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More Mouse Interaction (Video Version)

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    In our last talk-through,
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    we showed how you can animate
    a ball bouncing off the walls
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    using the draw function and if statements.
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    Let's review.
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    First, we set up some initial variables
    for position and speed of a ball.
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    Then, in the draw function,
    which is that special function
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    that gets called over and over
    when your program is running,
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    we repaint the background
    and draw an ellipse on the canvas
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    and we position that ellipse
    based on the position variable
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    and the speed
    and how they affect each other.
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    Now, without if statements,
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    our ball just kept on going
    forever and ever,
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    or until we pressed restart.
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    So we added two if statements down here
    to check and see
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    if the ball was near
    the right side of the screen
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    or the left side of the screen,
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    and if so, we change the speed
    to be positive or negative
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    so that the ball
    basically would bounce back.
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    So now we just have this ball,
    bouncing back and forth forever.
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    So that was pretty cool,
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    and there's a lot
    of really cool animations
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    that we can make with that.
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    But now, I want to add user interaction
    to this program.
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    See, right now,
    this program's like a TV show.
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    if you gave it to a friend,
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    and your friend didn't know
    how to program,
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    they couldn't really interact with it.
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    All they could do is watch it,
    which is cool,
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    but it's a lot more cool
    if they could actually do something.
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    So, let's give the user
    some ways to control it.
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    Remember earlier, we learned
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    about two special global variables
    called mouseX and mouseY.
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    Those variables return numbers
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    that tell us about the current position
    of the user's mouse
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    and they're a great way
    to make a program more interactive.
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    So, let's see. How can we use them?
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    Well, we should use them
    inside the draw function somewhere.
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    Because that's the only code
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    that's called over and over
    as the program runs.
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    Everything outside of draw
    is only called once,
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    when the program first starts.
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    So, it doesn't make sense
    to use mouseX and mouseY there.
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    The user hasn't had a chance
    to interact with it.
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    In draw, we're drawing the ball
    200 pixels down the screen right now.
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    How about we just replace
    that with mouseY?
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    Because that is the y position, right?
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    This way it will just add the y position
    dependent on where the user's y is.
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    Right? So check this out.
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    By just moving my cursor up and down,
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    I can change the line
    that the ball moves along.
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    That's pretty cool.
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    But I want to use mouseX, too.
    So, how should I use that?
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    Well, why don't we just make another ball
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    and have that ball going
    in the opposite direction: up and down.
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    And there we'll just have
    the user control the x position of that.
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    So we kind of just do the reverse.
    We'll say ellipse mouseX position 50 50.
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    Alright? Check this out!
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    I've got these two balls that I control,
    and going in perpendicular directions.
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    But, I'm still not happy.
    I want to give the user even more control.
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    I want to give the user the power
    to start up the second ball.
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    To actually bring it into existence,
    just by pressing their mouse.
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    Well, then I need to figure out
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    how to tell that the user
    is pressing their mouse.
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    Thankfully, we have a super special
    Boolean variable for just that.
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    It's called mouseIsPressed
    and we can use it inside an if statement.
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    So, let's see. This is our second ball.
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    So we can say if mouseIsPressed,
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    and then we'll move
    the ellipse colon to there.
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    So, what this is doing here,
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    is telling the program
    that we only want to draw this ellipse
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    if this is true and mouseIsPressed
    will only be true
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    if the user is pressing their mouse.
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    So, let's try it. Ta da!
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    So now I can make the ball appear
    whenever I press.
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    So it's zooming in
    from this parallel universe.
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    In! In! In! It's awesome!
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    So, the interesting thing
    about this variable mouseIsPressed
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    is that it changes based on
    what the user does
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    not based on what our program does.
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    and since the draw function
    gets called repeatedly over and over,
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    the output of our program
    will change over time
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    just with a little bit of user input.
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    With the combined power
    of if statements and mouseIsPressed,
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    you have everything you need
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    to make awesome things like buttons,
    and drawing programs.
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    Woo hoo!
Title:
More Mouse Interaction (Video Version)
Description:

This is just a screen grab of our interactive coding talk-through, prepared to make captioning and translation easier. It is better to watch our talk-throughs here:
https://www.khanacademy.org/cs/programming/

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Video Language:
English
Duration:
04:29

English subtitles

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