WEBVTT 00:00:00.197 --> 00:00:02.215 "Ok! Good meeting." 00:00:02.215 --> 00:00:03.851 "Oh, it's not over." 00:00:03.851 --> 00:00:04.848 "You two!" 00:00:04.848 --> 00:00:06.632 "Grab the fabricator and follow me!" 00:00:07.592 --> 00:00:08.480 "Carmine!" 00:00:22.004 --> 00:00:23.423 It's been 10 years since 00:00:23.547 --> 00:00:24.776 Marcus, Dom, 00:00:24.776 --> 00:00:26.416 and the other members of Delta Squad 00:00:26.416 --> 00:00:28.127 first shot and chainsawed their way 00:00:28.127 --> 00:00:29.748 across the planet, Sera, 00:00:29.748 --> 00:00:31.698 in a desperate attempt to defeat the Locust. 00:00:31.867 --> 00:00:32.737 And in some ways, 00:00:32.737 --> 00:00:34.857 both those characters and 00:00:34.857 --> 00:00:37.268 the gameplay we so strongly associate with them 00:00:37.338 --> 00:00:40.420 now feel like relics from another era. 00:00:40.420 --> 00:00:43.167 Gears of War 4 seems to recognize this, 00:00:43.167 --> 00:00:45.434 reinvigorating the series signature combat 00:00:45.434 --> 00:00:46.925 without reinventing it; 00:00:46.925 --> 00:00:48.542 and shifting the narrative focus 00:00:48.542 --> 00:00:50.058 from Marcus and his buddies 00:00:50.058 --> 00:00:51.731 to a younger generation, 00:00:51.731 --> 00:00:53.059 who have grown up without the threat 00:00:53.059 --> 00:00:55.107 of the Locust looming over them. 00:00:55.107 --> 00:00:57.806 Unfortunately, Gears of War 4 still 00:00:57.806 --> 00:00:59.108 plays it safe: 00:00:59.108 --> 00:01:01.085 teasing us with the potential for a story 00:01:01.085 --> 00:01:02.444 that could have taken the franchise 00:01:02.444 --> 00:01:04.275 in a fascinating new direction -- 00:01:04.275 --> 00:01:06.005 before settling into yet another 00:01:06.005 --> 00:01:07.444 simple and straightforward 00:01:07.444 --> 00:01:09.389 fight against the Locust. 00:01:09.389 --> 00:01:11.952 The result is a solid, competent shooter; 00:01:11.952 --> 00:01:14.962 a decent game that could have been much better. 00:01:14.962 --> 00:01:17.218 Gears 4 gets off to a promising start, 00:01:17.218 --> 00:01:18.780 suggesting that the COG, 00:01:18.780 --> 00:01:20.768 the Coalition of Ordered Governments, 00:01:20.768 --> 00:01:22.669 that fought so valiantly for humanity 00:01:22.669 --> 00:01:23.733 in the original games, 00:01:23.733 --> 00:01:26.422 has become an oppressive, authoritarian force 00:01:26.422 --> 00:01:28.388 in a post-Locust world. 00:01:28.388 --> 00:01:30.586 The press conference that begins the game 00:01:30.586 --> 00:01:32.592 shows us how the government-controlled media 00:01:32.592 --> 00:01:34.985 glorifies the COG and its de facto leader, 00:01:34.985 --> 00:01:36.735 First Minister Jinn -- 00:01:36.735 --> 00:01:38.583 presenting her as a noble figure, 00:01:38.583 --> 00:01:40.727 with humanity's best interests at heart. 00:01:40.727 --> 00:01:45.520 "It's a world of safety. Of family." 00:01:45.520 --> 00:01:47.738 The reality of Jinn's politics turn out to be 00:01:47.738 --> 00:01:49.343 more complicated, however, 00:01:49.343 --> 00:01:51.413 as people are required by law to live in 00:01:51.413 --> 00:01:52.751 fabricated cities; 00:01:52.751 --> 00:01:55.541 and women are required to participate in post-war 00:01:55.541 --> 00:01:57.743 repopulation efforts. 00:01:57.743 --> 00:01:59.938 Kait, the squad's one female member, 00:01:59.938 --> 00:02:02.049 understandably takes issue with this. 00:02:02.049 --> 00:02:03.818 "You got an issue with babies?" 00:02:03.818 --> 00:02:05.796 "No. I have an issue with being told 00:02:05.796 --> 00:02:07.240 I need to have one." 00:02:07.240 --> 00:02:09.009 And I'd hoped the game might explore 00:02:09.009 --> 00:02:10.256 this idea some more. 00:02:10.256 --> 00:02:13.327 But it's quickly dropped and never mentioned gain. 00:02:13.327 --> 00:02:15.467 The game play also starts off strong, 00:02:15.467 --> 00:02:16.929 before becoming more conventional 00:02:16.929 --> 00:02:18.468 and expected. 00:02:18.468 --> 00:02:19.468 As "Outsiders," 00:02:19.468 --> 00:02:20.690 humans who have chosen 00:02:20.690 --> 00:02:21.915 to defy the government 00:02:21.915 --> 00:02:23.240 and live in their own settlements, 00:02:23.240 --> 00:02:24.944 the protagonists face off against 00:02:24.944 --> 00:02:26.241 the COG's robot army 00:02:26.241 --> 00:02:27.901 in the early sections of the game. 00:02:27.901 --> 00:02:29.062 During these encounters, 00:02:29.062 --> 00:02:30.840 the combat feels simultaneously 00:02:30.840 --> 00:02:32.586 swift and hefty. 00:02:32.586 --> 00:02:34.558 Spherical enemies called "trackers" 00:02:34.558 --> 00:02:36.519 can be kicked away like soccer balls, 00:02:36.519 --> 00:02:39.228 lending the combat a playful physicality. 00:02:39.228 --> 00:02:41.527 And the spectacle of robots being dropped 00:02:41.527 --> 00:02:43.858 into the environment by massive planes 00:02:43.858 --> 00:02:44.858 flying overhead 00:02:44.858 --> 00:02:46.585 makes these battles feel dramatic 00:02:46.585 --> 00:02:48.029 and desperate. 00:02:48.029 --> 00:02:49.829 It's also during these first few acts that 00:02:49.829 --> 00:02:52.566 we see far more of Sera's natural beauty 00:02:52.566 --> 00:02:54.608 than we ever have before. 00:02:54.608 --> 00:02:56.256 But soon, the game retreats into 00:02:56.256 --> 00:02:58.720 more standard and familiar territory. 00:02:58.720 --> 00:03:00.813 All the interesting early concerns about 00:03:00.813 --> 00:03:02.483 how the COG is misusing its 00:03:02.493 --> 00:03:03.949 military and industrial power 00:03:03.949 --> 00:03:05.330 go out the window, 00:03:05.330 --> 00:03:06.860 when the game once again pits you against 00:03:06.860 --> 00:03:07.721 the Locust, 00:03:07.721 --> 00:03:10.061 in the sorts of grimy, industrial environments 00:03:10.061 --> 00:03:13.167 that were so common in the original Gears games. 00:03:13.167 --> 00:03:15.040 The Locust continue to be an enemy 00:03:15.040 --> 00:03:17.786 with all the nuance of J.R.R. Tolkien's orcs; 00:03:17.786 --> 00:03:20.131 they're seemingly an inherently hostile, 00:03:20.131 --> 00:03:22.020 aggressive species that we can feel 00:03:22.020 --> 00:03:23.534 justified in slaughtering without 00:03:23.534 --> 00:03:25.963 any moral qualms whatsoever. 00:03:25.963 --> 00:03:28.687 Still, the interpersonal dynamics within your squad 00:03:28.687 --> 00:03:31.652 set Gears 4 apart a bit from its predecessors. 00:03:31.652 --> 00:03:34.490 The central character, Marcus Fenix's son, JD, 00:03:34.490 --> 00:03:36.326 isn't terribly interesting. 00:03:36.326 --> 00:03:38.812 He's the sort of blandly likable protagonist 00:03:38.812 --> 00:03:40.284 who might have been played by Chris Pratt 00:03:40.284 --> 00:03:41.661 if this had been a movie -- 00:03:41.661 --> 00:03:43.861 and not the funny, quirky Chris Pratt, 00:03:43.861 --> 00:03:46.711 more like the Jurassic World Chris Pratt. 00:03:46.711 --> 00:03:49.235 But what is interesting is the difference between 00:03:49.235 --> 00:03:50.537 Marcus and the younger members 00:03:50.537 --> 00:03:51.554 of the squad. 00:03:51.554 --> 00:03:54.852 Marcus is as gruff, grizzled, and crusty as ever; 00:03:54.852 --> 00:03:57.212 but JD, Kait, and Del 00:03:57.212 --> 00:03:58.901 bring a different kind of energy to Gears. 00:03:59.462 --> 00:04:01.089 They're a bit more lighthearted than 00:04:01.089 --> 00:04:02.565 the men of Delta Squad were -- 00:04:02.565 --> 00:04:04.438 joking and making wisecracks, 00:04:04.438 --> 00:04:05.911 suggesting that they've grown up in 00:04:05.911 --> 00:04:06.790 a more peaceful time 00:04:06.790 --> 00:04:09.160 than the previous generation did. 00:04:09.200 --> 00:04:11.502 "Looks like their ship just came in!" 00:04:11.502 --> 00:04:13.478 Unfortunately, Del, the squad's 00:04:13.478 --> 00:04:14.599 one black member, 00:04:14.599 --> 00:04:15.849 doesn't get to do much of anything 00:04:15.849 --> 00:04:17.952 but joke and make wisecracks. 00:04:17.952 --> 00:04:19.651 "Uh, how can someone be terrible 00:04:19.651 --> 00:04:20.930 at Rock Paper Scissors?" 00:04:20.930 --> 00:04:23.363 "Easily. Because you always pick paper." 00:04:23.363 --> 00:04:25.152 "...do I?" 00:04:25.152 --> 00:04:27.681 JD, Marcus, and Kait all have the suggestion 00:04:27.681 --> 00:04:29.930 of lives that extend beyond the battlefield. 00:04:29.930 --> 00:04:32.184 But Del's character arc begins and ends 00:04:32.184 --> 00:04:34.960 with being JD's warm, wisecracking buddy. 00:04:35.570 --> 00:04:37.105 Meanwhile, Oscar, Kait's uncle, 00:04:37.105 --> 00:04:39.106 is presented as reckless and drunk, 00:04:39.106 --> 00:04:41.634 teetering over into being a racial stereotype. 00:04:42.144 --> 00:04:44.119 "How about I call you hungover?" 00:04:44.119 --> 00:04:44.862 [laughs] 00:04:44.862 --> 00:04:46.662 "Oh, you got some tough, boy, don't you?" 00:04:46.662 --> 00:04:47.508 "Uncle!" 00:04:47.508 --> 00:04:49.409 It's also frustrating that the game employs 00:04:49.409 --> 00:04:51.555 a standard damsel-in-distress device, 00:04:51.555 --> 00:04:53.046 with Kate's mother, Reina, 00:04:53.046 --> 00:04:55.156 who is introduced as a strong leader, 00:04:55.156 --> 00:04:56.783 being reduced to a plot mechanism 00:04:56.783 --> 00:04:59.819 when she's taken by the Locust early on. 00:04:59.819 --> 00:05:01.359 Sure Marcus is also captured 00:05:01.359 --> 00:05:02.750 for a brief period of time, 00:05:02.750 --> 00:05:04.661 but it's not the same sort of overarching 00:05:04.661 --> 00:05:07.012 plot motivator that Reina's capture is. 00:05:07.012 --> 00:05:07.963 On the other hand, 00:05:07.963 --> 00:05:09.609 Kait is presented as a capable, 00:05:09.609 --> 00:05:11.529 and competent member of the team, 00:05:11.529 --> 00:05:13.192 with Marcus and everyone else 00:05:13.192 --> 00:05:15.550 treating her with respect and a sense of solidarity. 00:05:15.550 --> 00:05:17.746 "We'll be right beside you." 00:05:17.746 --> 00:05:19.812 Of course, not treating a female character terribly 00:05:19.812 --> 00:05:22.014 is hardly something we should celebrate - 00:05:22.014 --> 00:05:24.005 it's simply something we should expect. 00:05:24.005 --> 00:05:26.436 And ultimately, Gears of War 4 is all about 00:05:26.436 --> 00:05:29.057 giving us exactly what we expect: 00:05:29.057 --> 00:05:30.794 nothing less and nothing more. 00:05:30.794 --> 00:05:32.849 It's a solidly built machine that, 00:05:32.849 --> 00:05:35.011 10 years after the release of the original game, 00:05:35.011 --> 00:05:36.980 wants to convince us that this franchise 00:05:36.980 --> 00:05:38.494 can still be relevant. 00:05:38.494 --> 00:05:40.197 But if it's going to be relevant, 00:05:40.197 --> 00:05:42.332 it needs to take some chances. 00:05:42.332 --> 00:05:44.361 Gears 4 starts off suggesting that it 00:05:44.361 --> 00:05:45.910 might take us to new places, 00:05:45.910 --> 00:05:47.745 but then shies away from that. 00:05:47.745 --> 00:05:48.515 And in the end, 00:05:48.515 --> 00:05:49.774 it's yet another cover shooter 00:05:49.774 --> 00:05:51.292 that centers the experiences of its 00:05:51.292 --> 00:05:52.506 white male characters 00:05:52.506 --> 00:05:54.314 and has us fighting the same straightforward 00:05:54.314 --> 00:05:56.187 battles we've fought before. 00:05:56.187 --> 00:05:56.947 It could have been 00:05:56.947 --> 00:05:59.445 fun, and suprising, and special -- 00:05:59.445 --> 00:06:01.447 but in the end, it's content to just be 00:06:01.447 --> 00:06:04.043 fun, and familiar, and predictable.