1 99:59:59,999 --> 99:59:59,999 "This is what you need to know." 2 99:59:59,999 --> 99:59:59,999 "Time broke, a growing fracture leading to 3 99:59:59,999 --> 99:59:59,999 the end of time." 4 99:59:59,999 --> 99:59:59,999 "And of course, 5 99:59:59,999 --> 99:59:59,999 time travels." 6 99:59:59,999 --> 99:59:59,999 "Jack!" 7 99:59:59,999 --> 99:59:59,999 "Going too fast for you?" 8 99:59:59,999 --> 99:59:59,999 Quantum Break is the latest third-person 9 99:59:59,999 --> 99:59:59,999 shooter from Remedy, the same studio that 10 99:59:59,999 --> 99:59:59,999 that brought us Max Payne way back in 2001, 11 99:59:59,999 --> 99:59:59,999 and boy, does that lineage show. 12 99:59:59,999 --> 99:59:59,999 Like that game, this one revolves around a 13 99:59:59,999 --> 99:59:59,999 flashy gimmick that serves to differentiate 14 99:59:59,999 --> 99:59:59,999 its gameplay a bit from that of other, more 15 99:59:59,999 --> 99:59:59,999 straightforward third-person shooters. 16 99:59:59,999 --> 99:59:59,999 And like Max Payne, as well as Remedy’s 17 99:59:59,999 --> 99:59:59,999 2010 game Alan Wake, it stars a dude 18 99:59:59,999 --> 99:59:59,999 who cannot stop narrating his story for us. 19 99:59:59,999 --> 99:59:59,999 Sadly, Quantum Break’s story is just a mess. 20 99:59:59,999 --> 99:59:59,999 Because of reasons, time is fractured, 21 99:59:59,999 --> 99:59:59,999 stuttering with increasing frequency and 22 99:59:59,999 --> 99:59:59,999 possibly approaching a point at which 23 99:59:59,999 --> 99:59:59,999 it just breaks down completely. 24 99:59:59,999 --> 99:59:59,999 Different men have different ideas 25 99:59:59,999 --> 99:59:59,999 about how to deal with this problem, 26 99:59:59,999 --> 99:59:59,999 and they fight with each other while 27 99:59:59,999 --> 99:59:59,999 uttering standard lines of dialogue like 28 99:59:59,999 --> 99:59:59,999 “It doesn’t have to end like this.” 29 99:59:59,999 --> 99:59:59,999 There are very few clear rules established 30 99:59:59,999 --> 99:59:59,999 in Quantum Break about how time works. 31 99:59:59,999 --> 99:59:59,999 It just behaves in whatever way it needs 32 99:59:59,999 --> 99:59:59,999 to behave to throw the characters into 33 99:59:59,999 --> 99:59:59,999 another complication or to give the 34 99:59:59,999 --> 99:59:59,999 main character new powers. 35 99:59:59,999 --> 99:59:59,999 Things just happen because they’re 36 99:59:59,999 --> 99:59:59,999 convenient for the story, so there’s 37 99:59:59,999 --> 99:59:59,999 nothing clearly at stake. 38 99:59:59,999 --> 99:59:59,999 You might argue that the quality of 39 99:59:59,999 --> 99:59:59,999 the story in a game like this isn’t all 40 99:59:59,999 --> 99:59:59,999 that important, but the thing is that 41 99:59:59,999 --> 99:59:59,999 Quantum Break really wants you to 42 99:59:59,999 --> 99:59:59,999 care about its story. 43 99:59:59,999 --> 99:59:59,999 You see, Quantum Break is one part game, 44 99:59:59,999 --> 99:59:59,999 one part live action TV show, 45 99:59:59,999 --> 99:59:59,999 and a good chunk of your time is spent 46 99:59:59,999 --> 99:59:59,999 watching the four live-action episodes 47 99:59:59,999 --> 99:59:59,999 that play out over the course of the game. 48 99:59:59,999 --> 99:59:59,999 And they’re just such generically bad TV, 49 99:59:59,999 --> 99:59:59,999 filled with cliché dialogue and cookie 50 99:59:59,999 --> 99:59:59,999 cutter characters, right down to the comic 51 99:59:59,999 --> 99:59:59,999 relief tech geek hacker type that seems 52 99:59:59,999 --> 99:59:59,999 to be a necessity these days in every 53 99:59:59,999 --> 99:59:59,999 mediocre crime drama. 54 99:59:59,999 --> 99:59:59,999 There are a few fine actors here, including 55 99:59:59,999 --> 99:59:59,999 Lance Reddick, who proves he can bring 56 99:59:59,999 --> 99:59:59,999 gravitas to even the goofiest material. 57 99:59:59,999 --> 99:59:59,999 But the most that decent acting can do 58 99:59:59,999 --> 99:59:59,999 here is serve as a smokescreen to distract 59 99:59:59,999 --> 99:59:59,999 us from just how bad the story actually is. 60 99:59:59,999 --> 99:59:59,999 Quantum Break is, at its core, a tale of 61 99:59:59,999 --> 99:59:59,999 three men. You play as Jack Joyce, a man 62 99:59:59,999 --> 99:59:59,999 who comes away from a time travel mishap 63 99:59:59,999 --> 99:59:59,999 with the ability to manipulate time in specific ways. 64 99:59:59,999 --> 99:59:59,999 It’s sort of like last year’s adventure game 65 99:59:59,999 --> 99:59:59,999 Life Is Strange, only instead of using its 66 99:59:59,999 --> 99:59:59,999 concept to explore relationships and 67 99:59:59,999 --> 99:59:59,999 serious, real-life issues like bullying and 68 99:59:59,999 --> 99:59:59,999 suicide, Quantum Break just uses it as a 69 99:59:59,999 --> 99:59:59,999 source for spectacle. 70 99:59:59,999 --> 99:59:59,999 Jack’s brother Will is an eccentric genius, 71 99:59:59,999 --> 99:59:59,999 and the villain, Paul Serene, is a powerful 72 99:59:59,999 --> 99:59:59,999 CEO of a massive corporation named Monarch. 73 99:59:59,999 --> 99:59:59,999 Both Will and Paul’s characters are just 74 99:59:59,999 --> 99:59:59,999 recycled archetypes without any new flavoring. 75 99:59:59,999 --> 99:59:59,999 Quantum Break doesn’t even try to break from traditional male-dominated convention here. 76 99:59:59,999 --> 99:59:59,999 The TV show portion of this game also spends a lot of time on a supporting character named Liam Burke. Burke gets into weird escalator kick fights! 77 99:59:59,999 --> 99:59:59,999 Burke unleashes manly screams while strangling someone to death in a hospital as a bunch of people just stand around and watch! 78 99:59:59,999 --> 99:59:59,999 Burke has a pregnant wife who he would do anything—ANYTHING—to protect. 79 99:59:59,999 --> 99:59:59,999 Games and other mainstream media often reinforce the false notion of women as fragile 80 99:59:59,999 --> 99:59:59,999 and men as protectors whose role and responsibility requires them to do anything to either protect or avenge their families 81 99:59:59,999 --> 99:59:59,999 —Max Payne was definitely in this mold, too— 82 99:59:59,999 --> 99:59:59,999 but Burke is a particularly bland and formulaic take on this character type, and that’s really saying something. 83 99:59:59,999 --> 99:59:59,999 In Quantum Break, men are the prime actors and doers. 84 99:59:59,999 --> 99:59:59,999 Men are the ones with vision and ambition, who set things in motion and who then do whatever they can to make things go their way. 85 99:59:59,999 --> 99:59:59,999 The only female character who gets any real development is Beth Wilder, who helps Jack for reasons that aren’t immediately clear. 86 99:59:59,999 --> 99:59:59,999 In one of the game’s only moments that even come close to generating actual interest in its characters, we do eventually get to know Beth’s history and her motivations. 87 99:59:59,999 --> 99:59:59,999 Her main purpose here, though, is to serve as a love interest for Jack, and she’s ultimately more important for the emotional impact she has on him than she is as an individual in her own right. 88 99:59:59,999 --> 99:59:59,999 It’s also worth noting that like most of the enemies, Beth works security for the Monarch corporation. She must be the only woman on a team otherwise made up of hundreds of men, because there are no female combatants in the game. As for the combat, there’s a certain novelty for a little while to the spectacle of Quantum Break’s action. Seeing environments shatter in slow motion and seeing people get stuck in time looks pretty cool. But that’s all it does. Quantum Break’s structure feels overly familiar and predictable, from the heavy enemies it introduces with the weak points on their backs to the checkpoints near the end in which it throws so many enemies at you that you just want it all to be over. 89 99:59:59,999 --> 99:59:59,999 It’s unfortunate that Quantum Break’s ambition to tell video game stories in a new way is wasted on a story that doesn’t do anything new. The game doesn’t seem to care if it makes any sense or if its story actually tries to say anything. All it cares about is being “awesome” in the most insubstantial way possible, in the sense that it’s “awesome” to watch a locomotive crash again and again and again. There’s nothing underneath. Maybe, maybe in 2001 when Max Payne came out, a flashy gimmick was enough to make the mere act of filling hundreds of dudes with bullets more than a hollow exercise. But not now. We’re not actually stuck in time. But playing Quantum Break, it sure feels like we are.