1 00:00:10,847 --> 00:00:13,799 All right, Portland, wow. Thank you so much for having me. 2 00:00:14,038 --> 00:00:15,498 I love visiting this city.s 3 00:00:15,522 --> 00:00:18,625 I mean, where else in the world can I have breakfast like this. 4 00:00:18,649 --> 00:00:20,315 (Laughter) 5 00:00:20,339 --> 00:00:23,632 And clearly, this is a very creative place. 6 00:00:23,815 --> 00:00:25,111 (Laughter) 7 00:00:25,135 --> 00:00:27,424 How many of you are creatives, 8 00:00:27,448 --> 00:00:31,072 designers, engineers, entrepreneurs, artists, 9 00:00:31,096 --> 00:00:33,483 or maybe you just have a really big imagination? 10 00:00:33,507 --> 00:00:35,355 Show of hands? (Cheers) 11 00:00:35,379 --> 00:00:36,560 That's most of you. 12 00:00:37,734 --> 00:00:40,028 I have some news for us creatives. 13 00:00:41,114 --> 00:00:43,687 Over the course of the next 20 years, 14 00:00:45,871 --> 00:00:48,844 more will change around the way we do our work 15 00:00:49,782 --> 00:00:51,939 than has happened in the last 2,000. 16 00:00:52,768 --> 00:00:57,396 In fact, I think we're at the dawn of a new age in human history. 17 00:00:58,045 --> 00:01:02,624 Now, there have been four major historical eras defined by the way we work. 18 00:01:03,804 --> 00:01:07,079 The Hunter-Gatherer Age lasted several million years. 19 00:01:07,563 --> 00:01:11,139 And then the Agricultural Age lasted several thousand years. 20 00:01:11,405 --> 00:01:14,895 The Industrial Age lasted a couple of centuries. 21 00:01:14,919 --> 00:01:18,728 And now the Information Age has lasted just a few decades. 22 00:01:19,230 --> 00:01:24,450 And now today, we're on the cusp of our next great era as a species. 23 00:01:25,506 --> 00:01:28,186 Welcome to the Augmented Age. 24 00:01:28,210 --> 00:01:31,903 In this new era, your natural human capabilities are going to be augmented 25 00:01:31,927 --> 00:01:34,995 by computational systems that help you think, 26 00:01:35,119 --> 00:01:37,305 robotic systems that help you make, 27 00:01:37,329 --> 00:01:38,977 and a digital nervous system 28 00:01:39,001 --> 00:01:42,691 that connects you to the world far beyond your natural senses. 29 00:01:44,947 --> 00:01:46,889 Let's start with cognitive augmentation. 30 00:01:46,913 --> 00:01:49,113 How many of you are augmented cyborgs? 31 00:01:49,270 --> 00:01:51,545 (Laughter) 32 00:01:51,569 --> 00:01:53,084 There's three or four of you, 33 00:01:53,108 --> 00:01:54,791 that's just because it's Portland. 34 00:01:54,815 --> 00:01:58,025 (Laughter) 35 00:01:58,049 --> 00:01:59,231 Yeah, keep it weird. 36 00:01:59,255 --> 00:02:01,543 (Laughter) 37 00:02:01,567 --> 00:02:04,388 I would actually argue that we're already augmented. 38 00:02:05,048 --> 00:02:06,552 Imagine you're at a party, 39 00:02:06,576 --> 00:02:10,096 and somebody asks you a question that you don't know the answer to. 40 00:02:10,120 --> 00:02:13,880 If you have one of these, in a few seconds, you can know the answer. 41 00:02:14,629 --> 00:02:16,928 But this is just a primitive beginning. 42 00:02:17,623 --> 00:02:20,954 Even Siri is just a passive tool. 43 00:02:21,420 --> 00:02:24,801 In fact, for the last three-and-a-half million years, 44 00:02:24,825 --> 00:02:28,348 the tools that we've had have been completely passive. 45 00:02:29,563 --> 00:02:33,218 They do exactly what we tell them and nothing more. 46 00:02:33,242 --> 00:02:36,343 Our very first tool only cut where we struck it. 47 00:02:37,382 --> 00:02:40,422 The chisel only carves where the artist points it. 48 00:02:40,818 --> 00:02:46,544 And even our most advanced tools do nothing without our explicit direction. 49 00:02:47,598 --> 00:02:50,779 In fact, to date, and this is something that frustrates me, 50 00:02:50,803 --> 00:02:52,251 we've always been limited 51 00:02:52,275 --> 00:02:55,776 by this need to manually push our wills into our tools -- 52 00:02:55,800 --> 00:02:58,097 like, manual, literally using our hands, 53 00:02:58,121 --> 00:02:59,549 even with computers. 54 00:03:00,662 --> 00:03:03,125 But I'm more like Scotty in "Star Trek." 55 00:03:03,149 --> 00:03:04,999 (Laughter) 56 00:03:05,023 --> 00:03:07,169 I want to have a conversation with a computer. 57 00:03:07,193 --> 00:03:10,163 I want to say, "Computer, let's design a car," 58 00:03:10,187 --> 00:03:11,726 and the computer shows me a car. 59 00:03:11,750 --> 00:03:14,358 And I say, "No, more fast-looking, and less German," 60 00:03:14,382 --> 00:03:16,545 and bang, the computer shows me an option. 61 00:03:16,569 --> 00:03:18,434 (Laughter) 62 00:03:18,798 --> 00:03:21,104 That conversation might be a little ways off, 63 00:03:21,128 --> 00:03:23,793 probably less than many of us think, 64 00:03:23,817 --> 00:03:25,580 but right now, 65 00:03:25,604 --> 00:03:26,755 we're working on it. 66 00:03:26,779 --> 00:03:30,812 Tools are making this leap from being passive to being generative. 67 00:03:31,421 --> 00:03:36,069 Generative design tools use a computer and algorithms 68 00:03:36,093 --> 00:03:38,901 to synthesize geometry 69 00:03:38,925 --> 00:03:41,679 to come up with new designs all by themselves. 70 00:03:42,126 --> 00:03:44,874 All it needs are your goals and your constraints. 71 00:03:44,898 --> 00:03:46,306 I'll give you an example. 72 00:03:46,330 --> 00:03:49,118 In the case of this aerial drone chassis, 73 00:03:49,142 --> 00:03:51,768 all you would need to do is tell it something like, 74 00:03:51,792 --> 00:03:53,065 it has four propellers, 75 00:03:53,089 --> 00:03:55,220 you want it to be as lightweight as possible, 76 00:03:55,244 --> 00:03:57,514 and you need it to be aerodynamically efficient. 77 00:03:57,538 --> 00:04:02,452 Then what the computer does is it explores the entire solution space: 78 00:04:02,476 --> 00:04:06,403 every single possibility that solves and meets your criteria -- 79 00:04:06,427 --> 00:04:07,869 millions of them. 80 00:04:07,893 --> 00:04:09,868 It takes big computers to do this. 81 00:04:09,892 --> 00:04:11,847 But it comes back to us with designs 82 00:04:11,871 --> 00:04:15,014 that we, by ourselves, never could've imagined. 83 00:04:15,456 --> 00:04:18,368 And the computer's coming up with this stuff all by itself -- 84 00:04:18,392 --> 00:04:20,070 no one ever drew anything, 85 00:04:20,094 --> 00:04:22,180 and it started completely from scratch. 86 00:04:23,168 --> 00:04:25,555 And by the way, it's no accident 87 00:04:25,579 --> 00:04:29,060 that the drone body looks just like the pelvis of a flying squirrel. 88 00:04:29,231 --> 00:04:32,146 (Laughter) 89 00:04:32,170 --> 00:04:34,472 It's because the algorithms are designed to work 90 00:04:34,496 --> 00:04:36,133 the same way evolution does. 91 00:04:37,045 --> 00:04:39,705 What's exciting is we're starting to see this technology 92 00:04:39,729 --> 00:04:40,888 out in the real world. 93 00:04:40,912 --> 00:04:43,364 We've been working with Airbus for a couple of years 94 00:04:43,388 --> 00:04:45,297 on this concept plane for the future. 95 00:04:45,321 --> 00:04:47,391 It's a ways out still. 96 00:04:47,415 --> 00:04:51,195 But just recently we used a generative-design AI 97 00:04:51,219 --> 00:04:53,026 to come up with this. 98 00:04:53,939 --> 00:04:59,092 This is a 3D-printed cabin partition that's been designed by a computer. 99 00:04:59,116 --> 00:05:01,940 It's stronger than the original yet half the weight, 100 00:05:01,964 --> 00:05:05,110 and it will be flying in the Airbus A320 later this year. 101 00:05:06,835 --> 00:05:09,024 So computers can now generate; 102 00:05:09,048 --> 00:05:13,643 they can come up with their own solutions to our well-defined problems. 103 00:05:14,737 --> 00:05:16,047 But they're not intuitive. 104 00:05:16,071 --> 00:05:19,157 They still have to start from scratch every single time, 105 00:05:19,181 --> 00:05:21,871 and that's because they never learn. 106 00:05:22,768 --> 00:05:24,534 Unlike Maggie. 107 00:05:24,558 --> 00:05:26,139 (Laughter) 108 00:05:26,163 --> 00:05:29,460 Maggie's actually smarter than our most advanced design tools. 109 00:05:29,867 --> 00:05:31,367 What do I mean by that? 110 00:05:31,391 --> 00:05:32,981 If her owner picks up that leash, 111 00:05:33,005 --> 00:05:35,073 Maggie knows with a fair degree of certainty 112 00:05:35,097 --> 00:05:36,501 it's time to go for a walk. 113 00:05:36,525 --> 00:05:37,710 And how did she learn? 114 00:05:37,734 --> 00:05:41,058 Well, every time the owner picked up the leash, they went for a walk. 115 00:05:41,082 --> 00:05:42,960 And Maggie did three things: 116 00:05:42,984 --> 00:05:44,853 she had to pay attention, 117 00:05:44,877 --> 00:05:46,959 she had to remember what happened 118 00:05:46,983 --> 00:05:51,000 and she had to retain and create a pattern in her mind. 119 00:05:51,889 --> 00:05:53,984 Interestingly, that's exactly what 120 00:05:54,008 --> 00:05:56,531 computer scientists have been trying to get AIs to do 121 00:05:56,555 --> 00:05:58,414 for the last 60 or so years. 122 00:05:59,783 --> 00:06:01,132 Back in 1952, 123 00:06:01,156 --> 00:06:04,957 they built this computer that could play tic-tac-toe. 124 00:06:06,181 --> 00:06:07,341 Big deal. 125 00:06:08,129 --> 00:06:11,129 Then 45 years later, in 1997, 126 00:06:11,153 --> 00:06:13,625 Deep Blue beats Kasparov at chess. 127 00:06:15,146 --> 00:06:20,114 2011, Watson beats these two humans at Jeopardy, 128 00:06:20,138 --> 00:06:23,066 which is much harder for a computer to play than chess is. 129 00:06:23,090 --> 00:06:26,902 In fact, rather than working from predefined recipes, 130 00:06:26,926 --> 00:06:30,249 Watson had to use reasoning to overcome his human opponents. 131 00:06:31,493 --> 00:06:33,932 And then a couple of weeks ago, 132 00:06:33,956 --> 00:06:38,218 DeepMind's AlphaGo beats the world's best human at Go, 133 00:06:38,242 --> 00:06:40,454 which is the most difficult game that we have. 134 00:06:40,478 --> 00:06:43,974 In fact, in Go, there are more possible moves 135 00:06:43,998 --> 00:06:46,022 than there are atoms in the universe. 136 00:06:47,910 --> 00:06:49,736 So in order to win, 137 00:06:49,760 --> 00:06:52,774 what AlphaGo had to do was develop intuition. 138 00:06:52,798 --> 00:06:56,908 And in fact, at some points, AlphaGo's programmers didn't understand 139 00:06:56,932 --> 00:06:59,218 why AlphaGo was doing what it was doing. 140 00:07:01,151 --> 00:07:02,811 And things are moving really fast. 141 00:07:02,835 --> 00:07:06,062 I mean, consider -- in the space of a human lifetime, 142 00:07:06,086 --> 00:07:08,319 computers have gone from a child's game 143 00:07:09,620 --> 00:07:12,668 to what's recognized as the pinnacle of strategic thought. 144 00:07:13,699 --> 00:07:16,116 What's basically happening 145 00:07:16,140 --> 00:07:19,450 is computers are going from being like Spock ... 146 00:07:20,474 --> 00:07:22,423 to being a lot more like Kirk. 147 00:07:22,447 --> 00:07:26,065 (Laughter) 148 00:07:26,089 --> 00:07:29,513 Right? From pure logic to intuition. 149 00:07:31,584 --> 00:07:33,327 Would you cross this bridge? 150 00:07:34,009 --> 00:07:36,332 Most of you are saying, "Oh, hell no!" 151 00:07:36,356 --> 00:07:37,664 (Laughter) 152 00:07:37,688 --> 00:07:40,345 And you arrived at that decision in a split second. 153 00:07:40,369 --> 00:07:42,797 You just sort of knew that bridge was unsafe. 154 00:07:42,821 --> 00:07:44,810 And that's exactly the kind of intuition 155 00:07:44,834 --> 00:07:48,402 that our deep-learning systems are starting to develop right now. 156 00:07:49,122 --> 00:07:50,829 Very soon, you'll literally be able 157 00:07:50,853 --> 00:07:53,782 to show something you've made, you've designed, to a computer, 158 00:07:53,806 --> 00:07:55,439 and it will look at it and say, 159 00:07:55,463 --> 00:07:58,286 "Sorry, homie, that'll never work. You have to try again." 160 00:07:59,254 --> 00:08:02,324 Or you could ask it if people are going to like your next song, 161 00:08:03,173 --> 00:08:05,236 or your next flavor of ice cream. 162 00:08:06,949 --> 00:08:09,528 Or, much more importantly, 163 00:08:09,552 --> 00:08:11,916 you could work with a computer to solve a problem 164 00:08:11,940 --> 00:08:13,577 that we've never faced before. 165 00:08:13,601 --> 00:08:15,002 For instance, climate change. 166 00:08:15,026 --> 00:08:17,046 We're not doing a very good job on our own, 167 00:08:17,070 --> 00:08:19,315 we could certainly use all the help we can get. 168 00:08:19,339 --> 00:08:20,797 That's what I'm talking about, 169 00:08:20,821 --> 00:08:23,376 technology amplifying our cognitive abilities 170 00:08:23,400 --> 00:08:26,952 so we can imagine and design things that were simply out of our reach 171 00:08:26,976 --> 00:08:29,535 as plain old un-augmented humans. 172 00:08:31,384 --> 00:08:34,325 So what about making all of this crazy new stuff 173 00:08:34,349 --> 00:08:36,790 that we're going to invent and design? 174 00:08:37,352 --> 00:08:41,445 I think the era of human augmentation is as much about the physical world 175 00:08:41,469 --> 00:08:44,534 as it is about the virtual, intellectual realm. 176 00:08:45,233 --> 00:08:47,154 How will technology augment us? 177 00:08:47,565 --> 00:08:50,038 In the physical world, robotic systems. 178 00:08:51,620 --> 00:08:53,356 OK, there's certainly a fear 179 00:08:53,380 --> 00:08:55,868 that robots are going to take jobs away from humans, 180 00:08:55,892 --> 00:08:57,722 and that is true in certain sectors. 181 00:08:58,174 --> 00:09:01,052 But I'm much more interested in this idea 182 00:09:01,076 --> 00:09:06,086 that humans and robots working together are going to augment each other, 183 00:09:06,110 --> 00:09:08,168 and start to inhabit a new space. 184 00:09:08,192 --> 00:09:10,554 This is our applied research lab in San Francisco, 185 00:09:10,578 --> 00:09:13,720 where one of our areas of focus is advanced robotics, 186 00:09:13,744 --> 00:09:16,255 specifically, human-robot collaboration. 187 00:09:17,034 --> 00:09:19,793 And this is Bishop, one of our robots. 188 00:09:19,817 --> 00:09:21,606 As an experiment, we set it up 189 00:09:21,630 --> 00:09:25,090 to help a person working in construction doing repetitive tasks -- 190 00:09:25,984 --> 00:09:30,178 tasks like cutting out holes for outlets or light switches in drywall. 191 00:09:30,202 --> 00:09:32,668 (Laughter) 192 00:09:33,877 --> 00:09:36,988 So, Bishop's human partner can tell what to do in plain English 193 00:09:37,012 --> 00:09:38,317 and with simple gestures, 194 00:09:38,341 --> 00:09:39,788 kind of like talking to a dog, 195 00:09:39,812 --> 00:09:41,955 and then Bishop executes on those instructions 196 00:09:41,979 --> 00:09:43,871 with perfect precision. 197 00:09:43,895 --> 00:09:46,884 We're using the human for what the human is good at: 198 00:09:46,908 --> 00:09:49,241 awareness, perception and decision making. 199 00:09:49,265 --> 00:09:51,505 And we're using the robot for what it's good at: 200 00:09:51,529 --> 00:09:53,277 precision and repetitiveness. 201 00:09:54,252 --> 00:09:56,619 Here's another cool project that Bishop worked on. 202 00:09:56,643 --> 00:09:59,718 The goal of this project, which we called the HIVE, 203 00:09:59,742 --> 00:10:03,593 was to prototype the experience of humans, computers and robots 204 00:10:03,617 --> 00:10:06,837 all working together to solve a highly complex design problem. 205 00:10:07,793 --> 00:10:09,244 The humans acted as labor. 206 00:10:09,268 --> 00:10:12,741 They cruised around the construction site, they manipulated the bamboo -- 207 00:10:12,765 --> 00:10:15,521 which, by the way, because it's a non-isomorphic material, 208 00:10:15,545 --> 00:10:17,419 is super hard for robots to deal with. 209 00:10:17,543 --> 00:10:19,865 But then the robots did this fiber winding, 210 00:10:19,889 --> 00:10:22,340 which was almost impossible for a human to do. 211 00:10:22,364 --> 00:10:25,985 And then we had an AI that was controlling everything. 212 00:10:26,109 --> 00:10:29,399 It was telling the humans what to do, telling the robots what to do 213 00:10:29,423 --> 00:10:32,338 and keeping track of thousands of individual components. 214 00:10:32,362 --> 00:10:33,542 What's interesting is, 215 00:10:33,566 --> 00:10:36,707 building this pavilion was simply not possible 216 00:10:36,731 --> 00:10:41,255 without human, robot and AI augmenting each other. 217 00:10:42,390 --> 00:10:45,710 OK, I'll share one more project. This one's a little bit crazy. 218 00:10:47,734 --> 00:10:52,202 We're working with Amsterdam-based artist Joris Laarman and his team at MX3D 219 00:10:53,526 --> 00:10:56,404 to generatively design and robotically print 220 00:10:56,428 --> 00:10:59,423 the world's first autonomously manufactured bridge. 221 00:11:01,015 --> 00:11:04,700 So, Joris and an AI are designing this thing right now, as we speak, 222 00:11:04,724 --> 00:11:05,896 in Amsterdam. 223 00:11:06,620 --> 00:11:09,211 And when they're done, we're going to hit "Go," 224 00:11:09,235 --> 00:11:12,546 and robots will start 3D printing in stainless steel, 225 00:11:12,570 --> 00:11:15,853 and then they're going to keep printing, without human intervention, 226 00:11:15,877 --> 00:11:17,435 until the bridge is finished. 227 00:11:18,769 --> 00:11:21,697 So, as computers are going to augment our ability 228 00:11:21,721 --> 00:11:23,871 to imagine and design new stuff, 229 00:11:23,895 --> 00:11:26,790 robotic systems are going to help us build and make things 230 00:11:26,814 --> 00:11:28,898 that we've never been able to make before. 231 00:11:30,017 --> 00:11:34,177 But what about our ability to sense and control these things? 232 00:11:34,201 --> 00:11:38,232 What about a nervous system for the things that we make? 233 00:11:40,486 --> 00:11:42,998 Our nervous system, the human nervous system, 234 00:11:43,022 --> 00:11:45,333 tells us everything that's going on around us. 235 00:11:46,086 --> 00:11:49,389 But the nervous system of the things we make is rudimentary at best. 236 00:11:49,413 --> 00:11:51,578 I would say it's rather shitty, at this point. 237 00:11:51,602 --> 00:11:52,930 (Laughter) 238 00:11:52,954 --> 00:11:56,817 For instance, a car doesn't tell the city's public works department 239 00:11:56,841 --> 00:11:59,971 that it just hit a pothole at the corner of Broadway and Morrison. 240 00:12:01,295 --> 00:12:03,327 A building doesn't tell its designers 241 00:12:03,351 --> 00:12:06,035 whether or not the people inside like being there, 242 00:12:07,659 --> 00:12:10,669 and the toy manufacturer doesn't know 243 00:12:10,693 --> 00:12:12,700 if a toy is actually being played with -- 244 00:12:12,724 --> 00:12:15,263 how and where and whether or not it's any fun. 245 00:12:15,880 --> 00:12:19,694 Look, I'm sure that the designers imagined this lifestyle for Barbie 246 00:12:19,718 --> 00:12:20,942 when they designed her. 247 00:12:20,966 --> 00:12:22,413 (Laughter) 248 00:12:23,237 --> 00:12:26,143 But what if it turns out that Barbie's actually really lonely? 249 00:12:26,167 --> 00:12:30,302 (Laughter) 250 00:12:30,326 --> 00:12:31,614 If the designers had known 251 00:12:31,638 --> 00:12:33,745 what was really happening in the real world 252 00:12:33,769 --> 00:12:36,352 with their designs -- the road, the building, Barbie -- 253 00:12:36,376 --> 00:12:39,070 they could've used that knowledge to create an experience 254 00:12:39,094 --> 00:12:40,494 that was better for the user. 255 00:12:40,518 --> 00:12:42,309 What's missing is a nervous system 256 00:12:42,333 --> 00:12:46,042 connecting us to all of the things that we design, make and use. 257 00:12:46,975 --> 00:12:50,530 What if all of you had that kind of information flowing to you 258 00:12:50,554 --> 00:12:52,737 from the things you create in the real world? 259 00:12:54,492 --> 00:12:55,943 With all of the stuff we make, 260 00:12:55,967 --> 00:12:58,402 we spend a tremendous amount of money and energy -- 261 00:12:58,426 --> 00:13:00,802 in fact, last year, about two trillion dollars -- 262 00:13:00,826 --> 00:13:03,680 convincing people to buy the things we've made. 263 00:13:03,704 --> 00:13:07,092 But if you had this connection to the things that you design and create 264 00:13:07,116 --> 00:13:08,843 after they're out in the real world, 265 00:13:08,867 --> 00:13:12,481 after they've been sold or launched or whatever, 266 00:13:12,505 --> 00:13:14,125 we could actually change that, 267 00:13:14,149 --> 00:13:17,596 and go from making people want our stuff, 268 00:13:17,620 --> 00:13:21,054 to just making stuff that people want in the first place. 269 00:13:24,478 --> 00:13:27,265 The good news is, we're working on digital nervous systems 270 00:13:27,289 --> 00:13:30,090 that connect us to the things we design. 271 00:13:31,225 --> 00:13:32,852 We're working on one project 272 00:13:32,876 --> 00:13:37,888 with a couple of guys down in Los Angeles called the Bandito Brothers 273 00:13:37,912 --> 00:13:39,319 and their team. 274 00:13:39,343 --> 00:13:42,776 And one of the things these guys do is build insane cars 275 00:13:42,800 --> 00:13:45,673 that do absolutely insane things. 276 00:13:47,065 --> 00:13:48,515 These guys are crazy -- 277 00:13:48,539 --> 00:13:49,575 (Laughter) 278 00:13:49,599 --> 00:13:51,002 in the best way. 279 00:13:54,793 --> 00:13:56,556 And what we're doing with them 280 00:13:56,580 --> 00:13:59,020 is taking a traditional race-car chassis 281 00:13:59,044 --> 00:14:00,629 and giving it a nervous system. 282 00:14:00,653 --> 00:14:03,771 So we instrumented it with dozens of sensors, 283 00:14:03,795 --> 00:14:06,430 put a world-class driver behind the wheel, 284 00:14:06,454 --> 00:14:09,811 took it out to the desert and drove the hell out of it for a week. 285 00:14:09,835 --> 00:14:12,326 And the car's nervous system captured everything 286 00:14:12,350 --> 00:14:13,832 that was happening to the car. 287 00:14:13,856 --> 00:14:16,477 We captured four billion data points; 288 00:14:16,501 --> 00:14:18,811 all of the forces that it was subjected to. 289 00:14:18,835 --> 00:14:20,494 And then we did something crazy. 290 00:14:21,238 --> 00:14:22,738 We took all of that data, 291 00:14:22,762 --> 00:14:26,498 and plugged it into a generative-design AI we call "Dreamcatcher." 292 00:14:27,240 --> 00:14:31,204 So what do get when you give a design tool a nervous system, 293 00:14:31,228 --> 00:14:34,110 and you ask it to build you the ultimate car chassis? 294 00:14:34,693 --> 00:14:36,666 You get this. 295 00:14:38,263 --> 00:14:41,976 This is something that a human could never have designed. 296 00:14:42,677 --> 00:14:44,565 Except a human did design this, 297 00:14:44,589 --> 00:14:48,898 but it was a human that was augmented by a generative-design AI, 298 00:14:48,922 --> 00:14:50,153 a digital nervous system 299 00:14:50,177 --> 00:14:53,182 and robots that can actually fabricate something like this. 300 00:14:54,150 --> 00:14:57,745 So if this is the future, the Augmented Age, 301 00:14:57,769 --> 00:15:02,030 and we're going to be augmented cognitively, physically and perceptually, 302 00:15:02,054 --> 00:15:03,462 what will that look like? 303 00:15:04,046 --> 00:15:06,712 What is this wonderland going to be like? 304 00:15:08,291 --> 00:15:10,900 I think we're going to see a world 305 00:15:10,924 --> 00:15:13,992 where we're moving from things that are fabricated 306 00:15:15,101 --> 00:15:16,546 to things that are farmed. 307 00:15:18,429 --> 00:15:22,374 Where we're moving from things that are constructed 308 00:15:22,398 --> 00:15:24,102 to that which is grown. 309 00:15:26,504 --> 00:15:28,692 We're going to move from being isolated 310 00:15:29,660 --> 00:15:31,270 to being connected. 311 00:15:33,104 --> 00:15:36,015 And we'll move away from extraction 312 00:15:36,039 --> 00:15:37,912 to embrace aggregation. 313 00:15:40,437 --> 00:15:44,204 I also think we'll shift from craving obedience from our things 314 00:15:45,128 --> 00:15:46,769 to valuing autonomy. 315 00:15:49,480 --> 00:15:51,385 Thanks to our augmented capabilities, 316 00:15:51,409 --> 00:15:53,786 our world is going to change dramatically. 317 00:15:54,702 --> 00:15:58,305 I think a good analogy is the incredible microcosm of a coral reef. 318 00:15:58,836 --> 00:16:02,082 We're going to have a world with more variety, more connectedness, 319 00:16:02,106 --> 00:16:04,393 more dynamism, more complexity, 320 00:16:04,417 --> 00:16:06,735 more adaptability and, of course, 321 00:16:06,759 --> 00:16:07,976 more beauty. 322 00:16:08,741 --> 00:16:10,305 The shape of things to come 323 00:16:10,329 --> 00:16:12,619 will be unlike anything we've ever seen before. 324 00:16:12,643 --> 00:16:13,802 Why? 325 00:16:13,826 --> 00:16:17,581 Because what will be shaping those things is this new partnership 326 00:16:17,605 --> 00:16:21,275 between technology, nature and humanity. 327 00:16:22,789 --> 00:16:26,593 That, to me, is a future well worth looking forward to. 328 00:16:26,617 --> 00:16:27,888 Thank you all so much. 329 00:16:27,912 --> 00:16:34,912 (Applause)