0:00:06.049,0:00:09.000 Endi "Sprite Lab"dan qanday foydalanishni bilib olganizda 0:00:09.049,0:00:12.500 o'yinchining harakatlariga javob beruvchi dastur yaratishingiz mumkin. 0:00:13.000,0:00:15.500 Buni amalga oshirish uchun hodisalar bloklaridan foydalaning, 0:00:16.049,0:00:21.000 bosish yoki tegishda ishlaydigan bu bloklar "hodisalar" deb ataladi. 0:00:21.049,0:00:24.500 Kodda "hodisalar" blokini tegishli harakatlar amalga oshirilganda bajaradi, 0:00:24.500,0:00:26.500 biror narsani bir marta bosish yoki tegish amalga oshirilganda. 0:00:31.500,0:00:34.390 Masalan, agar siz "Hajmni o'zgartirish" blokini 0:00:34.390,0:00:38.700 bosishda bajariladigan "qachon o'zgartirish" blokiga qo'shsangiz, 0:00:39.049,0:00:43.780 "o'lchamlarini o'zgartirish" hodisasi o'zga sayyoralikka bosilganda sodir bo'ladi. 0:00:50.049,0:00:53.689 E'tibor bering, hodisalar bloklari asosiy dasturga qurilgan emas, 0:00:53.689,0:00:57.390 uning o'rniga ular kichik mustaqil dasturlarni yaratadi. 0:00:57.500,0:01:01.080 Esingizda bo'lsin, agar hodisa faqat bir marta sodir bo'lsa ham, 0:01:01.080,0:01:04.170 xatti-harakat to'xtashni aytmaguningizcha o'zgarmaydi. 0:01:06.049,0:01:09.660 Agar siz bir nechta xatti-harakatlar birlashishini istamasangiz, 0:01:09.660,0:01:12.980 "to'xtash" blokidan foydalanishingiz mumkin. 0:01:32.049,0:01:36.529 Dasturdagi hodisalardan foydalanib, har qanday fantaziyalarni ro'yobga chiqarishingiz 0:01:36.529,0:01:40.229 va dunyo bilan muloqot qilishingiz mumkin. Buni sinab ko'ring!