1 00:00:27,028 --> 00:00:29,211 At the 2014 Electronic Entertainment Expo, 2 00:00:29,211 --> 00:00:30,804 the game development company Ubisoft 3 00:00:30,804 --> 00:00:32,838 debuted a trailer showcasing the cooperative mode 4 00:00:32,838 --> 00:00:34,368 in their upcoming game Assassin’s Creed Unity. 5 00:00:35,168 --> 00:00:36,570 One thing viewers quickly noticed 6 00:00:36,570 --> 00:00:39,382 about the trailer was that all the assassins in it were male. 7 00:00:42,602 --> 00:00:45,179 When questioned about why female characters 8 00:00:45,179 --> 00:00:46,827 weren’t an option in this mode, 9 00:00:46,827 --> 00:00:48,455 the game’s creative director said that 10 00:00:48,455 --> 00:00:50,404 although there were originally plans to allow for female assassins, 11 00:00:50,404 --> 00:00:52,208 the development team couldn’t add them 12 00:00:52,208 --> 00:00:54,378 because it would require “double the animations, 13 00:00:54,378 --> 00:00:57,562 double the voices, and double the visual assets.” 14 00:00:57,562 --> 00:00:59,711 Meanwhile, a level designer on the game 15 00:00:59,711 --> 00:01:01,771 stated that including female assassins would have meant 16 00:01:01,771 --> 00:01:05,130 recreating 8000 animations on a new skeleton. 17 00:01:05,130 --> 00:01:07,766 These comments led to an explosion of controversy 18 00:01:07,766 --> 00:01:10,063 and criticism on Twitter, with many people using 19 00:01:10,063 --> 00:01:13,011 the sarcastic hashtag “women are too hard to animate.” 20 00:01:13,801 --> 00:01:15,551 A number of experienced game developers 21 00:01:15,551 --> 00:01:16,888 joined the chorus of voices 22 00:01:16,888 --> 00:01:19,038 calling out the absurdity of Ubisoft’s claims. 23 00:01:19,038 --> 00:01:20,678 Animator Jonathan Cooper, 24 00:01:20,678 --> 00:01:22,647 who had previously worked on Assassin’s Creed III 25 00:01:22,647 --> 00:01:23,963 for Ubisoft, tweeted, 26 00:01:23,963 --> 00:01:26,210 “I would estimate this to be a day or two’s work. 27 00:01:26,210 --> 00:01:28,557 Not a replacement of 8000 animations.” 28 00:01:28,557 --> 00:01:30,830 And Manveer Heir of Bioware summed up 29 00:01:30,830 --> 00:01:32,636 what Ubisoft was actually saying: 30 00:01:32,636 --> 00:01:35,795 “We don’t really care to put the effort in to make a woman assassin.” 31 00:01:36,525 --> 00:01:38,632 Ubisoft’s disregard for female character options 32 00:01:38,632 --> 00:01:40,117 didn’t stop with Unity. 33 00:01:40,117 --> 00:01:42,945 Also at E3 2014, the director of Far Cry 4 34 00:01:42,945 --> 00:01:45,865 admitted to a similar issue with that game’s online co-op mode, 35 00:01:45,865 --> 00:01:48,184 saying, “We were inches away from having you be able 36 00:01:48,184 --> 00:01:50,361 to select a girl or a guy as your co-op buddy.” 37 00:01:50,361 --> 00:01:53,006 Again, the excuse for why this option wasn’t available 38 00:01:53,006 --> 00:01:55,042 was that it would just be too much work. 39 00:01:55,042 --> 00:01:57,227 And yet again, what they were really saying 40 00:01:57,227 --> 00:01:59,708 was that they just couldn’t be bothered to do the work 41 00:01:59,708 --> 00:02:01,528 it would have taken to provide that option. 42 00:02:01,528 --> 00:02:03,926 Though it’s worth pointing out that in the two years 43 00:02:03,926 --> 00:02:06,370 since this controversy, Ubisoft has made clear efforts 44 00:02:06,370 --> 00:02:08,280 to improve the representation of women 45 00:02:08,280 --> 00:02:09,879 in the core Assassin’s Creed games, 46 00:02:09,879 --> 00:02:12,160 with the most recent entry, Assassin’s Creed Syndicate, 47 00:02:12,160 --> 00:02:13,988 giving the option to play as Evie Frye 48 00:02:13,988 --> 00:02:15,972 through much of the campaign. 49 00:02:15,972 --> 00:02:18,835 Of course, Ubisoft weren’t and aren’t the only ones 50 00:02:18,835 --> 00:02:21,190 with this apathetic attitude toward female inclusion. 51 00:02:21,190 --> 00:02:23,959 In fact, not doing the necessary work to include women 52 00:02:23,959 --> 00:02:26,430 has long been the norm in the video game industry. 53 00:02:26,430 --> 00:02:28,938 The FIFA soccer game series, which had its first entry 54 00:02:28,938 --> 00:02:31,041 in 1993, took over 20 years 55 00:02:31,041 --> 00:02:33,958 before finally introducing female teams in FIFA 16. 56 00:02:34,978 --> 00:02:36,649 “I’m in the game.” 57 00:02:39,469 --> 00:02:41,824 And it took ten years for Call of Duty to introduce 58 00:02:41,824 --> 00:02:43,906 female soldiers into its competitive multiplayer 59 00:02:43,906 --> 00:02:46,222 with 2013’s Call of Duty: Ghosts. 60 00:02:46,903 --> 00:02:48,675 The long-running Battlefield franchise, 61 00:02:48,675 --> 00:02:50,180 on the other hand, has still never allowed 62 00:02:50,180 --> 00:02:52,544 for playable female characters in its multiplayer modes. 63 00:02:52,544 --> 00:02:54,906 There’s an important conversation to be had 64 00:02:54,906 --> 00:02:56,602 about the ways in which military shooters 65 00:02:56,602 --> 00:02:58,246 work to glorify violence, 66 00:02:58,246 --> 00:03:00,134 but as long as we’re going to have such games, 67 00:03:00,134 --> 00:03:02,851 it’s actually better when they include female combatants in them. 68 00:03:02,851 --> 00:03:04,399 Now you might be asking yourself, 69 00:03:04,399 --> 00:03:06,156 “Doesn’t having female enemies in a game 70 00:03:06,156 --> 00:03:07,931 perpetuate violence against women?” 71 00:03:07,931 --> 00:03:09,652 And that’s a good, fair question. 72 00:03:09,652 --> 00:03:11,068 When we refer to depictions 73 00:03:11,068 --> 00:03:12,284 of violence against women, 74 00:03:12,284 --> 00:03:14,022 we’re generally discussing situations in which 75 00:03:14,022 --> 00:03:15,762 women are being attacked or victimized 76 00:03:15,762 --> 00:03:17,491 specifically because they are women, 77 00:03:17,491 --> 00:03:19,740 reinforcing a perception of women as victims. 78 00:03:19,740 --> 00:03:22,316 Such scenarios are very different from those in which 79 00:03:22,316 --> 00:03:24,223 women are presented as active participants. 80 00:03:24,223 --> 00:03:26,216 In the Street Fighter games, for instance, 81 00:03:26,216 --> 00:03:28,403 when Chun-Li and Ryu fight each other, 82 00:03:28,403 --> 00:03:30,200 this isn’t considered violence against women, 83 00:03:30,200 --> 00:03:32,377 because the two characters are presented as being on 84 00:03:32,377 --> 00:03:33,859 more or less equal footing, 85 00:03:33,859 --> 00:03:35,728 and because Chun-Li is an active participant 86 00:03:35,728 --> 00:03:37,520 who isn’t being targeted or attacked 87 00:03:37,520 --> 00:03:39,071 specifically because she’s a woman. 88 00:03:40,031 --> 00:03:42,201 Similarly, the waves of male attackers players face 89 00:03:42,201 --> 00:03:44,543 in so many games are typically not passive victims. 90 00:03:44,543 --> 00:03:46,666 They are active participants in the conflict, 91 00:03:46,666 --> 00:03:49,694 and importantly, the violence against them isn’t gendered. 92 00:03:49,694 --> 00:03:52,430 Players fight with them because they’re on the opposing side, 93 00:03:52,430 --> 00:03:54,479 not specifically because they are men. 94 00:03:54,479 --> 00:03:57,572 Unfortunately, when female combatants do appear in games, 95 00:03:57,572 --> 00:03:59,373 they are often presented in sexualized ways 96 00:03:59,373 --> 00:04:01,170 which inevitably lend the player’s attacks 97 00:04:01,170 --> 00:04:02,640 an air of gendered violence. 98 00:04:02,640 --> 00:04:04,438 In Saints Row The Third’s so-called 99 00:04:04,438 --> 00:04:05,789 “Whored Mode,” for instance, 100 00:04:05,789 --> 00:04:08,070 players must defeat waves of sexualized women, 101 00:04:08,070 --> 00:04:09,461 sometimes beating them to death 102 00:04:09,461 --> 00:04:10,911 with a large purple dildo. 103 00:04:13,141 --> 00:04:15,276 In the 2009 game Wolfenstein, 104 00:04:15,276 --> 00:04:17,855 the Elite Guard are a special all-female enemy unit 105 00:04:17,855 --> 00:04:19,783 whose absurd uniforms sexualize not only 106 00:04:19,783 --> 00:04:21,424 the female characters themselves 107 00:04:21,424 --> 00:04:23,747 but also player’s acts of violence against them. 108 00:04:26,017 --> 00:04:28,112 Similarly, in 2012’s Hitman Absolution, 109 00:04:28,112 --> 00:04:30,329 the Saints are a special unit of female assassins 110 00:04:30,329 --> 00:04:33,001 who wear latex fetish gear underneath nun’s habits. 111 00:04:33,001 --> 00:04:35,058 It’s a ludicrous design choice that is 112 00:04:35,058 --> 00:04:37,919 transparently intended to sexualize these enemies. 113 00:04:37,919 --> 00:04:40,801 And in Metal Gear Solid 4, 114 00:04:40,801 --> 00:04:42,969 the Beauty & the Beast unit is an enemy group 115 00:04:42,969 --> 00:04:44,611 made up of five female soldiers 116 00:04:44,611 --> 00:04:46,540 that players fight over the course of the game. 117 00:04:46,540 --> 00:04:48,696 At a certain point during these encounters, 118 00:04:48,696 --> 00:04:50,596 each boss sheds her armor and appears 119 00:04:50,596 --> 00:04:52,457 as a woman in form-fitting attire. 120 00:04:52,457 --> 00:04:54,581 “It’s all so funny.” 121 00:04:55,661 --> 00:04:58,331 If players then avoid the Beauty’s deadly embrace 122 00:04:58,331 --> 00:05:00,814 for several minutes without killing or neutralizing her, 123 00:05:00,814 --> 00:05:02,734 the game transports them to a white room 124 00:05:02,734 --> 00:05:04,219 where equipping the camera results 125 00:05:04,219 --> 00:05:06,001 in the character making sultry poses. 126 00:05:09,171 --> 00:05:10,787 Funny how that doesn’t happen 127 00:05:10,787 --> 00:05:12,914 with the male bosses in the game. 128 00:05:12,914 --> 00:05:14,465 Whenever female combatants are dressed 129 00:05:14,465 --> 00:05:17,201 in sexualizing attire, it sets them noticeably apart 130 00:05:17,201 --> 00:05:18,885 from other enemy units. 131 00:05:18,885 --> 00:05:20,364 It’s intended to make the player’s 132 00:05:20,364 --> 00:05:22,216 encounters with them sexually titillating 133 00:05:22,216 --> 00:05:24,160 and that’s particularly troubling considering 134 00:05:24,160 --> 00:05:25,981 that those encounters often involve fighting 135 00:05:25,981 --> 00:05:27,705 and killing those characters. 136 00:05:27,705 --> 00:05:29,320 Violence against female characters 137 00:05:29,320 --> 00:05:31,280 should never be presented as “sexy”. 138 00:05:31,280 --> 00:05:33,523 The way for games to handle female combatants 139 00:05:33,523 --> 00:05:35,336 is not to present them as sexualized treats 140 00:05:35,336 --> 00:05:36,404 for the player. 141 00:05:36,404 --> 00:05:38,316 Rather, it’s to present them simply as combatants 142 00:05:38,316 --> 00:05:40,098 who happen to be women fighting alongside 143 00:05:40,098 --> 00:05:41,866 their male counterparts on equal footing. 144 00:05:41,866 --> 00:05:44,675 For all of its many, many problems 145 00:05:44,675 --> 00:05:47,800 one thing Bioshock Infinite did right was to include 146 00:05:47,800 --> 00:05:50,498 non-sexualized female officers on Columbia’s police force. 147 00:05:53,148 --> 00:05:55,238 And in Assassin’s Creed Syndicate, 148 00:05:55,238 --> 00:05:57,264 both the player’s gang and the enemy gang 149 00:05:57,264 --> 00:05:58,999 have rank-and-file female members 150 00:05:58,999 --> 00:06:01,136 who fight alongside the men. 151 00:06:01,136 --> 00:06:03,646 Despite the presence of female combatants 152 00:06:03,646 --> 00:06:05,426 in games like these, there is still a tendency 153 00:06:05,426 --> 00:06:07,596 for game studios to treat female representation 154 00:06:07,596 --> 00:06:09,195 as some kind of extravagant goal, 155 00:06:09,195 --> 00:06:11,433 rather than simply treating it as standard 156 00:06:11,433 --> 00:06:13,622 in the same way they handle male representation. 157 00:06:13,622 --> 00:06:15,688 The excuse that I hear most often for the absence 158 00:06:15,688 --> 00:06:18,567 of female combatants in games is that players wouldn’t believe it. 159 00:06:18,567 --> 00:06:22,035 But games, even ones that draw on historical locations 160 00:06:22,035 --> 00:06:24,101 or events like the Assassin’s Creed series, 161 00:06:24,101 --> 00:06:26,270 create their own worlds and set the tone 162 00:06:26,270 --> 00:06:28,206 for what we will or won’t believe. 163 00:06:28,206 --> 00:06:30,503 To participate in the worlds games create, 164 00:06:30,503 --> 00:06:33,763 we happily accept time travel, superpowers, 165 00:06:33,763 --> 00:06:36,003 ancient alien civilizations, 166 00:06:36,003 --> 00:06:38,498 the ability to carry infinite items, 167 00:06:38,498 --> 00:06:41,179 the idea that eating a hot dog can instantly 168 00:06:41,179 --> 00:06:44,051 heal your wounds, and a million other fictions. 169 00:06:44,051 --> 00:06:46,466 It’s certainly not too much to ask that these 170 00:06:46,466 --> 00:06:49,176 fictional worlds give us believable female combatants too. 171 00:06:49,176 --> 00:06:51,971 The media we engage with has a powerful impact 172 00:06:51,971 --> 00:06:54,205 on our ideas of what’s believable and what’s not. 173 00:06:54,205 --> 00:06:56,190 Games like Assassin’s Creed Syndicate 174 00:06:56,190 --> 00:06:58,394 demonstrate that when the existence of female combatants 175 00:06:58,394 --> 00:07:00,965 is presented as straightforward, normal and believable, 176 00:07:00,965 --> 00:07:03,383 players have no problem believing it. 177 00:07:03,383 --> 00:07:04,770 And they shouldn’t, since, 178 00:07:04,770 --> 00:07:07,168 unlike those magical healing hot dogs I mentioned, 179 00:07:07,168 --> 00:07:09,275 female combatants actually exist.