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← Not everything in life is a game | André Pase | TEDxLaçador

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Showing Revision 213 created 04/09/2019 by Theresa Ranft.

  1. How is everyone?

  2. I'm going to talk a little bit
    about this here,
  3. which is something
    that looks fun, looks simple,
  4. but which has taken me
    to many places in the world.
  5. It seems a little funny
  6. that someone who likes games, like me,
    is giving this talk today,
  7. and it sounds like, "Wow, Pase is here,
    but he's sort of against this."
  8. Quite the opposite!
  9. It's because I like games, it's because
    I believe that this is a different medium
  10. that I'm here to share
    some of my concerns with you.
  11. To understand a little about this journey
  12. and to understand
    why I have these concerns,
  13. I need to go back in time with you all.
  14. A long time ago, in the '80s,
  15. a beige entity with a monochrome monitor
  16. arrived at my house,
    at school, in many places,
  17. and we had classes with strange names
  18. like "Computing Class"
  19. or "Introduction to Computing."
  20. Back then, we learned how to program.
  21. Maybe some of you here
    learned languages like Basic,
  22. which seemed totally strange.
  23. But from the moment
    that we faced some challenges,
  24. we started to tame the machine,
    to understand the machine.
  25. For example,
  26. I lost my fear of the computer
    with something called "Logo,"
  27. a language which had a little turtle
    which I needed to move.
  28. It was super simple, I'd give it
    some logical commands, like PD 15,
  29. make it turn around.
  30. I was basically learning
    a bit about calculus
  31. and also a bit about logic.
  32. Despite falling flat
    on my face a few times,
  33. I was learning to talk with the machine.
  34. I was learning to look at
    and talk to that strange entity.
  35. The problem is that the moment
    computers got closer to us -
  36. today we've got our tablets handy,
    we're surrounded by many things -
  37. the problem is just
    when computing advanced,
  38. we ended up being more seduced
    by operating systems,
  39. by one specific program or another,
  40. and we ended up adopting
    ready-made things.
  41. We stopped programming,
  42. we stopped trying to talk
    with the machine.
  43. We lost the chance to learn,
  44. and not only this -
    and I say this as a journalist -
  45. we lost the chance to learn
    how to communicate with the machine.
  46. Well, I'm seeing a similar problem
    with electronic games.
  47. I'm passionate about this subject,
    so pardon my enthusiasm.
  48. The electronic game
    is one of the most fascinating mediums.
  49. The electronic game - you've surely seen
    someone playing "Candy Crush,"
  50. "Angry Birds," or even
    the little snake game on their phone.
  51. If somebody suddenly distracts you
    or you lose your connection ...
  52. Man! You lose it all!
  53. It’s because the game is based on fun,
    on our desire to play,
  54. and, most of all, it's based on our focus,
  55. it's based on our concentration
    on what we're doing,
  56. This concentration on what we're doing
    is very important nowadays.
  57. When we're no longer concerned
    about attention from others,
  58. but more about what they're seeing,
    thinking, and reflecting on what we do.
  59. Well, this is something awesome,
  60. games can transmit
    really super cool messages,
  61. be it "The Beatles: Rock Band"
    to tell their story,
  62. be it "Sim City" to make
    us think about cities.
  63. We have an infinite number
    of cool game apps.
  64. The problem is when we try
    to bring this into our lives,
  65. when we take this motivation
  66. and try to bring it into our work,
    into our daily routine,
  67. it doesn't always work.
  68. And this concerns me a little.
  69. Maybe some of you
    have already heard this little word,
  70. one of these fashionable words,
  71. "gamification,"
  72. or as a clumsy translation
    into Portuguese, "gamificação."
  73. This has to do with games,
    this derives from games,
  74. but it's a little different.
  75. What is gamification?
  76. It's when I take rules, establish rules,
  77. establish the mechanics,
    scores, goals, and rewards
  78. inside a process, a work sequence,
  79. an evaluation, a production of material,
  80. a correction of student exercises.
  81. It's using some game mechanics
  82. inside a process.
  83. It seems like a game, looks like a game,
    but it's a little different.
  84. That's fine up to that point.
  85. Yesterday, you heard
    great stories about using games,
  86. using exercises to motivate people.
  87. Today, you're going to be seeing
    some more cool things.
  88. I like remembering some situations.
  89. You know the classic situation:
  90. you do your homework well
    and get a star on your report card.
  91. Or what we remember every December:
  92. those who behave well throughout the year
    get presents from Santa Claus.
  93. In other words, there's a motivation.
  94. We're motivated by this.
  95. The problem is when I take
    this idea of process,
  96. of a rule, of a game,
    apply it to a particular job,
  97. and I don't always end up finding
  98. a cool way, a fun way,
  99. a way that makes me want
    to participate in this process.
  100. I was speaking to a company this week,
  101. and I heard some funny comments -
  102. it reminds me of when
    someone takes a tablet,
  103. sets it up, loads it with a lot of PDFs,
  104. gives it to an employee
    and says, "Here it is: mobile learning!"
  105. No, guys! This is "slave learning!"
  106. I feel sorry for those having to read it
    without any guidance,
  107. without any forethought
    of how that could be applied.
  108. Well, when we look
    at this question of gamification,
  109. what makes me a little concerned
  110. is that if we live in a world of goals,
    a world of credits,

  111. when we sometimes buy very simple things,
  112. we're not thinking
    of the discount we receive,
  113. but of the credits
    that we can exchange one day.
  114. We're always thinking of credits.
  115. We have goals at work,
    things to accomplish,
  116. products to sell, customers to please.
  117. And this is where games enter to motivate,
  118. to make this process enjoyable.
  119. Except that it doesn't always
    happen that way.
  120. And what's worse,
    what concerns me a little
  121. is that when we put
    game dynamics in our work,
  122. we don't always understand
    our employee's nature,
  123. our coworker's nature,
  124. to understand and use
    all these mechanics for stimulation.
  125. I look kind of astonished and mindful
  126. when I see that I'm, in fact,
    putting someone on the same path,
  127. to do the same work,
  128. and what's worse, I'm creating competition
    out of a game situation
  129. which might not always be a competition.
  130. Then my second point of concern -
  131. sorry, but this is directed more
    to those who already play a little.
  132. When one plays video games,
    as much as I have to -
  133. I'll take Mario Bros. as an example -
  134. I have to pass a level
    and save the princess,
  135. even if they tell me at the end,
  136. "Sorry, but your princess
    is in the next castle" and you carry on.
  137. What troubles me is that even though
    a video game has an objective, rules,
  138. steps to complete -
  139. like we saw just now -
  140. everyone thinks differently.
  141. If I give the same game to you,
  142. if I give you the snake game
    or "Angry Birds," or whatever,
  143. each one of you will play
    in a different way.
  144. And the main problem is that
    when I apply gamification metrics
  145. to somebody's work,
  146. I'm frequently treating them
    in the same way.
  147. I'm not valuing the fact
    that maybe this person
  148. may not want to complete
    the task so quickly
  149. only to get a score, only to beat
    the company's monthly goal,
  150. take their mind off their work,
  151. stop thinking the way they have to think.
  152. What concerns me is that
    when we set goals, when we set rules,
  153. when we set a very specific system,
  154. we're impeding creativity.
  155. This "We are Humanity" here behind me
  156. goes down the drain.
  157. And what's worse, a system of gamification
    doesn't often take into account
  158. that there are times in my life
  159. that to work less
    and earn less is to live more
  160. Because I want to be able
    to do a task in a cool way,
  161. in a thoughtful way;
  162. I want to do it creatively.
  163. I feel concerned about the way
    we're losing creativity.
  164. I feel very concerned that once in a while
    we see proposals, gamification ideas,
  165. and the problem is that we're actually
    using a technology
  166. that was supposed to be used
    to give us other ways -
  167. we just saw with neuroscience,
    which was so cool,
  168. we saw various cool ideas yesterday -
  169. and I'm using this as a tool
    that's enslaving mankind,
  170. and what's worse,
    it's making me feel like a hamster
  171. running around in that little wheel -
    produce, produce, produce -
  172. thinking that I'm having a good time
  173. because I have the idea that my life
    has been transformed into a game.
  174. And what's worse, I'm not the one
    who's playing this game.
  175. The one who's playing
    is the one who's controlling.
  176. If you remember the film "Metropolis,"
  177. it's a little like
    the message from the film,
  178. except that it looks like
    "Mario Bros." or "Angry Birds,"
  179. and this troubles me a little.
  180. At the end of the day, what I'm thinking
  181. is that when we finally have the chance
    to create great things,
  182. when we finally have the chance
    to use the electronics,
  183. to be humanity through a tool,
  184. to see, to motivate people to use this
  185. and make it in a way that they have fun
    and work together cooperatively,
  186. I'm competing for myself,
  187. I'm only using it to reach my goal,
    not thinking about the other person,
  188. and even worse, I'm forgetting two things:
  189. the first is that I work much better
  190. when I'm enjoying what I do, when I want.
  191. We don't play just because
    we're obliged to;
  192. we play because we like to.
  193. It's because we want to solve a problem,
    and this is our motivation,
  194. to have fun, to solve this problem.
  195. And my other bigger concern
  196. is that finally when we could
    use this to motivate people
  197. so that we can play together,
  198. we then play separately.
  199. And you know very well
  200. that when we play together,
    play cooperatively, and have fun,
  201. we share knowledge,
  202. and that's what makes us humanity.
  203. Thank you very much.
  204. (Applause)