(Applause) Thank you Cass, for having me here today. The excitement at CES is always invigorating as all eyes are on the industry's best, most innovative and most promising new products. PlayStation is no stranger to the profound impact of a breakthrough product and how it can cause people to rethink what is possible. As many of you are aware, we recently introduced a little product called PlayStation 4 to some great fanfare around the world. It quickly became the largest console launched ever, selling over 2.1 million units in just two weeks. And today I'm delighted to announce that the cumulative sell through has now passed 4.2 million units as of December 28th. [Applause] Thank you. [Applause] The PS4 embodies the type of technological advancement people have come to expect from PlayStation for the past twenty years. While I'm extremely proud of the incredible sophistication of the PS4 hardware, that is the physical and tangible aspects of the most powerful system we've ever created. I'm equally proud of what you can't touch and feel. I'm of course talking about the network that sits at the core of PS4 and all PlayStation platforms. The network delivers virtually unlimited opportunities for our customers and represents the future of our industry. Sony's network vision is to deliver rich entertainment experiences that empower you to discover, connect and engage with your favourite content on virtually any device when, and how you want. If you own a Playstation system today, the network enables you to easily connect with friends, to unlock the full potential of games, and it gives you access to an incredible library of titles. In fact, Playstation's library of titles is one of the most expensive in the world, filled with memorable experiences that have kept gamers entertained for years. As we build the new network, we asked ourselves what if we could unlock Playstation's library of games so that they're instantly available on Playstation devices as well as non-Playstation devices. We've been steadfast in our commitment to make this a reality, and have made incredible advancements towards integrating Gaikai's advanced cloud based technology into our network. The result is nothing short of amazing and marks the beginning of a new era of streamed gaming that eliminates traditional barriers without compromising the quality of gameplay. I'm pleased to announce the new streaming game service - PlayStation Now This service will, in the longterm, provide existing PlayStation gamers with instant access to the games they love, from previous generations from the original PlayStation, PS2 and PS3. Equally important, the service will also introduce the world of PlayStation to even non-console owners, via smartphones, televisions and other devices. Soon, playing your favourite PS3 game on a tablet will be a reality. And actually you can try PlayStation Now, on Sony Bravia TVs and Playstation Vita systems in the Sony booth this week at CES. For the first time ever [Applause] For the first time ever, you can play blockbuster PS3 titles including PlayStation Game of the Year - The Last of Us, and beyond on a Bravia or PS Vita exclusively at the show. Streaming the rich High-Definition gameplay experience, delivered by the Last of Us, with low latency is a remarkable achievement and it demonstrates how we are paving the way for gamers to play whenever and wherever. We've heard that earlier on. We are also going to offer gamers choice when it comes to how they want to access content on Playstation Now. So they'll be able to rent by title for specific games they're interested in and we'll also offer a subscription model that delivers additional value, and allows people to explore a range of titles that they might otherwise not have experienced. I'm pleased to confirm that we will begin a closed beta in the US at the end of January with an expected full rollout this summer.