Not everything in life is a game | André Pase | TEDxLaçador
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0:07 - 0:09How is everyone?
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0:09 - 0:12I'm going to talk a little bit
about this here, -
0:13 - 0:17which is something
that looks fun, looks simple, -
0:17 - 0:19but which has taken me
to many places in the world. -
0:20 - 0:21It seems a little funny
-
0:21 - 0:25that someone who likes games, like me,
is giving this talk today, -
0:25 - 0:29and it sounds like, "Wow, Pase is here,
but he's sort of against this." -
0:29 - 0:30Quite the opposite!
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0:30 - 0:34It's because I like games, it's because
I believe that this is a different medium -
0:34 - 0:37that I'm here to share
some of my concerns with you. -
0:37 - 0:39To understand a little about this journey
-
0:39 - 0:42and to understand
why I have these concerns, -
0:42 - 0:44I need to go back in time with you all.
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0:45 - 0:48A long time ago, in the '80s,
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0:48 - 0:51a beige entity with a monochrome monitor
-
0:51 - 0:55arrived at my house,
at school, in many places, -
0:55 - 0:58and we had classes with strange names
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0:58 - 0:59like "Computing Class"
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0:59 - 1:01or "Introduction to Computing."
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1:01 - 1:03Back then, we learned how to program.
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1:03 - 1:06Maybe some of you here
learned languages like Basic, -
1:06 - 1:08which seemed totally strange.
-
1:08 - 1:11But from the moment
that we faced some challenges, -
1:11 - 1:15we started to tame the machine,
to understand the machine. -
1:15 - 1:16For example,
-
1:16 - 1:21I lost my fear of the computer
with something called "Logo," -
1:21 - 1:24a language which had a little turtle
which I needed to move. -
1:24 - 1:28It was super simple, I'd give it
some logical commands, like PD 15, -
1:28 - 1:30make it turn around.
-
1:30 - 1:33I was basically learning
a bit about calculus -
1:33 - 1:36and also a bit about logic.
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1:36 - 1:39Despite falling flat
on my face a few times, -
1:39 - 1:41I was learning to talk with the machine.
-
1:41 - 1:45I was learning to look at
and talk to that strange entity. -
1:45 - 1:49The problem is that the moment
computers got closer to us - -
1:49 - 1:52today we've got our tablets handy,
we're surrounded by many things - -
1:52 - 1:55the problem is just
when computing advanced, -
1:55 - 1:59we ended up being more seduced
by operating systems, -
1:59 - 2:01by one specific program or another,
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2:01 - 2:03and we ended up adopting
ready-made things. -
2:03 - 2:05We stopped programming,
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2:05 - 2:07we stopped trying to talk
with the machine. -
2:07 - 2:09We lost the chance to learn,
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2:09 - 2:12and not only this -
and I say this as a journalist - -
2:12 - 2:16we lost the chance to learn
how to communicate with the machine. -
2:16 - 2:20Well, I'm seeing a similar problem
with electronic games. -
2:20 - 2:26I'm passionate about this subject,
so pardon my enthusiasm. -
2:26 - 2:29The electronic game
is one of the most fascinating mediums. -
2:29 - 2:33The electronic game - you've surely seen
someone playing "Candy Crush," -
2:33 - 2:36"Angry Birds," or even
the little snake game on their phone. -
2:36 - 2:40If somebody suddenly distracts you
or you lose your connection ... -
2:40 - 2:41Man! You lose it all!
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2:41 - 2:46It’s because the game is based on fun,
on our desire to play, -
2:46 - 2:48and, most of all, it's based on our focus,
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2:48 - 2:51it's based on our concentration
on what we're doing, -
2:51 - 2:56This concentration on what we're doing
is very important nowadays. -
2:57 - 3:02When we're no longer concerned
about attention from others, -
3:02 - 3:07but more about what they're seeing,
thinking, and reflecting on what we do. -
3:07 - 3:09Well, this is something awesome,
-
3:09 - 3:12games can transmit
really super cool messages, -
3:12 - 3:14be it "The Beatles: Rock Band"
to tell their story, -
3:14 - 3:17be it "Sim City" to make
us think about cities. -
3:17 - 3:19We have an infinite number
of cool game apps. -
3:19 - 3:24The problem is when we try
to bring this into our lives, -
3:24 - 3:27when we take this motivation
-
3:27 - 3:30and try to bring it into our work,
into our daily routine, -
3:31 - 3:32it doesn't always work.
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3:33 - 3:35And this concerns me a little.
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3:36 - 3:39Maybe some of you
have already heard this little word, -
3:39 - 3:40one of these fashionable words,
-
3:40 - 3:43"gamification,"
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3:43 - 3:46or as a clumsy translation
into Portuguese, "gamificação." -
3:46 - 3:51This has to do with games,
this derives from games, -
3:51 - 3:53but it's a little different.
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3:53 - 3:55What is gamification?
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3:55 - 3:57It's when I take rules, establish rules,
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3:57 - 4:04establish the mechanics,
scores, goals, and rewards -
4:04 - 4:07inside a process, a work sequence,
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4:07 - 4:11an evaluation, a production of material,
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4:12 - 4:14a correction of student exercises.
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4:14 - 4:17It's using some game mechanics
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4:17 - 4:19inside a process.
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4:20 - 4:24It seems like a game, looks like a game,
but it's a little different. -
4:24 - 4:27That's fine up to that point.
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4:28 - 4:30Yesterday, you heard
great stories about using games, -
4:30 - 4:33using exercises to motivate people.
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4:33 - 4:36Today, you're going to be seeing
some more cool things. -
4:36 - 4:38I like remembering some situations.
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4:38 - 4:40You know the classic situation:
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4:40 - 4:43you do your homework well
and get a star on your report card. -
4:43 - 4:45Or what we remember every December:
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4:45 - 4:50those who behave well throughout the year
get presents from Santa Claus. -
4:50 - 4:52In other words, there's a motivation.
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4:52 - 4:54We're motivated by this.
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4:54 - 4:58The problem is when I take
this idea of process, -
4:58 - 5:04of a rule, of a game,
apply it to a particular job, -
5:04 - 5:07and I don't always end up finding
-
5:07 - 5:10a cool way, a fun way,
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5:10 - 5:12a way that makes me want
to participate in this process. -
5:12 - 5:15I was speaking to a company this week,
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5:15 - 5:17and I heard some funny comments -
-
5:17 - 5:20it reminds me of when
someone takes a tablet, -
5:20 - 5:24sets it up, loads it with a lot of PDFs,
-
5:24 - 5:27gives it to an employee
and says, "Here it is: mobile learning!" -
5:27 - 5:30No, guys! This is "slave learning!"
-
5:30 - 5:33I feel sorry for those having to read it
without any guidance, -
5:33 - 5:35without any forethought
of how that could be applied. -
5:35 - 5:39Well, when we look
at this question of gamification, -
5:39 - 5:41what makes me a little concerned
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5:41 - 5:45is that if we live in a world of goals,
a world of credits, -
5:45 - 5:47when we sometimes buy very simple things,
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5:47 - 5:49we're not thinking
of the discount we receive, -
5:49 - 5:54but of the credits
that we can exchange one day. -
5:54 - 5:55We're always thinking of credits.
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5:55 - 6:00We have goals at work,
things to accomplish, -
6:00 - 6:03products to sell, customers to please.
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6:03 - 6:09And this is where games enter to motivate,
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6:09 - 6:11to make this process enjoyable.
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6:12 - 6:15Except that it doesn't always
happen that way. -
6:15 - 6:18And what's worse,
what concerns me a little -
6:18 - 6:22is that when we put
game dynamics in our work, -
6:22 - 6:25we don't always understand
our employee's nature, -
6:25 - 6:27our coworker's nature,
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6:27 - 6:30to understand and use
all these mechanics for stimulation. -
6:30 - 6:36I look kind of astonished and mindful
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6:36 - 6:41when I see that I'm, in fact,
putting someone on the same path, -
6:41 - 6:43to do the same work,
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6:43 - 6:46and what's worse, I'm creating competition
out of a game situation -
6:46 - 6:49which might not always be a competition.
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6:49 - 6:51Then my second point of concern -
-
6:51 - 6:54sorry, but this is directed more
to those who already play a little. -
6:54 - 6:58When one plays video games,
as much as I have to - -
6:58 - 7:01I'll take Mario Bros. as an example -
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7:01 - 7:03I have to pass a level
and save the princess, -
7:03 - 7:05even if they tell me at the end,
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7:05 - 7:08"Sorry, but your princess
is in the next castle" and you carry on. -
7:08 - 7:12What troubles me is that even though
a video game has an objective, rules, -
7:12 - 7:14steps to complete -
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7:15 - 7:17like we saw just now -
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7:17 - 7:19everyone thinks differently.
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7:19 - 7:21If I give the same game to you,
-
7:21 - 7:24if I give you the snake game
or "Angry Birds," or whatever, -
7:24 - 7:26each one of you will play
in a different way. -
7:26 - 7:30And the main problem is that
when I apply gamification metrics -
7:30 - 7:31to somebody's work,
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7:31 - 7:33I'm frequently treating them
in the same way. -
7:33 - 7:36I'm not valuing the fact
that maybe this person -
7:36 - 7:38may not want to complete
the task so quickly -
7:38 - 7:42only to get a score, only to beat
the company's monthly goal, -
7:42 - 7:44take their mind off their work,
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7:44 - 7:47stop thinking the way they have to think.
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7:47 - 7:51What concerns me is that
when we set goals, when we set rules, -
7:51 - 7:54when we set a very specific system,
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7:55 - 7:57we're impeding creativity.
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7:57 - 7:59This "We are Humanity" here behind me
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7:59 - 8:01goes down the drain.
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8:01 - 8:06And what's worse, a system of gamification
doesn't often take into account -
8:06 - 8:08that there are times in my life
-
8:08 - 8:12that to work less
and earn less is to live more -
8:12 - 8:15Because I want to be able
to do a task in a cool way, -
8:15 - 8:17in a thoughtful way;
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8:17 - 8:18I want to do it creatively.
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8:18 - 8:23I feel concerned about the way
we're losing creativity. -
8:23 - 8:28I feel very concerned that once in a while
we see proposals, gamification ideas, -
8:28 - 8:31and the problem is that we're actually
using a technology -
8:31 - 8:34that was supposed to be used
to give us other ways - -
8:34 - 8:37we just saw with neuroscience,
which was so cool, -
8:37 - 8:39we saw various cool ideas yesterday -
-
8:39 - 8:42and I'm using this as a tool
that's enslaving mankind, -
8:42 - 8:46and what's worse,
it's making me feel like a hamster -
8:46 - 8:49running around in that little wheel -
produce, produce, produce - -
8:49 - 8:51thinking that I'm having a good time
-
8:51 - 8:55because I have the idea that my life
has been transformed into a game. -
8:55 - 8:58And what's worse, I'm not the one
who's playing this game. -
8:58 - 9:00The one who's playing
is the one who's controlling. -
9:00 - 9:02If you remember the film "Metropolis,"
-
9:02 - 9:05it's a little like
the message from the film, -
9:05 - 9:08except that it looks like
"Mario Bros." or "Angry Birds," -
9:08 - 9:10and this troubles me a little.
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9:10 - 9:13At the end of the day, what I'm thinking
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9:13 - 9:16is that when we finally have the chance
to create great things, -
9:16 - 9:19when we finally have the chance
to use the electronics, -
9:19 - 9:22to be humanity through a tool,
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9:22 - 9:24to see, to motivate people to use this
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9:24 - 9:28and make it in a way that they have fun
and work together cooperatively, -
9:28 - 9:30I'm competing for myself,
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9:30 - 9:33I'm only using it to reach my goal,
not thinking about the other person, -
9:33 - 9:36and even worse, I'm forgetting two things:
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9:36 - 9:39the first is that I work much better
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9:39 - 9:42when I'm enjoying what I do, when I want.
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9:42 - 9:45We don't play just because
we're obliged to; -
9:45 - 9:46we play because we like to.
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9:46 - 9:50It's because we want to solve a problem,
and this is our motivation, -
9:50 - 9:53to have fun, to solve this problem.
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9:53 - 9:55And my other bigger concern
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9:55 - 9:58is that finally when we could
use this to motivate people -
9:58 - 10:00so that we can play together,
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10:00 - 10:02we then play separately.
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10:02 - 10:03And you know very well
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10:03 - 10:07that when we play together,
play cooperatively, and have fun, -
10:07 - 10:09we share knowledge,
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10:09 - 10:11and that's what makes us humanity.
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10:11 - 10:12Thank you very much.
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10:12 - 10:13(Applause)
- Title:
- Not everything in life is a game | André Pase | TEDxLaçador
- Description:
-
The incorporation of game mechanics through the process of "gamification" can be a good idea, but, unfortunately, it sometimes makes the "player" seem like little more than a hamster, running forever in the same place.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
- Video Language:
- Portuguese, Brazilian
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 10:21
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft approved English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador | ||
Theresa Ranft edited English subtitles for Nem tudo na vida é jogo | André Pase | TEDxLaçador |