0:00:06.646,0:00:10.302 A few months ago we posed a challenge [br]to our community. 0:00:10.302,0:00:15.192 We asked everyone: given a range of [br]integers from 0 to 100, 0:00:15.192,0:00:22.056 guess the whole number closest to 2/3 [br]of the average of all numbers guessed. 0:00:22.056,0:00:26.776 So if the average of all guesses is 60, [br]the correct guess will be 40. 0:00:26.776,0:00:31.414 What number do you think was the [br]correct guess at 2/3 of the average? 0:00:32.733,0:00:36.107 Let’s see if we can try and reason [br]our way to the answer. 0:00:36.107,0:00:41.406 This game is played under conditions known[br]to game theorists as common knowledge. 0:00:41.406,0:00:44.499 Not only does every player have [br]the same information — 0:00:44.499,0:00:46.706 they also know that everyone else does, 0:00:46.706,0:00:52.618 and that everyone else knows that [br]everyone else does, and so on, infinitely. 0:00:52.618,0:00:58.538 Now, the highest possible average would [br]occur if every person guessed 100. 0:00:58.538,0:01:03.268 In that case, 2/3 of the average [br]would be 66.66. 0:01:03.268,0:01:05.205 Since everyone can figure this out, 0:01:05.205,0:01:09.625 it wouldn’t make sense to guess [br]anything higher than 67. 0:01:09.625,0:01:12.748 If everyone playing comes to [br]this same conclusion, 0:01:12.748,0:01:15.517 no one will guess higher than 67. 0:01:15.517,0:01:19.659 Now 67 is the new highest [br]possible average, 0:01:19.659,0:01:25.439 so no reasonable guess should be [br]higher than ⅔ of that, which is 44. 0:01:25.439,0:01:28.980 This logic can be extended further [br]and further. 0:01:28.980,0:01:33.710 With each step, the highest possible [br]logical answer keeps getting smaller. 0:01:33.710,0:01:38.275 So it would seem sensible to guess the [br]lowest number possible. 0:01:38.275,0:01:41.133 And indeed, if everyone chose zero, 0:01:41.133,0:01:45.065 the game would reach what’s known [br]as a Nash Equilibrium. 0:01:45.065,0:01:49.419 This is a state where every player has [br]chosen the best possible strategy 0:01:49.419,0:01:52.524 for themselves given [br]everyone else playing, 0:01:52.524,0:01:57.334 and no individual player can benefit [br]by choosing differently. 0:01:57.334,0:02:01.514 But, that’s not what happens [br]in the real world. 0:02:01.514,0:02:05.479 People, as it turns out, either aren’t [br]perfectly rational, 0:02:05.479,0:02:09.038 or don’t expect each other [br]to be perfectly rational. 0:02:09.038,0:02:12.369 Or, perhaps, it’s some combination [br]of the two. 0:02:12.369,0:02:15.219 When this game is played in [br]real-world settings, 0:02:15.219,0:02:20.219 the average tends to be somewhere [br]between 20 and 35. 0:02:20.219,0:02:26.076 Danish newspaper Politiken ran the game [br]with over 19,000 readers participating, 0:02:26.076,0:02:32.056 resulting in an average of roughly 22, [br]making the correct answer 14. 0:02:32.056,0:02:35.758 For our audience, the average was 31.3. 0:02:35.758,0:02:41.018 So if you guessed 21 as 2/3 of [br]the average, well done. 0:02:41.018,0:02:44.681 Economic game theorists have a [br]way of modeling this interplay 0:02:44.681,0:02:49.802 between rationality and practicality [br]called k-level reasoning. 0:02:49.802,0:02:54.642 K stands for the number of times a [br]cycle of reasoning is repeated. 0:02:54.642,0:02:58.949 A person playing at k-level 0 would [br]approach our game naively, 0:02:58.949,0:03:02.676 guessing a number at random without [br]thinking about the other players. 0:03:02.676,0:03:07.876 At k-level 1, a player would assume [br]everyone else was playing at level 0, 0:03:07.876,0:03:12.416 resulting in an average of 50, [br]and thus guess 33. 0:03:12.416,0:03:17.192 At k-level 2, they’d assume that everyone [br]else was playing at level 1, 0:03:17.192,0:03:19.492 leading them to guess 22. 0:03:19.492,0:03:23.096 It would take 12 k-levels to reach 0. 0:03:23.096,0:03:27.916 The evidence suggests that most [br]people stop at 1 or 2 k-levels. 0:03:27.916,0:03:29.395 And that’s useful to know, 0:03:29.395,0:03:34.005 because k-level thinking comes into [br]play in high-stakes situations. 0:03:34.005,0:03:39.379 For example, stock traders evaluate stocks[br]not only based on earnings reports, 0:03:39.379,0:03:43.112 but also on the value that others [br]place on those numbers. 0:03:43.112,0:03:45.402 And during penalty kicks in soccer, 0:03:45.402,0:03:49.543 both the shooter and the goalie decide [br]whether to go right or left 0:03:49.543,0:03:52.735 based on what they think the other [br]person is thinking. 0:03:52.735,0:03:56.691 Goalies often memorize the patterns of [br]their opponents ahead of time, 0:03:56.691,0:04:00.288 but penalty shooters know that [br]and can plan accordingly. 0:04:00.288,0:04:03.551 In each case, participants must weigh [br]their own understanding 0:04:03.551,0:04:07.743 of the best course of action against how [br]well they think other participants 0:04:07.743,0:04:10.144 understand the situation. 0:04:10.144,0:04:14.924 But 1 or 2 k-levels is by no means [br]a hard and fast rule— 0:04:14.924,0:04:20.345 simply being conscious of this tendency [br]can make people adjust their expectations. 0:04:20.345,0:04:24.357 For instance, what would happen [br]if people played the 2/3 game 0:04:24.357,0:04:28.250 after understanding the difference between[br]the most logical approach 0:04:28.250,0:04:29.850 and the most common? 0:04:29.850,0:04:34.291 Submit your own guess at what 2/3 [br]of the new average will be 0:04:34.291,0:04:36.233 by using the form below, 0:04:36.233,0:04:37.813 and we’ll find out.