21 - 30:23to the arcade a couple of times each week
-
30:23 - 30:24to get their exercise
-
30:24 - 30:26and that's how they got their exercise
-
30:26 - 30:28But what you're actually seeing
-
30:28 - 30:29this is a game where you
-
30:29 - 30:30control the game by pressing on
-
30:30 - 30:33different parts of the dance pad.
-
30:33 - 30:35What you're seeing that across the country
-
30:35 - 30:38some PE classes
-
30:38 - 30:40are also using Dance Dance Revolution
-
30:40 - 30:41and that's what you're seeing
-
30:41 - 30:43in this picture, it's a PE class
-
30:43 - 30:47And what you're going to take away from it
-
30:47 - 30:48is exercise.
-
30:48 - 30:49In both cases, it's about
-
30:49 - 30:51what you take away from it.
-
30:51 - 30:52But you can also see taking
-
30:52 - 30:54something away from the game
-
30:54 - 30:55in other ways.
-
30:55 - 30:57So this is a traditional,
-
30:57 - 30:59but when you play one of these crane games
-
30:59 - 31:00and you take away a stuffed animal
-
31:00 - 31:02it's also Serious Fun
-
31:02 - 31:04When you go to a carnival,
-
31:04 - 31:05if you can win any of those games,
-
31:05 - 31:07a stuffed animal you take home
-
31:07 - 31:09also Serious Fun
-
31:09 - 31:10and you in this room
-
31:10 - 31:13probably get to cheat
-
31:13 - 31:14because if I go to Amazon.com
-
31:14 - 31:16and I buy a product
-
31:16 - 31:17the product that I get
-
31:17 - 31:19once it's shipped
-
31:19 - 31:21is the Serious Fun.
-
31:21 - 31:22I get to take something home
-
31:22 - 31:24and that's the point.
-
31:24 - 31:25So you, almost all of you,
-
31:25 - 31:27I'm imagining, get to cheat in this way
-
31:27 - 31:29If it's insurance, if it's an insurance program
-
31:29 - 31:30then I get to take out
-
31:30 - 31:31an insurance plan
-
31:31 - 31:33I get the safety and security
-
31:33 - 31:34of that.
-
31:34 - 31:35If it's a loan, I get a bunch of money
-
31:35 - 31:37although be careful about framing that
-
31:37 - 31:38as "oh, you won money!"
-
31:38 - 31:39that's not the idea.
-
31:39 - 31:44So, what you take away from it.
-
31:44 - 31:46But you don't have to do this
-
31:46 - 31:48as the thing you got out of it
-
31:48 - 31:50you can also do it as learning.
-
31:50 - 31:52This is also Serious Fun.
-
31:52 - 31:52This is Citibank
-
31:52 - 31:54They have a whole section
-
31:54 - 31:55that gives you information
-
31:55 - 31:57It really isn't about taking out loans
-
31:57 - 31:59or having savings
-
31:59 - 32:00it's information that's related to those things.
-
32:00 - 32:06And they've given you something for that.
-
32:06 - 32:07It's a powerful thing to give someone that experience
-
32:07 - 32:11when they have a need for that.
-
32:11 - 32:12That was Serious Fun
-
32:12 - 32:14Serious Fun - what people take away.
-
32:14 - 32:16People Fun
-
32:16 - 32:17is all the different kinds of fun
-
32:17 - 32:18that happens with other people.
-
32:18 - 32:20And there's lots of different ways
-
32:20 - 32:25that you can see People Fun in games.
-
32:25 - 32:27This game is IMVU
-
32:27 - 32:28again we have an example here
-
32:28 - 32:31of a game that is almost purely this type of fun.
-
32:31 - 32:33IMVU is a game where you
-
32:33 - 32:36basically have a chat room with avatars
-
32:36 - 32:38that's all the game is.
-
32:38 - 32:39And you have lots of different interactions
-
32:39 - 32:41but it's just a chat room with avatars
-
32:41 - 32:43it's People Fun.
-
32:43 - 32:44And so one type of People Fun
-
32:44 - 32:46is flirtation, which you see here.
-
32:46 - 32:47Another type of People Fun
-
32:47 - 32:50is competition.
-
32:50 - 32:52So if I'm playing a death match game
-
32:52 - 32:53and trying to kill the other...
-
32:53 - 32:56that's a different kind of People Fun.
-
32:56 - 32:58But it's the same aspect that's about
-
32:58 - 33:00interacting with other people
-
33:00 - 33:02You can also have cooperation.
-
33:02 - 33:03If you've played the new Mario Brothers game,
-
33:03 - 33:06you can boost the other players.
-
33:06 - 33:07You all play on the same screen
-
33:07 - 33:08you can boost the other players up
-
33:08 - 33:09and jump off of them and help each other up
-
33:09 - 33:12and your cooperatively trying to
-
33:12 - 33:15get to the end of the level
-
33:15 - 33:16all together.
-
33:16 - 33:18So cooperation - another type of People Fun.
-
33:18 - 33:18There's a whole range of these.
-
33:18 - 33:21Shadenfreude, where you're feeling good
-
33:21 - 33:23for other people's expense
-
33:23 - 33:24Envy, and all those different
-
33:24 - 33:28interpersonal emotions
-
33:28 - 33:30and the ways that we generate them.
-
33:30 - 33:31This is part of why -
-
33:31 - 33:33this People Fun aspect -
-
33:33 - 33:36is part of why social media is so powerful.
-
33:36 - 33:38Because people have a need
-
33:38 - 33:40for an interpersonal interaction
-
33:40 - 33:42I think Facebook - send a video to someone
-
33:42 - 33:44and that video says
-
33:44 - 33:45"hahaha - look what I did"
-
33:45 - 33:47or I can say "hey, check out this cool thing,"
-
33:47 - 33:49and I feel socially connected.
-
33:49 - 33:55All of these deep social needs that people have.
-
33:55 - 33:56I could also - this is part of why
-
33:56 - 33:58live chat is good.
-
33:58 - 33:59Yes, part of why live chat is good,
-
33:59 - 34:01is because I get to fulfill my needs.
-
34:01 - 34:03But another part, is I can have
-
34:03 - 34:04a social interaction.
-
34:04 - 34:05Here, I've gone and said,
-
34:05 - 34:07"hey, recommend a fun shirt for me!"
-
34:07 - 34:09and they recommended this pink shirt
-
34:09 - 34:10- which I didn't buy -
-
34:10 - 34:15but it's a good example.
-
34:15 - 34:19Why are customer reviews so good?
-
34:19 - 34:22A lot of it is because we trust them.
-
34:22 - 34:23A lot of it is also that
-
34:23 - 34:26I can walk up to you and say "hey,
-
34:26 - 34:27I was thinking about getting those shoes,
-
34:27 - 34:29are they good?"
-
34:29 - 34:31I can also have a social experience with this
-
34:31 - 34:33and I can say - "oh that girl, she's just mad
-
34:33 - 34:36about this other thing, clearly from that review,
-
34:36 - 34:37she doesn't know what she's talking about.
-
34:37 - 34:38She's not like me."
-
34:38 - 34:42I have a whole social experience with that a lot of the time.
-
34:42 - 34:44So we have these social experiences
-
34:44 - 34:47built in, in a lot of ways.
-
34:47 - 34:52Part of why the Genius Bar is so genius
-
34:52 - 34:54is that when I come in and
-
34:54 - 34:58in interaction with a person, that's something that I need.
-
34:58 - 35:00Usability tests, in our persuasion interviews and things like that
-
35:00 - 35:01we're hearing from users,
-
35:01 - 35:06saying, "oh yeah, why would you try to drive me out of your store
-
35:06 - 35:09you're always trying to do that
-
35:09 - 35:11but I need to talk to someone."
-
35:11 - 35:13And they'll often give excuses like
-
35:13 - 35:14"oh, I trust them more"
-
35:14 - 35:16but what's really going on
-
35:16 - 35:19is that they have a need to interact
-
35:19 - 35:20with other people.
-
35:20 - 35:22So sometimes it's not a good idea
-
35:22 - 35:24to drive people from your local branch.
-
35:24 - 35:25Or your store.
-
35:25 - 35:26Sometimes it's a good idea
-
35:26 - 35:28to have some of those people who come in
-
35:28 - 35:31because they have a need for this interaction.
-
35:31 - 35:33So these 4 types of fun
-
35:33 - 35:34are good predictors.
-
35:34 - 35:37My dissertation verified this,
-
35:37 - 35:40we had 160 participants
-
35:40 - 35:42and we looked at this and found
-
35:42 - 35:43that they're a good predictor
-
35:43 - 35:47of overall enjoyment.
-
35:47 - 35:48And we looked at other things in that too
-
35:48 - 35:51but that was one of the main findings.
-
35:51 - 35:54So, enjoyment is largely comprised
-
35:54 - 35:56of these four things.
-
35:56 - 35:58I want to show you 2 examples of
-
35:58 - 36:00all four of these things.
-
36:00 - 36:02This is pretty quick.
-
36:02 - 36:04One from games, one not from games.
-
36:04 - 36:05So, first - World of Warcraft.
-
36:05 - 36:07So, I certainly have Hard Fun in World of Warcraft
-
36:07 - 36:09where I go in and fight enemies.
-
36:09 - 36:11I go in, I can go in all by myself
-
36:11 - 36:13and see enemies
-
36:13 - 36:14I shoot them and fight them
-
36:14 - 36:16and battle them with my swords
-
36:16 - 36:18and then I get something out of that
-
36:18 - 36:20I get a victory out of that.
-
36:20 - 36:22We have challenge and feedback.
-
36:22 - 36:24We have Easy Fun
-
36:24 - 36:27with all kinds of exploration we can do
-
36:27 - 36:29huge vast world
-
36:29 - 36:31you can get lost also
-
36:31 - 36:33and that's not so good
-
36:33 - 36:34but we can explore
-
36:34 - 36:36and you get beautiful vistas
-
36:36 - 36:37these kinds of things.
-
36:37 - 36:38Serious Fun is harder.
-
36:38 - 36:40World of Warcraft - basically the only Serious Fun you have
-
36:40 - 36:42the only thing you can take away from World of Warcraft
-
36:42 - 36:46is like, knowledge about World of Warcraft.
-
36:46 - 36:49What would it look like to have
-
36:49 - 36:51Serious Fun in World of Warcraft?
-
36:51 - 36:52Let me give you an example from
-
36:52 - 36:53Grand Theft Auto - real quick.
-
36:53 - 36:54Grand Theft Auto
-
36:54 - 36:56the easiest way - I'm not sure
-
36:56 - 36:58which version it is
-
36:58 - 36:59which version of the game it is
-
36:59 - 37:01but in Grant Theft Auto,
-
37:01 - 37:05the easiest way to get health -
-
37:05 - 37:07the fastest cheapest way to get health -
-
37:07 - 37:11is by eating fast food.
-
37:11 - 37:12When you do that in the game -
-
37:12 - 37:13you eat fast food a lot -
-
37:13 - 37:17your character starts to get fat.
-
37:17 - 37:18And when your character gets fat
-
37:18 - 37:21you can't fight as well.
-
37:21 - 37:22So there's an embedded
-
37:22 - 37:24positive social message
-
37:24 - 37:26an embedded learning experience
-
37:26 - 37:29in Grand Theft Auto.
-
37:29 - 37:32Could you have something like that in World of Warcraft?
-
37:32 - 37:33Yeah, maybe.
-
37:33 - 37:34They have an auction system,
-
37:34 - 37:35you could maybe learn something about
-
37:35 - 37:37how economies work.
-
37:37 - 37:39There's a little of that there.
-
37:39 - 37:41Now, the People Fun aspect in World of Warcraft -
-
37:41 - 37:44there's lots of examples of this
-
37:44 - 37:46real quick - I'll give you a few.
-
37:46 - 37:48There are Guilds -
-
37:48 - 37:50the Guild is basically like a club that I join.
-
37:50 - 37:52And I join the club - and most of what
-
37:52 - 37:53I do when I get on is
-
37:53 - 37:55I say "hey guys, how was your day?"
-
37:55 - 37:58And people go - "oh, I'm good
-
37:58 - 37:59I, you know, dropped the kids off
-
37:59 - 38:00at the pool, and we
-
38:00 - 38:02went to this other thing, and..."
-
38:02 - 38:05A lot of the time, that's what's happening
-
38:05 - 38:05with the Guild.
-
38:05 - 38:07You also have other things you do
-
38:07 - 38:07with the Guild.
-
38:07 - 38:09You have cooperative experience.
-
38:09 - 38:12This is probably a Guild doing this
-
38:12 - 38:13but you can do it with anyone
-
38:13 - 38:14this is a Raid.
-
38:14 - 38:15And I'm playing - well, not me -
-
38:15 - 38:16but someone's playing here
-
38:16 - 38:17with 40 people.
-
38:17 - 38:18This is a 40 person Raid.
-
38:18 - 38:22Each of these life bars is one of the other players.
-
38:22 - 38:24So there's cooperative experiences.
-
38:24 - 38:25And certainly you also have
-
38:25 - 38:26competitive experiences
-
38:26 - 38:29because you have Player vs. Player.
-
38:29 - 38:30These are all different kinds of
-
38:30 - 38:33People Fun that you have in World of Warcraft.
-
38:33 - 38:34So, that's one example -
-
38:34 - 38:35World of Warcraft -
-
38:35 - 38:38where you see most of the 4 types of fun.
-
38:38 - 38:40Let's look at another example.
-
38:40 - 38:42This is the Nike+ GPS app
-
38:42 - 38:43that we were talking about before
-
38:43 - 38:47just one big reward
-
38:47 - 38:50and this actually has 4 types of fun also.
-
38:50 - 38:53What this does is tracks your running.
-
38:53 - 38:55So, I go and do my run
-
38:55 - 38:58I have a challenge with getting to a certain level
-
38:58 - 39:00a certain distance that I cover with my run.
-
39:00 - 39:02So, it tracks that.
-
39:02 - 39:04And as I'm running, it gives me feedback.
-
39:04 - 39:06I can tell it which voice I want.
-
39:06 - 39:07I can have Lance Armstrong
-
39:07 - 39:09or I can have Tracy Morgan
-
39:09 - 39:11I can have any of these voices
-
39:11 - 39:14say "yeah, good job - keep running - yeah!"
-
39:14 - 39:17as I'm going. Not the whole time, but a little bit
-
39:17 - 39:19as you're playing.
-
39:19 - 39:20So there's Hard Fun,
-
39:20 - 39:21there's feedback with Hard Fun.
-
39:21 - 39:23You also have a little bit of Easy Fun.
-
39:23 - 39:25This is maybe the weakest of the 4 here
-
39:25 - 39:28there may be more of it than I know about
-
39:28 - 39:30but as I'm running, I can run anywhere I want
-
39:30 - 39:33because it has a GPS
-
39:33 - 39:35so, I can have an exploration experience
-
39:35 - 39:37as I'm running.
-
39:37 - 39:38And because it tracks it -
-
39:38 - 39:40I don't have to stay to a certain track.
-
39:40 - 39:41So that's how we get Easy Fun
-
39:41 - 39:44with the Nike+ GPS app.
-
39:44 - 39:45You also have Serious Fun,
-
39:45 - 39:48because - and this should be obvious - Exercise.
-
39:48 - 39:50I get a whole bunch of exercise out of this
-
39:50 - 39:51and it tracks it and tells me how much
-
39:51 - 39:53distance I've covered
-
39:53 - 39:56and I get an exercise experience.
-
39:56 - 39:57People Fun - they've done something really clever.
-
39:57 - 40:01They have a game of Tag,
-
40:01 - 40:03where I compete with other people
-
40:03 - 40:05playing this game of Tag.
-
40:05 - 40:06They also actually have a thing
-
40:06 - 40:07where it will automatically -
-
40:07 - 40:08if you set it up to -
-
40:08 - 40:11it will automatically post updates on Facebook
-
40:11 - 40:14saying, "so and so is running, and he's run
-
40:14 - 40:16such and such a distance."
-
40:16 - 40:19And when people comment on that post on Facebook
-
40:19 - 40:23it gives a little cheer to tell you that
-
40:23 - 40:24so you get encouragement
-
40:24 - 40:28in that People Fun aspect from people.
-
40:28 - 40:29So we get People Fun in a couple of ways
-
40:29 - 40:31with this app.
-
40:31 - 40:32It's a very successful app.
-
40:32 - 40:33All right.
-
40:33 - 40:34Just to wrap this up,
-
40:34 - 40:37I want to talk about how we deal with these four -
-
40:37 - 40:38which of these do you pick?
-
40:38 - 40:41There are four types of fun.
-
40:41 - 40:42Which are you going to go into
-
40:42 - 40:43the office tomorrow and do?
-
40:43 - 40:48Well, Nicole Lazzaro says - all of them.
-
40:48 - 40:50She says that the most successful games
-
40:50 - 40:53all have at least 3 of the 4 types of fun
-
40:53 - 40:57in some way, shape, or form.
-
40:57 - 40:59And that's probably good advice.
-
40:59 - 41:01What we at Human Factors do
-
41:01 - 41:04when we're talking about these emotional experiences
-
41:04 - 41:05is we start by understanding
-
41:05 - 41:07the user's needs.
-
41:07 - 41:09And we do that with an interview
-
41:09 - 41:11that's a lot like psychoanalysis.
-
41:11 - 41:12We bring in a set of users,
-
41:12 - 41:13one at a time,
-
41:13 - 41:14and sit down with them
-
41:14 - 41:15and probe them deeply
-
41:15 - 41:17into their emotional needs.
-
41:17 - 41:20Find out what they're afraid of,
-
41:20 - 41:21what they're excited about,
-
41:21 - 41:23all those deep emotional things.
-
41:23 - 41:24And then we can tune and target
-
41:24 - 41:26we can make an experience
-
41:26 - 41:28that's much more direct.
-
41:28 - 41:29Because there are 4 types of fun
-
41:29 - 41:30but there are other emotional needs that
-
41:30 - 41:31people can have as well
-
41:31 - 41:33that you may have to worry about
-
41:33 - 41:35that are beyond just fun.
-
41:35 - 41:35So that's what we do.
-
41:35 - 41:37So those are two different approaches
-
41:37 - 41:38to figure out how you're
-
41:38 - 41:39going to deal with these
-
41:39 - 41:42different emotions.
-
41:42 - 41:44All right. Quick recap.
-
41:44 - 41:47Tune your challenge.
-
41:47 - 41:49Get that challenge right.
-
41:49 - 41:51Give people feedback.
-
41:51 - 41:55Use avatars - if you can.
-
41:55 - 41:57Let people mess around.
-
41:57 - 42:00Let people explore -
-
42:00 - 42:01remember, it's not just graphic beautification.
-
42:01 - 42:03Lead people on a guided journey
-
42:03 - 42:05and exploration.
-
42:05 - 42:08Give people something to take away.
-
42:08 - 42:10Let people interact with other people
-
42:10 - 42:11within the interface
-
42:11 - 42:13and don't always drive people
-
42:13 - 42:18away from the stores or the branches.
-
42:18 - 42:24I'll take any questions.
-
42:24 -(clapping)
- Title:
- How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer
- Description:
-
Noah Schaffer is a PhD in User Experience applied to Game Design and is an instructor at Human Factors Internationl. He co-authored "Game Usability: Advancing The User Experience" (Morgan Kaufman, 2008).
This event was hosted by NYC design agency LBi on June 14, 2011.
- Video Language:
- English
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer | ||
rebeccacoach edited English subtitles for How To Make Your Website As Addictive As World Of Warcraft, with Noah Schaffer |