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www.mathcentre.ac.uk/.../5.6Trigonometric%20Identities.mp4

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    In this video, we're going to be
    looking at basic trig identities
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    and how to use them to solve
    trigonometric equations. Trig
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    equation is an equation that
    involves a trig function or
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    functions. When we solve it,
    what we do is find a value for
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    the trig function and then find
    the angle that corresponds to
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    that particular trig function.
    But what we want to start is
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    with the idea of a right angle
    triangle and go back.
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    To the well known theorem of
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    Pythagoras. So let's begin with
    our right angle triangle. There
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    the right angle in and let's
    label the sides and the angles.
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    So will have this.
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    As a side of length a,
    this is a side of length
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    B and the hypotenuse. The
    side that is opposite the
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    right angle will call C.
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    And our label, this angle here
    the angle a.
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    Now Pythagoras theorem tells us
    that if we take the square of
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    this side. And the square of
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    this side. Add them together.
    We'll get the square of this
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    side, so Pythagoras theorem
    tells us that A squared plus B
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    squared is equal to C squared.
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    Now. Let's divide throughout by
    C squared, divided every term in
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    this equation by C squared.
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    So we have a squared over C
    squared plus B squared over C
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    squared is equal to and this
    side we would have C squared
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    over C squared, but that of
    course is just one.
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    Now we can rewrite A squared
    over C squared as a oversee all
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    squared. And we can do the
    same here with B squared over C
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    squared. We can rewrite that as
    B. Oversee all squared.
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    And it still equal to 1.
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    Let's go back to this
    triangle again.
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    What does a oversee represent?
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    Well, a over C is the side
    opposite to the angle a.
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    Divided by the hypotenuse.
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    And so opposite divided by
    hypotenuses sign. So this, a
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    oversee is sign of a sign of
    the angle A and we have to
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    square it. Now we could write
    it like that, sign a squared,
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    and for the moment I will plus
    and let's have a look at B over
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    C or B is the adjacent side to
    the angle A and C is the
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    hypotenuse, so B oversee is
    adjacent over hypotenuse and
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    that's cosine. So we can replace
    B oversee by cause A and we need
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    to square it still.
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    Equal to 1.
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    Now this notation sign.
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    Squared, I just said sine
    squared, so rather than writing
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    it to sign a squared, which
    might be confused with squaring
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    the a, let's put the square on
    the sign and so the notation for
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    the sign of a times by the sign
    of a is sine squared a written
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    like that plus, and we use
    exactly the same technique cost
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    squared A. Equals 1.
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    Now that is an identity because
    it is true for all angles
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    a like this in a right
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    angle triangle. However.
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    I could have done this for the
    definitions of sine and cosine
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    that come from a unit circle.
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    In which case?
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    This identity would be true for
    all angles a no matter what
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    their size, and that's the case.
    This is a basic trig identity
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    that sine squared of an angle
    plus cost squared of an angle
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    equals 1. It's true for
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    all angles. What developed this
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    identity now? To give
    us two more basic
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    identity's. So let's
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    begin. With sine
    squared A plus cost
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    squared A equals 1.
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    Our basic fundamental identity,
    one that you really must learn
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    and know and come to recognize
    every time that you see it.
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    What I want to do is
    divide everything by this term
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    here cause squared A.
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    So sine squared a divided
    by Cos squared A.
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    Plus cost squared a divided
    by Cos squared a is
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    one over cause squared A.
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    Now, because I've divided
    everything by Cos squared, this
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    is still a true equation. Still
    in fact an identity.
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    So sine squared over cost
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    squared. Will sign over. Cause
    is tan and so this is in
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    fact TAN squared A.
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    Plus cost squared divided by
    Cos squared is just one.
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    Now, one over cause is sick, and
    so we can rewrite this as sex
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    squared A. And so we have
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    another identity. And normally
    we would write this as sex
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    squared a is 1 + 10
    squared a. So there's our second
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    basic fundamental identity
    that's derived directly from
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    sine squared plus cost squared
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    is one. Well, if we
    can divide this equation by Cos
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    squared, surely we can do the
    same thing but with sine
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    squared. So we can divide the
    whole of this equation by sine
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    squared. We start again by
    writing down our basic
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    fundamental identity. Sine
    squared plus cost squared is
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    one. And as we said,
    instead of dividing everything
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    by Cos squared, we're going to
    divide everything by sine
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    squared. So that we
    have everything in the
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    identity divided by sine
    squared. So it's still
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    true for all angles.
    A sine squared divided
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    by sine squared. That's
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    just one. House.
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    Now we've. 'cause squared
    divided by sine squared. So
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    we've caused divided by sign all
    squared and cons divided by sign
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    is just caught.
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    So that is cot squared.
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    A. Equals and here with
    one over sine squared.
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    One over sine is kosach
    and so one over sine
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    squared is cosec squared.
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    And so there we have our
    third fundamental identity, one
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    plus Scott squared is cosec
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    squared. So we've
    now got three basic
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    fundamental identity's. I just
    write them down here in
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    this corner sign square day.
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    Cost Square day.
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    Is one.
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    1. Post
    and squared a is sex
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    squared A and one plus
    cot? Squared a? Is cosec
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    squared A? Now the use that
    we're going to make of these is
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    to help us solve particular
    kinds of trigonometric
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    equations. So first of all,
    let's look at this one 2.
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    10 squared X.
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    Is equal to sex
    squared X.
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    What we need to do is looking
    at this equation related to
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    one of these three identity's
    and it's fairly obvious that
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    this is the one.
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    So what we need to do then is
    get everything in terms of
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    either tans. Or sex.
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    Well, our identity says that's X
    squared is equal to 1 + 10
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    squared. So let's replace the
    sex squared here by 1 + 10
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    squared. So we have two 10
    squared X is equal to 1 plus.
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    10 squared X.
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    And now we can take 10 squared
    away from each side, which will
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    leave us with one 10 squared
    this side and equals 1 there.
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    So now we can take the square
    root of both sides, so Tan X is
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    equal to 1. And let's not forget
    when we take a square root.
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    We've got 2 answers, plus or
    minus one in this case.
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    Now, the one thing that we
    didn't specify at the beginning
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    of this question was what was
    the range of values that we were
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    going to be working with 4X.
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    Well, since we didn't specify at
    the beginning, I think we're
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    entitled to put in any range of
    values that we want. So for the
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    moment, let's say that we're
    going to look at this for X.
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    Between equal to 0 but
    less than 2π.
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    Sotan axes one or minus one.
    Let's sketch the graph.
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    Of tanks between North and 2π,
    so it looks like that.
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    Asymptotes. Like that asymptotes
    and like that.
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    This is 2π this one we know
    is π by 2.
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    This where it crosses the X axis
    is π, and this one here is 3 Pi
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    by two. 10 X equals
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    1. That's one of those
    special angles.
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    45 degrees if we were working in
    degrees or pie by 4 radians. If
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    we're working in radians. So for
    the one bit we want Thai by 4,
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    but where else do we want to be?
    Here's one, and if we go across
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    the tan graph we can see we meet
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    it here. That's the pie by 4
    and we meet it here.
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    And that is going to be in there
    halfway between pie and three Pi
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    by two, and so that is going to
    be at five π by 4. So there's
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    our second answer.
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    Coming from one and then we've
    got the minus one, so let's go
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    across at minus one.
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    Till we meet the graph.
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    There and there.
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    This is half way between pie by
    two and Π, and so that's going
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    to be three π by 4.
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    And this one is halfway between
    three Pi by two an 2π and so
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    that's going to be 7 Pi by 4,
    and so there are.
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    Four solutions to this question.
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    Let's take another example and
    this time I'm going to take one
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    that will make use of one more
    of these particular basic
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    identity's. So two
    sine squared
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    X. Close
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    call sex.
    Equals 1.
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    Now this has got sine squared's
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    in it. And the cause?
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    Well, fairly obviously, I think
    we ought to be using sine
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    squared plus cost. Squared is
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    one. But what do we replace? Do
    we try and replace the cause or
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    do we try and replace the sign?
    We've got a choice. Well, the
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    identity says sign squared plus
    cost squared equals 1.
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    So if it's sine squared that's
    in the identity, then perhaps
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    it's the sine squared that we
    ought to replace. So let's
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    make that replacement instead
    of sine squared.
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    Be'cause sine squared plus cost
    squared is one sign. Squared
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    must be 1 minus Cos squared.
    So in there will write 1
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    minus Cos squared X plus cause
    X equals 1.
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    Multiply out the brackets
    2 - 2 cost
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    squared X plus cause
    X equals 1.
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    Well, if we simplify this, what
    we're going to end up with is a
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    quadratic equation where the
    variable is going to be cause X.
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    So let's move this term minus
    two cost squared X over to this
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    side of the equation. By adding
    two cost squared X to each side
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    so that we get it positive at
    this side. And So what I want to
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    end up with is an equation
    that's equal to 0, so.
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    Equals 0 at this to both
    sides. To cost squared X, take
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    this away from both sides,
    because that's plus cause X, so
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    minus cause X.
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    Take the two away from both
    sides, so that's one. Take away
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    these two is minus one.
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    As we said before, this is
    now just a quadratic.
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    So let's see if we can
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    factorize it. Remembering that
    the variable is cause X, well we
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    want two numbers that will
    multiply together is to give us
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    2 cost squared X, which suggests
    perhaps two Cos X and cause X.
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    We want two numbers that will
    multiply together to give us
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    minus one. Well, let's put ones
    in for the moment and worry
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    about the sign now.
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    If I take 2 cause X times
    by one here, I will get
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    just to cause X.
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    If I take 1 by cause X here I
    will get just cause X and I want
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    to end up with minus Cos X,
    which means I've really got to
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    take away the result of doing
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    this multiplication. So the
    minus sign there and a plus side
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    there. So what does this
    tell us? If this expression is
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    equal to 0, then either 2
    calls X plus one equals 0
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    or cause X.
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    Minus one equals 0. This gives
    us a nice little equation that
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    says cause X is equal to. I'll
    take one away from both sides,
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    so that's minus one and divide
    both sides by two, so cause X is
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    equal to minus 1/2 or.
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    Cause X is equal to 1.
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    And so in order to solve this
    equation at the top, I've now
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    reduced it to solving these two
    much simpler equations at the
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    bottom. So I'll turn over the
    page now and take these two with
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    me. So cause X
    is equal to minus
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    1/2. All.
    Kohl's X is equal to wall.
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    Now again, when we start at
    solving this, we did not have a
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    range of values for Cos X. So
    let's say that again we're going
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    to work with this range of
    values. X is greater than or
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    equal to 0, but less than two
    Pi. What we need to do first is
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    sketch the graph of Cos X in
    that range. So the graph of Cos
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    X in that range looks like that.
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    This is π by 2.
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    This is pie.
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    Three Pi by two
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    and 2π. This is one
    on the Y axis and minus one on
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    the X axis. So what are our
    values? Well, let's take this
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    equation first cause X equals
    one. We go across at one.
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    We've got this value here.
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    X equals 0.
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    And this value here X equals 2π,
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    but. This here says X is
    strictly less than 2π, so
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    if I included it.
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    Be right across it out because
    it's not within the range of
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    values. Let's now have a look
    at this cause X equals minus
  • 20:05 - 20:10
    1/2. Well minus 1/2 is there.
    So let's go across and see
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    where this meets the graph
    there and there.
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    Right, this again, is connected
    with one of those very special
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    angles. If concept X had
    been equal to 1/2, then
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    X would be equal to 60
    degrees or pie by three.
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    That's about there.
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    These curves are symmetric, so
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    this one. Instead of being
    pie by three from there is π
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    by three back from pie.
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    And so this tells us that X is
    equal to 2π by 3.
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    Or it's pie by three on from
    there, which gives us four Pi by
  • 21:05 - 21:11
    three. So there we've got our
    answers. Two of them there, and
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    one of them there.
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    So.
    Let's take another example.
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    Three cop squared X
    is equal to Cosec
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    X. Minus one.
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    So the identity that we want
    is the one that talks to
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    us about cot squared and Cosec
    squared. But which term should
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    we replace now? Let's recall the
    identity is one plus cot
  • 21:54 - 21:58
    squared. X is cosec squared X.
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    Well, as we saw in the last
    example, we want to arrive at a
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    quadratic that we can factorise
    it therefore makes no sense to
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    try and substitute for the Cosec
    'cause to do that we have to get
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    square roots in it.
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    But if we substitute for the cot
    squared, we can do so much
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    better. Because we will just
    have a direct substitution that
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    will involve cosec squared and
    hopefully get a quadratic. So
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    instead of caught squared will
    replace it. By changing this
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    around, that tells us that
    caught squared X is equal to
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    cosine X squared X minus one, so
    that will be 3.
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    Cosec squared X minus
    one is equal to
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    cosec X minus one.
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    Multiply out the brackets.
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    3. Cosec squared
    X minus three. Don't forget when
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    you multiply out brackets, you
    must multiply everything inside
  • 23:12 - 23:18
    the bracket by what's outside,
    so we've got to have the three
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    times by the minus one there
    equals cosec X minus one.
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    Let's get everything on one side
    of the equation so it says
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    equals 0. Keep the square term
    to be the positive term.
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    That makes factorization
    easier, so free KOs X
  • 23:38 - 23:42
    squared X takeaway. This
    code set from each side.
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    And now I've minus three here,
    and I've minus one here. I want
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    to take the minus one over to
    that site, so I have to add 1 to
  • 23:56 - 24:00
    each side, so minus three plus
    One is minus 2.
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    Equals 0.
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    Now. Factorise
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    this equation. The
    variable is kosach, so we're
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    going to have three cosec in
  • 24:16 - 24:22
    here. And cosec X in there
    because that kinds by that will
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    give us that term there three
    cosec squared X. And now I've
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    got the minus two to deal with.
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    Well to itself is 2 times by
    one. If I put the two in here
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    then I'm going to multiply the
    two by the three, and that's
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    going to give me 6, which is a
    very big number in Association
  • 24:44 - 24:48
    with the cosack. I only want
    minus one cosec, so let's put
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    the two in there on the one in
    there. Now I've got to balance
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    the signs I want, minus two
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    here. So one of these has got to
    be negative and I see that
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    what's going to make the
    decision for me. Is this minus
  • 25:04 - 25:09
    cosec X? So I need the bigger
    bit in size to be negative.
  • 25:10 - 25:16
    Which seems to me that the three
    cosec X has got to go with us
  • 25:16 - 25:21
    minus one, so three cosec times
    by minus one is minus three
  • 25:21 - 25:26
    kosek. And then I've got +2
    kocek there gives me the minus
  • 25:26 - 25:28
    the single cosec that I want.
  • 25:29 - 25:34
    Solving a quadratic two brackets
    multiplied together equal 0.
  • 25:34 - 25:41
    That means one of these brackets
    or the other one.
  • 25:42 - 25:45
    Has got to be
  • 25:45 - 25:48
    equal to. 0.
  • 25:50 - 25:57
    So. But this one I
    can take two away from each side
  • 25:57 - 26:04
    and divide by three. So we have
    cosec X is equal to minus two
  • 26:04 - 26:07
    over three or minus 2/3.
  • 26:07 - 26:10
    And here kosek.
  • 26:10 - 26:16
    X is equal to 1, so
    again we've reduced.
  • 26:17 - 26:24
    An equation like this to
    solving two much smaller, much
  • 26:24 - 26:30
    simpler equations. So taking
    these two over the
  • 26:30 - 26:36
    page cosec X is
    minus 2/3 or?
  • 26:36 - 26:40
    Cosec X is one.
  • 26:41 - 26:48
    Now what is cosec? Cosack
    is one over sine X.
  • 26:48 - 26:52
    So let's write
  • 26:52 - 26:59
    that down. If you just
    look at this one over sine X
  • 26:59 - 27:04
    equals 1. While that can only
    mean cynex itself is equal to 1,
  • 27:04 - 27:09
    and if we can turn this upside
    down, we can do the same this
  • 27:09 - 27:14
    side. So turning that back
    upside down, sign X is equal to
  • 27:14 - 27:15
    minus three over 2.
  • 27:17 - 27:22
    Now when we began this equation
    and we began to solve it, we
  • 27:22 - 27:27
    didn't state a range of values
    of X, so let's use the range
  • 27:27 - 27:32
    again that we've been using and
    that is X greater than or equal
  • 27:32 - 27:34
    to 0, but less than 2π.
  • 27:36 - 27:42
    Let's just sketch the graph of
    cynex over that range of values.
  • 27:43 - 27:47
    Graph of Cynex will look like
    that going from North.
  • 27:48 - 27:50
    Through pie by two.
  • 27:51 - 27:52
    Pie.
  • 27:54 - 27:55
    Three π by 2.
  • 27:56 - 28:02
    And 2π and it will range between
    plus one and minus one. So
  • 28:02 - 28:07
    again, if we look at this
    solution here, we can see
  • 28:07 - 28:13
    straightaway. We've got the one
    solution here at X equals π by
  • 28:13 - 28:20
    2. Let's have a look at this
    one. Sign X equals minus three
  • 28:20 - 28:22
    over two. Well, that's here.
  • 28:22 - 28:25
    And of course there's a problem.
  • 28:26 - 28:31
    This doesn't mean the graph
    anywhere. There are no values of
  • 28:31 - 28:33
    X that will produce minus three
  • 28:33 - 28:38
    over 2. Be'cause sign is
    contained between plus one
  • 28:38 - 28:43
    and minus one. That doesn't
    mean that we've done it
  • 28:43 - 28:49
    wrong. All it means is that
    there are no values of X
  • 28:49 - 28:54
    that come from this
    equation, and so the only
  • 28:54 - 28:58
    solutions are those that
    come from this equation
  • 28:58 - 28:59
    here, so this.
  • 29:00 - 29:04
    Is our answer and
    our only answer.
  • 29:05 - 29:07
    Will take one more.
  • 29:07 - 29:15
    Example, this one is cost
    squared X minus sign squared X
  • 29:15 - 29:17
    is equal to 0.
  • 29:19 - 29:22
    Now we've got an identity
    that says cost squared plus
  • 29:22 - 29:26
    sign squared is one, so I
    could choose to replace
  • 29:26 - 29:29
    either the cost squared all
    the sine squared.
  • 29:31 - 29:35
    But The reason I've chosen
    this example is that you can
  • 29:35 - 29:37
    do it another way.
  • 29:38 - 29:41
    So let's have a look at the
  • 29:41 - 29:47
    other way. This is cost
    squared minus sign squared. So
  • 29:47 - 29:54
    in algebra terms it's the
    difference of two squares. It's
  • 29:54 - 30:00
    A squared minus B squared and
    that has a standard
  • 30:00 - 30:03
    factorization of A-B A+B.
  • 30:04 - 30:10
    So this factorizes
    as cause X
  • 30:10 - 30:13
    minus sign X.
  • 30:13 - 30:19
    And cause X plus
    sign X equals 0.
  • 30:21 - 30:28
    So one of these two brackets,
    one or the other, is equal to
  • 30:28 - 30:33
    0, so cause X minus sign X
    equals 0 or.
  • 30:34 - 30:41
    Cause X plus sign
    X equals 0.
  • 30:42 - 30:47
    Let's develop this one first,
    cause X minus sign X equals 0
  • 30:47 - 30:53
    means that they must be the same
    cause X and sign X are the same.
  • 30:55 - 31:01
    Divide both sides by Cos X and
    we get sign over calls which is
  • 31:01 - 31:07
    tan. And so Tan X is equal to
    dividing both sides by Cos X Cos
  • 31:07 - 31:09
    divided by cause is just one.
  • 31:10 - 31:17
    Or Look at this
    one. Take kozaks away from each
  • 31:17 - 31:24
    side and we have sine X is equal
    to minus Cos X. Divide both
  • 31:24 - 31:30
    sides by cause X sign X over
    cause exusia gain tanks and
  • 31:30 - 31:35
    minus cause X divided by Cos X
    is minus one.
  • 31:36 - 31:41
    We've broken that down into
    two separate equations.
  • 31:42 - 31:47
    Let's have a look at how we
    solve them. Again, let's assume
  • 31:47 - 31:51
    that the range of values of X is
    not to pie.
  • 31:52 - 31:56
    And let's sketch the graph of
    tan in that range.
  • 31:57 - 32:02
    Sketches don't have to be
    accurate, just enough to give us
  • 32:02 - 32:08
    a picture of the symmetry of the
    curve to help us solve the
  • 32:08 - 32:15
    equation. Tan X is one we know
    that this is one of those
  • 32:15 - 32:19
    special angles that its 45
    degrees in degrees. But since
  • 32:19 - 32:25
    we're working in radians, it's X
    equals π by 4. In other words,
  • 32:25 - 32:27
    were across here.
  • 32:28 - 32:35
    One there is π by 4,
    halfway between North and pie by
  • 32:35 - 32:38
    two. So again, this is.
  • 32:38 - 32:45
    Pie and the one we want is there
    that will be halfway between pie
  • 32:45 - 32:53
    and three Pi by two. So this is
    going to give us the one that is
  • 32:53 - 32:59
    halfway between pie and three Pi
    by two, five π by 4.
  • 32:59 - 33:02
    With this one, where minus one.
  • 33:03 - 33:08
    So we're down here, meet, sit
    there half way between pie by
  • 33:08 - 33:15
    two and Π, and so X there is
    going to be three π by 4.
  • 33:15 - 33:21
    And meets the curve again here
    halfway between three Pi by two
  • 33:21 - 33:26
    an 2π. So that's going to be 7
    Pi by 4.
  • 33:27 - 33:31
    So by spotting that we could
    factorise this equation, we
  • 33:31 - 33:37
    didn't need to use the
    identity and we came up with
  • 33:37 - 33:38
    these solutions.
  • 33:39 - 33:43
    If you want, you can use the
  • 33:43 - 33:48
    identity. Notice what we get
    here are the all the pie by
  • 33:48 - 33:50
    force if you like.
  • 33:51 - 33:58
    Only old pie by falls pie by 4
    five. PI43 Pi 4 Seven π by 4.
  • 34:00 - 34:04
    So let's have a look at this
    equation again, Cos squared X.
  • 34:05 - 34:08
    Minus sign squared X equals 0.
  • 34:09 - 34:15
    And we're going to use our basic
    trig identity to solve it, so we
  • 34:15 - 34:21
    know that sine squared X plus
    cost squared X is equal to 1.
  • 34:22 - 34:27
    I'm going to replace the sine
    squared here, so let's have a
  • 34:27 - 34:32
    look what is sine squared
    according to our identity sign
  • 34:32 - 34:37
    squared X? If we take away Cos
    squared from each side is 1
  • 34:37 - 34:43
    minus Cos squared X. So I'm
    going to take that, put it in
  • 34:43 - 34:50
    there. Cos squared X minus,
    then a bracket 1 minus
  • 34:50 - 34:53
    Cos squared X.
  • 34:53 - 34:57
    And I use the bracket because
    I'm taking away all of this
  • 34:57 - 35:02
    expression, not just a little
    bit of it, but all of it. So the
  • 35:02 - 35:06
    bracket show that now I need to
    remove the brackets.
  • 35:06 - 35:13
    Cos squared X minus one and
    minus minus gives me a plus.
  • 35:14 - 35:17
    Cos squared X equals 0.
  • 35:18 - 35:23
    So now I've cost squared plus
    cost squared. That's two of
  • 35:23 - 35:26
    them. Two cost squared X equals.
  • 35:26 - 35:33
    Wall by adding this one to both
    sides. Now let me divide by two.
  • 35:34 - 35:37
    Cost squared X is one over 2.
  • 35:38 - 35:43
    Now at this point I could say
    one over 2 and half. That's not
  • 35:43 - 35:47
    .5 and get my Calculator out
    because I'm going to have to
  • 35:47 - 35:48
    take a square root.
  • 35:49 - 35:56
    But I don't want to do that,
    why not? Well, half is a nice
  • 35:56 - 36:02
    number and I happen to know, for
    instance, that sign 30 is 1/2
  • 36:02 - 36:09
    cost, 60 is 1/2. I also know
    that sign of 45 and cause of 45
  • 36:09 - 36:15
    are both one over the square
    root of 2, so there are enough
  • 36:15 - 36:20
    indications here to suggest to
    me that there is a nice
  • 36:20 - 36:24
    relationship. Between the angle
    and the cosine that I'm going to
  • 36:24 - 36:29
    get when I take the square root,
    so I don't want to spoil that
  • 36:29 - 36:34
    relationship by messing it up
    with a lot of decimals through a
  • 36:34 - 36:38
    Calculator. So let's take that
    square root cause of X is one
  • 36:38 - 36:40
    over the square root of 2.
  • 36:41 - 36:47
    But I've taken a square root so
    that means not only must I have
  • 36:47 - 36:50
    plus, but I must have minus.
  • 36:51 - 36:56
    Now we didn't say at the
    beginning what was the range
  • 36:56 - 37:02
    of values of X, so let's take
    the range that we've been
  • 37:02 - 37:05
    working with, namely between
    North and 2π.
  • 37:06 - 37:11
    So a sketch of the graph just to
    help us see where we are.
  • 37:12 - 37:15
    Here. Pie by two.
  • 37:15 - 37:17
    Here pie.
  • 37:19 - 37:25
    Three Pi by two there and 2π
    there and our cosine function
  • 37:25 - 37:28
    ranges between one and minus
  • 37:28 - 37:34
    one. We know that the cosine of
    X is one over Route 2. We know
  • 37:34 - 37:40
    that's 45 degrees or radians π
    by 4, so we know that we're
  • 37:40 - 37:46
    here. Arc PY by 4
    and of course right across there
  • 37:46 - 37:53
    and again halfway between these
    two, so this bit is telling us
  • 37:53 - 37:59
    X is π by 4 or its
    partner is here halfway between
  • 37:59 - 38:05
    three. Pi by two and 2π Seven
    Π by 4.
  • 38:05 - 38:11
    And then 4 - 1 over Route 2,
    we're going to be about there.
  • 38:12 - 38:13
    Go across to the graph.
  • 38:15 - 38:21
    Up to the X axis and again this
    by the symmetry of the curve
  • 38:21 - 38:26
    must be half way between pivi 2
    and Π, and so that gives us
  • 38:26 - 38:28
    three π by 4.
  • 38:29 - 38:34
    And here again, halfway between
    pie and three Pi by two. So
  • 38:34 - 38:39
    again, that gives us five π by
    4. So in solving this equation a
  • 38:39 - 38:45
    different way we've got the same
    set of answers. And again we can
  • 38:45 - 38:50
    recognize them, because these
    are the odd pie by force pie by
  • 38:50 - 38:55
    4, three π by 4, five π by 4,
    and Seven π by 4.
  • 38:56 - 39:00
    So whether we do this solution
    of the equation by.
  • 39:01 - 39:02
    Using this method.
  • 39:03 - 39:08
    Using the identity or the method
    that we had before where we
  • 39:08 - 39:12
    factorized it doesn't matter.
    And that's true in solving any
  • 39:12 - 39:17
    of these trig equations. The
    method that you use shouldn't
  • 39:17 - 39:21
    matter. It should always give
    the same set of answers.
  • 39:22 - 39:28
    But let's just recap where we
    started from these three basic
  • 39:28 - 39:35
    and fundamental identity's sign
    squared X plus cost squared X
  • 39:35 - 39:37
    is equal to 1.
  • 39:38 - 39:40
    1
  • 39:40 - 39:47
    plus. Hot
    squared X is equal
  • 39:47 - 39:51
    tool cosec squared X.
  • 39:52 - 40:00
    And 1 + 10 squared X
    is equal to sex squared X.
  • 40:00 - 40:03
    Those are our three
    fundamental trigonometric
  • 40:03 - 40:08
    identities, and they must be
    learned. They must be known,
  • 40:08 - 40:13
    and you must be able to
    recognize them whenever you
  • 40:13 - 40:14
    see them.
Title:
www.mathcentre.ac.uk/.../5.6Trigonometric%20Identities.mp4
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