1 99:59:59,999 --> 99:59:59,999 "This is what you need to know." 2 99:59:59,999 --> 99:59:59,999 "Time broke, a growing fracture leading to 3 99:59:59,999 --> 99:59:59,999 the end of time." 4 99:59:59,999 --> 99:59:59,999 "And of course, 5 99:59:59,999 --> 99:59:59,999 time travels." 6 99:59:59,999 --> 99:59:59,999 "Jack!" 7 99:59:59,999 --> 99:59:59,999 "Going too fast for you?" 8 99:59:59,999 --> 99:59:59,999 Quantum Break is the latest third-person 9 99:59:59,999 --> 99:59:59,999 shooter from Remedy, the same studio that 10 99:59:59,999 --> 99:59:59,999 that brought us Max Payne way back in 2001, 11 99:59:59,999 --> 99:59:59,999 and boy, does that lineage show. 12 99:59:59,999 --> 99:59:59,999 Like that game, this one revolves around a 13 99:59:59,999 --> 99:59:59,999 flashy gimmick that serves to differentiate 14 99:59:59,999 --> 99:59:59,999 its gameplay a bit from that of other, more 15 99:59:59,999 --> 99:59:59,999 straightforward third-person shooters. 16 99:59:59,999 --> 99:59:59,999 And like Max Payne, as well as Remedy’s 17 99:59:59,999 --> 99:59:59,999 2010 game Alan Wake, it stars a dude 18 99:59:59,999 --> 99:59:59,999 who cannot stop narrating his story for us. 19 99:59:59,999 --> 99:59:59,999 Sadly, Quantum Break’s story is just a mess. 20 99:59:59,999 --> 99:59:59,999 Because of reasons, time is fractured, 21 99:59:59,999 --> 99:59:59,999 stuttering with increasing frequency and 22 99:59:59,999 --> 99:59:59,999 possibly approaching a point at which 23 99:59:59,999 --> 99:59:59,999 it just breaks down completely. 24 99:59:59,999 --> 99:59:59,999 Different men have different ideas 25 99:59:59,999 --> 99:59:59,999 about how to deal with this problem, 26 99:59:59,999 --> 99:59:59,999 and they fight with each other while 27 99:59:59,999 --> 99:59:59,999 uttering standard lines of dialogue like 28 99:59:59,999 --> 99:59:59,999 “It doesn’t have to end like this.” 29 99:59:59,999 --> 99:59:59,999 There are very few clear rules established 30 99:59:59,999 --> 99:59:59,999 in Quantum Break about how time works. 31 99:59:59,999 --> 99:59:59,999 It just behaves in whatever way it needs 32 99:59:59,999 --> 99:59:59,999 to behave to throw the characters into 33 99:59:59,999 --> 99:59:59,999 another complication or to give the 34 99:59:59,999 --> 99:59:59,999 main character new powers. 35 99:59:59,999 --> 99:59:59,999 Things just happen because they’re 36 99:59:59,999 --> 99:59:59,999 convenient for the story, so there’s 37 99:59:59,999 --> 99:59:59,999 nothing clearly at stake. 38 99:59:59,999 --> 99:59:59,999 You might argue that the quality of 39 99:59:59,999 --> 99:59:59,999 the story in a game like this isn’t all 40 99:59:59,999 --> 99:59:59,999 that important, but the thing is that 41 99:59:59,999 --> 99:59:59,999 Quantum Break really wants you to 42 99:59:59,999 --> 99:59:59,999 care about its story. 43 99:59:59,999 --> 99:59:59,999 You see, Quantum Break is one part game, 44 99:59:59,999 --> 99:59:59,999 one part live action TV show, 45 99:59:59,999 --> 99:59:59,999 and a good chunk of your time is spent 46 99:59:59,999 --> 99:59:59,999 watching the four live-action episodes 47 99:59:59,999 --> 99:59:59,999 that play out over the course of the game. 48 99:59:59,999 --> 99:59:59,999 And they’re just such generically bad TV, 49 99:59:59,999 --> 99:59:59,999 filled with cliché dialogue and cookie 50 99:59:59,999 --> 99:59:59,999 cutter characters, right down to the comic 51 99:59:59,999 --> 99:59:59,999 relief tech geek hacker type that seems 52 99:59:59,999 --> 99:59:59,999 to be a necessity these days in every 53 99:59:59,999 --> 99:59:59,999 mediocre crime drama. 54 99:59:59,999 --> 99:59:59,999 There are a few fine actors here, including 55 99:59:59,999 --> 99:59:59,999 Lance Reddick, who proves he can bring 56 99:59:59,999 --> 99:59:59,999 gravitas to even the goofiest material. 57 99:59:59,999 --> 99:59:59,999 But the most that decent acting can do 58 99:59:59,999 --> 99:59:59,999 here is serve as a smokescreen to distract 59 99:59:59,999 --> 99:59:59,999 us from just how bad the story actually is. 60 99:59:59,999 --> 99:59:59,999 Quantum Break is, at its core, a tale of 61 99:59:59,999 --> 99:59:59,999 three men. You play as Jack Joyce, a man 62 99:59:59,999 --> 99:59:59,999 who comes away from a time travel mishap 63 99:59:59,999 --> 99:59:59,999 with the ability to manipulate time in specific ways. 64 99:59:59,999 --> 99:59:59,999 It’s sort of like last year’s adventure game 65 99:59:59,999 --> 99:59:59,999 Life Is Strange, only instead of using its 66 99:59:59,999 --> 99:59:59,999 concept to explore relationships and 67 99:59:59,999 --> 99:59:59,999 serious, real-life issues like bullying and 68 99:59:59,999 --> 99:59:59,999 suicide, Quantum Break just uses it as a 69 99:59:59,999 --> 99:59:59,999 source for spectacle. 70 99:59:59,999 --> 99:59:59,999 Jack’s brother Will is an eccentric genius, 71 99:59:59,999 --> 99:59:59,999 and the villain, Paul Serene, is a powerful 72 99:59:59,999 --> 99:59:59,999 CEO of a massive corporation named Monarch. 73 99:59:59,999 --> 99:59:59,999 Both Will and Paul’s characters are just 74 99:59:59,999 --> 99:59:59,999 recycled archetypes without any new flavoring. 75 99:59:59,999 --> 99:59:59,999 Quantum Break doesn’t even try to break 76 99:59:59,999 --> 99:59:59,999 from traditional male-dominated convention here. 77 99:59:59,999 --> 99:59:59,999 The TV show portion of this game also 78 99:59:59,999 --> 99:59:59,999 spends a lot of time on a supporting character 79 99:59:59,999 --> 99:59:59,999 named Liam Burke. Burke gets into weird 80 99:59:59,999 --> 99:59:59,999 escalator kick fights! 81 99:59:59,999 --> 99:59:59,999 Burke unleashes manly screams while 82 99:59:59,999 --> 99:59:59,999 strangling someone to death in a hospital 83 99:59:59,999 --> 99:59:59,999 as a bunch of people just stand around and watch! 84 99:59:59,999 --> 99:59:59,999 Burke has a pregnant wife who he would 85 99:59:59,999 --> 99:59:59,999 do anything—ANYTHING—to protect. 86 99:59:59,999 --> 99:59:59,999 Games and other mainstream media often 87 99:59:59,999 --> 99:59:59,999 reinforce the false notion of women as fragile 88 99:59:59,999 --> 99:59:59,999 and men as protectors whose role and 89 99:59:59,999 --> 99:59:59,999 responsibility requires them to do anything 90 99:59:59,999 --> 99:59:59,999 to either protect or avenge their families 91 99:59:59,999 --> 99:59:59,999 —Max Payne was definitely in this mold, too— 92 99:59:59,999 --> 99:59:59,999 but Burke is a particularly bland and 93 99:59:59,999 --> 99:59:59,999 formulaic take on this character type, 94 99:59:59,999 --> 99:59:59,999 and that’s really saying something. 95 99:59:59,999 --> 99:59:59,999 In Quantum Break, men are the prime actors 96 99:59:59,999 --> 99:59:59,999 and doers. Men are the ones with vision and 97 99:59:59,999 --> 99:59:59,999 ambition, who set things in motion and who 98 99:59:59,999 --> 99:59:59,999 then do whatever they can to make things 99 99:59:59,999 --> 99:59:59,999 go their way. The only female character 100 99:59:59,999 --> 99:59:59,999 who gets any real development is Beth Wilder, 101 99:59:59,999 --> 99:59:59,999 who helps Jack for reasons that aren’t 102 99:59:59,999 --> 99:59:59,999 immediately clear. In one of the game’s 103 99:59:59,999 --> 99:59:59,999 only moments that even come close to generating 104 99:59:59,999 --> 99:59:59,999 actual interest in its characters, we do 105 99:59:59,999 --> 99:59:59,999 eventually get to know Beth’s history and 106 99:59:59,999 --> 99:59:59,999 her motivations. Her main purpose here, 107 99:59:59,999 --> 99:59:59,999 though, is to serve as a love interest for 108 99:59:59,999 --> 99:59:59,999 Jack, and she’s ultimately more important 109 99:59:59,999 --> 99:59:59,999 for the emotional impact she has on him 110 99:59:59,999 --> 99:59:59,999 than she is as an individual in her own right. 111 99:59:59,999 --> 99:59:59,999 It’s also worth noting that like most of 112 99:59:59,999 --> 99:59:59,999 the enemies, Beth works security for the 113 99:59:59,999 --> 99:59:59,999 Monarch corporation. She must be the only 114 99:59:59,999 --> 99:59:59,999 woman on a team otherwise made up of 115 99:59:59,999 --> 99:59:59,999 hundreds of men, because there are no 116 99:59:59,999 --> 99:59:59,999 female combatants in the game. 117 99:59:59,999 --> 99:59:59,999 As for the combat, there’s a certain novelty 118 99:59:59,999 --> 99:59:59,999 for a little while to the spectacle of 119 99:59:59,999 --> 99:59:59,999 Quantum Break’s action. 120 99:59:59,999 --> 99:59:59,999 Seeing environments shatter in slow motion 121 99:59:59,999 --> 99:59:59,999 and seeing people get stuck in time looks pretty cool. 122 99:59:59,999 --> 99:59:59,999 But that’s all it does. Quantum Break’s 123 99:59:59,999 --> 99:59:59,999 structure feels overly familiar and predictable, 124 99:59:59,999 --> 99:59:59,999 from the heavy enemies it introduces with 125 99:59:59,999 --> 99:59:59,999 the weak points on their backs to the 126 99:59:59,999 --> 99:59:59,999 checkpoints near the end in which it throws 127 99:59:59,999 --> 99:59:59,999 so many enemies at you that you just 128 99:59:59,999 --> 99:59:59,999 want it all to be over. 129 99:59:59,999 --> 99:59:59,999 It’s unfortunate that Quantum Break’s 130 99:59:59,999 --> 99:59:59,999 ambition to tell video game stories in a 131 99:59:59,999 --> 99:59:59,999 new way is wasted on a story that doesn’t 132 99:59:59,999 --> 99:59:59,999 do anything new. 133 99:59:59,999 --> 99:59:59,999 The game doesn’t seem to care if it makes 134 99:59:59,999 --> 99:59:59,999 any sense or if its story actually tries to say anything. 135 99:59:59,999 --> 99:59:59,999 All it cares about is being “awesome” in 136 99:59:59,999 --> 99:59:59,999 the most insubstantial way possible, 137 99:59:59,999 --> 99:59:59,999 in the sense that it’s “awesome” to watch 138 99:59:59,999 --> 99:59:59,999 a locomotive crash again and again and again. 139 99:59:59,999 --> 99:59:59,999 There’s nothing underneath. Maybe, maybe 140 99:59:59,999 --> 99:59:59,999 in 2001 when Max Payne came out, a flashy 141 99:59:59,999 --> 99:59:59,999 gimmick was enough to make the mere act 142 99:59:59,999 --> 99:59:59,999 of filling hundreds of dudes with bullets 143 99:59:59,999 --> 99:59:59,999 more than a hollow exercise. But not now. 144 99:59:59,999 --> 99:59:59,999 We’re not actually stuck in time. But playing 145 99:59:59,999 --> 99:59:59,999 Quantum Break, it sure feels like we are.