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Live from DML2013: Ignite Talk - Meryl Alper

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    [background noise, discussing arrangements]
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    So, the growing maker movement has recently drawn some social critiques.
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    As you can see here from this clever send-up of Make magazine by Professor Garnet Hertz
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    and his book series Critical Making.
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    For example, just how revolutionary is it to join the Arduino revolution?
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    There needs to be space, Hertz argues, to study the social, cultural, and political implications of making.
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    And as evidenced by yesterday's Make-To-Learn symposium, many within the DML community
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    are committed to broadening participation in DIY activities
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    for socioeconomically, racially, ethnically diverse youth.
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    To complement that initiative, I'm here to make a pitch for broadening that focus even further,
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    to encompass youth with disabilities.
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    I'm going to talk about what I'm calling a mixed-ability maker culture,
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    why it's important and how you all can support it.
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    By mixed-ability maker culture,
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    I mean a collaborative culture within which people with and without disabilities
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    can co-create and co-exist as they work to maximize and develop their own skills.
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    This includes making useful things for people with disabilities, but also getting people with disabilities
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    involved in making. A mixed-ability maker culture is one that embraces the differences
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    not only between people who do and do not identify as having a disability,
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    but also the wide range of differences that exist among people with disabilities themselves.
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    So now why this this important?
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    So the U.S. Department of Education reports that there are 6 million kids with disabilities
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    in the public education system. And so while those 6 million experience disability on an individual level,
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    our collective institutions and social practices directly impact opportunities for participation.
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    Disability isn't an isolated social justice issue either.
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    It intersects with race, ethnicity, income, gender, sexuality in complex ways.
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    And those complex intersections and the challenges they pose for young people
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    merits more attention among all of us.
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    Historically, as you can see here, there has been a lot of hope around new technologies being an equalizer
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    for youth with disabilities. At the same time, though,
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    kids with disabilities are rarely portrayed as cultural producers.
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    And special education has received little attention at DML over the years.
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    The irony is that the technological world as we know it has been fundamentally shaped
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    by youth with disabilities who found their way around complex systems.
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    For example, take phone phreaking, which was essentially computer hacking before there were computers.
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    In the 1950s, blind youth like Joe Engressia were the first to discover that they could hack the telephone system
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    using perfect pitch to trigger automated switches.
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    They became central figures in the phone phreaking movement and in hacking history,
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    influencing the likes of Steve Jobs and Steve Wozniak.
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    Maker culture, and specifically 3D printing, also have huge implications for assistive technology.
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    Customized, lightweight, easily-replacable parts, such as this 3D-printed brace, open up new possibilities
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    for mobility and experience. So, cultivating a mixed ability maker culture is important
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    because on one side, youth with disabilities are part of the past, present, and future of making.
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    And at the same time, they have been,
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    their participation has been undervalued in society and understudied in the DML community.
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    So, then how can we support a more mixed-ability maker culture?
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    First, we can learn about making and hacking from people with disabilities themselves.
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    I highly recommend checking out ZebredaMakesItWork.com, a series of videos and blogposts
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    created by a woman named Zebreda Dunham. Mixed ability maker culture recognizes
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    that different bodies produce different types of knowledge.
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    And I can't speak on behalf of people with disabilities,
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    but as an ally, I think that it's important to amplify the voices and the innovations of people like Zebreda.
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    Second, you can support mixed ability maker culture
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    by following the lead of those who already building mixed-ability maker spaces.
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    Like the organization DIYAbility in New York City which is co-run by John Schimmel of NYU's ITP department
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    and Holly Cohen of NYU's Occupational Therapy department.
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    You can also collaborate with others. For example, at this year's Interaction Design and Children conference in New York City
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    there's going to be a workshop on evaluating accessibility and fabrication tools.
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    So, not designed specifically for kids with disabilities, tools like Makey Makey offer
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    whole new ways of working with technology. And I am personally at the early stages of a project
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    looking at how parents, therapists, and special education teachers rewire and hack toys
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    to make them more accessible, as opposed to way more expensive other assistive technologies.
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    I'm interested in how accessibility becomes hackcessibility.
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    So, novel directions for the maker movement require new ways of looking at maker culture.
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    And mixed-ability maker culture, is one committed to an equitable, ethical, and sustainable democratic future.
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    It requires us to look closer not only at the materiality of making, but also the social context
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    that surrounds participation in and exclusion from it.
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    To repeat, with disabilities, making can be both a hobby and a necessity.
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    And through the lens of mixed-ability maker culture, I'm hoping to prompt a serious discussion
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    about what we talk about and what we don't talk about when we talk about maker culture.
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    Thanks! [applause]
Title:
Live from DML2013: Ignite Talk - Meryl Alper
Description:

From Round One of the Ignite Talks at the 2013 Digital Media & Learning Conference:

Meryl Alper, Making Space in the Makerspace: Building a Mixed-Ability Maker Culture

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Video Language:
English
Duration:
05:02

English subtitles

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