0:00:27.028,0:00:29.211 At the 2014 Electronic Entertainment Expo, 0:00:29.211,0:00:30.804 the game development company Ubisoft 0:00:30.804,0:00:32.838 debuted a trailer showcasing the cooperative mode 0:00:32.838,0:00:34.368 in their upcoming game Assassin’s Creed Unity. 0:00:35.168,0:00:36.570 One thing viewers quickly noticed 0:00:36.570,0:00:39.382 about the trailer was that all the assassins in it were male. 0:00:42.602,0:00:45.179 When questioned about why female characters 0:00:45.179,0:00:46.827 weren’t an option in this mode, 0:00:46.827,0:00:48.455 the game’s creative director said that 0:00:48.455,0:00:50.404 although there were originally plans to allow for female assassins, 0:00:50.404,0:00:52.208 the development team couldn’t add them 0:00:52.208,0:00:54.378 because it would require “double the animations, 0:00:54.378,0:00:57.562 double the voices, and double the visual assets.” 0:00:57.562,0:00:59.711 Meanwhile, a level designer on the game 0:00:59.711,0:01:01.771 stated that including female assassins would have meant 0:01:01.771,0:01:05.130 recreating 8000 animations on a new skeleton. 0:01:05.130,0:01:07.766 These comments led to an explosion of controversy 0:01:07.766,0:01:10.063 and criticism on Twitter, with many people using 0:01:10.063,0:01:13.011 the sarcastic hashtag “women are too hard to animate.” 0:01:13.801,0:01:15.551 A number of experienced game developers 0:01:15.551,0:01:16.888 joined the chorus of voices 0:01:16.888,0:01:19.038 calling out the absurdity of Ubisoft’s claims. 0:01:19.038,0:01:20.678 Animator Jonathan Cooper, 0:01:20.678,0:01:22.647 who had previously worked on Assassin’s Creed III 0:01:22.647,0:01:23.963 for Ubisoft, tweeted, 0:01:23.963,0:01:26.210 “I would estimate this to be a day or two’s work. 0:01:26.210,0:01:28.557 Not a replacement of 8000 animations.” 0:01:28.557,0:01:30.830 And Manveer Heir of Bioware summed up 0:01:30.830,0:01:32.636 what Ubisoft was actually saying: 0:01:32.636,0:01:35.795 “We don’t really care to put the effort in to make a woman assassin.” 0:01:36.525,0:01:38.632 Ubisoft’s disregard for female character options 0:01:38.632,0:01:40.117 didn’t stop with Unity. 0:01:40.117,0:01:42.945 Also at E3 2014, the director of Far Cry 4 0:01:42.945,0:01:45.865 admitted to a similar issue with that game’s online co-op mode, 0:01:45.865,0:01:48.184 saying, “We were inches away from having you be able 0:01:48.184,0:01:50.361 to select a girl or a guy as your co-op buddy.” 0:01:50.361,0:01:53.006 Again, the excuse for why this option wasn’t available 0:01:53.006,0:01:55.042 was that it would just be too much work. 0:01:55.042,0:01:57.227 And yet again, what they were really saying 0:01:57.227,0:01:59.708 was that they just couldn’t be bothered to do the work 0:01:59.708,0:02:01.528 it would have taken to provide that option. 0:02:01.528,0:02:03.926 Though it’s worth pointing out that in the two years 0:02:03.926,0:02:06.370 since this controversy, Ubisoft has made clear efforts 0:02:06.370,0:02:08.280 to improve the representation of women 0:02:08.280,0:02:09.879 in the core Assassin’s Creed games, 0:02:09.879,0:02:12.160 with the most recent entry, Assassin’s Creed Syndicate, 0:02:12.160,0:02:13.988 giving the option to play as Evie Frye 0:02:13.988,0:02:15.972 through much of the campaign. 0:02:15.972,0:02:18.835 Of course, Ubisoft weren’t and aren’t the only ones 0:02:18.835,0:02:21.190 with this apathetic attitude toward female inclusion. 0:02:21.190,0:02:23.959 In fact, not doing the necessary work to include women 0:02:23.959,0:02:26.430 has long been the norm in the video game industry. 0:02:26.430,0:02:28.938 The FIFA soccer game series, which had its first entry 0:02:28.938,0:02:31.041 in 1993, took over 20 years 0:02:31.041,0:02:33.958 before finally introducing female teams in FIFA 16. 0:02:34.978,0:02:36.649 “I’m in the game.” 0:02:39.469,0:02:41.824 And it took ten years for Call of Duty to introduce 0:02:41.824,0:02:43.906 female soldiers into its competitive multiplayer 0:02:43.906,0:02:46.222 with 2013’s Call of Duty: Ghosts. 0:02:46.903,0:02:48.675 The long-running Battlefield franchise, 0:02:48.675,0:02:50.180 on the other hand, has still never allowed 0:02:50.180,0:02:52.544 for playable female characters in its multiplayer modes. 0:02:52.544,0:02:54.906 There’s an important conversation to be had 0:02:54.906,0:02:56.602 about the ways in which military shooters 0:02:56.602,0:02:58.246 work to glorify violence, 0:02:58.246,0:03:00.134 but as long as we’re going to have such games, 0:03:00.134,0:03:02.851 it’s actually better when they include female combatants in them. 0:03:02.851,0:03:04.399 Now you might be asking yourself, 0:03:04.399,0:03:06.156 “Doesn’t having female enemies in a game 0:03:06.156,0:03:07.931 perpetuate violence against women?” 0:03:07.931,0:03:09.652 And that’s a good, fair question. 0:03:09.652,0:03:11.068 When we refer to depictions 0:03:11.068,0:03:12.284 of violence against women, 0:03:12.284,0:03:14.022 we’re generally discussing situations in which 0:03:14.022,0:03:15.762 women are being attacked or victimized 0:03:15.762,0:03:17.491 specifically because they are women, 0:03:17.491,0:03:19.740 reinforcing a perception of women as victims. 0:03:19.740,0:03:22.316 Such scenarios are very different from those in which 0:03:22.316,0:03:24.223 women are presented as active participants. 0:03:24.223,0:03:26.216 In the Street Fighter games, for instance, 0:03:26.216,0:03:28.403 when Chun-Li and Ryu fight each other, 0:03:28.403,0:03:30.200 this isn’t considered violence against women, 0:03:30.200,0:03:32.377 because the two characters are presented as being on 0:03:32.377,0:03:33.859 more or less equal footing, 0:03:33.859,0:03:35.728 and because Chun-Li is an active participant 0:03:35.728,0:03:37.520 who isn’t being targeted or attacked 0:03:37.520,0:03:39.071 specifically because she’s a woman. 0:03:40.031,0:03:42.201 Similarly, the waves of male attackers players face 0:03:42.201,0:03:44.543 in so many games are typically not passive victims. 0:03:44.543,0:03:46.666 They are active participants in the conflict, 0:03:46.666,0:03:49.694 and importantly, the violence against them isn’t gendered. 0:03:49.694,0:03:52.430 Players fight with them because they’re on the opposing side, 0:03:52.430,0:03:54.479 not specifically because they are men.[br][br] 0:03:54.479,0:03:57.572 Unfortunately, when female combatants do appear in games, 0:03:57.572,0:03:59.373 they are often presented in sexualized ways 0:03:59.373,0:04:01.170 which inevitably lend the player’s attacks 0:04:01.170,0:04:02.640 an air of gendered violence. 0:04:02.640,0:04:04.438 In Saints Row The Third’s so-called 0:04:04.438,0:04:05.789 “Whored Mode,” for instance, 0:04:05.789,0:04:08.070 players must defeat waves of sexualized women, 0:04:08.070,0:04:09.461 sometimes beating them to death 0:04:09.461,0:04:10.911 with a large purple dildo. 0:04:13.141,0:04:15.276 In the 2009 game Wolfenstein, 0:04:15.276,0:04:17.855 the Elite Guard are a special all-female enemy unit 0:04:17.855,0:04:19.783 whose absurd uniforms sexualize not only 0:04:19.783,0:04:21.424 the female characters themselves 0:04:21.424,0:04:23.747 but also player’s acts of violence against them. 0:04:26.017,0:04:28.112 Similarly, in 2012’s Hitman Absolution, 0:04:28.112,0:04:30.329 the Saints are a special unit of female assassins 0:04:30.329,0:04:33.001 who wear latex fetish gear underneath nun’s habits. 0:04:33.001,0:04:35.058 It’s a ludicrous design choice that is 0:04:35.058,0:04:37.919 transparently intended to sexualize these enemies. 0:04:37.919,0:04:40.801 And in Metal Gear Solid 4, 0:04:40.801,0:04:42.969 the Beauty & the Beast unit is an enemy group 0:04:42.969,0:04:44.611 made up of five female soldiers 0:04:44.611,0:04:46.540 that players fight over the course of the game. 0:04:46.540,0:04:48.696 At a certain point during these encounters, 0:04:48.696,0:04:50.596 each boss sheds her armor and appears 0:04:50.596,0:04:52.457 as a woman in form-fitting attire. 0:04:52.457,0:04:54.581 “It’s all so funny.” 0:04:55.661,0:04:58.331 If players then avoid the Beauty’s deadly embrace 0:04:58.331,0:05:00.814 for several minutes without killing or neutralizing her, 0:05:00.814,0:05:02.734 the game transports them to a white room 0:05:02.734,0:05:04.219 where equipping the camera results 0:05:04.219,0:05:06.001 in the character making sultry poses. 0:05:09.171,0:05:10.787 Funny how that doesn’t happen 0:05:10.787,0:05:12.914 with the male bosses in the game. 0:05:12.914,0:05:14.465 Whenever female combatants are dressed 0:05:14.465,0:05:17.201 in sexualizing attire, it sets them noticeably apart 0:05:17.201,0:05:18.885 from other enemy units. 0:05:18.885,0:05:20.364 It’s intended to make the player’s 0:05:20.364,0:05:22.216 encounters with them sexually titillating 0:05:22.216,0:05:24.160 and that’s particularly troubling considering 0:05:24.160,0:05:25.981 that those encounters often involve fighting 0:05:25.981,0:05:27.705 and killing those characters. 0:05:27.705,0:05:29.320 Violence against female characters 0:05:29.320,0:05:31.280 should never be presented as “sexy”. 0:05:31.280,0:05:33.523 The way for games to handle female combatants 0:05:33.523,0:05:35.336 is not to present them as sexualized treats 0:05:35.336,0:05:36.404 for the player. 0:05:36.404,0:05:38.316 Rather, it’s to present them simply as combatants 0:05:38.316,0:05:40.098 who happen to be women fighting alongside 0:05:40.098,0:05:41.866 their male counterparts on equal footing. 0:05:41.866,0:05:44.675 For all of its many, many problems 0:05:44.675,0:05:47.800 one thing Bioshock Infinite did right was to include 0:05:47.800,0:05:50.498 non-sexualized female officers on Columbia’s police force. 0:05:53.148,0:05:55.238 And in Assassin’s Creed Syndicate, 0:05:55.238,0:05:57.264 both the player’s gang and the enemy gang 0:05:57.264,0:05:58.999 have rank-and-file female members 0:05:58.999,0:06:01.136 who fight alongside the men. 0:06:01.136,0:06:03.646 Despite the presence of female combatants 0:06:03.646,0:06:05.426 in games like these, there is still a tendency 0:06:05.426,0:06:07.596 for game studios to treat female representation 0:06:07.596,0:06:09.195 as some kind of extravagant goal, 0:06:09.195,0:06:11.433 rather than simply treating it as standard 0:06:11.433,0:06:13.622 in the same way they handle male representation. 0:06:13.622,0:06:15.688 The excuse that I hear most often for the absence 0:06:15.688,0:06:18.567 of female combatants in games is that players wouldn’t believe it. 0:06:18.567,0:06:22.035 But games, even ones that draw on historical locations 0:06:22.035,0:06:24.101 or events like the Assassin’s Creed series, 0:06:24.101,0:06:26.270 create their own worlds and set the tone 0:06:26.270,0:06:28.206 for what we will or won’t believe. 0:06:28.206,0:06:30.503 To participate in the worlds games create, 0:06:30.503,0:06:33.763 we happily accept time travel, superpowers, 0:06:33.763,0:06:36.003 ancient alien civilizations, 0:06:36.003,0:06:38.498 the ability to carry infinite items, 0:06:38.498,0:06:41.179 the idea that eating a hot dog can instantly 0:06:41.179,0:06:44.051 heal your wounds, and a million other fictions. 0:06:44.051,0:06:46.466 It’s certainly not too much to ask that these 0:06:46.466,0:06:49.176 fictional worlds give us believable female combatants too. 0:06:49.176,0:06:51.971 The media we engage with has a powerful impact 0:06:51.971,0:06:54.205 on our ideas of what’s believable and what’s not. 0:06:54.205,0:06:56.190 Games like Assassin’s Creed Syndicate 0:06:56.190,0:06:58.394 demonstrate that when the existence of female combatants 0:06:58.394,0:07:00.965 is presented as straightforward, normal and believable, 0:07:00.965,0:07:03.383 players have no problem believing it. 0:07:03.383,0:07:04.770 And they shouldn’t, since, 0:07:04.770,0:07:07.168 unlike those magical healing hot dogs I mentioned, 0:07:07.168,0:07:09.275 female combatants actually exist.