0:00:00.197,0:00:02.215 "Ok! Good meeting." 0:00:02.215,0:00:03.851 "Oh, it's not over." 0:00:03.851,0:00:04.848 "You two!" 0:00:04.848,0:00:06.632 "Grab the fabricator and follow me!" 0:00:07.592,0:00:08.480 "Carmine!" 0:00:22.004,0:00:23.423 It's been 10 years since 0:00:23.547,0:00:24.776 Marcus, Dom, 0:00:24.776,0:00:26.416 and the other members of Delta Squad 0:00:26.416,0:00:28.127 first shot and chainsawed their way 0:00:28.127,0:00:29.748 across the planet, Sera, 0:00:29.748,0:00:31.698 in a desperate attempt to defeat the Locust. 0:00:31.867,0:00:32.737 And in some ways, 0:00:32.737,0:00:34.857 both those characters and 0:00:34.857,0:00:37.268 the gameplay we so strongly associate with them 0:00:37.338,0:00:40.420 now feel like relics from another era. 0:00:40.420,0:00:43.167 Gears of War 4 seems to recognize this, 0:00:43.167,0:00:45.434 reinvigorating the series signature combat 0:00:45.434,0:00:46.925 without reinventing it; 0:00:46.925,0:00:48.542 and shifting the narrative focus 0:00:48.542,0:00:50.058 from Marcus and his buddies 0:00:50.058,0:00:51.731 to a younger generation, 0:00:51.731,0:00:53.059 who have grown up without the threat 0:00:53.059,0:00:55.107 of the Locust looming over them. 0:00:55.107,0:00:57.806 Unfortunately, Gears of War 4 still 0:00:57.806,0:00:59.108 plays it safe: 0:00:59.108,0:01:01.085 teasing us with the potential for a story 0:01:01.085,0:01:02.444 that could have taken the franchise 0:01:02.444,0:01:04.275 in a fascinating new direction -- 0:01:04.275,0:01:06.005 before settling into yet another 0:01:06.005,0:01:07.444 simple and straightforward 0:01:07.444,0:01:09.389 fight against the Locust. 0:01:09.389,0:01:11.952 The result is a solid, competent shooter; 0:01:11.952,0:01:14.962 a decent game that could have been much better. 0:01:14.962,0:01:17.218 Gears 4 gets off to a promising start, 0:01:17.218,0:01:18.780 suggesting that the COG, 0:01:18.780,0:01:20.768 the Coalition of Ordered Governments, 0:01:20.768,0:01:22.669 that fought so valiantly for humanity 0:01:22.669,0:01:23.733 in the original games, 0:01:23.733,0:01:26.422 has become an oppressive, authoritarian force 0:01:26.422,0:01:28.388 in a post-Locust world. 0:01:28.388,0:01:30.586 The press conference that begins the game 0:01:30.586,0:01:32.592 shows us how the government-controlled media 0:01:32.592,0:01:34.985 glorifies the COG and its de facto leader, 0:01:34.985,0:01:36.735 First Minister Jinn -- 0:01:36.735,0:01:38.583 presenting her as a noble figure, 0:01:38.583,0:01:40.727 with humanity's best interests at heart. 0:01:40.727,0:01:45.520 "It's a world of safety. Of family." 0:01:45.520,0:01:47.738 The reality of Jinn's politics turn out to be 0:01:47.738,0:01:49.343 more complicated, however, 0:01:49.343,0:01:51.413 as people are required by law to live in 0:01:51.413,0:01:52.751 fabricated cities; 0:01:52.751,0:01:55.541 and women are required to participate in post-war 0:01:55.541,0:01:57.743 repopulation efforts. 0:01:57.743,0:01:59.938 Kait, the squad's one female member, 0:01:59.938,0:02:02.049 understandably takes issue with this. 0:02:02.049,0:02:03.818 "You got an issue with babies?" 0:02:03.818,0:02:05.796 "No. I have an issue with being told 0:02:05.796,0:02:07.240 I need to have one." 0:02:07.240,0:02:09.009 And I'd hoped the game might explore 0:02:09.009,0:02:10.256 this idea some more. 0:02:10.256,0:02:13.327 But it's quickly dropped and never mentioned gain. 0:02:13.327,0:02:15.467 The game play also starts off strong, 0:02:15.467,0:02:16.929 before becoming more conventional 0:02:16.929,0:02:18.468 and expected. 0:02:18.468,0:02:19.468 As "Outsiders," 0:02:19.468,0:02:20.690 humans who have chosen 0:02:20.690,0:02:21.915 to defy the government 0:02:21.915,0:02:23.240 and live in their own settlements, 0:02:23.240,0:02:24.944 the protagonists face off against 0:02:24.944,0:02:26.241 the COG's robot army 0:02:26.241,0:02:27.901 in the early sections of the game. 0:02:27.901,0:02:29.062 During these encounters, 0:02:29.062,0:02:30.840 the combat feels simultaneously 0:02:30.840,0:02:32.586 swift and hefty. 0:02:32.586,0:02:34.558 Spherical enemies called "trackers" 0:02:34.558,0:02:36.519 can be kicked away like soccer balls, 0:02:36.519,0:02:39.228 lending the combat a playful physicality. 0:02:39.228,0:02:41.527 And the spectacle of robots being dropped 0:02:41.527,0:02:43.858 into the environment by massive planes 0:02:43.858,0:02:44.858 flying overhead 0:02:44.858,0:02:46.585 makes these battles feel dramatic 0:02:46.585,0:02:48.029 and desperate. 0:02:48.029,0:02:49.829 It's also during these first few acts that 0:02:49.829,0:02:52.566 we see far more of Sera's natural beauty 0:02:52.566,0:02:54.608 than we ever have before. 0:02:54.608,0:02:56.256 But soon, the game retreats into 0:02:56.256,0:02:58.720 more standard and familiar territory. 0:02:58.720,0:03:00.813 All the interesting early concerns about 0:03:00.813,0:03:02.483 how the COG is misusing its 0:03:02.493,0:03:03.949 military and industrial power 0:03:03.949,0:03:05.330 go out the window, 0:03:05.330,0:03:06.860 when the game once again pits you against 0:03:06.860,0:03:07.721 the Locust, 0:03:07.721,0:03:10.061 in the sorts of grimy, industrial environments 0:03:10.061,0:03:13.167 that were so common in the original Gears games. 0:03:13.167,0:03:15.040 The Locust continue to be an enemy 0:03:15.040,0:03:17.786 with all the nuance of J.R.R. Tolkien's orcs; 0:03:17.786,0:03:20.131 they're seemingly an inherently hostile, 0:03:20.131,0:03:22.020 aggressive species that we can feel 0:03:22.020,0:03:23.534 justified in slaughtering without 0:03:23.534,0:03:25.963 any moral qualms whatsoever. 0:03:25.963,0:03:28.687 Still, the interpersonal dynamics within your squad 0:03:28.687,0:03:31.652 set Gears 4 apart a bit from its predecessors. 0:03:31.652,0:03:34.490 The central character, Marcus Fenix's son, JD, 0:03:34.490,0:03:36.326 isn't terribly interesting. 0:03:36.326,0:03:38.812 He's the sort of blandly likable protagonist 0:03:38.812,0:03:40.284 who might have been played by Chris Pratt 0:03:40.284,0:03:41.661 if this had been a movie -- 0:03:41.661,0:03:43.861 and not the funny, quirky Chris Pratt, 0:03:43.861,0:03:46.711 more like the Jurassic World Chris Pratt. 0:03:46.711,0:03:49.235 But what is interesting is the difference between 0:03:49.235,0:03:50.537 Marcus and the younger members 0:03:50.537,0:03:51.554 of the squad. 0:03:51.554,0:03:54.852 Marcus is as gruff, grizzled, and crusty as ever; 0:03:54.852,0:03:57.212 but JD, Kait, and Del 0:03:57.212,0:03:58.901 bring a different kind of energy to Gears. 0:03:59.462,0:04:01.089 They're a bit more lighthearted than 0:04:01.089,0:04:02.565 the men of Delta Squad were -- 0:04:02.565,0:04:04.438 joking and making wisecracks, 0:04:04.438,0:04:05.911 suggesting that they've grown up in 0:04:05.911,0:04:06.790 a more peaceful time 0:04:06.790,0:04:09.160 than the previous generation did. 0:04:09.200,0:04:11.502 "Looks like their ship just came in!" 0:04:11.502,0:04:13.478 Unfortunately, Del, the squad's 0:04:13.478,0:04:14.599 one black member, 0:04:14.599,0:04:15.849 doesn't get to do much of anything 0:04:15.849,0:04:17.952 but joke and make wisecracks. 0:04:17.952,0:04:19.651 "Uh, how can someone be terrible 0:04:19.651,0:04:20.930 at Rock Paper Scissors?" 0:04:20.930,0:04:23.363 "Easily. Because you always pick paper." 0:04:23.363,0:04:25.152 "...do I?" 0:04:25.152,0:04:27.681 JD, Marcus, and Kait all have the suggestion 0:04:27.681,0:04:29.930 of lives that extend beyond the battlefield. 0:04:29.930,0:04:32.184 But Del's character arc begins and ends 0:04:32.184,0:04:34.960 with being JD's warm, wisecracking buddy. 0:04:35.570,0:04:37.105 Meanwhile, Oscar, Kait's uncle, 0:04:37.105,0:04:39.106 is presented as reckless and drunk, 0:04:39.106,0:04:41.634 teetering over into being a racial stereotype. 0:04:42.144,0:04:44.119 "How about I call you hungover?" 0:04:44.119,0:04:44.862 [laughs] 0:04:44.862,0:04:46.662 "Oh, you got some tough, boy, don't you?" 0:04:46.662,0:04:47.508 "Uncle!" 0:04:47.508,0:04:49.409 It's also frustrating that the game employs 0:04:49.409,0:04:51.555 a standard damsel-in-distress device, 0:04:51.555,0:04:53.046 with Kate's mother, Reina, 0:04:53.046,0:04:55.156 who is introduced as a strong leader, 0:04:55.156,0:04:56.783 being reduced to a plot mechanism 0:04:56.783,0:04:59.819 when she's taken by the Locust early on. 0:04:59.819,0:05:01.359 Sure Marcus is also captured 0:05:01.359,0:05:02.750 for a brief period of time, 0:05:02.750,0:05:04.661 but it's not the same sort of overarching 0:05:04.661,0:05:07.012 plot motivator that Reina's capture is. 0:05:07.012,0:05:07.963 On the other hand, 0:05:07.963,0:05:09.609 Kait is presented as a capable, 0:05:09.609,0:05:11.529 and competent member of the team, 0:05:11.529,0:05:13.192 with Marcus and everyone else 0:05:13.192,0:05:15.550 treating her with respect and a sense of solidarity. 0:05:15.550,0:05:17.746 "We'll be right beside you." 0:05:17.746,0:05:19.812 Of course, not treating a female character terribly 0:05:19.812,0:05:22.014 is hardly something we should celebrate - 0:05:22.014,0:05:24.005 it's simply something we should expect. 0:05:24.005,0:05:26.436 And ultimately, Gears of War 4 is all about 0:05:26.436,0:05:29.057 giving us exactly what we expect: 0:05:29.057,0:05:30.794 nothing less and nothing more. 0:05:30.794,0:05:32.849 It's a solidly built machine that, 0:05:32.849,0:05:35.011 10 years after the release of the original game, 0:05:35.011,0:05:36.980 wants to convince us that this franchise 0:05:36.980,0:05:38.494 can still be relevant. 0:05:38.494,0:05:40.197 But if it's going to be relevant, 0:05:40.197,0:05:42.332 it needs to take some chances. 0:05:42.332,0:05:44.361 Gears 4 starts off suggesting that it 0:05:44.361,0:05:45.910 might take us to new places, 0:05:45.910,0:05:47.745 but then shies away from that. 0:05:47.745,0:05:48.515 And in the end, 0:05:48.515,0:05:49.774 it's yet another cover shooter 0:05:49.774,0:05:51.292 that centers the experiences of its 0:05:51.292,0:05:52.506 white male characters 0:05:52.506,0:05:54.314 and has us fighting the same straightforward 0:05:54.314,0:05:56.187 battles we've fought before. 0:05:56.187,0:05:56.947 It could have been 0:05:56.947,0:05:59.445 fun, and suprising, and special -- 0:05:59.445,0:06:01.447 but in the end, it's content to just be 0:06:01.447,0:06:04.043 fun, and familiar, and predictable.