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Not everything in life is a game | André Pase | TEDxLaçador

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    How is everyone?
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    I'm going to talk a little bit
    about this here,
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    which is something
    that looks fun, looks simple,
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    but which has taken me
    to many places in the world.
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    It seems a little funny
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    that someone who likes games, like me,
    is giving this talk today,
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    and it sounds like, "Wow, Pase is here,
    but he's sort of against this."
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    Quite the opposite!
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    It's because I like games, it's because
    I believe that this is a different medium
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    that I'm here to share
    some of my concerns with you.
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    To understand a little about this journey
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    and to understand
    why I have these concerns,
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    I need to go back in time with you all.
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    A long time ago, in the '80s,
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    a beige entity with a monochrome monitor
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    arrived at my house,
    at school, in many places,
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    and we had classes with strange names
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    like "Computing Class"
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    or "Introduction to Computing."
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    Back then, we learned how to program.
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    Maybe some of you here
    learned languages like Basic,
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    which seemed totally strange.
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    But from the moment
    that we faced some challenges,
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    we started to tame the machine,
    to understand the machine.
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    For example,
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    I lost my fear of the computer
    with something called "Logo,"
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    a language which had a little turtle
    which I needed to move.
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    It was super simple, I'd give it
    some logical commands, like PD 15,
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    make it turn around.
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    I was basically learning
    a bit about calculus
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    and also a bit about logic.
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    Despite falling flat
    on my face a few times,
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    I was learning to talk with the machine.
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    I was learning to look at
    and talk to that strange entity.
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    The problem is that the moment
    computers got closer to us -
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    today we've got our tablets handy,
    we're surrounded by many things -
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    the problem is just
    when computing advanced,
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    we ended up being more seduced
    by operating systems,
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    by one specific program or another,
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    and we ended up adopting
    ready-made things.
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    We stopped programming,
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    we stopped trying to talk
    with the machine.
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    We lost the chance to learn,
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    and not only this -
    and I say this as a journalist -
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    we lost the chance to learn
    how to communicate with the machine.
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    Well, I'm seeing a similar problem
    with electronic games.
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    I'm passionate about this subject,
    so pardon my enthusiasm.
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    The electronic game
    is one of the most fascinating mediums.
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    The electronic game - you've surely seen
    someone playing "Candy Crush,"
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    "Angry Birds," or even
    the little snake game on their phone.
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    If somebody suddenly distracts you
    or you lose your connection ...
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    Man! You lose it all!
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    It’s because the game is based on fun,
    on our desire to play,
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    and, most of all, it's based on our focus,
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    it's based on our concentration
    on what we're doing,
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    This concentration on what we're doing
    is very important nowadays.
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    When we're no longer concerned
    about attention from others,
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    but more about what they're seeing,
    thinking, and reflecting on what we do.
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    Well, this is something awesome,
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    games can transmit
    really super cool messages,
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    be it "The Beatles: Rock Band"
    to tell their story,
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    be it "Sim City" to make
    us think about cities.
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    We have an infinite number
    of cool game apps.
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    The problem is when we try
    to bring this into our lives,
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    when we take this motivation
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    and try to bring it into our work,
    into our daily routine,
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    it doesn't always work.
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    And this concerns me a little.
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    Maybe some of you
    have already heard this little word,
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    one of these fashionable words,
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    "gamification,"
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    or as a clumsy translation
    into Portuguese, "gamificação."
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    This has to do with games,
    this derives from games,
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    but it's a little different.
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    What is gamification?
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    It's when I take rules, establish rules,
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    establish the mechanics,
    scores, goals, and rewards
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    inside a process, a work sequence,
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    an evaluation, a production of material,
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    a correction of student exercises.
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    It's using some game mechanics
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    inside a process.
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    It seems like a game, looks like a game,
    but it's a little different.
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    That's fine up to that point.
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    Yesterday, you heard
    great stories about using games,
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    using exercises to motivate people.
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    Today, you're going to be seeing
    some more cool things.
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    I like remembering some situations.
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    You know the classic situation:
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    you do your homework well
    and get a star on your report card.
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    Or what we remember every December:
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    those who behave well throughout the year
    get presents from Santa Claus.
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    In other words, there's a motivation.
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    We're motivated by this.
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    The problem is when I take
    this idea of process,
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    of a rule, of a game,
    apply it to a particular job,
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    and I don't always end up finding
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    a cool way, a fun way,
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    a way that makes me want
    to participate in this process.
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    I was speaking to a company this week,
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    and I heard some funny comments -
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    it reminds me of when
    someone takes a tablet,
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    sets it up, loads it with a lot of PDFs,
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    gives it to an employee
    and says, "Here it is: mobile learning!"
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    No, guys! This is "slave learning!"
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    I feel sorry for those having to read it
    without any guidance,
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    without any forethought
    of how that could be applied.
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    Well, when we look
    at this question of gamification,
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    what makes me a little concerned
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    is that if we live in a world of goals,
    a world of credits,
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    when we sometimes buy very simple things,
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    we're not thinking
    of the discount we receive,
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    but of the credits
    that we can exchange one day.
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    We're always thinking of credits.
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    We have goals at work,
    things to accomplish,
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    products to sell, customers to please.
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    And this is where games enter to motivate,
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    to make this process enjoyable.
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    Except that it doesn't always
    happen that way.
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    And what's worse,
    what concerns me a little
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    is that when we put
    game dynamics in our work,
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    we don't always understand
    our employee's nature,
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    our coworker's nature,
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    to understand and use
    all these mechanics for stimulation.
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    I look kind of astonished and mindful
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    when I see that I'm, in fact,
    putting someone on the same path,
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    to do the same work,
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    and what's worse, I'm creating competition
    out of a game situation
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    which might not always be a competition.
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    Then my second point of concern -
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    sorry, but this is directed more
    to those who already play a little.
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    When one plays video games,
    as much as I have to -
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    I'll take Mario Bros. as an example -
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    I have to pass a level
    and save the princess,
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    even if they tell me at the end,
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    "Sorry, but your princess
    is in the next castle" and you carry on.
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    What troubles me is that even though
    a video game has an objective, rules,
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    steps to complete -
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    like we saw just now -
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    everyone thinks differently.
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    If I give the same game to you,
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    if I give you the snake game
    or "Angry Birds," or whatever,
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    each one of you will play
    in a different way.
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    And the main problem is that
    when I apply gamification metrics
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    to somebody's work,
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    I'm frequently treating them
    in the same way.
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    I'm not valuing the fact
    that maybe this person
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    may not want to complete
    the task so quickly
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    only to get a score, only to beat
    the company's monthly goal,
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    take their mind off their work,
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    stop thinking the way they have to think.
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    What concerns me is that
    when we set goals, when we set rules,
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    when we set a very specific system,
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    we're impeding creativity.
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    This "We are Humanity" here behind me
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    goes down the drain.
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    And what's worse, a system of gamification
    doesn't often take into account
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    that there are times in my life
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    that to work less
    and earn less is to live more
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    Because I want to be able
    to do a task in a cool way,
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    in a thoughtful way;
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    I want to do it creatively.
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    I feel concerned about the way
    we're losing creativity.
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    I feel very concerned that once in a while
    we see proposals, gamification ideas,
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    and the problem is that we're actually
    using a technology
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    that was supposed to be used
    to give us other ways -
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    we just saw with neuroscience,
    which was so cool,
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    we saw various cool ideas yesterday -
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    and I'm using this as a tool
    that's enslaving mankind,
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    and what's worse,
    it's making me feel like a hamster
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    running around in that little wheel -
    produce, produce, produce -
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    thinking that I'm having a good time
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    because I have the idea that my life
    has been transformed into a game.
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    And what's worse, I'm not the one
    who's playing this game.
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    The one who's playing
    is the one who's controlling.
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    If you remember the film "Metropolis,"
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    it's a little like
    the message from the film,
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    except that it looks like
    "Mario Bros." or "Angry Birds,"
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    and this troubles me a little.
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    At the end of the day, what I'm thinking
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    is that when we finally have the chance
    to create great things,
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    when we finally have the chance
    to use the electronics,
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    to be humanity through a tool,
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    to see, to motivate people to use this
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    and make it in a way that they have fun
    and work together cooperatively,
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    I'm competing for myself,
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    I'm only using it to reach my goal,
    not thinking about the other person,
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    and even worse, I'm forgetting two things:
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    the first is that I work much better
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    when I'm enjoying what I do, when I want.
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    We don't play just because
    we're obliged to;
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    we play because we like to.
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    It's because we want to solve a problem,
    and this is our motivation,
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    to have fun, to solve this problem.
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    And my other bigger concern
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    is that finally when we could
    use this to motivate people
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    so that we can play together,
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    we then play separately.
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    And you know very well
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    that when we play together,
    play cooperatively, and have fun,
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    we share knowledge,
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    and that's what makes us humanity.
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    Thank you very much.
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    (Applause)
Title:
Not everything in life is a game | André Pase | TEDxLaçador
Description:

The incorporation of game mechanics through the process of "gamification" can be a good idea, but, unfortunately, it sometimes makes the "player" seem like little more than a hamster, running forever in the same place.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

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Video Language:
Portuguese, Brazilian
Team:
closed TED
Project:
TEDxTalks
Duration:
10:21

English subtitles

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