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All the Slender Ladies: Body Diversity in Video Games

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    At their annual BlizzCon event in 2014
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    the wildly successful game studio
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    Blizzard Entertainment showed off a new
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    game they had in the works called Overwatch.
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    And from that first reveal it was clear
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    the appeal of Overwatch
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    resided in its cast of characters:
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    a diverse assortment of heroes, each with
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    unique traits and abilities.
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    The roster revealed at BlizzCon included
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    men and women,
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    sentient robots, and super intelligent gorillas.
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    However, for all
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    apparent variety and diversity
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    in the heroes Blizzard showed off at
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    the game's debut, there wasn't much
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    diversity to be seen in the body types
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    represented by the female heroes.
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    The male characters introduced that day
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    included the towering knight Reinhardt,
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    the sturdy engineer Torbjorn,
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    the agile archer Hanzo,
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    and the hulking simian scientist, Winston,
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    among others.
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    The five female characters introduced
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    consisted of the slender adventurer, Tracer
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    the slender healer, Mercy
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    the slender support character, Symmetra
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    the slender sniper, Widowmaker
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    and the slender but well-armored
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    security chief, Pharah.
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    Overwatch was hardly alone in
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    having all of its female characters
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    share a similar physique.
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    In Ultra Street Fighter IV
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    characters such as Dhalsim, Hakan, E. Honda
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    Rufus, and Vega
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    represent a significant range
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    of male body types.
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    Looking at the roster
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    of female characters, however
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    while some may be
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    a bit taller than others, or have
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    ...slightly larger thighs, not one of
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    them represents a notable departure
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    from the slender body type that has been
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    established as the standard of
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    conventional female attractiveness.
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    Similiarly, when we look at the
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    champions on offer in the hugely popular
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    MOBA, League of Legends, we see the
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    designers employing a wonderful range of
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    body shapes and proportions across
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    dozens of male characters, from the
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    classic muscular warrior physique of Taric,
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    to the hefty beer belly of Gragas,
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    to the cartoonishly disproportionate
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    body of Dr. Mundo.
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    There isn't any one
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    male body type that is presented as the
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    standard default male body type, and the
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    value of these characters is definitely not
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    connected to their sexual desirability.
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    But when we look at the female heroes,
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    there is nothing approaching the
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    diversity we see on the male side of the roster.
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    There are few noteworthy variations from
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    the standard.
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    Illaoi is somewhat more muscular
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    than many of the female characters
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    Jinx has smaller breasts
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    and there’s the cute, gnome-like Tristana.
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    But the overwhelming majority of female
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    characters make it clear that
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    a slender figure with prominent breasts
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    is viewed as the standard
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    for female character design.
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    Likewise, in Dota 2, male heroes can be
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    handsome or comical
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    outlandish or grotesque,
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    while female heroes are
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    mostly relegated to being standard
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    humanoid characters with conventionally
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    attractive facial features.
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    Where are all the female rock creatures,
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    skeletal priests, and...
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    whatever this thing is?
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    This isn't just an issue in fighting
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    games, MOBAs, and other titles that give
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    players a range of characters to choose from.
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    Female characters across the board
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    are often limited to that same specific
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    body type.
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    "I should kill you."
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    "Doing all right there?"
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    (singing)
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    "Stay away from her!"
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    "Sure you want to let him go?"
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    (singing) "You are..."
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    "And this guy wants me to trust him..."
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    It's as if male characters are free to
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    embody whatever physique best
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    communicates their personality or abilities.
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    But when it comes to the
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    designs of female characters,
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    that kind of imagination and creativity
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    often doesn't seem to exist.
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    Rather than seeing
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    such an exciting range of female
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    characters, we mostly get the same body
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    type, over and over again:
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    one designed to be sexually appealing
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    to the presumed straight male player.
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    This reliance on the same
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    same body type for so many female characters
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    isn't just boring;
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    it's harmful.
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    It links our value as human beings
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    within the culture
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    to our desirability to men,
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    and it reinforces our culturally-influenced ideas
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    about who gets to be considered desirable
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    and who doesn't.
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    The problem is exacerbated
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    by the fact that when we do
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    see representations of women
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    with different body types,
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    they're often presented as
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    a joke, as in Fat Princess,
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    (fart noises)
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    or they're pathologized and presented as
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    a twisted transgression
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    of the established feminine ideal
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    as in the case of the
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    evil, lesbian, psychopath, Jo Slade
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    in Dead Rising.
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    "Let’s see just how shameless you are,
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    you dirty little skank!
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    Say hello to my little friend!”
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    “Oh, no.. not again!”
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    When the majority of the women who
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    populate these game worlds are designed
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    from the same narrow template, the problem
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    isn't just what we're seeing in games:
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    it's what we're not seeing.
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    The fact that fat women,
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    and women with different body shapes
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    aren't featured in these worlds,
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    reinforces the false notion that these
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    women are less valuable, and less worthy
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    of recognition, than those women whose
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    bodies come closer to matching the
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    cultural beauty standard.
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    These limitations on creativity when it comes
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    to female characters don't stop with
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    body type.
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    We also don't see the same
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    range of ages commonly represented as
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    we do with male characters.
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    It's not unheard of to see
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    male soldiers, fighters, and heroes
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    who appear to be in their 40s, 50s, and even older.
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    "You're right."
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    Playable female characters, on the other hand,
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    are almost always young;
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    and it's for the same reason
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    that so many of them
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    have the same body type.
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    They're intended to be sexually appealing
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    to straight male players.
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    The result is that we have
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    plenty of representations of male
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    characters who communicate that men
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    can continue to be active, vital, and
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    powerful over the course of their lives.
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    Meanwhile, the absence of older, playable
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    female characters wrongly suggests that
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    women's value is tied directly to their
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    beauty and youth, and that when they
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    are older, that value is all used up.
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    There aren't many good examples of
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    prominent, positive representations of
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    women with different body types in major
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    contemporary games. In Life is Strange,
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    there’s the minor character Alyssa, a
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    classmate of Max, the protagonist.
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    “I didn't know you were a
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    sci-fi geek like us.
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    What’s your favorite?”
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    In Assasin’s Creed Syndicate, there’s
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    Agnes MacBean, owner of the train which
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    becomes the heroes’ base of operations.
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    "And may I present to you,
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    Agnes and Bertha: lady and locomotive.”
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    And in Star Wars:
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    Knights of the Old Republic II,
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    Kreia is a great example of a capable,
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    powerful, older, female character.
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    “I am Kreia, and I am your rescuer.
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    As you are mine.”
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    Let's go back to Overwatch for a moment.
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    Since that initial reveal, a few female
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    heroes have been added to the roster.
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    There’s Mei and Zarya, both of whom have
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    body types that are notably different
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    from those of the originally announced
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    female characters.
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    "Ana, reporting for duty."
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    And more recently, Blizzard announced
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    the game's next hero, Ana, who is both
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    an older woman and a woman of color.
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    These characters are welcome and
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    encouraging additions, but really they're
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    just a start. Game developers need to
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    continue to actively working towards
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    creating the same range and diversity of
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    female body representations that we see
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    among male characters.
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    When female characters' bodies
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    are liberated from the need
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    to uphold narrow, limiting cultural
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    beauty standards, the resulting range
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    of representations can not only make
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    games themselves more interesting,
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    it can encourage us
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    to see all women as the
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    desirable, valuable, autonomous,
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    fully human individuals that we are.
Title:
All the Slender Ladies: Body Diversity in Video Games
Description:

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Video Language:
English
Team:
Feminist Frequency
Duration:
07:25

English subtitles

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