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← Where Does Displacement Happen - Interactive 3D Graphics

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Showing Revision 2 created 05/25/2016 by Udacity Robot.

  1. A question for you. Where does the displacement of the surface happen. That is,
  2. which part of the pipeline deforms and shifts the surface itself? Is it the
  3. vertex shader, during rasterization, the fragment shader, or the Z-buffer?
  4. There's only one part of the pipeline that can do this sort of operation.