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Passionate Voices Episode 2: David Revoy

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    ♫ Music by BrunoXe playing ♫
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    This was art by David Revoy. David is an
    open source artist,
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    he's based in Toulouse, France. Welcome
    to Passionate Voices, hello David.
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    Hello.
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    David, what's your passion?
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    Oh, my passion is to draw picture. I think
    it's the most generic terms I can find for
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    everything I do. From concept art, to
    illustration, to everything.
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    The common things is making picture.
    So, yes, I'm a picture painter.
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    PV: But it's all under a free license,
    right?
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    Yes, yes, I also have this passion for
    make it, for the free culture in general.
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    For delivering the things free, and
    open source.
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    How did that start, how did you get
    involved in open source, in free culture?
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    Oh, as far as I remember I always was
    interested with the open source movement
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    Even when I was using Windows and
    proprietary software I always kept
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    an eye on the Linux distributions.
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    I always kept an eye on GIMP, a lot
    It was one of my first digital painting software
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    And I always really appreciated
    all the movement.
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    I was very near also the Blender Foundation.
    And all this culture finally get really inside of me.
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    I finally get a part of it somehow.
    And now I try to also be an actor of it.
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    PV: So you, as far as I recall, don't
    have an education in art, right?
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    You got involved on your own time.
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    How did you get started doing art,
    and then make a living doing art?
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    I have a very tiny little education in
    art. But it was industrial art.
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    It's the art of making object design.
    And it was before 18 years old.
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    So it's not really serious study.
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    It's more like a special option
    for something more general.
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    So I can't even call it specialized study
    or something technical.
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    It's really general and normal.
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    That's why I often say in interviews
    that I have no education art.
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    But as everyone, it's a bit false
    to say this.
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    Because there's thousands of tutorials
    available on the Internet.
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    Even if I studied them alone. I had a lot
    of books, I had plenty of resources.
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    I can't say I learned all by myself.
    I don't live in a grotto [cave],
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    and I didn't find half of the
    tips and tricks I use alone.
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    PV: You did some street art
    early on as well, right?
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    Yes, yes, I made it on two levels.
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    The first is,
    I started as a portrait artist in Avignon
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    It's a city with a lot of tourism
    in summer
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    And on the main place of the city
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    There was already portraitists
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    So I took time to watch
    what they were doing.
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    And because I was very young
    and they was not really afraid
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    I was taking some money from them
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    They let me start next to them
    and I learned a lot of things
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    next to them this way.
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    PV: How old were you then?
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    Sorry?
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    PV: How old were you at that time?
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    19 years old.
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    PV: I think you shared some pictures
    with me from that time, right?
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    Yes, yes.
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    PV: Let me actually pull those up.
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    This picture was took by a Japanese tourist.
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    She was very nice to send it to me
    back at this time.
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    It was a real photo, sent by postal.
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    So I was happy to scan it
    a few years ago.
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    PV: How old were you in this picture?
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    19 years old.
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    PV: 19 years old, wow.
    And where is this taken?
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    It's taken on the front of a bar
    in Avignon.
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    PV: And what were you drawing there?
    Do you remember?
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    I was drawing this girl. [laughing]
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    This one is one is one of my little niece.
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    And I know she would accept
    to be represented in this video.
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    PV: And what's the story behind
    this picture?
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    At the same time I was doing
    portraits, I started to make
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    paintings, because in the
    winter, it was harder to live
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    so there was no tourists,
    but there was a lot of
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    art gallery in Avignon. So I
    started to do a lot of paintings.
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    And this is a painting I made for
    this exhibition. But this one
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    is one of the rare that
    wasn't sold. It's very black,
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    and I even kept this one
    for myself. Because there
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    is a very strong focus on
    the portrait. And there is
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    some weird reflection
    on the vase of the flower.
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    And if you see on the corner,
    you can see that it's a skirt
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    with the candle on it.
    So there is this flower that's
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    almost dying. It's on the theme
    of nudity, some smoking.
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    There is a lot of irregular things
    in this painting.
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    She also clearly have an
    arm of man in front.
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    So, this is probably one of my
    weirdest paintings.
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    And one of my probably more
    interesting.
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    Because at this time, to sell paintings
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    I mostly did flower, flower in vase.
    I mostly did decorative paintings
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    It's painting as you can buy at IKEA.
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    Just decorative, a lot of colors,
    low price. Very fast to do, to ..
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    Just to sell them.
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    Oh, this is a picture of the
    same period. But just after.
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    And I started to mix the
    decorative aspect with
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    the frame painting, and
    with keeping interesting
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    subjects, like bodies, and
    not flowers anymore.
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    And I was starting to
    go a bit abstract.
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    So, yes, I really liked this period,
    because it was colorful, abstract
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    and I started to be a bit more
    artistic. Less figurative.
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    Less trying to do gradients,
    skin textures and everything.
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    PV: Yeah, you can sort of recognize
    the date by the cell phone.
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    [laughs] Yes, yes, this is the old
    Nokia from .. 2000, yes!
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    PV: And this is one of the more
    decorative paintings
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    you were mentioning?
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    Yes, and this is the end
    of my painting period.
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    This piece was one of, like, 20
    similar to this one.
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    In different colors.
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    I was totally going to almost
    abstract, and the pleasure
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    of color and form for
    themselves.
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    So, I'm really happy to [have] made
    a lot of paintings
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    and to have pushed my
    creativity to deconstruct
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    things, still going to abstract.
    It's very satisfying from now,
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    from what I learned.
    Because now I'm illustrator,
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    but I do very figurative things.
    And I still remember what is
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    more important in art than
    just representing,
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    or just the technique. There
    is something emotional
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    that you can just reach with colors
    and don't need to represent ..
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    PV: Very beautiful choice of colors,
    for sure.
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    Thank you. On a screen it's nothing.
    In real life, with all the glazing,
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    and all the layers it's, when there
    is a sunray on it, it's wonderful.
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    I can't see it anymore. It was bought.
    [laughs]
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    PV: So, in the opening sequence
    we saw this painting World Hunger,
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    The Yin-Yang of
    World Hunger.
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    Can you talk a little bit about
    the story behind this painting?
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    - Yes.
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    PV: And I think that one is computer
    art. You drew it on the computer.
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    - It's computer art, yes.
    Like 80% computer art.
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    There is a drawing made on paper
    at first. And I did a scan of it.
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    Sometimes there is some idea
    that won't leave your mind.
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    And this one, one of them. I just
    was working I think on the metro
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    in Toulouse, and suddenly I just
    saw a yin-yang somewhere.
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    And I get this idea that
    the black part is not really
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    balanced in real life.
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    But it was really controversial,
    and I said no, if I represent this, people
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    will believe it's about racial things,
    and geopolitical. When the questions
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    started to circle like this in my head
    and I say, okay, I will not survive
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    with all these questions in my head
    I need to put it down to see what
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    it will be. It resulted in one of my
    most controversial pieces, probably.
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    PV: Controversial how?
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    Yeah. Because even this week I still
    received a lot of comments about it.
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    Some people sent me statistics
    and say, "You see your artwork
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    is not the truth." Or: "This doesn't
    represent white people."
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    They're totally out of topic.
    It's not really about white
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    and black people. It's really about
    two sides that should learn
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    to share the resources, and that
    can't. The two sides are suffering,
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    and people don't get it in this
    illustration. They think there's one
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    side that's very happy and the
    other side that suffers.
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    And I want to show that the
    pain for the body exists
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    on both sides. I'm just angry at the
    out of balance things. And this
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    artwork was all about it. Not race,
    not really geography, not really
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    all the things I could learn about it.
    But it's really about things out of
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    balance, about food. Yes, I still
    receive some crazy emails
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    about it. Some even threaten
    me to death for this piece.
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    PV: Wow.
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    Yes, but I'm secure. I think it's just email.
    I also receive politics - there is
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    politics who want ot use this piece.
    In South Africa. And I always refuse.
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    This is, for example, one of the pieces
    that would be very problematic for me
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    to put in Creative Commons Attribution.
    Because the sort of reuse that would be
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    too difficult to manage.
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    PV: Yeah, so on that one, I think you've
    chosen the Non-Commercial and No-Derivatives,
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    so people can still use it like in this video
    but not if ithey're using it commercially
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    and not if they're manipulating it or
    adding meaning to it that
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    isn't there to begin with.
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    Yes, and if someone hear this during
    this interview, my art in Creative Commons
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    Non-Derivative and Non-Commercial,
    is just the public license behind it.
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    I don't say public domain. The public
    way I write the license. But if you come
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    to me with an email, or if you want to
    work with me, just contact, and I can
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    give exceptional permission to override,
    to let them display in a video, or to
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    support some things, and there's plenty
    of association about hunger that use
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    this illustration, and I'm really happy to
    give them the illustration for free.
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    But it's just a filter.
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    PV: So, recently you've started to create
    a webcomic, called Pepper & Carrot.
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    And Pepper & Carrot is a very ambitious
    project. The individual episodes, how much
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    time do you take for any one of these
    episodes? They're huge, right? Any one ..
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    I don't count. [laughs] Probably if I say the
    amount of hours, people won't believe me
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    and they would say no. Really, it probably
    represents more than 10 hours
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    per frame sometimes. Because I start
    over. If I don't like the story
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    I remove something, and I add. I just want
    to make it perfect, as I would like to.
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    This idea is very crazy, because when I look
    back to the first episode now, I see them
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    as very not perfect. But maybe I took
    a bit of skill on the way, and I'm really happy
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    about seeing that now I would handle
    them totally differently.
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    I'm really happy to make all what
    I have inside it, and to push them
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    to the point that I can't push it more.
    Because it's the only true way
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    to see where I am as an artist.
    When I see now an old episode
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    I know that I couldn't do better
    even if it's crappy, I couldn't
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    do better. I made everything
    possible, so it's really
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    representative of all my skill
    at this moment.
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    I don't have really a lot of regret
    but of course I always want
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    to take them all over, and think them
    all over, and make look everything better.
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    PV: Can you talk a little bit about your technique?
    You sketch a little bit on paper for P&C?
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    Oh, Pepper & Carrot is a pure laboratory
    of techniques. I don't have any rules
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    for the techniques. I have drawings that come
    to my mind in color. I have drawings that
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    come to my mind in concept, and I need to
    invent a machine, or to make a plan.
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    And I have things that come with words.
    So, depending where the input comes
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    from my mind, and how lazy I am,
    because sometimes starting on paper
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    can take more time than starting
    on computer for some topics,
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    and I manage all of this inside my
    brain and I often start with a method,
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    it's always the wrong method.
    I'm really, really gifted to take
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    always the wrong method. [laughs]
    The one after ten panels I hate,
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    and I say, no, not anymore, next
    time I should find something else.
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    This is too hard. But yes, I don't have
    any rules. Yes, I can start on paper,
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    I can start on computer, I can ink
    directly with pencil, or I can ink
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    on computer.
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    PV: Do you have some sketches you
    can show us?
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    Oh, yes. So, sketches about Pepper.
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    Is it good like this?
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    PV: Yeah, we can just barely make it
    out, yeah. We can see her hat!
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    Yeah, I think if I remove her hat, a lot
    of people wouldn't recognize
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    her. Yes, her hat is just a big part of
    her personality.
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    Yes, I had one user who submitted a
    story. It's a story of Pepper losing her hat.
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    And I was really curious,
    if she loses her hat, it would be
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    very difficult for her to ..
    So, another. Yes, there's a bit
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    of storyboarding on the top.
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    PV: And a unicorn, I see.
    I don't think the unicorn
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    was in the webcomic yet, so ..
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    Yeah, no, rejected for the moment.
    [laughs]
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    PV: It's like a slightly bored
    unicorn. [laughs]
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    Ah yes, I really want to make this
    fantastic and beautiful creature
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    look totally boring and depressive.
    [both laughing]
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    I think I have a dragonpig on this one.
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    PV: Oh, that's awesome. We've seen the
    dragoncow before, but not a dragonpig.
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    This one is still rejected. It looks
    too fabulous for a dragonpig.
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    Dragonpig should probably be
    maybe be more like this one.
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    PV: Yeah, that's a more conventional
    pig with wings.
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    All of these drawings are cleaned.
    I work on it and all. And I filtered
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    something that I never show, but this
    is really the true stuff.
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    When I do sketches, there is how it really
    looks. And you will see it's not looking
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    really good. This was the sketches for
    the city of Komona.
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    PV: This is great, yeah.
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    It's notes, it's a type of picture
    that I can only understand myself.
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    And here is the script of the episode six.
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    Yeah, it's a bit messy and old.
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    Yes, sometime I'm even too ashamed
    to .. about this skill, about sketch.
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    So I have to redraw a bit the sketch
    before putting them online.
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    I want to say to the younger audience
    that say, "Oh, whoah, you made
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    a sketch, it's again something
    beautiful", most of the time the
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    artist who does beautiful
    sketch, there is work behind it.
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    And the real sketch is the
    same for everyone. It's just
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    ideas on the paper. We don't need
    to be brilliant when we do a sketch.
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    It's just ideas.
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    PV: And on the computer, you use
    a tablet, right?
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    Yes, yes.
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    PV: What kind of tablet is it?
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    It's a Wacom Intuos. It's an old tablet.
    I will try to show it.
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    I will put it on my point of view.
    Here is my landscape daily when I work.
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    PV: And you use an application called
    Krita for the most part, right?
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    I'm really happy to use Krita now,
    because by the past when I was already
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    on the open source, I was using a mixture
    of a lot of software. A fork of GIMP,
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    GIMP Painter, made by Japanese developers.
    I was using also MyPaint, a little software
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    compared to GIMP for painting, and
    another one, maybe also little,
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    Alchemy, to do some sort of symmetry
    and chaotic things. I am really happy
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    now because there's this Krita
    project and I can do all my artwork
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    from scratch on it, from the zero
    point to the end, inside it.
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    That's a very big change from what
    I experienced only four years ago.
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    PV: So, when I look at the stuff
    that you share online, you
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    don't just share the artwork, you share
    speedpainting, you share tutorials,
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    you share backgrounds, you share the
    brushsets, so you make a lot of your
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    internals and your process visible,
    which helps other people to learn
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    from you, which I think is great.
    What would you like to see from
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    the community that you're not
    seeing. What would you like to see
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    from the Krita community, from
    the Krita users? Is there any area
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    in which the product, or the
    community, could do better?
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    I would really like this
    community to create a
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    subcommunity. I would like to
    see a free/libre painter
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    forum maintained by young
    people. I see a lot of this type
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    of community on videogames.
    I would like to see the same
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    energy in Krita, around GIMP,
    around Mypaint, and not only
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    the official website or the official
    forum, but some place more creative,
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    about creativity. More about creativity
    than about the technique.
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    Just to leave the official forum for
    the technique, for the bugs, for how to do
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    this or this, and the creativity on a
    separate platform.
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    PV: You're probably now, today,
    one of the few people on the planet
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    who make a living, or almost make
    a living, from freely licensed art.
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    Can you talk a little bit about how
    you came to be to the point where
  • 23:37 - 23:41
    you can actually derive at least a partial
    income from this work?
  • 23:44 - 23:50
    It's a very long process, and it starts
    probably at the Sintel project.
  • 23:51 - 23:55
    I was the part of the Sintel
    project, and in the intro video
  • 23:55 - 24:00
    you see a little part of it.
    This project was an open movie,
  • 24:00 - 24:06
    produced by Ton Rosendaal at the
    Blender Foundation with all the
  • 24:06 - 24:14
    artists, and I made the art direction
    on it. The whole project was
  • 24:15 - 24:20
    crowdfunded, and of course the movie,
    the source of the movie, and everything
  • 24:20 - 24:29
    is also libre and open license. So, if you
    look at Pepper & Carrot, and if you look
  • 24:29 - 24:34
    back to the origin inside Sintel, there
    is a sort of pattern.
  • 24:36 - 24:42
    There is the same license, there is the
    type of media, it's not 3D animated but
  • 24:42 - 24:53
    it's just entertainment. And I think I
    got really inspired by this model.
  • 24:54 - 24:59
    I also proposed a credit at the end
    of each episode, as the Blender
  • 24:59 - 25:06
    Foundation proposed a credit at the
    end of the movies. About what people
  • 25:06 - 25:13
    online, I received email, your business
    model is totally crazy. Can you call it
  • 25:13 - 25:24
    a business model even? Yes, it's
    something I saw working, you have
  • 25:24 - 25:29
    to trust. When I started Pepper & Carrot
    and made this, my wife watched it
  • 25:30 - 25:33
    and said, "You shouldn't use this
    crazy license."
  • 25:35 - 25:44
    And I said, "No, I should." [laughs]
    And one of users around ..
  • 25:44 - 25:49
    No, the true story, when I started
    Pepper & Carrot, I started it as
  • 25:49 - 25:53
    Non-Derivative and Non-Commercial.
    The first Patreon page. And the
  • 25:53 - 26:03
    second Patreon I had, a long user in the
    free community, and said to me,
  • 26:03 - 26:06
    "Why do you use Non-Derivative
    and Non-Commercial."
  • 26:07 - 26:13
    And I thought about it, and, yeah,
    why? That's crazy, I limit myself
  • 26:14 - 26:22
    with this license. So, I sent him a
    letter and said, yes, you're right.
  • 26:22 - 26:28
    I will go Creative Commons Attribution.
    This is the way to go.
  • 26:28 - 26:38
    But I wasn't really 100% sure. When you start
    from scratch, there is a lot of doubt about
  • 26:38 - 26:39
    everything, so ..
  • 26:40 - 26:47
    PV: And now you have a commitment from your
    fans to get, what is it, now more than $900
  • 26:47 - 26:51
    for every finished episode of
    Pepper & Carrot?
  • 26:51 - 27:00
    Yes, and it's a lot. From the perspective
    of a free project, it's a lot.
  • 27:00 - 27:06
    From the perspective of entertainment
    project only, I don't propose development,
  • 27:06 - 27:16
    I don't sell rewards, and all my comics,
    all my source, all my bonus and extras
  • 27:16 - 27:23
    are online. So from this perspective
    it's really a lot. I thank a lot all my
  • 27:24 - 27:30
    Patreons. I don't know how to say, Patreons
    or patrons. I often mix the two.
  • 27:30 - 27:37
    I'm sure people laugh about it. I really
    thank them to stand behind
  • 27:37 - 27:45
    Pepper & Carrot. It represents a lot
    to me. Of course it's a dream come
  • 27:45 - 27:51
    through. Come true. [laughs]
    It's a dream come true.
  • 27:53 - 28:00
    Every artist I know would love to make
    their own comics. Would love to get
  • 28:00 - 28:08
    paid for making it. To keep the control
    of it. About the stories, about the heart.
  • 28:10 - 28:15
    I worked a lot for publishers in the
    past. And if I had a publisher for
  • 28:15 - 28:21
    Pepper & Carrot, I'm sure it would ask for
    more breast for Pepper. It would say,
  • 28:21 - 28:28
    hey, Pepper could be a bit more older,
    with a bit more sex appeal, because
  • 28:28 - 28:35
    it's a comic, and the target audience
    are teenager male, could you fix this
  • 28:36 - 28:41
    and after, if I start to fix something
    like this, it would say, "Ah, next story,
  • 28:41 - 28:47
    I want a battle, and next story,
    you could do this." That's how
  • 28:47 - 28:52
    artwork publishers, they also take care of
    marketing nowadays. And I'm really
  • 28:52 - 28:58
    happy I can make crazy ideas and
    stories about Pepper & Carrot
  • 28:58 - 29:05
    without relying on violence or
    sexual things or all the classic
  • 29:05 - 29:13
    of the comics format. And this,
    I can only thank my patrons
  • 29:13 - 29:20
    to make this happen. Because
    without them I would have to
  • 29:20 - 29:27
    go to a publisher to live for doing
    Pepper & Carrot. Yes, it would be
  • 29:27 - 29:34
    closed, I would probably work
    six months without [being able to]
  • 29:34 - 29:39
    show any artwork to the
    community, so it's very very hard
  • 29:39 - 29:46
    to work alone, doing forty
    page of comics, and suddenly
  • 29:46 - 29:50
    just release them for people
    who can pay for it.
  • 29:50 - 29:57
    Buy the books. It's really not a model
    I like. I really like to be online.
  • 29:58 - 30:03
    To propose new artworks. To interact
    with the audience.
  • 30:05 - 30:08
    PV: So, you talked earlier about the
    non-commercial restriction.
  • 30:08 - 30:13
    The idea to limit what people can do,
    whether it's making derivatives
  • 30:13 - 30:18
    or selling your work. So, just a couple
    of days ago someone created a
  • 30:18 - 30:23
    Kickstarter with the art from
    Pepper & Carrot, raising money
  • 30:23 - 30:29
    to create a printed version of
    your comic that they do not
  • 30:29 - 30:33
    legally have to give you any share of.
    And it seems to be a very successful
  • 30:33 - 30:38
    Kickstarter so far. And I know you've
    been talking to the guy who launched it.
  • 30:38 - 30:45
    Can you talk a little bit about your feelings
    on that kind of reuse and resale of
  • 30:45 - 30:48
    noncommercially, community-created
    art?
  • 30:49 - 30:52
    I will first talk a bit about this
    Kickstarter.
  • 30:53 - 30:59
    Yes, there was an issue in this
    Kickstarter. The author of the
  • 31:00 - 31:05
    Kickstarter, in the description
    of his crowdfunding page,
  • 31:05 - 31:13
    was acting like he was the
    creator. He was quoting my name
  • 31:13 - 31:20
    but he was acting like it was
    my Kickstarter page, and it was
  • 31:20 - 31:25
    really not visible inside the page.
    So people couldn't really know if
  • 31:25 - 31:30
    it's not me. For example, people
    don't know really my picture, so
  • 31:30 - 31:35
    they could say, "Oh, it's how
    David Revoy looks, and he
  • 31:35 - 31:39
    took a nickname on Kickstarter,
    it's his page, and he wants to
  • 31:39 - 31:44
    print his comic." And that was
    an issue, because I don't know
  • 31:44 - 31:49
    what the quality of his comics
    will be. I wish it would be good
  • 31:49 - 31:53
    because the Kickstarter is
    successful. It's already,
  • 31:53 - 32:03
    I didn't check, but I think it's
    really crossed now, a lot, the goal.
  • 32:03 - 32:10
    And, so I asked him to make a little
    paragraph about himself and saying it's a
  • 32:10 - 32:15
    derivative project. It's a
    republishing. And also sending
  • 32:15 - 32:21
    a link to the Creative Commons
    Attribution. And also linking to the
  • 32:21 - 32:24
    original website. Because on the
    first page, there was no link.
  • 32:25 - 32:29
    There was no link to Creative
    Commons or even mentioning
  • 32:29 - 32:37
    it was took from a libre comic.
    So it was just a wrong usage of
  • 32:37 - 32:43
    the Creative Commons license.
    Now it's fixed I'm really happy
  • 32:43 - 32:48
    for him. Because I know there is
    people behind this type of project.
  • 32:49 - 32:53
    I'm really happy if Pepper & Carrot
    can bring more money for
  • 32:53 - 33:00
    external people. I'm really happy also
    to see it's a success.
  • 33:00 - 33:05
    Because, yes, of my drawings, and
    that's like a little publisher project.
  • 33:07 - 33:11
    So, yes, I encourage this type of
    project, but I really like
  • 33:11 - 33:18
    when it's done respecting the
    rules. What I often dislike
  • 33:18 - 33:22
    about the usage of Creative
    Commons in commercial usage
  • 33:22 - 33:26
    is, because it's free, people
    just get out of the rules.
  • 33:28 - 33:35
    It's free, so it's easy to misuse
    or just trash the author name.
  • 33:37 - 33:42
    When people don't pay for it,
    they sort of don't respect it.
  • 33:42 - 33:46
    And I dislike, because I would
    prefer to see the [other] way around.
  • 33:48 - 33:53
    It's easier to respect something that
    was given for free, in my opinion.
  • 33:55 - 34:00
    PV: Yeah, no, it's interesting. In my
    experience with Wikipedia, what happened,
  • 34:00 - 34:06
    a lot of people created these automatically
    generated books, for example, and sold
  • 34:06 - 34:13
    them on Amazon, with Wikipedia articles
    in them. But on the other hand, other
  • 34:13 - 34:17
    people created these new distribution
    mechanisms for Wikipedia.
  • 34:17 - 34:23
    Offline distribution for developing
    countries. Mirrors that are faster
  • 34:23 - 34:27
    to access in certain regions of the world.
    A Wikipedia for Schools version.
  • 34:27 - 34:31
    And some of these projects were
    commercial in nature. So you sort of
  • 34:31 - 34:35
    get the good with the bad with the
    Creative Commons Attribution license.
  • 34:35 - 34:39
    You get new creative reuses, and
    something like this Kickstarter
  • 34:39 - 34:42
    arguably is showing, wow, there's
    actually a lot of people who would
  • 34:43 - 34:46
    love to see a printed version of
    Pepper & Carrot, which is perhaps
  • 34:46 - 34:49
    something that wasn't clear
    before. But on the other hand,
  • 34:49 - 34:53
    they don't have to play nice.
    But you as an artist have a lot
  • 34:53 - 34:57
    of power to say, look, this is a good
    project, this is a bad project.
  • 34:57 - 35:01
    You should be paying attention to this
    person, you should not be
  • 35:01 - 35:05
    supporting that person. And I think
    people will listen if you were to say,
  • 35:05 - 35:09
    no, this is not a legitimate Kickstater,
    you shouldn't support it.
  • 35:09 - 35:13
    Yes, and I was really happy to be
    in contact this morning with
  • 35:13 - 35:18
    the author of this Kickstarter because
    he could send me a link to his
  • 35:18 - 35:22
    previous Kickstarter, and say it's
    showing he already did this for
  • 35:22 - 35:26
    other comics, and the comments
    were positive about receiving the
  • 35:26 - 35:30
    comics. So I know he will deliver
    something, I know people will
  • 35:30 - 35:38
    be happy with the print quality.
    So that's why at mid-day I reposted
  • 35:38 - 35:44
    it everywhere to show my support
    with his work on it, because as far
  • 35:44 - 35:51
    as I understood, the comics will be
    delivered in September. So he will
  • 35:51 - 35:56
    probably have to print them, to
    send them, postal address and
  • 35:56 - 35:59
    all. Of course maybe it's more
    simple than creating them.
  • 36:00 - 36:04
    But I'm really supportive about it.
    [laughs] Because it's probably
  • 36:04 - 36:06
    something, I wouldn't have the time
    to do it myself.
  • 36:07 - 36:12
    Here, to have the stock of all the
    Pepper & Carrot books, go to the
  • 36:12 - 36:19
    post and fix all the address problems and
    all. If I do this, I will not draw. [laughs]
  • 36:19 - 36:24
    PV: So, Dave, what's your big vision?
    On the Patreon page you make mention
  • 36:24 - 36:29
    of this idea of Hereva studio. Can you
    talk a little bit about what that means.
  • 36:29 - 36:33
    Like, if you reach the goal -- what was
    it, tens of thousands of dollars
  • 36:33 - 36:36
    per month? Some very crazy ambitious
    amount.
  • 36:37 - 36:47
    - Yes, yes. I remember because I was still
    with my wife, and I presented her the
  • 36:47 - 36:52
    offline version of the new milestone
    with this crazy goal at the end.
  • 36:53 - 36:58
    But it wasn't that, I think it was like
    5000 dollars for this goal.
  • 36:59 - 37:04
    And she saw it. "You want to make
    a studio with 5000 dollars a month?"
  • 37:04 - 37:11
    [laughs] And I say, "Yes, it's asking
    quite a bit." "Okay, let's do the math,
  • 37:11 - 37:17
    we are in France, you need room,
    apartment, to pay the tax,
  • 37:17 - 37:21
    for people to clean the room."
    And we started to write
  • 37:21 - 37:28
    everything, at the end, we saw it,
    and we saw that the base price
  • 37:28 - 37:32
    for it is maybe this amount per
    month. And it's only a base price,
  • 37:32 - 37:37
    it's even not fancy. And I say,
    okay, well, I have to be realistic,
  • 37:37 - 37:41
    because if it's not realistic, and
    I can't deliver something,
  • 37:41 - 37:45
    it will be very crazy.
  • 37:45 - 37:48
    PV: So, what's the idea? What
    would the studio do?
  • 37:48 - 37:54
    Oh, I think every artist can
    relate to this.
  • 37:54 - 38:01
    In a very pretentious way,
    the goal behind Pepper & Carrot
  • 38:01 - 38:07
    is probably to make something
    as big as a Disney or a Ghibli.
  • 38:08 - 38:14
    But with free culture. I want
    people to [be able to] open
  • 38:14 - 38:18
    [theme] parks, to [be able to] reuse
    merchandising, to [be able to]
  • 38:18 - 38:27
    do movie and TV and series anime.
    And everything. Don't be afraid
  • 38:27 - 38:30
    to reuse the character, to just
    make a little appearance in
  • 38:30 - 38:35
    a movie or something. I would
    like to build something as big.
  • 38:35 - 38:41
    But for the moment I'm alone.
    And this idea is very pretentious.
  • 38:41 - 38:45
    So I just keep it for myself.
    So, the Hereva studio,
  • 38:45 - 38:51
    for the moment, is just the
    project of, the seed of this
  • 38:51 - 38:59
    big thing. It's a studio
    with a 3D artist to make a
  • 38:59 - 39:03
    first animated version.
    Because I believe the
  • 39:03 - 39:07
    animation with voice,
    with acting, with everything,
  • 39:07 - 39:12
    is easier to get far wider
    audience than comics.
  • 39:12 - 39:16
    I love comics, I will still
    do comics, I will still do
  • 39:16 - 39:19
    the episode per month,
    even if I have the studio.
  • 39:20 - 39:22
    I will still create and
    develop the characters.
  • 39:23 - 39:31
    But I want to build aside
    a version easier to see,
  • 39:31 - 39:36
    to watch, for younger
    generation, who see a lot
  • 39:36 - 39:41
    of high quality, high
    definition. Any maybe a comic
  • 39:41 - 39:44
    is not enough anymore
    for them.
  • 39:45 - 39:48
    PV: So really, to take
    Pepper & Carrot to
  • 39:48 - 39:50
    a completely new level.
  • 39:50 - 39:55
    [laughs] Oh, yes, yes.
    It would give a life,
  • 39:55 - 40:00
    give a voice to Pepper. Give
    movement. Give soundtrack.
  • 40:00 - 40:02
    Everything.
  • 40:02 - 40:03
    PV: Stuffed animals.
  • 40:04 - 40:10
    [laughs] Yes, yes. And I'm really
    afraid about this period.
  • 40:10 - 40:14
    Because it will be very hard
    to manage.
  • 40:14 - 40:16
    But I'm really positive it will
    happen.
  • 40:16 - 40:22
    PV: So do you think we're now in
    an era where anyone with
  • 40:22 - 40:26
    talent can create free culture
    and make a living doing it?
  • 40:26 - 40:28
    Are we at that point yet?
  • 40:32 - 40:38
    I wish. I really wish we were.
    It would be pretentious
  • 40:38 - 40:44
    to say I'm an example of this.
    I'm just lucky to be at the
  • 40:44 - 40:49
    right moment with maybe the
    right competencies for this.
  • 40:49 - 40:55
    And maybe it will be a fashion.
    Maybe in one year, or two years
  • 40:55 - 41:01
    I will have no supporters because
    another model will be better
  • 41:01 - 41:09
    for it. So it's hard to say if our
    period is a good period for
  • 41:09 - 41:19
    talents to just live about their
    passion. All of the Patreons
  • 41:19 - 41:25
    and all the ways to fund projects
    are very related to the audience.
  • 41:28 - 41:32
    Even someone who starts and
    have no audience, no base
  • 41:32 - 41:38
    audience, will have a lot of
    difficulty, even if he made or
  • 41:38 - 41:43
    she made the more perfect
    artworks ever.
  • 41:44 - 41:50
    It will grow. Good artwork,
    good quality will always attract,
  • 41:50 - 41:56
    and that's fair, that's how it works.
    But it takes time, it takes really
  • 41:56 - 42:04
    a lot of time. And on my side,
    I started Pepper & Carrot with
  • 42:04 - 42:10
    not a big audience, maybe people
    would laugh at me if I said a big
  • 42:10 - 42:15
    audience. But with maybe people
    who care about my work already.
  • 42:15 - 42:23
    So it's really helped to spread the
    word, to talk about it. And without
  • 42:23 - 42:33
    this base audience, I think I wouldn't
    be at this level on the Patreon on
  • 42:33 - 42:35
    Pepper & Carrot.
  • 42:38 - 42:41
    PV: What would you say to people
    who are trying to do this from
  • 42:41 - 42:45
    scratch, who are trying to build
    a Patreon community like you did.
  • 42:46 - 42:47
    What advice would you give them?
  • 42:48 - 42:51
    The first advice, focusing on quality.
  • 42:52 - 42:56
    And when I say quality, it's not
    technical quality, it's also emotional
  • 42:56 - 43:00
    contents, the storytelling behind
    each piece.
  • 43:00 - 43:07
    Something interesting, to build
    some interest. And they can
  • 43:07 - 43:14
    choose to be generous or not. I don't
    say, go to Creative Commons Attribution
  • 43:14 - 43:21
    because I did. No, this is a personal
    choice. I think if an artist is not
  • 43:21 - 43:26
    comfortable with it, you can still
    even make very good quality,
  • 43:26 - 43:32
    post it for free online. And just
    posting it for free online is
  • 43:32 - 43:39
    already a very big gift in a way.
    I think a lot of artists start to paint
  • 43:39 - 43:45
    and just struggle on the technique
    side, and say, I must find a way
  • 43:45 - 43:50
    to make this face look beautiful
    to attract an audience, and it's
  • 43:50 - 43:56
    not working this way. I think it's
    more about the content and the
  • 43:56 - 44:02
    theme. Even if I'm a technical artist
    I never really cared about the
  • 44:02 - 44:09
    techniques. But I paint, I paint
    every day. So, techniques came,
  • 44:09 - 44:15
    and when you're frustrated, because
    it doesn't look great, you fix things
  • 44:15 - 44:25
    on the way. But without something
    to say, it's easy to just do techniques
  • 44:25 - 44:30
    and say, okay, I will probably start
    to tell things when I will be ready
  • 44:30 - 44:36
    technically. And I see plenty of
    artists that are very gifted,
  • 44:36 - 44:42
    technically, but that have nothing
    to say by the end. Because they
  • 44:42 - 44:46
    just focused on techniques.
    So they do pretty girls,
  • 44:46 - 44:51
    pretty girls, pretty girls, pretty girls.
    "I painted a pretty girl."
  • 44:52 - 44:57
    "Oh, a fan art, oh, a fan art, a fan art."
    They even don't have own images.
  • 44:57 - 45:01
    They have to pick the universe
    of something they saw, because
  • 45:01 - 45:06
    their imagination is empty.
    And yes, I'm very sad for them.
  • 45:06 - 45:11
    Because it feels like empty shell.
    There is nothing inside.
  • 45:11 - 45:14
    The outside is very beautiful,
    the technique is perfect,
  • 45:14 - 45:20
    very impressive. So, that's
    my advice for people who begin
  • 45:20 - 45:26
    with art and trying to make
    a community. Just work
  • 45:26 - 45:27
    on the content.
  • 45:28 - 45:31
    PV: Focus on creating something
    new, something original, right.
  • 45:31 - 45:37
    I mean, if you think about all the
    successful webcomics online now,
  • 45:38 - 45:44
    like XKCD, SMBC, all of those
    great strips. They're all very
  • 45:44 - 45:48
    original ideas, very lovingly
    done, lots of attention to
  • 45:48 - 45:52
    the content, but the art itself,
    the technique, may not even
  • 45:52 - 45:56
    be that amazing in many cases.
    Like, XKCD is stick figures, literally.
  • 45:57 - 46:03
    And yet it has this huge following,
    because the ideas are really beautiful.
  • 46:04 - 46:10
    - I often say to the students
    asking me about email and all,
  • 46:10 - 46:18
    imagine if Terry Pratchett, he's
    not living now, I was taking this
  • 46:18 - 46:22
    example often then. Imagine
    if him was drawing, even stick
  • 46:22 - 46:28
    figures. He would be successful
    in comics. Even if people didn't
  • 46:28 - 46:34
    know his empire of world and
    books. I'm sure an artist like this
  • 46:34 - 46:39
    with only stick figures could also
    be very successful.
  • 46:39 - 46:44
    And after I say, okay, and now imagine
    one of the best painters of
  • 46:44 - 46:51
    every time with nothing to say
    and with no content, and him
  • 46:51 - 46:52
    couldn't be successful.
  • 46:52 - 46:55
    PV: Thank you so much for
    sharing your passion with us
  • 46:55 - 46:59
    and for sharing all your work
    so freely and so generously
  • 46:59 - 47:00
    with the world.
  • 47:00 - 47:03
    - Thank you a lot for your time,
    for this little window on
  • 47:03 - 47:08
    talking about my passion,
    and also for supporting myself.
  • 47:08 - 47:10
    I really appreciate it.
  • 47:10 - 47:11
    PV: Thank you, David.
  • 47:11 - 47:12
    Thanks.
Title:
Passionate Voices Episode 2: David Revoy
Description:

Interview with open source artist David Revoy. Timecodes below the fold. Interview content is Creative Commons CC-0, other licenses noted in the video.

4:34 Early works (age 19)
9:24 The Yin Yang of World Hunger
13:59 Pepper & Carrot
20:38 Showing his setup; Krita
23:21 Making a living from free art
30:05 About that Kickstarter ...
42:38 Advice for artists

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Video Language:
English
Duration:
47:13

English subtitles

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